mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
ae3962ce36
svn-id: r48665
1192 lines
26 KiB
C++
1192 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* The movie player.
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*/
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#include "tinsel/tinsel.h"
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#include "tinsel/background.h"
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#include "tinsel/bmv.h"
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#include "tinsel/cliprect.h"
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#include "tinsel/config.h"
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#include "tinsel/dw.h"
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#include "tinsel/events.h"
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#include "tinsel/font.h"
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#include "tinsel/graphics.h"
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#include "tinsel/handle.h"
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#include "tinsel/multiobj.h"
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#include "tinsel/sched.h"
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#include "tinsel/strres.h"
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#include "tinsel/text.h"
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#include "tinsel/timers.h"
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#include "tinsel/tinlib.h"
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#include "tinsel/tinsel.h"
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#include "sound/decoders/raw.h"
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namespace Tinsel {
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//----------------- LOCAL DEFINES ----------------------------
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#define BMOVIE_EXTENSION ".bmv"
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#define SZ_C_BLOB 65
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#define SZ_U_BLOB 128
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#define BLANK_SOUND 0x0 // for 16 bit silence
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#define PT_A 20 // Number of times PT_B may be reached
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#define PT_B 6
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#define SLOT_SIZE (25*1024)
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//#define NUM_SLOTS 168
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#define NUM_SLOTS 122 // -> ~ 3MB
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#define PREFETCH (NUM_SLOTS/2) // For initial test
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#ifndef _Windows
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//#define ADVANCE_SOUND 12 // 1 second
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#define ADVANCE_SOUND 18 // 1 1/2 second
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//#define MAX_ADVANCE_SOUND 36 // 3 seconds
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#else
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#define ADVANCE_SOUND 18 // 1 1/2 seconds
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#endif
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#define SUBSEQUENT_SOUND 6 // 1/2 second
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// PACKET TYPE IDs & FLAGS
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#define CD_SLOT_NOP 0x00 // Skip to next slot
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#define CD_LE_FIN 0x01 // End of movie
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#define CD_PDELTA 0x02 // Image compressed to previous one
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#define CD_SDELTA 0x03 // Image self-compressed
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#define BIT0 0x01
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#define CD_XSCR 0x04 // Screen has a scroll offset
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#define CD_CMAP 0x08 // Colour map is included
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#define CD_CMND 0x10 // Command is included
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#define CD_AUDIO 0x20 // Audio data is included
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#define CD_EXTEND 0x40 // Extended modes "A"-"z"
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#define CD_PRINT 0x80 // goes in conjunction with CD_CMD
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// Data field sizes
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#define sz_XSCR_pkt 2
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#define sz_CMAP_pkt 0x300
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#define sz_CMD_TALK_pkt 10
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#define sz_CMD_PRINT_pkt 8
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#define sz_AUDIO_pkt 3675
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struct TALK_CMD {
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short x;
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short y;
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short stringId;
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unsigned char duration;
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char r; // may be b!
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char g;
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char b; // may be r!
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};
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struct PRINT_CMD {
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int16 x;
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int16 y;
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int16 stringId;
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unsigned char duration;
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unsigned char fontId;
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};
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//----------------- LOCAL GLOBAL DATA ------------------------
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static const uint16 Au_DecTable[16] = {16512, 8256, 4128, 2064, 1032, 516, 258, 192,
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129, 88, 64, 56, 48, 40, 36, 32};
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//---------------- DECOMPRESSOR FUNCTIONS --------------------
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#define SCREEN_WIDE 640
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#define SCREEN_HIGH 429
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#define SAM_P_BLOB (32 * 2)
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#define ROR(x,v) x = ((x >> (v%32)) | (x << (32 - (v%32))))
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#define ROL(x,v) x = ((x << (v%32)) | (x >> (32 - (v%32))))
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#define NEXT_BYTE(v) v = (forwardDirection ? v + 1 : v - 1)
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static void PrepBMV(byte *ScreenBeg, const byte *sourceData, int length, short deltaFetchDisp) {
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uint8 NibbleHi = 0;
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uint32 edx = length;
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int32 ebx = deltaFetchDisp;
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const byte *src;
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byte *dst, *endDst;
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const bool forwardDirection = (deltaFetchDisp <= -SCREEN_WIDE) || (deltaFetchDisp >= 0);
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if (forwardDirection) {
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// Forward decompression
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src = sourceData;
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dst = ScreenBeg;
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endDst = ScreenBeg + SCREEN_WIDE * SCREEN_HIGH;
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} else {
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src = sourceData + length - 1;
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dst = ScreenBeg + SCREEN_WIDE * SCREEN_HIGH - 1;
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endDst = ScreenBeg - 1;
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}
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bool firstLoop, flag;
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int loopCtr = 0;
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do {
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uint32 eax = 0;
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uint32 bitshift = 0;
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flag = false;
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if ((loopCtr == 0) || (edx == 4)) {
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// Get the next hi,lo nibble
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eax = (eax & 0xffffff00) | *src;
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firstLoop = true;
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} else {
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// Get the high nibble
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eax = (eax & 0xffffff00) | NibbleHi;
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firstLoop = false;
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}
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// Is lo nibble '00xx'?
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if ((eax & 0xC) == 0) {
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for (;;) {
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//@_rDN_Lp_1:
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// Only execute this bit first the first time into the loop
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if (!firstLoop) {
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ROR(eax, 2);
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bitshift += 2;
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eax = (eax & 0xffffff00) | *src;
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if ((eax & 0xC) != 0)
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break;
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}
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firstLoop = false;
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//@_rD2nd_1:
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ROR(eax, 2); // Save bi-bit into hi 2 bits
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bitshift += 2; // and increase bit-shifter
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// Shift another 2 bits to get hi nibble
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eax = (eax & 0xffffff00) | ((eax & 0xff) >> 2);
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NEXT_BYTE(src);
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if ((eax & 0xC) != 0) {
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flag = true;
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ROL(eax, bitshift);
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break;
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}
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}
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} else if (loopCtr != 0) {
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flag = edx != 4;
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}
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if (flag) {
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//@_rdNum__1:
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edx = 4; // offset rDNum_Lo ; Next nibble is a 'lo'
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} else {
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// @_rDNum_1
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NibbleHi = ((uint8)eax) >> 4;
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edx = 0; // offset rDNum_Hi ; Next nibble is a 'hi' (reserved)
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eax &= 0xffffff0f;
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NEXT_BYTE(src);
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ROL(eax, bitshift);
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}
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//rDN_1:
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//@_rD_or_R:
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bool actionFlag = (eax & 1) != 0;
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eax >>= 1;
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int byteLen = eax - 1;
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// Move to next loop index
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++loopCtr;
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if (loopCtr == 4)
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loopCtr = 1;
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if (actionFlag) {
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// Adjust loopCtr to fall into the correct processing case
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loopCtr = loopCtr % 3 + 1;
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}
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switch (loopCtr) {
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case 1: {
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// @_rDelta:
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const byte *saved_src = src; // Save the source pointer
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src = dst + ebx; // Point it to existing data
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while (byteLen > 0) {
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*dst = *src;
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NEXT_BYTE(src);
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NEXT_BYTE(dst);
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--byteLen;
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}
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src = saved_src;
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break;
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}
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case 2:
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// @_rRaw
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// Copy data from source to dest
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while (byteLen > 0) {
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*dst = *src;
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NEXT_BYTE(src);
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NEXT_BYTE(dst);
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--byteLen;
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}
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break;
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case 3:
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// @_rRun
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// Repeating run of data
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eax = forwardDirection ? *(dst - 1) : *(dst + 1);
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while (byteLen > 0) {
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*dst = (uint8)eax;
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NEXT_BYTE(dst);
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--byteLen;
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}
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break;
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default:
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break;
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}
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} while (dst != endDst);
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}
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void BMVPlayer::InitBMV(byte *memoryBuffer) {
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// Clear the two extra 'off-screen' rows
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memset(memoryBuffer, 0, SCREEN_WIDE);
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memset(memoryBuffer + SCREEN_WIDE * (SCREEN_HIGH + 1), 0, SCREEN_WIDE);
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if (_audioStream) {
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_vm->_mixer->stopHandle(_audioHandle);
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delete _audioStream;
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_audioStream = 0;
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}
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// Set the screen beginning to the second line (ie. past the off-screen line)
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ScreenBeg = memoryBuffer + SCREEN_WIDTH;
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Au_Prev1 = Au_Prev2 = 0;
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}
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void BMVPlayer::PrepAudio(const byte *sourceData, int blobCount, byte *destPtr) {
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uint16 dx1 = Au_Prev1;
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uint16 dx2 = Au_Prev2;
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uint16 *destP = (uint16 *)destPtr;
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const int8 *srcP = (const int8 *)sourceData;
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// Blob Loop
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while (blobCount-- > 0) {
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uint32 ebx = (uint8) *srcP++;
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uint32 ebp = ebx & 0x1E;
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int blobSize = SAM_P_BLOB / 2;
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ebx = (((ebx & 0x0F) << 4) | ((ebx & 0xF0) >> 4)) & 0x1E;
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ebp = Au_DecTable[ebp >> 1];
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ebx = Au_DecTable[ebx >> 1];
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// Inner loop
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while (blobSize-- > 0) {
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uint32 s1 = (((int32) *srcP++) * ((int32) ebp)) >> 5;
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uint32 s2 = (((int32) *srcP++) * ((int32) ebx)) >> 5;
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dx1 += s1 & 0xFFFF;
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dx2 += s2 & 0xFFFF;
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*destP++ = TO_BE_16(dx1);
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*destP++ = TO_BE_16(dx2);
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}
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}
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Au_Prev1 = dx1;
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Au_Prev2 = dx2;
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}
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//----------------- BMV FUNCTIONS ----------------------------
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BMVPlayer::BMVPlayer() {
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bOldAudio = 0;
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bMovieOn = 0;
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bAbort = 0;
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bmvEscape = 0;
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memset(szMovieFile, 0, sizeof(szMovieFile));
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bigBuffer = 0;
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nextUseOffset = 0;
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nextSoundOffset = 0;
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wrapUseOffset = 0;
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mostFutureOffset = 0;
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currentFrame = 0;
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currentSoundFrame = 0;
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numAdvancePackets = 0;
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nextReadSlot = 0;
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bFileEnd = 0;
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memset(moviePal, 0, sizeof(moviePal));
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blobsInBuffer = 0;
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memset(texts, 0, sizeof(texts));
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talkColour = 0;
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bigProblemCount = 0;
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bIsText = 0;
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movieTick = 0;
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startTick = 0;
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nextMovieTime = 0;
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Au_Prev1 = 0;
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Au_Prev2 = 0;
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ScreenBeg = 0;
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screenBuffer = 0;
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audioStarted = 0;
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_audioStream = 0;
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nextMaintain = 0;
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}
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/**
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* Called when a packet contains a palette field.
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* Build a COLORREF array and queue it to the DAC.
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*/
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void BMVPlayer::MoviePalette(int paletteOffset) {
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int i;
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byte *r;
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r = bigBuffer + paletteOffset;
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for (i = 0; i < 256; i++, r += 3) {
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moviePal[i] = TINSEL_RGB(*r, *(r + 1), *(r + 2));
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}
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UpdateDACqueue(1, 255, &moviePal[1]);
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// Don't clobber talk
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if (talkColour != 0)
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SetTextPal(talkColour);
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}
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void BMVPlayer::InitialiseMovieSound() {
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_audioStream = Audio::makeQueuingAudioStream(22050, true);
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audioStarted = false;
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}
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void BMVPlayer::StartMovieSound() {
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}
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void BMVPlayer::FinishMovieSound() {
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if (_audioStream) {
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_vm->_mixer->stopHandle(_audioHandle);
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delete _audioStream;
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_audioStream = 0;
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}
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}
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/**
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* Called when a packet contains an audio field.
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*/
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void BMVPlayer::MovieAudio(int audioOffset, int blobs) {
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if (audioOffset == 0 && blobs == 0)
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blobs = 57;
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byte *data = (byte *)malloc(blobs * 128);
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if (audioOffset != 0)
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PrepAudio(bigBuffer+audioOffset, blobs, data);
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else
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memset(data, 0, blobs * 128);
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_audioStream->queueBuffer(data, blobs * 128, DisposeAfterUse::YES, Audio::FLAG_16BITS | Audio::FLAG_STEREO);
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if (currentSoundFrame == ADVANCE_SOUND) {
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if (!audioStarted) {
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_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType,
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&_audioHandle, _audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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audioStarted = true;
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}
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}
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}
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/*-----------------------------------------------------*\
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|-------------------------------------------------------|
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\*-----------------------------------------------------*/
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void BMVPlayer::FettleMovieText() {
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int i;
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bIsText = false;
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for (i = 0; i < 2; i++) {
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if (texts[i].pText) {
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if (currentFrame > texts[i].dieFrame) {
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), texts[i].pText);
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texts[i].pText = NULL;
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} else {
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MultiForceRedraw(texts[i].pText);
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bIsText = true;
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}
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}
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}
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}
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/*-----------------------------------------------------*\
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|-------------------------------------------------------|
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\*-----------------------------------------------------*/
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void BMVPlayer::BmvDrawText(bool bDraw) {
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int w, h, x, y;
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for (int i = 0; i < 2; i++) {
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if (texts[i].pText) {
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x = MultiLeftmost(texts[i].pText);
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y = MultiHighest(texts[i].pText);
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w = MIN(MultiRightmost(texts[i].pText) + 1, (int)SCREEN_WIDTH) - x;
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h = MIN(MultiLowest(texts[i].pText) + 1, SCREEN_HIGH) - y;
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const byte *src = ScreenBeg + (y * SCREEN_WIDTH) + x;
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byte *dest = (byte *)_vm->screen().getBasePtr(x, y);
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for (int j = 0; j < h; j++, dest += SCREEN_WIDTH, src += SCREEN_WIDTH) {
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memcpy(dest, src, w);
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}
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if (bDraw) {
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Common::Point ptWin;
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Common::Rect rcPlayClip;
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ptWin.x = ptWin.y = 0;
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rcPlayClip.left = x;
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rcPlayClip.top = y;
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rcPlayClip.right = x+w;
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rcPlayClip.bottom = y+h;
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UpdateClipRect(GetPlayfieldList(FIELD_STATUS), &ptWin, &rcPlayClip);
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}
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}
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}
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}
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/*-----------------------------------------------------*\
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|-------------------------------------------------------|
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\*-----------------------------------------------------*/
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void BMVPlayer::MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColour, int duration) {
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SCNHANDLE hFont;
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int index;
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if (fontId == 1) {
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// It's a 'print'
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hFont = GetTagFontHandle();
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index = 0;
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} else {
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// It's a 'talk'
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if (pTalkColour != NULL)
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SetTextPal(*pTalkColour);
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hFont = GetTalkFontHandle();
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index = 1;
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}
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if (texts[index].pText)
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MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), texts[index].pText);
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LoadSubString(stringId, 0, TextBufferAddr(), TBUFSZ);
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texts[index].dieFrame = currentFrame + duration;
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texts[index].pText = ObjectTextOut(coroParam, GetPlayfieldList(FIELD_STATUS),
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TextBufferAddr(),
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0,
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x, y,
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hFont,
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TXT_CENTRE, 0);
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KeepOnScreen(texts[index].pText, &x, &y);
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}
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/**
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* Called when a packet contains a command field.
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*/
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int BMVPlayer::MovieCommand(char cmd, int commandOffset) {
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if (cmd & CD_PRINT) {
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PRINT_CMD *pCmd = (PRINT_CMD *)(bigBuffer + commandOffset);
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MovieText(nullContext, (int16)READ_LE_UINT16(&pCmd->stringId),
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(int16)READ_LE_UINT16(&pCmd->x),
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(int16)READ_LE_UINT16(&pCmd->y),
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pCmd->fontId,
|
|
NULL,
|
|
pCmd->duration);
|
|
|
|
return sz_CMD_PRINT_pkt;
|
|
} else {
|
|
if (_vm->_config->_useSubtitles) {
|
|
TALK_CMD *pCmd = (TALK_CMD *)(bigBuffer + commandOffset);
|
|
talkColour = TINSEL_RGB(pCmd->r, pCmd->g, pCmd->b);
|
|
|
|
MovieText(nullContext, (int16)READ_LE_UINT16(&pCmd->stringId),
|
|
(int16)READ_LE_UINT16(&pCmd->x),
|
|
(int16)READ_LE_UINT16(&pCmd->y),
|
|
0,
|
|
&talkColour,
|
|
pCmd->duration);
|
|
}
|
|
return sz_CMD_TALK_pkt;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called from PlayMovie() in tinlib.cpp
|
|
* Kicks off the playback of a movie, and waits around
|
|
* until it's finished.
|
|
*/
|
|
void BMVPlayer::PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape) {
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
assert(!bMovieOn);
|
|
|
|
strcpy(szMovieFile, (char *)LockMem(hFileStem));
|
|
strcat(szMovieFile, BMOVIE_EXTENSION);
|
|
|
|
assert(strlen(szMovieFile) <= 12);
|
|
|
|
bMovieOn = true;
|
|
bAbort = false;
|
|
bmvEscape = myEscape;
|
|
|
|
do {
|
|
CORO_SLEEP(1);
|
|
} while (bMovieOn);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Given a packet offset, calculates the offset of the
|
|
* next packet. The packet may not yet exist, and the
|
|
*return value may be off the end of bigBuffer.
|
|
*/
|
|
int BMVPlayer::FollowingPacket(int thisPacket, bool bReallyImportant) {
|
|
unsigned char *data;
|
|
int nextSlot, length;
|
|
|
|
// Set pointer to thisPacket's data
|
|
data = bigBuffer + thisPacket;
|
|
|
|
switch (*data) {
|
|
case CD_SLOT_NOP:
|
|
nextSlot = thisPacket/SLOT_SIZE;
|
|
if (thisPacket%SLOT_SIZE)
|
|
nextSlot++;
|
|
|
|
return nextSlot * SLOT_SIZE;
|
|
|
|
case CD_LE_FIN:
|
|
return -1;
|
|
|
|
default:
|
|
// Following 3 bytes are the length
|
|
if (bReallyImportant) {
|
|
// wrapped round or at least 3 bytes
|
|
assert(((nextReadSlot * SLOT_SIZE) < thisPacket) ||
|
|
((thisPacket + 3) < (nextReadSlot * SLOT_SIZE)));
|
|
|
|
if ((nextReadSlot * SLOT_SIZE >= thisPacket) &&
|
|
((thisPacket + 3) >= nextReadSlot*SLOT_SIZE)) {
|
|
// MaintainBuffer calls this back, but with false
|
|
MaintainBuffer();
|
|
}
|
|
} else {
|
|
// not wrapped and not 3 bytes
|
|
if (nextReadSlot*SLOT_SIZE >= thisPacket && thisPacket+3 >= nextReadSlot*SLOT_SIZE)
|
|
return thisPacket + 3;
|
|
}
|
|
length = (int32)READ_LE_UINT32(bigBuffer + thisPacket + 1);
|
|
length &= 0x00ffffff;
|
|
return thisPacket + length + 4;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called from the foreground when starting playback of a movie.
|
|
*/
|
|
void BMVPlayer::LoadSlots(int number) {
|
|
int nextOffset;
|
|
|
|
assert(number + nextReadSlot < NUM_SLOTS);
|
|
|
|
if (stream.read(bigBuffer + nextReadSlot*SLOT_SIZE, number * SLOT_SIZE) !=
|
|
(uint32)(number * SLOT_SIZE)) {
|
|
int possibleSlots;
|
|
|
|
// May be a short file
|
|
possibleSlots = stream.size() / SLOT_SIZE;
|
|
if ((number + nextReadSlot) > possibleSlots) {
|
|
bFileEnd = true;
|
|
nextReadSlot = possibleSlots;
|
|
} else
|
|
error(FILE_IS_CORRUPT, szMovieFile);
|
|
}
|
|
|
|
nextReadSlot += number;
|
|
|
|
nextOffset = FollowingPacket(nextUseOffset, true);
|
|
while (nextOffset < nextReadSlot*SLOT_SIZE
|
|
&& nextOffset != -1) {
|
|
numAdvancePackets++;
|
|
mostFutureOffset = nextOffset;
|
|
nextOffset = FollowingPacket(mostFutureOffset, false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called from the foreground when starting playback of a movie.
|
|
*/
|
|
void BMVPlayer::InitialiseBMV() {
|
|
if (!stream.open(szMovieFile))
|
|
error(CANNOT_FIND_FILE, szMovieFile);
|
|
|
|
// Grab the data buffer
|
|
bigBuffer = (byte *)malloc(NUM_SLOTS * SLOT_SIZE);
|
|
if (bigBuffer == NULL)
|
|
error(NO_MEM, "FMV data buffer");
|
|
|
|
// Screen buffer (2 lines more than screen
|
|
screenBuffer = (byte *)malloc(SCREEN_WIDTH * (SCREEN_HIGH + 2));
|
|
if (screenBuffer == NULL)
|
|
error(NO_MEM, "FMV screen buffer");
|
|
|
|
// Pass the sceen buffer to the decompresser
|
|
InitBMV(screenBuffer);
|
|
|
|
// Initialise some stuff
|
|
nextUseOffset = 0;
|
|
nextSoundOffset = 0;
|
|
wrapUseOffset = -1;
|
|
mostFutureOffset = 0;
|
|
currentFrame = 0;
|
|
currentSoundFrame = 0;
|
|
numAdvancePackets = 0;
|
|
nextReadSlot = 0;
|
|
bFileEnd = false;
|
|
blobsInBuffer = 0;
|
|
memset(texts, 0, sizeof(texts));
|
|
talkColour = 0;
|
|
bigProblemCount = 0;
|
|
|
|
movieTick = 0;
|
|
|
|
bIsText = false;
|
|
|
|
// Prefetch data
|
|
LoadSlots(PREFETCH);
|
|
|
|
while (numAdvancePackets < ADVANCE_SOUND)
|
|
LoadSlots(1);
|
|
|
|
// Initialise the sound channel
|
|
InitialiseMovieSound();
|
|
}
|
|
|
|
/**
|
|
* Called from the foreground when ending playback of a movie.
|
|
*/
|
|
void BMVPlayer::FinishBMV() {
|
|
int i;
|
|
|
|
// Notify the sound channel
|
|
FinishMovieSound();
|
|
|
|
// Close the file stream
|
|
if (stream.isOpen())
|
|
stream.close();
|
|
|
|
// Release the data buffer
|
|
if (bigBuffer != NULL) {
|
|
free(bigBuffer);
|
|
bigBuffer = NULL;
|
|
}
|
|
|
|
// Release the screen buffer
|
|
if (screenBuffer != NULL) {
|
|
free(screenBuffer);
|
|
screenBuffer = NULL;
|
|
}
|
|
|
|
// Ditch any text objects
|
|
for (i = 0; i < 2; i++) {
|
|
if (texts[i].pText) {
|
|
MultiDeleteObject(GetPlayfieldList(FIELD_STATUS), texts[i].pText);
|
|
texts[i].pText = NULL;
|
|
}
|
|
}
|
|
bMovieOn = false;
|
|
|
|
nextMovieTime = 0;
|
|
|
|
// Test for 'twixt-movie glitch
|
|
ClearScreen();
|
|
}
|
|
|
|
/**
|
|
* MaintainBuffer()
|
|
*/
|
|
bool BMVPlayer::MaintainBuffer() {
|
|
int nextOffset;
|
|
|
|
// No action if the file is all read
|
|
if (bFileEnd == true)
|
|
return false;
|
|
|
|
// See if next complete packet exists
|
|
// and if so, if it will fit in the top of the buffer
|
|
nextOffset = FollowingPacket(mostFutureOffset, false);
|
|
if (nextOffset == -1) {
|
|
// No following packets
|
|
return false;
|
|
} else if (nextOffset > NUM_SLOTS * SLOT_SIZE) {
|
|
// The current unfinished packet will not fit
|
|
// Copy this slot to slot 0
|
|
|
|
// Not if we're still using it!!!
|
|
// Or, indeed, if the player is still lagging
|
|
if (nextUseOffset < SLOT_SIZE || nextUseOffset > mostFutureOffset) {
|
|
// Slot 0 is still in use, buffer is full!
|
|
return false;
|
|
}
|
|
|
|
// Tell data player where to make the jump
|
|
wrapUseOffset = mostFutureOffset;
|
|
|
|
// mostFuture Offset is now in slot 0
|
|
mostFutureOffset %= SLOT_SIZE;
|
|
|
|
// Copy the data we already have for unfinished packet
|
|
memcpy(bigBuffer + mostFutureOffset,
|
|
bigBuffer + wrapUseOffset,
|
|
SLOT_SIZE - mostFutureOffset);
|
|
|
|
// Next read is into slot 1
|
|
nextReadSlot = 1;
|
|
}
|
|
|
|
if (nextReadSlot == NUM_SLOTS) {
|
|
// Want to go to slot zero, wait if still in use
|
|
if (nextUseOffset < SLOT_SIZE) {
|
|
// Slot 0 is still in use, buffer is full!
|
|
return false;
|
|
}
|
|
|
|
// nextOffset must be the buffer size
|
|
assert(nextOffset == NUM_SLOTS*SLOT_SIZE);
|
|
|
|
// wrapUseOffset must not be set
|
|
assert(wrapUseOffset == -1);
|
|
wrapUseOffset = nextOffset;
|
|
|
|
nextReadSlot = 0;
|
|
mostFutureOffset = 0;
|
|
}
|
|
|
|
// Don't overwrite unused data
|
|
if (nextUseOffset / SLOT_SIZE == nextReadSlot) {
|
|
// Buffer is full!
|
|
return false;
|
|
}
|
|
|
|
if (stream.read(bigBuffer + nextReadSlot * SLOT_SIZE, SLOT_SIZE) != SLOT_SIZE) {
|
|
bFileEnd = true;
|
|
}
|
|
|
|
// Read next slot next time
|
|
nextReadSlot++;
|
|
|
|
// Find new mostFutureOffset
|
|
nextOffset = FollowingPacket(mostFutureOffset, false);
|
|
while (nextOffset < nextReadSlot*SLOT_SIZE
|
|
&& nextOffset != -1) {
|
|
numAdvancePackets++;
|
|
mostFutureOffset = nextOffset;
|
|
nextOffset = FollowingPacket(mostFutureOffset, false);
|
|
}
|
|
|
|
// New test feature for e.g. short files
|
|
if (bFileEnd && *(bigBuffer+mostFutureOffset) != CD_LE_FIN)
|
|
bAbort = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* DoBMVFrame
|
|
*/
|
|
bool BMVPlayer::DoBMVFrame() {
|
|
unsigned char *data;
|
|
int graphOffset, length;
|
|
signed short xscr;
|
|
|
|
if (nextUseOffset == wrapUseOffset) {
|
|
nextUseOffset %= SLOT_SIZE;
|
|
}
|
|
|
|
while (nextUseOffset == mostFutureOffset) {
|
|
data = bigBuffer + nextUseOffset;
|
|
if (*data != CD_LE_FIN) {
|
|
// Don't get stuck in an infinite loop
|
|
if (!MaintainBuffer()) {
|
|
FinishBMV();
|
|
return false;
|
|
}
|
|
|
|
if (nextUseOffset == wrapUseOffset) {
|
|
nextUseOffset %= SLOT_SIZE;
|
|
}
|
|
} else
|
|
break;
|
|
}
|
|
|
|
// Set pointer to data
|
|
data = bigBuffer + nextUseOffset;
|
|
|
|
// If still at most Future, it must be last
|
|
if (nextUseOffset == mostFutureOffset) {
|
|
assert(*data == CD_LE_FIN);
|
|
}
|
|
|
|
switch (*data) {
|
|
case CD_SLOT_NOP:
|
|
nextUseOffset = FollowingPacket(nextUseOffset, true);
|
|
if (nextUseOffset == wrapUseOffset) {
|
|
nextUseOffset %= SLOT_SIZE;
|
|
wrapUseOffset = -1;
|
|
}
|
|
numAdvancePackets--;
|
|
return false;
|
|
|
|
case CD_LE_FIN:
|
|
FinishBMV();
|
|
numAdvancePackets--;
|
|
return true;
|
|
|
|
default:
|
|
length = (int32)READ_LE_UINT32(data + 1);
|
|
length &= 0x00ffffff;
|
|
|
|
graphOffset = nextUseOffset + 4; // Skip command byte and length
|
|
|
|
if (*data & CD_AUDIO) {
|
|
if (bOldAudio) {
|
|
graphOffset += sz_AUDIO_pkt; // Skip audio data
|
|
length -= sz_AUDIO_pkt;
|
|
} else {
|
|
int blobs;
|
|
|
|
blobs = *(bigBuffer + graphOffset);
|
|
blobs *= SZ_C_BLOB;
|
|
graphOffset += (blobs + 1);
|
|
length -= (blobs + 1);
|
|
}
|
|
}
|
|
|
|
if (*data & CD_CMND) {
|
|
int cmdLen;
|
|
|
|
// Process command and skip data
|
|
cmdLen = MovieCommand(*data, graphOffset);
|
|
|
|
graphOffset += cmdLen;
|
|
length -= cmdLen;
|
|
}
|
|
|
|
if (*data & CD_CMAP) {
|
|
MoviePalette(graphOffset);
|
|
graphOffset += sz_CMAP_pkt; // Skip palette data
|
|
length -= sz_CMAP_pkt;
|
|
}
|
|
|
|
if (*data & CD_XSCR) {
|
|
xscr = (int16)READ_LE_UINT16(bigBuffer + graphOffset);
|
|
graphOffset += sz_XSCR_pkt; // Skip scroll offset
|
|
length -= sz_XSCR_pkt;
|
|
} else if (*data & BIT0)
|
|
xscr = -640;
|
|
else
|
|
xscr = 0;
|
|
|
|
PrepBMV(ScreenBeg, bigBuffer + graphOffset, length, xscr);
|
|
|
|
currentFrame++;
|
|
numAdvancePackets--;
|
|
|
|
nextUseOffset = FollowingPacket(nextUseOffset, true);
|
|
if (nextUseOffset == wrapUseOffset) {
|
|
nextUseOffset %= SLOT_SIZE;
|
|
wrapUseOffset = -1;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* DoSoundFrame
|
|
*/
|
|
bool BMVPlayer::DoSoundFrame() {
|
|
unsigned char *data;
|
|
int graphOffset;
|
|
|
|
if (nextSoundOffset == wrapUseOffset) {
|
|
nextSoundOffset %= SLOT_SIZE;
|
|
}
|
|
|
|
// Make sure the full slot is here
|
|
while (nextSoundOffset == mostFutureOffset) {
|
|
data = bigBuffer + nextSoundOffset;
|
|
if (*data != CD_LE_FIN) {
|
|
// Don't get stuck in an infinite loop
|
|
if (!MaintainBuffer()) {
|
|
if (!bOldAudio)
|
|
MovieAudio(0, 0);
|
|
currentSoundFrame++;
|
|
return false;
|
|
}
|
|
|
|
if (nextSoundOffset == wrapUseOffset) {
|
|
nextSoundOffset %= SLOT_SIZE;
|
|
}
|
|
} else
|
|
break;
|
|
}
|
|
|
|
// Set pointer to data
|
|
data = bigBuffer + nextSoundOffset;
|
|
|
|
// If still at most Future, it must be last
|
|
if (nextSoundOffset == mostFutureOffset) {
|
|
assert(*data == CD_LE_FIN);
|
|
}
|
|
|
|
switch (*data) {
|
|
case CD_SLOT_NOP:
|
|
nextSoundOffset = FollowingPacket(nextSoundOffset, true);
|
|
if (nextSoundOffset == wrapUseOffset) {
|
|
nextSoundOffset %= SLOT_SIZE;
|
|
}
|
|
return false;
|
|
|
|
case CD_LE_FIN:
|
|
if (!bOldAudio)
|
|
MovieAudio(0, 0);
|
|
currentSoundFrame++;
|
|
return true;
|
|
|
|
default:
|
|
if (*data & CD_AUDIO) {
|
|
graphOffset = nextSoundOffset + 4; // Skip command byte and length
|
|
|
|
if (!bOldAudio) {
|
|
int blobs = *(bigBuffer + graphOffset);
|
|
MovieAudio(graphOffset+1, blobs);
|
|
}
|
|
} else {
|
|
if (!bOldAudio)
|
|
MovieAudio(0, 0);
|
|
}
|
|
|
|
nextSoundOffset = FollowingPacket(nextSoundOffset, false);
|
|
if (nextSoundOffset == wrapUseOffset) {
|
|
nextSoundOffset %= SLOT_SIZE;
|
|
}
|
|
currentSoundFrame++;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CopyMovieToScreen
|
|
*/
|
|
void BMVPlayer::CopyMovieToScreen() {
|
|
// Not if not up and running yet!
|
|
if (!screenBuffer || (currentFrame == 0)) {
|
|
ForceEntireRedraw();
|
|
DrawBackgnd();
|
|
return;
|
|
}
|
|
|
|
// The movie surface is slightly less high than the output screen (429 rows versus 432).
|
|
// Because of this, there's some extra line clearing above and below the displayed area
|
|
int yStart = (SCREEN_HEIGHT - SCREEN_HIGH) / 2;
|
|
memset(_vm->screen().getBasePtr(0, 0), 0, yStart * SCREEN_WIDTH);
|
|
memcpy(_vm->screen().getBasePtr(0, yStart), ScreenBeg, SCREEN_WIDTH * SCREEN_HIGH);
|
|
memset(_vm->screen().getBasePtr(0, yStart + SCREEN_HIGH), 0,
|
|
(SCREEN_HEIGHT - SCREEN_HIGH - yStart) * SCREEN_WIDTH);
|
|
|
|
BmvDrawText(true);
|
|
PalettesToVideoDAC(); // Keep palette up-to-date
|
|
UpdateScreenRect(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
|
|
g_system->updateScreen();
|
|
BmvDrawText(false);
|
|
}
|
|
|
|
/**
|
|
* LookAtBuffers
|
|
*/
|
|
void BMVPlayer::LookAtBuffers() {
|
|
// FIXME: What's the point of this function???
|
|
static int junk;
|
|
int i;
|
|
|
|
if (bigBuffer) {
|
|
for (i = 0; i < NUM_SLOTS; i++)
|
|
junk += bigBuffer[i*SLOT_SIZE];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handles playback of any active movie. Called from the foreground 24 times a second.
|
|
*/
|
|
void BMVPlayer::FettleBMV() {
|
|
|
|
int refFrame;
|
|
// Tick counter needs to be incrementing at a 24Hz rate
|
|
int tick = movieTick++;
|
|
|
|
if (!bMovieOn)
|
|
return;
|
|
|
|
// Escape the rest if appropriate
|
|
if (bAbort || (bmvEscape && bmvEscape != GetEscEvents())) {
|
|
FinishBMV();
|
|
return;
|
|
}
|
|
|
|
LookAtBuffers();
|
|
|
|
if (!stream.isOpen()) {
|
|
int i;
|
|
|
|
// First time in with this movie
|
|
|
|
InitialiseBMV();
|
|
|
|
for (i = 0; i < ADVANCE_SOUND;) {
|
|
if (DoSoundFrame())
|
|
i++;
|
|
}
|
|
startTick = -ONE_SECOND / 4; // 1/4 second
|
|
return;
|
|
}
|
|
|
|
if (startTick < 0) {
|
|
startTick++;
|
|
return;
|
|
}
|
|
if (startTick == 0) {
|
|
startTick = tick;
|
|
nextMaintain = startTick + 1;
|
|
StartMovieSound();
|
|
}
|
|
|
|
nextMovieTime = g_system->getMillis() + 41;
|
|
|
|
FettleMovieText();
|
|
|
|
if (bigProblemCount < PT_A) {
|
|
refFrame = currentSoundFrame;
|
|
|
|
while (currentSoundFrame < ((tick+1-startTick)/2 + ADVANCE_SOUND) && bMovieOn) {
|
|
if (currentSoundFrame == refFrame+PT_B)
|
|
break;
|
|
|
|
DoSoundFrame();
|
|
}
|
|
}
|
|
|
|
// Time to process a frame (or maybe more)
|
|
if (bigProblemCount < PT_A) {
|
|
refFrame = currentFrame;
|
|
|
|
while ((currentFrame < (tick-startTick)/2) && bMovieOn) {
|
|
DoBMVFrame();
|
|
|
|
if (currentFrame == refFrame+PT_B) {
|
|
bigProblemCount++;
|
|
|
|
if (bigProblemCount == PT_A) {
|
|
startTick = tick-(2*currentFrame);
|
|
bigProblemCount = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (currentFrame == refFrame || currentFrame <= refFrame+3) {
|
|
bigProblemCount = 0;
|
|
}
|
|
} else {
|
|
while (currentFrame < (tick-startTick)/2 && bMovieOn) {
|
|
DoBMVFrame();
|
|
}
|
|
}
|
|
|
|
if (tick >= nextMaintain || numAdvancePackets < SUBSEQUENT_SOUND) {
|
|
MaintainBuffer();
|
|
nextMaintain = tick + 2;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns true if a movie is playing.
|
|
*/
|
|
bool BMVPlayer::MoviePlaying() {
|
|
return bMovieOn;
|
|
}
|
|
|
|
/**
|
|
* Returns the audio lag in ms
|
|
*/
|
|
int32 BMVPlayer::MovieAudioLag() {
|
|
if (!bMovieOn || !_audioStream)
|
|
return 0;
|
|
|
|
// Calculate lag
|
|
int32 playLength = (movieTick - startTick - 1) * ((((uint32) 1000) << 10) / 24);
|
|
return (playLength - (((int32) _vm->_mixer->getSoundElapsedTime(_audioHandle)) << 10)) >> 10;
|
|
}
|
|
|
|
uint32 BMVPlayer::NextMovieTime() {
|
|
return nextMovieTime;
|
|
}
|
|
|
|
void BMVPlayer::AbortMovie() {
|
|
bAbort = true;
|
|
}
|
|
|
|
} // End of namespace Tinsel
|