scummvm/objectstate.h
Pawel Kolodziejski 5d8656dc48 cleanup headers
2005-01-01 12:27:57 +00:00

61 lines
1.6 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef OSTATE_H
#define OSTATE_H
#include "vector3d.h"
#include "resource.h"
#include "bitmap.h"
#include <string>
#include <list>
class ObjectState {
public:
enum Position {
OBJSTATE_UNDERLAY = 1,
OBJSTATE_OVERLAY = 2,
OBJSTATE_STATE = 3
};
ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible);
int setupID() const { return _setupID; }
Position pos() const { return _pos; }
const char *bitmapFilename() const {
return _bitmap->filename();
}
void setNumber(int val) {
_bitmap->setNumber(val);
if (_zbitmap)
_zbitmap->setNumber(val);
}
void draw() {
_bitmap->draw();
if (_zbitmap)
_zbitmap->draw();
}
private:
int _setupID;
Position _pos;
ResPtr<Bitmap> _bitmap, _zbitmap;
};
#endif