scummvm/objectstate.cpp
Pawel Kolodziejski a2df2cf7ce update copyrights
2005-01-01 10:23:18 +00:00

33 lines
1.3 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "objectstate.h"
ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) :
_setupID(setupID), _pos(pos) {
_bitmap = g_resourceloader->loadBitmap(bitmap);
if (zbitmap)
_zbitmap = g_resourceloader->loadBitmap(zbitmap);
int initialImage = 0;
if (visible)
initialImage = 1;
_bitmap->setNumber(initialImage);
if (_zbitmap)
_zbitmap->setNumber(initialImage);
}