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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef OSTATE_H
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#define OSTATE_H
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#include "vector3d.h"
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#include "resource.h"
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#include "bitmap.h"
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#include <string>
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#include <list>
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class ObjectState {
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public:
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enum Position {
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OBJSTATE_UNDERLAY = 1,
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OBJSTATE_OVERLAY = 2,
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OBJSTATE_STATE = 3
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};
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ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible);
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int setupID() const { return _setupID; }
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Position pos() const { return _pos; }
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const char *bitmapFilename() const {
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return _bitmap->filename();
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}
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void setNumber(int val) {
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_bitmap->setNumber(val);
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if (_zbitmap)
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_zbitmap->setNumber(val);
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}
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void draw() {
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_bitmap->draw();
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if (_zbitmap)
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_zbitmap->draw();
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}
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private:
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int _setupID;
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Position _pos;
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ResPtr<Bitmap> _bitmap, _zbitmap;
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};
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#endif
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