scummvm/engines/fullpipe/modal.cpp
2014-01-25 18:10:51 +04:00

769 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/modal.h"
#include "fullpipe/messages.h"
#include "fullpipe/constants.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/constants.h"
#include "graphics/palette.h"
#include "video/avi_decoder.h"
namespace Fullpipe {
ModalIntro::ModalIntro() {
_field_8 = 0;
_countDown = 0;
_stillRunning = 0;
if (g_vars->sceneIntro_skipIntro) {
_introFlags = 4;
} else {
_introFlags = 33;
_countDown = 150;
PictureObject *pict = g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0);
pict->setFlags(pict->_flags & 0xFFFB);
}
g_vars->sceneIntro_skipIntro = false;
_sfxVolume = g_fp->_sfxVolume;
}
ModalIntro::~ModalIntro() {
g_fp->stopAllSounds();
g_fp->_sfxVolume = _sfxVolume;
}
bool ModalIntro::handleMessage(ExCommand *message) {
if (message->_messageKind != 17)
return false;
if (message->_messageNum != 36)
return false;
if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32)
return false;
if (_stillRunning) {
if (!(_introFlags & 0x10)) {
_countDown = 0;
g_vars->sceneIntro_needBlackout = true;
return true;
}
g_vars->sceneIntro_playing = false;
g_vars->sceneIntro_needBlackout = true;
}
return true;
}
bool ModalIntro::init(int counterdiff) {
if (!g_vars->sceneIntro_playing) {
if (!_stillRunning) {
finish();
return false;
}
if (_introFlags & 0x10)
g_fp->_gameLoader->updateSystems(42);
_introFlags |= 2;
return true;
}
if (_introFlags & 4) {
ModalVideoPlayer *player = new ModalVideoPlayer();
g_fp->_modalObject = player;
player->_parentObj = this;
player->play("intro.avi");
_countDown--;
if (_countDown > 0 )
return true;
if (_stillRunning <= 0) {
_countDown = 0;
_stillRunning = 0;
_introFlags = (_introFlags & 0xfb) | 0x40;
return true;
}
_introFlags |= 2;
return true;
}
if (_introFlags & 0x40) {
ModalVideoPlayer *player = new ModalVideoPlayer();
g_fp->_modalObject = player;
player->_parentObj = this;
player->play("intro2.avi");
_countDown--;
if (_countDown > 0)
return true;
if (_stillRunning <= 0) {
_countDown = 50;
_stillRunning = 0;
_introFlags = (_introFlags & 0xbf) | 9;
return true;
}
_introFlags |= 2;
return true;
}
if (_introFlags & 8) {
_countDown--;
if (_countDown > 0 )
return true;
if (_stillRunning > 0) {
_introFlags |= 2;
return true;
}
_countDown = 150;
_introFlags = (_introFlags & 0xf7) | 0x21;
g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
}
if (!(_introFlags & 0x20)) {
if (_introFlags & 0x10) {
if (!_stillRunning) {
_introFlags |= 1;
g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
chainQueue(QU_INTR_STARTINTRO, 1);
}
g_fp->_gameLoader->updateSystems(42);
}
return true;
}
_countDown--;
if (_countDown <= 0) {
if (_stillRunning > 0) {
_introFlags |= 2;
return true;
}
_introFlags = (_introFlags & 0xdf) | 0x10;
g_fp->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
_stillRunning = 0;
}
return true;
}
void ModalIntro::update() {
warning("STUB: ModalIntro::update()");
if (g_fp->_currentScene) {
if (_introFlags & 1) {
//sceneFade(virt, g_currentScene, 1);
_stillRunning = 255;
_introFlags &= 0xfe;
if (_introFlags & 0x20)
g_fp->playSound(SND_INTR_019, 0);
} else if (_introFlags & 2) {
if (g_vars->sceneIntro_needBlackout) {
//vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600);
g_vars->sceneIntro_needBlackout = 0;
_stillRunning = 0;
_introFlags &= 0xfd;
} else {
//sceneFade(virt, g_currentScene, 0);
_stillRunning = 0;
_introFlags &= 0xfd;
}
} else if (_stillRunning) {
g_fp->_currentScene->draw();
}
}
}
void ModalIntro::finish() {
g_fp->_gameLoader->unloadScene(SC_INTRO2);
g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
g_fp->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
if (g_fp->_currentScene)
g_fp->_gameLoader->updateSystems(42);
}
void ModalVideoPlayer::play(const char *filename) {
// TODO: Videos are encoded using Intel Indeo 5 (IV50), which isn't supported yet
Video::AVIDecoder *aviDecoder = new Video::AVIDecoder();
if (!aviDecoder->loadFile(filename))
return;
uint16 x = (g_system->getWidth() - aviDecoder->getWidth()) / 2;
uint16 y = (g_system->getHeight() - aviDecoder->getHeight()) / 2;
bool skipVideo = false;
aviDecoder->start();
while (!g_fp->shouldQuit() && !aviDecoder->endOfVideo() && !skipVideo) {
if (aviDecoder->needsUpdate()) {
const Graphics::Surface *frame = aviDecoder->decodeNextFrame();
if (frame) {
g_fp->_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h);
if (aviDecoder->hasDirtyPalette())
g_fp->_system->getPaletteManager()->setPalette(aviDecoder->getPalette(), 0, 256);
g_fp->_system->updateScreen();
}
}
Common::Event event;
while (g_fp->_system->getEventManager()->pollEvent(event)) {
if ((event.type == Common::EVENT_KEYDOWN && (event.kbd.keycode == Common::KEYCODE_ESCAPE ||
event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == Common::KEYCODE_SPACE))
|| event.type == Common::EVENT_LBUTTONUP)
skipVideo = true;
}
g_fp->_system->delayMillis(aviDecoder->getTimeToNextFrame());
}
}
ModalMap::ModalMap() {
_mapScene = 0;
_pic = 0;
_isRunning = false;
_rect1 = g_fp->_sceneRect;
_x = g_fp->_currentScene->_x;
_y = g_fp->_currentScene->_y;
_flag = 0;
_mouseX = 0;
_mouseY = 0;
_field_38 = 0;
_field_3C = 0;
_field_40 = 12;
_rect2.top = 0;
_rect2.left = 0;
_rect2.bottom = 600;
_rect2.right = 800;
}
ModalMap::~ModalMap() {
g_fp->_gameLoader->unloadScene(SC_MAP);
g_fp->_sceneRect = _rect1;
g_fp->_currentScene->_x = _x;
g_fp->_currentScene->_y = _y;
}
bool ModalMap::init(int counterdiff) {
g_fp->setCursor(PIC_CSR_ITN);
if (_flag) {
_rect2.left = _mouseX + _field_38 - g_fp->_mouseScreenPos.x;
_rect2.top = _mouseY + _field_3C - g_fp->_mouseScreenPos.y;;
_rect2.right = _rect2.left + 800;
_rect2.bottom = _rect2.top + 600;
g_fp->_sceneRect =_rect2;
_mapScene->updateScrolling2();
_rect2 = g_fp->_sceneRect;
}
_field_40--;
if (_field_40 <= 0) {
_field_40 = 12;
if (_pic)
_pic->_flags ^= 4;
}
return _isRunning;
}
void ModalMap::update() {
g_fp->_sceneRect = _rect2;
_mapScene->draw();
g_fp->drawArcadeOverlay(1);
}
bool ModalMap::handleMessage(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return false;
switch (cmd->_messageNum) {
case 29:
_flag = 1;
_mouseX = g_fp->_mouseScreenPos.x;
_mouseY = g_fp->_mouseScreenPos.x;
_field_3C = _rect2.top;
_field_38 = _rect2.left;
break;
case 30:
_flag = 0;
break;
case 36:
if (cmd->_keyCode != 9 && cmd->_keyCode != 27 )
return false;
break;
case 107:
break;
default:
return false;
}
_isRunning = 0;
return true;
}
void ModalMap::initMap() {
_isRunning = 1;
_mapScene = g_fp->accessScene(SC_MAP);
if (!_mapScene)
error("ModalMap::initMap(): error accessing scene SC_MAP");
PictureObject *pic;
for (int i = 0; i < 200; i++) {
if (!g_fp->_mapTable[i] >> 16)
break;
pic = _mapScene->getPictureObjectById(g_fp->_mapTable[i] >> 16, 0);
if ((g_fp->_mapTable[i] & 0xffff) == 1)
pic->_flags |= 4;
else
pic->_flags &= 0xfffb;
}
pic = getScenePicture();
Common::Point point;
Common::Point point2;
if (pic) {
pic->getDimensions(&point);
_rect2.left = point.x / 2 + pic->_ox - 400;
_rect2.top = point.y / 2 + pic->_oy - 300;
_rect2.right = _rect2.left + 800;
_rect2.bottom = _rect2.top + 600;
_mapScene->updateScrolling2();
_pic = _mapScene->getPictureObjectById(PIC_MAP_I02, 0);
_pic->getDimensions(&point2);
_pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 24);
_pic->_flags |= 4;
_pic = _mapScene->getPictureObjectById(PIC_MAP_I01, 0);
_pic->getDimensions(&point2);
_pic->setOXY(pic->_ox + point.x / 2 - point2.x / 2, point.y - point2.y / 2 + pic->_oy - 25);
_pic->_flags |= 4;
}
g_fp->setArcadeOverlay(PIC_CSR_MAP);
}
PictureObject *ModalMap::getScenePicture() {
int picId = 0;
switch (g_fp->_currentScene->_sceneId) {
case SC_1:
picId = PIC_MAP_S01;
break;
case SC_2:
picId = PIC_MAP_S02;
break;
case SC_3:
picId = PIC_MAP_S03;
break;
case SC_4:
picId = PIC_MAP_S04;
break;
case SC_5:
picId = PIC_MAP_S05;
break;
case SC_6:
picId = PIC_MAP_S06;
break;
case SC_7:
picId = PIC_MAP_S07;
break;
case SC_8:
picId = PIC_MAP_S08;
break;
case SC_9:
picId = PIC_MAP_S09;
break;
case SC_10:
picId = PIC_MAP_S10;
break;
case SC_11:
picId = PIC_MAP_S11;
break;
case SC_12:
picId = PIC_MAP_S12;
break;
case SC_13:
picId = PIC_MAP_S13;
break;
case SC_14:
picId = PIC_MAP_S14;
break;
case SC_15:
picId = PIC_MAP_S15;
break;
case SC_16:
picId = PIC_MAP_S16;
break;
case SC_17:
picId = PIC_MAP_S17;
break;
case SC_18:
case SC_19:
picId = PIC_MAP_S1819;
break;
case SC_20:
picId = PIC_MAP_S20;
break;
case SC_21:
picId = PIC_MAP_S21;
break;
case SC_22:
picId = PIC_MAP_S22;
break;
case SC_23:
picId = PIC_MAP_S23_1;
break;
case SC_24:
picId = PIC_MAP_S24;
break;
case SC_25:
picId = PIC_MAP_S25;
break;
case SC_26:
picId = PIC_MAP_S26;
break;
case SC_27:
picId = PIC_MAP_S27;
break;
case SC_28:
picId = PIC_MAP_S28;
break;
case SC_29:
picId = PIC_MAP_S29;
break;
case SC_30:
picId = PIC_MAP_S30;
break;
case SC_31:
picId = PIC_MAP_S31_1;
break;
case SC_32:
picId = PIC_MAP_S32_1;
break;
case SC_33:
picId = PIC_MAP_S33;
break;
case SC_34:
picId = PIC_MAP_S34;
break;
case SC_35:
picId = PIC_MAP_S35;
break;
case SC_36:
picId = PIC_MAP_S36;
break;
case SC_37:
picId = PIC_MAP_S37;
break;
case SC_38:
picId = PIC_MAP_S38;
break;
case SC_FINAL1:
picId = PIC_MAP_S38;
break;
}
if (picId)
return _mapScene->getPictureObjectById(picId, 0);
error("ModalMap::getScenePicture(): Unknown scene id: %d", g_fp->_currentScene->_sceneId);
}
void FullpipeEngine::openMap() {
if (!_modalObject) {
ModalMap *map = new ModalMap;
_modalObject = map;
map->initMap();
}
}
ModalFinal::ModalFinal() {
_flags = 0;
_counter = 255;
_sfxVolume = g_fp->_sfxVolume;
}
ModalFinal::~ModalFinal() {
if (g_vars->sceneFinal_var01) {
g_fp->_gameLoader->unloadScene(SC_FINAL2);
g_fp->_gameLoader->unloadScene(SC_FINAL3);
g_fp->_gameLoader->unloadScene(SC_FINAL4);
g_fp->_currentScene = g_fp->accessScene(SC_FINAL1);
g_fp->stopAllSounds();
g_vars->sceneFinal_var01 = 0;
}
g_fp->_sfxVolume = _sfxVolume;
}
bool ModalFinal::init(int counterdiff) {
if (g_vars->sceneFinal_var01) {
g_fp->_gameLoader->updateSystems(42);
return true;
}
if (_counter > 0) {
_flags |= 2u;
g_fp->_gameLoader->updateSystems(42);
return true;
}
unloadScenes();
g_fp->_modalObject = new ModalCredits();
return true;
}
void ModalFinal::unloadScenes() {
g_fp->_gameLoader->unloadScene(SC_FINAL2);
g_fp->_gameLoader->unloadScene(SC_FINAL3);
g_fp->_gameLoader->unloadScene(SC_FINAL4);
g_fp->_currentScene = g_fp->accessScene(SC_FINAL1);
g_fp->stopAllSounds();
}
bool ModalFinal::handleMessage(ExCommand *cmd) {
if (cmd->_messageKind == 17 && cmd->_messageNum == 36 && cmd->_keyCode == 27) {
g_fp->_modalObject = new ModalMainMenu();
g_fp->_modalObject->_parentObj = this;
return true;
}
return false;
}
void ModalFinal::update() {
if (g_fp->_currentScene) {
g_fp->_currentScene->draw();
if (_flags & 1) {
g_fp->drawAlphaRectangle(0, 0, 800, 600, 0xff - _counter);
_counter += 10;
if (_counter >= 255) {
_counter = 255;
_flags &= 0xfe;
}
} else {
if (!(_flags & 2))
return;
g_fp->drawAlphaRectangle(0, 0, 800, 600, 0xff - _counter);
_counter -= 10;
if (_counter <= 0) {
_counter = 0;
_flags &= 0xFD;
}
}
g_fp->_sfxVolume = _counter * (_sfxVolume + 3000) / 255 - 3000;
g_fp->updateSoundVolume();
}
}
ModalCredits::ModalCredits() {
Common::Point point;
_sceneTitles = g_fp->accessScene(SC_TITLES);
_creditsPic = _sceneTitles->getPictureObjectById(PIC_TTL_CREDITS, 0);
_creditsPic->_flags |= 4;
_fadeIn = true;
_fadeOut = false;
_creditsPic->getDimensions(&point);
_countdown = point.y / 2 + 470;
_sfxVolume = g_fp->_sfxVolume;
_currY = 630;
_maxY = -1000 - point.y;
_currX = 400 - point.x / 2;
_creditsPic->setOXY(_currX, _currY);
}
ModalCredits::~ModalCredits() {
g_fp->_gameLoader->unloadScene(SC_TITLES);
g_fp->_sfxVolume = _sfxVolume;
}
bool ModalCredits::handleMessage(ExCommand *cmd) {
if (cmd->_messageKind == 17 && cmd->_messageNum == 36 && cmd->_keyCode == 27) {
_fadeIn = false;
return true;
}
return false;
}
bool ModalCredits::init(int counterdiff) {
if (_fadeIn || _fadeOut) {
_countdown--;
if (_countdown < 0)
_fadeIn = false;
_creditsPic->setOXY(_currX, _currY);
if (_currY > _maxY)
_currY -= 2;
} else {
if (_parentObj)
return 0;
ModalMainMenu *menu = new ModalMainMenu;
g_fp->_modalObject = menu;
menu->_field_34 = 1;
}
return true;
}
void ModalCredits::update() {
warning("STUB: ModalCredits::update()");
if (_fadeOut) {
if (_fadeIn) {
_sceneTitles->draw();
return;
}
} else if (_fadeIn) {
//sceneFade(virt, this->_sceneTitles, 1); // TODO
_fadeOut = 1;
return;
}
if (_fadeOut) {
//sceneFade(virt, this->_sceneTitles, 0); // TODO
_fadeOut = 0;
return;
}
_sceneTitles->draw();
}
ModalMainMenu::ModalMainMenu() {
warning("STUB: ModalMainMenu::ModalMainMenu()");
_field_34 = 0;
}
void FullpipeEngine::openHelp() {
warning("STUB: FullpipeEngine::openHelp()");
}
void FullpipeEngine::openMainMenu() {
ModalMainMenu *menu = new ModalMainMenu;
menu->_parentObj = g_fp->_modalObject;
}
} // End of namespace Fullpipe