scummvm/debug.cpp
2002-04-19 11:12:27 +00:00

329 lines
6.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
/*
* Readline and command completion support by Tom Dunstan <tommyd@senet.com.au>
*/
#include "stdafx.h"
#include "scumm.h"
#ifdef HAVE_READLINE
#include "debugrl.h"
#endif
enum {
CMD_INVALID,
CMD_HELP,
CMD_QUIT,
CMD_GO,
CMD_ACTOR,
CMD_SCRIPTS,
CMD_LOAD_ROOM,
CMD_DUMPBOX,
CMD_VAR,
CMD_WATCH,
CMD_EXIT
};
void ScummDebugger::attach(Scumm *s)
{
if (_s)
detach();
_welcome = true;
_s = s;
s->_debugger = this;
_go_amount = 1;
#ifdef HAVE_READLINE
initialize_readline();
#endif
}
void BoxTest(int num);
bool ScummDebugger::do_command()
{
switch (get_command()) {
case CMD_HELP:
printf("Debugger commands:\n"
"(h)elp -> display this help text\n"
"(q)uit -> quit the debugger\n"
"(g)o [numframes] -> increase frame\n"
"(a)ctor [actornum] -> show actor information\n"
"(r)oom roomnum -> load room\n"
"(s)cripts -> show running scripts\n"
"(b)oxes -> list and draw boxen\n"
"(v)ariable -> set or show a variable value\n"
"(w)atch [varnum] -> set a variable watch. 0 means all variables.\n"
"(e)xit -> exit game\n");
return true;
case CMD_QUIT:
detach();
return false;
case CMD_GO:
if (!_parameters[0])
_go_amount = 1;
else
_go_amount = atoi(_parameters);
return false;
case CMD_ACTOR:
if (!_parameters[0])
printActors(-1);
else
printActors(atoi(_parameters));
return true;
case CMD_SCRIPTS:
printScripts();
return true;
case CMD_LOAD_ROOM:
if (!_parameters[0]) {
printf("Enter a room number...\n");
} else {
int room = atoi(_parameters);
_s->actor[_s->_vars[_s->VAR_EGO]].room = room;
_s->startScene(room, 0, 0);
_s->_fullRedraw = 1;
}
return true;
case CMD_DUMPBOX:
{
int num, i = 0;
BoxCoords box;
byte *boxm = _s->getBoxMatrixBaseAddr();
num = _s->getNumBoxes();
printf("Walk matrix:\n");
for (i = 0; i < num; i++) {
while (*boxm != 0xFF) {
printf("[%d] ", *boxm);
boxm++;
}
boxm++;
printf("\n");
}
printf("\nWalk boxes:\n");
for (i = 0; i < num; i++) {
warning("BoxTest currently unimplemented in new graphics code\n");
/*BoxTest(i);*/
_s->getBoxCoordinates(i, &box);
printf("%d: [%d x %d] [%d x %d] [%d x %d] [%d x %d]\n", i,
box.ul.x, box.ul.y, box.ll.x, box.ll.y,
box.ur.x, box.ur.y, box.lr.x, box.lr.y);
}
}
return true;
case CMD_VAR:
if (!_parameters[0]) {
printf
("v 123 will show the value of 123, v 123 456 will set the value of 123 to 456.\n");
} else {
char *tok = strtok(_parameters, " ");
int var = atoi(tok);
tok = strtok(NULL, "");
if (tok)
_s->writeVar(var, atoi(tok));
printf("Var[%d] = %d\n", var, _s->readVar(var));
}
return true;
case CMD_WATCH:
if (!_parameters[0]) {
printf("Clearing all watches..\n");
_s->_varwatch = -1;
} else {
_s->_varwatch = atoi(_parameters);
if (_s->_varwatch == 0)
printf("Watching all variables\n");
else
printf("Watching vars[%d]\n", _s->_varwatch);
}
return true;
case CMD_EXIT:
exit(1);
default: /* this line is never reached */
error("Unknown debug command");
return true;
}
}
void ScummDebugger::enter()
{
if (_welcome) {
_welcome = false;
printf
("Debugging Mode entered!, please switch to this console for input.\n"
"Enter h to list all the debug commands\n");
}
while (do_command()) {
}
}
void ScummDebugger::on_frame()
{
if (_go_amount == 0)
return;
if (!--_go_amount)
enter();
}
void ScummDebugger::detach()
{
_s->_debugger = NULL;
_s = NULL;
}
struct DebuggerCommands {
char text[8];
byte len;
byte id;
};
static const DebuggerCommands debugger_commands[] = {
{"h", 1, CMD_HELP},
{"q", 1, CMD_QUIT},
{"g", 1, CMD_GO},
{"a", 1, CMD_ACTOR},
{"s", 1, CMD_SCRIPTS},
{"r", 1, CMD_LOAD_ROOM},
{"b", 1, CMD_DUMPBOX},
{"v", 1, CMD_VAR},
{"w", 1, CMD_WATCH},
{"e", 1, CMD_EXIT},
{"", 0, 0}
};
int ScummDebugger::get_command()
{
const DebuggerCommands *dc;
char *s;
int i;
static char *buf;
do {
#ifndef HAVE_READLINE
buf = _cmd_buffer;
printf("debug> ");
if (!fgets(_cmd_buffer, sizeof(_cmd_buffer), stdin))
return CMD_QUIT;
i = strlen(_cmd_buffer);
while (i > 0 && _cmd_buffer[i - 1] == 10)
_cmd_buffer[--i] = 0;
if (i == 0)
continue;
#else // yes we do have readline
if (buf) {
free(buf);
}
buf = readline("debug> ");
if (!buf) {
printf("\n");
return CMD_QUIT;
}
if (strlen(buf) == 0) {
continue;
}
add_history(buf);
#endif
dc = debugger_commands;
do {
if (!strncmp(buf, dc->text, dc->len)) {
for (s = buf; *s; s++) {
if (*s == 32) {
s++;
break;
}
}
_parameters = s;
return _command = dc->id;
}
} while ((++dc)->text[0]);
for (s = buf; *s; s++)
if (*s == 32) {
*s = 0;
break;
}
printf
("Invalid command '%s'. Type 'help' for a list of available commands.\n",
buf);
} while (1);
}
void ScummDebugger::printActors(int act)
{
int i;
Actor *a;
printf
("+--------------------------------------------------------------+\n");
printf
("|# |room| x y |elev|cos|width|box|mov|zp|frame|scale|spd|dir|\n");
printf
("+--+----+--------+----+---+-----+---+---+--+-----+-----+---+---+\n");
for (i = 1; i < _s->NUM_ACTORS; i++) {
if (act == -1 || act == i) {
a = &_s->actor[i];
if (a->visible)
printf("|%2d|%4d|%3d %3d|%4d|%3d|%5d|%3d|%3d|%2d|%5d|%5d|%3d|%3d|\n",
i, a->room, a->x, a->y, a->elevation, a->costume, a->width,
a->walkbox, a->moving, a->forceClip, a->frame, a->scalex,
a->speedx, a->facing);
}
}
printf
("+--------------------------------------------------------------+\n");
}
void ScummDebugger::printScripts()
{
int i;
ScriptSlot *ss;
printf("+---------------------------------+\n");
printf("|# |num|sta|typ|un1|un2|fc|cut|un5|\n");
printf("+--+---+---+---+---+---+--+---+---+\n");
for (i = 0; i < 25; i++) {
ss = &_s->vm.slot[i];
if (ss->number) {
printf("|%2d|%3d|%3d|%3d|%3d|%3d|%2d|%3d|%3d|\n",
i, ss->number, ss->status, ss->where, ss->unk1, ss->unk2,
ss->freezeCount, ss->cutsceneOverride, ss->unk5);
}
}
printf("+---------------------------------+\n");
}