mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-15 16:58:01 +00:00
1745 lines
62 KiB
C++
1745 lines
62 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/mixer.h"
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#include "common/config-manager.h"
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#include "common/gui_options.h"
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#include "common/savefile.h"
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#include "sci/engine/features.h"
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#include "sci/engine/file.h"
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#include "sci/engine/guest_additions.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/state.h"
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#include "sci/engine/vm.h"
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#ifdef ENABLE_SCI32
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#include "common/translation.h"
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#include "gui/saveload.h"
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#include "sci/graphics/frameout.h"
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#endif
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#include "sci/sound/music.h"
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#include "sci/sci.h"
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namespace Sci {
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enum {
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kSoundsMusicType = 0,
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kSoundsSoundType = 1
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};
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enum {
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kMessageTypeSubtitles = 1,
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kMessageTypeSpeech = 2
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};
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GuestAdditions::GuestAdditions(EngineState *state, GameFeatures *features, Kernel *kernel) :
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_state(state),
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_features(features),
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_kernel(kernel),
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_segMan(state->_segMan),
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#ifdef ENABLE_SCI32
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_restoring(false),
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#endif
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_messageTypeSynced(false) {}
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#pragma mark -
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void GuestAdditions::syncSoundSettingsFromScummVM() const {
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if (_features->audioVolumeSyncUsesGlobals())
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syncAudioVolumeGlobalsFromScummVM();
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else
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syncMasterVolumeFromScummVM();
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}
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void GuestAdditions::syncAudioOptionsFromScummVM() const {
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#ifdef ENABLE_SCI32
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if (_features->supportsTextSpeed()) {
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syncTextSpeedFromScummVM();
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}
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#endif
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syncMessageTypeFromScummVM();
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}
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void GuestAdditions::reset() {
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_messageTypeSynced = false;
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}
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void GuestAdditions::invokeSelector(const reg_t objId, const Selector selector, const int argc, const StackPtr argv) const {
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::Sci::invokeSelector(_state, objId, selector, 0, _state->_executionStack.back().sp, argc, argv);
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}
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bool GuestAdditions::shouldSyncAudioToScummVM() const {
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const SciGameId gameId = g_sci->getGameId();
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Common::List<ExecStack>::const_iterator it;
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for (it = _state->_executionStack.begin(); it != _state->_executionStack.end(); ++it) {
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const ExecStack &call = *it;
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const Common::String objName = _segMan->getObjectName(call.sendp);
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if (getSciVersion() < SCI_VERSION_2 && (objName == "TheMenuBar" ||
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objName == "MenuBar")) {
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// SCI16 with menu bar
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return true;
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} else if (objName == "volumeSlider") {
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// SCI16 with icon bar, QFG4, Hoyle5, RAMA
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return true;
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} else if (gameId == GID_MOTHERGOOSE256 && objName == "soundBut") {
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return true;
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} else if (gameId == GID_SLATER && objName == "volButton") {
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return true;
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} else if (gameId == GID_LSL6 && (objName == "menuBar" ||
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objName == "volumeDial")) {
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return true;
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#ifdef ENABLE_SCI32
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} else if ((gameId == GID_GK1 || gameId == GID_SQ6) && (objName == "musicBar" ||
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objName == "soundBar")) {
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return true;
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} else if (gameId == GID_GK2 && objName == "soundSlider") {
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return true;
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} else if (gameId == GID_HOYLE5 && objName == "volumeSliderF") {
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// Hoyle5 has a second control panel with a different slider name
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return true;
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} else if (gameId == GID_KQ7 && (objName == "volumeUp" ||
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objName == "volumeDown")) {
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return true;
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} else if (gameId == GID_LSL6HIRES && (objName == "hiResMenu" ||
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objName == "volumeDial")) {
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return true;
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} else if ((gameId == GID_LSL7 || gameId == GID_TORIN) && (objName == "oMusicScroll" ||
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objName == "oSFXScroll" ||
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objName == "oAudioScroll")) {
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return true;
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} else if (gameId == GID_MOTHERGOOSEHIRES && objName == "MgButtonBar") {
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return true;
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} else if (gameId == GID_PHANTASMAGORIA && (objName == "midiVolDown" ||
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objName == "midiVolUp" ||
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objName == "dacVolDown" ||
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objName == "dacVolUp")) {
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return true;
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} else if (gameId == GID_PHANTASMAGORIA2 && objName == "foo2") {
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return true;
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} else if (gameId == GID_PQ4 && (objName == "increaseVolume" ||
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objName == "decreaseVolume")) {
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return true;
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} else if (gameId == GID_PQSWAT && (objName == "volumeDownButn" ||
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objName == "volumeUpButn")) {
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return true;
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} else if (gameId == GID_SHIVERS && objName == "spVolume") {
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return true;
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#endif
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}
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}
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return false;
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}
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static Common::String getUserObject(SciGameId gameId) {
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switch (gameId) {
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case GID_TORIN:
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case GID_LSL7:
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return "oUser";
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case GID_PHANTASMAGORIA2:
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return "p2User";
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case GID_LSL3:
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case GID_SQ3:
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// German Amiga versions
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if (getSciVersion() == SCI_VERSION_1_MIDDLE)
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return "PUser";
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// fallthrough
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default:
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return "User";
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}
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}
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bool GuestAdditions::userHasControl() {
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const SciGameId gameId = g_sci->getGameId();
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reg_t user = _segMan->findObjectByName(getUserObject(gameId));
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if (user.isNull()) {
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// If the user object can't be found by name then try the object in
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// global 80, as that's the usual location.
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// Several Mac games like QFG1VGA don't contain object names, and some
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// third party localizations like SQ1VGA Russian altered object names.
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user = _state->variables[VAR_GLOBAL][kGlobalVarUser];
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}
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const Object *userObject = _segMan->getObject(user);
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if (userObject == nullptr) {
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warning("User object not found");
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return false;
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}
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// Selectors input/canInput and controls should be available at all times, except
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// in games that don't have selector vocab 997 (e.g. some game demos and LB2 floppy)
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const bool hasInputSelector = userObject->locateVarSelector(_segMan, SELECTOR(input)) >= 0;
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const bool hasCanInputSelector = userObject->locateVarSelector(_segMan, SELECTOR(canInput)) >= 0;
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const bool hasControlsSelector = userObject->locateVarSelector(_segMan, SELECTOR(controls)) >= 0;
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if (hasInputSelector || hasCanInputSelector) {
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const Selector inputSelector = hasInputSelector ? SELECTOR(input) : SELECTOR(canInput);
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const int16 input = readSelectorValue(_segMan, user, inputSelector);
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if (hasControlsSelector) {
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const int16 controls = readSelectorValue(_segMan, user, SELECTOR(controls));
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if (gameId != GID_GK2) {
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return input && controls;
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} else {
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// The GK2 scripts only check the input selector in their HandsOff code in script 0
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return input;
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}
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} else if (gameId == GID_PHANTASMAGORIA2) {
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// Phantasmagoria 2's canInput function is totally different and checks bit 1 of the state
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// variable instead
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return readSelectorValue(_segMan, user, SELECTOR(state)) & 1;
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} else {
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return false;
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}
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} else {
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return false;
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}
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}
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#pragma mark -
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#pragma mark Hooks
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void GuestAdditions::sciEngineRunGameHook() {
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_messageTypeSynced = true;
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}
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void GuestAdditions::writeVarHook(const int type, const int index, const reg_t value) {
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if (type == VAR_GLOBAL) {
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if (_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) {
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syncAudioVolumeGlobalsToScummVM(index, value);
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#ifdef ENABLE_SCI32
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} else if (g_sci->getGameId() == GID_GK1) {
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syncGK1StartupVolumeFromScummVM(index, value);
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} else if (g_sci->getGameId() == GID_HOYLE5 && index == kGlobalVarHoyle5MusicVolume) {
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syncHoyle5VolumeFromScummVM((ConfMan.getInt("music_volume") + 1) * kHoyle5VolumeMax / Audio::Mixer::kMaxMixerVolume);
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} else if (g_sci->getGameId() == GID_RAMA && !g_sci->isDemo() && index == kGlobalVarRamaMusicVolume) {
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syncRamaVolumeFromScummVM((ConfMan.getInt("music_volume") + 1) * kRamaVolumeMax / Audio::Mixer::kMaxMixerVolume);
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}
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if (_features->supportsTextSpeed()) {
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syncTextSpeedToScummVM(index, value);
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#endif
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}
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syncMessageTypeToScummVM(index, value);
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}
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}
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bool GuestAdditions::kDoSoundMasterVolumeHook(const int volume) const {
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if (!_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) {
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syncMasterVolumeToScummVM(volume);
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return true;
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}
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return false;
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}
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#ifdef ENABLE_SCI32
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void GuestAdditions::sciEngineInitGameHook() {
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if (g_sci->getGameId() == GID_PHANTASMAGORIA2 && Common::checkGameGUIOption(GAMEOPTION_ENABLE_CENSORING, ConfMan.get("guioptions"))) {
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_state->variables[VAR_GLOBAL][kGlobalVarPhant2CensorshipFlag] = make_reg(0, ConfMan.getBool("enable_censoring"));
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}
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if (g_sci->getGameId() == GID_KQ7 && Common::checkGameGUIOption(GAMEOPTION_UPSCALE_VIDEOS, ConfMan.get("guioptions"))) {
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uint16 value = ConfMan.getBool("enable_video_upscale") ? 32 : 0;
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_state->variables[VAR_GLOBAL][kGlobalVarKQ7UpscaleVideos] = make_reg(0, value);
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}
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}
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void GuestAdditions::sendSelectorHook(const reg_t sendObj, Selector &selector, reg_t *argp) {
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if (_features->getMessageTypeSyncStrategy() == kMessageTypeSyncStrategyLSL6Hires) {
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syncMessageTypeToScummVMUsingLSL6HiresStrategy(sendObj, selector, argp);
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}
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}
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bool GuestAdditions::audio32SetVolumeHook(const int16 channelIndex, int16 volume) const {
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if (!_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) {
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volume = volume * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume;
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if (Common::checkGameGUIOption(GUIO_LINKMUSICTOSFX, ConfMan.get("guioptions"))) {
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ConfMan.setInt("music_volume", volume);
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}
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ConfMan.setInt("sfx_volume", volume);
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ConfMan.setInt("speech_volume", volume);
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g_sci->updateSoundMixerVolumes();
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return true;
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}
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return false;
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}
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void GuestAdditions::kDoSoundSetVolumeHook(const reg_t soundObj, const int16 volume) const {
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if (g_sci->getGameId() == GID_GK1 && shouldSyncAudioToScummVM()) {
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syncGK1AudioVolumeToScummVM(soundObj, volume);
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}
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}
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void GuestAdditions::instantiateScriptHook(Script &script, const bool ignoreDelayedRestore) const {
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if (getSciVersion() < SCI_VERSION_2) {
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return;
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}
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// If there is a delayed restore, we still want to patch the script so
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// that the automatic return of the game ID works, but we do not want to
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// patch the scripts that get restored
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if (ConfMan.getBool("originalsaveload") &&
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(ignoreDelayedRestore || _state->_delayedRestoreGameId == -1)) {
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return;
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}
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if ((g_sci->getGameId() == GID_LSL7 || g_sci->getGameId() == GID_TORIN) &&
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script.getScriptNumber() == 64866) {
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patchGameSaveRestoreTorin(script);
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} else if (g_sci->getGameId() == GID_PHANTASMAGORIA2 && script.getScriptNumber() == 64978) {
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patchGameSaveRestorePhant2(script);
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} else if (script.getScriptNumber() == 64990) {
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// 64990 is the system script containing SRDialog. This script is used
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// by the main Game object, but it is not loaded immediately, so we wait
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// for it to be loaded before patching it. Attempting to preload this
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// script early for patching will cause the order of entries in the
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// segment table to change (versus save games that are not patched),
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// breaking persistent objects (like the control panel in SQ6) which
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// require reg_ts created during game startup to always be the same
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if (g_sci->getGameId() == GID_RAMA) {
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patchGameSaveRestoreRama(script);
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} else {
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patchGameSaveRestoreSCI32(script);
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}
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}
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}
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void GuestAdditions::segManSaveLoadScriptHook(Script &script) const {
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instantiateScriptHook(script, true);
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}
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#endif
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bool GuestAdditions::kGetEventHook() const {
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if (_state->_delayedRestoreGameId == -1) {
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return false;
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}
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#ifdef ENABLE_SCI32
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// Loading a save game while Lighthouse is still initializing itself will
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// cause loading to fail if the save game contains a saved Robot state,
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// because the Robot will try to restore itself into a game plane which does
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// not exist yet
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if (g_sci->getGameId() == GID_LIGHTHOUSE && _state->callInStack(g_sci->getGameObject(), SELECTOR(init))) {
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return false;
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}
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#endif
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return g_sci->_guestAdditions->restoreFromLauncher();
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}
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bool GuestAdditions::kWaitHook() const {
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if (_state->_delayedRestoreGameId == -1) {
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return false;
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}
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return g_sci->_guestAdditions->restoreFromLauncher();
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}
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#ifdef ENABLE_SCI32
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bool GuestAdditions::kPlayDuckPlayVMDHook() const {
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return _state->_delayedRestoreGameId != -1;
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}
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#endif
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#pragma mark -
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#pragma mark Integrated save & restore
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void GuestAdditions::patchGameSaveRestore() const {
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if (ConfMan.getBool("originalsaveload") || getSciVersion() >= SCI_VERSION_2)
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return;
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patchGameSaveRestoreSCI16();
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}
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static const byte kSaveRestorePatch[] = {
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0x39, 0x03, // pushi 03
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0x76, // push0
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0x38, 0xff, 0xff, // pushi -1
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0x76, // push0
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0x43, 0xff, 0x06, // callk kRestoreGame/kSaveGame (will get changed afterwards)
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0x48 // ret
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};
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static void patchKSaveRestore(SegManager *segMan, reg_t methodAddress, byte id) {
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Script *script = segMan->getScript(methodAddress.getSegment());
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byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
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memcpy(patchPtr, kSaveRestorePatch, sizeof(kSaveRestorePatch));
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patchPtr[8] = id;
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}
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void GuestAdditions::patchGameSaveRestoreSCI16() const {
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const Object *gameObject = _segMan->getObject(g_sci->getGameObject());
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const Object *gameSuperObject = _segMan->getObject(gameObject->getSuperClassSelector());
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if (!gameSuperObject)
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gameSuperObject = gameObject; // happens in KQ5CD, when loading saved games before r54510
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byte kernelIdRestore = 0;
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byte kernelIdSave = 0;
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switch (g_sci->getGameId()) {
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case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
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case GID_HOYLE2: // gets confused, see hoyle1
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case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
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case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs
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case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
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return;
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default:
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break;
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}
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uint16 kernelNamesSize = _kernel->getKernelNamesSize();
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for (uint16 kernelNr = 0; kernelNr < kernelNamesSize; kernelNr++) {
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Common::String kernelName = _kernel->getKernelName(kernelNr);
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if (kernelName == "RestoreGame")
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kernelIdRestore = kernelNr;
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if (kernelName == "SaveGame")
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kernelIdSave = kernelNr;
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if (kernelName == "Save")
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kernelIdSave = kernelIdRestore = kernelNr;
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}
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// Search for gameobject superclass ::restore
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uint16 gameSuperObjectMethodCount = gameSuperObject->getMethodCount();
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for (uint16 methodNr = 0; methodNr < gameSuperObjectMethodCount; methodNr++) {
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uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
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Common::String methodName = _kernel->getSelectorName(selectorId);
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if (methodName == "restore") {
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patchKSaveRestore(_segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
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} else if (methodName == "save") {
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if (g_sci->getGameId() != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
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patchKSaveRestore(_segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
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}
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}
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}
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// Patch gameobject ::save for now for SCI0 - SCI1.1
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// TODO: It seems this was never adjusted to superclass, but adjusting it now may cause
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// issues with some game. Needs to get checked and then possibly changed.
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const Object *patchObjectSave = gameObject;
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// Search for gameobject ::save, if there is one patch that one too
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uint16 patchObjectMethodCount = patchObjectSave->getMethodCount();
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for (uint16 methodNr = 0; methodNr < patchObjectMethodCount; methodNr++) {
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uint16 selectorId = patchObjectSave->getFuncSelector(methodNr);
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Common::String methodName = _kernel->getSelectorName(selectorId);
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if (methodName == "save") {
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if (g_sci->getGameId() != GID_FAIRYTALES && // Fairy Tales saves automatically without a dialog
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g_sci->getGameId() != GID_QFG3) { // QFG3 does automatic saving in Glory:save
|
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patchKSaveRestore(_segMan, patchObjectSave->getFunction(methodNr), kernelIdSave);
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}
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|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
static const byte SRDialogPatch[] = {
|
|
0x76, // push0
|
|
0x59, 0x01, // &rest 1
|
|
0x43, kScummVMSaveLoadId, 0x00, 0x00, // callk kScummVMSaveLoad, 0
|
|
0x48 // ret
|
|
};
|
|
|
|
void GuestAdditions::patchGameSaveRestoreSCI32(Script &script) const {
|
|
patchSRDialogDoit(script, "SRDialog", SRDialogPatch, sizeof(SRDialogPatch));
|
|
}
|
|
|
|
static const byte SRTorinPatch[] = {
|
|
0x38, 0xFF, 0xFF, // pushi new
|
|
0x76, // push0
|
|
0x51, 0x0f, // class Str
|
|
0x4a, 0x04, 0x00, // send 4
|
|
0xa3, 0x01, // sal 1
|
|
0x76, // push0
|
|
0x59, 0x01, // &rest 1
|
|
0x43, kScummVMSaveLoadId, 0x00, 0x00, // callk kScummVMSaveLoad, 0
|
|
0x48 // ret
|
|
};
|
|
|
|
void GuestAdditions::patchGameSaveRestoreTorin(Script &script) const {
|
|
const uint32 address = script.validateExportFunc(2, true);
|
|
byte *patchPtr = const_cast<byte *>(script.getBuf(address));
|
|
memcpy(patchPtr, SRTorinPatch, sizeof(SRTorinPatch));
|
|
|
|
const Selector newSelector = SELECTOR(new_);
|
|
assert(newSelector != -1);
|
|
patchPtr[1] = newSelector & 0xFF;
|
|
patchPtr[2] = (newSelector >> 8) & 0xFF;
|
|
|
|
if (g_sci->isBE()) {
|
|
SWAP(patchPtr[1], patchPtr[2]);
|
|
SWAP(patchPtr[7], patchPtr[8]);
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::patchGameSaveRestorePhant2(Script &script) const {
|
|
const ObjMap &objects = script.getObjectMap();
|
|
for (ObjMap::const_iterator it = objects.begin(); it != objects.end(); ++it) {
|
|
const Object &obj = it->_value;
|
|
|
|
if (strcmp(_segMan->derefString(obj.getNameSelector()), "srGetGame") != 0) {
|
|
continue;
|
|
}
|
|
|
|
int methodIndex = obj.funcSelectorPosition(SELECTOR(init));
|
|
if (methodIndex == -1) {
|
|
continue;
|
|
}
|
|
|
|
byte *scriptData = const_cast<byte *>(script.getBuf(obj.getFunction(methodIndex).getOffset()));
|
|
memcpy(scriptData, SRDialogPatch, sizeof(SRDialogPatch));
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const byte RamaSRDialogPatch[] = {
|
|
0x78, // push1
|
|
0x7c, // pushSelf
|
|
0x43, kScummVMSaveLoadId, 0x02, 0x00, // callk kScummVMSaveLoad, 0
|
|
0x48 // ret
|
|
};
|
|
|
|
static const int RamaSRDialogUint16Offsets[] = { 4 };
|
|
|
|
void GuestAdditions::patchGameSaveRestoreRama(Script &script) const {
|
|
patchSRDialogDoit(script, "Save", RamaSRDialogPatch, sizeof(RamaSRDialogPatch), RamaSRDialogUint16Offsets, ARRAYSIZE(RamaSRDialogUint16Offsets));
|
|
patchSRDialogDoit(script, "Restore", RamaSRDialogPatch, sizeof(RamaSRDialogPatch), RamaSRDialogUint16Offsets, ARRAYSIZE(RamaSRDialogUint16Offsets));
|
|
}
|
|
|
|
void GuestAdditions::patchSRDialogDoit(Script &script, const char *const objectName, const byte *patchData, const int patchSize, const int *uint16Offsets, const uint numOffsets) const {
|
|
const ObjMap &objMap = script.getObjectMap();
|
|
for (ObjMap::const_iterator it = objMap.begin(); it != objMap.end(); ++it) {
|
|
const Object &obj = it->_value;
|
|
if (strcmp(_segMan->getObjectName(obj.getPos()), objectName) != 0) {
|
|
continue;
|
|
}
|
|
|
|
const uint16 methodCount = obj.getMethodCount();
|
|
for (uint16 methodNr = 0; methodNr < methodCount; ++methodNr) {
|
|
const uint16 selectorId = obj.getFuncSelector(methodNr);
|
|
const Common::String methodName = _kernel->getSelectorName(selectorId);
|
|
if (methodName == "doit") {
|
|
const reg_t methodAddress = obj.getFunction(methodNr);
|
|
byte *patchPtr = const_cast<byte *>(script.getBuf(methodAddress.getOffset()));
|
|
memcpy(patchPtr, patchData, patchSize);
|
|
|
|
if (g_sci->isBE()) {
|
|
for (uint i = 0; i < numOffsets; ++i) {
|
|
const int offset = uint16Offsets[i];
|
|
SWAP(patchPtr[offset], patchPtr[offset + 1]);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
reg_t GuestAdditions::kScummVMSaveLoad(EngineState *s, int argc, reg_t *argv) const {
|
|
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
|
|
return promptSaveRestorePhant2(s, argc, argv);
|
|
}
|
|
|
|
if (g_sci->getGameId() == GID_LSL7 || g_sci->getGameId() == GID_TORIN) {
|
|
return promptSaveRestoreTorin(s, argc, argv);
|
|
}
|
|
|
|
if (g_sci->getGameId() == GID_RAMA) {
|
|
return promptSaveRestoreRama(s, argc, argv);
|
|
}
|
|
|
|
if (g_sci->getGameId() == GID_HOYLE5) {
|
|
return promptSaveRestoreHoyle5(s, argc, argv);
|
|
}
|
|
|
|
return promptSaveRestoreDefault(s, argc, argv);
|
|
}
|
|
|
|
reg_t GuestAdditions::promptSaveRestoreDefault(EngineState *s, int argc, reg_t *argv) const {
|
|
return make_reg(0, runSaveRestore(argc > 0, argc > 0 ? argv[0] : NULL_REG, s->_delayedRestoreGameId));
|
|
}
|
|
|
|
reg_t GuestAdditions::promptSaveRestoreTorin(EngineState *s, int argc, reg_t *argv) const {
|
|
const bool isSave = (argc > 0 && (bool)argv[0].toSint16());
|
|
|
|
reg_t descriptionId = NULL_REG;
|
|
if (isSave) {
|
|
_segMan->allocateArray(kArrayTypeString, 0, &descriptionId);
|
|
}
|
|
|
|
const int saveNo = runSaveRestore(isSave, descriptionId, s->_delayedRestoreGameId);
|
|
|
|
if (saveNo != -1) {
|
|
assert(s->variablesMax[VAR_LOCAL] > 2);
|
|
writeSelector(_segMan, s->variables[VAR_LOCAL][1], SELECTOR(data), descriptionId);
|
|
s->variables[VAR_LOCAL][2] = make_reg(0, saveNo);
|
|
s->variables[VAR_LOCAL][3] = make_reg(0, isSave ? 1 : 0);
|
|
} else if (isSave) {
|
|
_segMan->freeArray(descriptionId);
|
|
}
|
|
|
|
return make_reg(0, saveNo != -1);
|
|
}
|
|
|
|
reg_t GuestAdditions::promptSaveRestorePhant2(EngineState *s, int argc, reg_t *argv) const {
|
|
assert(argc == 2);
|
|
const bool isSave = argv[1].toSint16() == 0;
|
|
const int saveNo = runSaveRestore(isSave, argv[0], s->_delayedRestoreGameId);
|
|
|
|
// Clear the highlighted state of the button so if the same control panel is
|
|
// opened again it does not appear to be opened to the save/load panels
|
|
reg_t button;
|
|
if (isSave) {
|
|
button = _segMan->findObjectByName("saveButton");
|
|
} else {
|
|
button = _segMan->findObjectByName("loadButton");
|
|
}
|
|
writeSelectorValue(_segMan, button, SELECTOR(cel), 0);
|
|
|
|
// This causes the control panel to quit its internal event loop and hide
|
|
// itself
|
|
const reg_t controlPanel = s->variables[VAR_GLOBAL][kGlobalVarPhant2ControlPanel];
|
|
writeSelector(_segMan, controlPanel, SELECTOR(scratch), TRUE_REG);
|
|
|
|
return make_reg(0, saveNo);
|
|
}
|
|
|
|
reg_t GuestAdditions::promptSaveRestoreRama(EngineState *s, int argc, reg_t *argv) const {
|
|
assert(argc == 1);
|
|
const bool isSave = (strcmp(_segMan->getObjectName(argv[0]), "Save") == 0);
|
|
|
|
const reg_t editor = _segMan->findObjectByName("editI");
|
|
reg_t outDescription = readSelector(_segMan, editor, SELECTOR(text));
|
|
if (!_segMan->isValidAddr(outDescription, SEG_TYPE_ARRAY)) {
|
|
_segMan->allocateArray(kArrayTypeString, 0, &outDescription);
|
|
writeSelector(_segMan, editor, SELECTOR(text), outDescription);
|
|
}
|
|
|
|
int saveNo = runSaveRestore(isSave, outDescription, s->_delayedRestoreGameId);
|
|
int saveIndex = -1;
|
|
if (saveNo != -1) {
|
|
// The save number returned by runSaveRestore is a SCI save number
|
|
// because normally SRDialogs return the save ID, but RAMA returns the
|
|
// save game's index in the save game list instead, so we need to
|
|
// convert back to the ScummVM save number here to find the correct
|
|
// index
|
|
saveNo += kSaveIdShift;
|
|
|
|
Common::Array<SavegameDesc> saves;
|
|
listSavegames(saves);
|
|
saveIndex = findSavegame(saves, saveNo);
|
|
|
|
if (isSave) {
|
|
bool resetCatalogFile = false;
|
|
const Common::String saveGameName = _segMan->getString(outDescription);
|
|
|
|
// The original game save/restore code returns index 0 when a game
|
|
// is created that does not already exist and then the scripts find
|
|
// the next hole and insert there, but the ScummVM GUI works
|
|
// differently and allows users to insert a game wherever they want,
|
|
// so we need to force the save game to exist in advance so RAMA's
|
|
// save code will successfully put it where we want it
|
|
if (saveIndex == -1) {
|
|
// We need to touch the save file just so it exists here, since
|
|
// otherwise the game will not let us save to the new save slot
|
|
// (it will try to come up with a brand new slot instead)
|
|
Common::OutSaveFile *out = g_sci->getSaveFileManager()->openForSaving(g_sci->getSavegameName(saveNo));
|
|
set_savegame_metadata(out, saveGameName, "");
|
|
|
|
// Make sure the save file is fully written before we try to
|
|
// re-retrieve the list of saves, since otherwise it may not
|
|
// show up in the list
|
|
delete out;
|
|
|
|
// We have to re-retrieve saves and find the index instead of
|
|
// assuming the newest save will be in index 0 because save game
|
|
// times are not guaranteed to be steady
|
|
saves.clear();
|
|
listSavegames(saves);
|
|
saveIndex = findSavegame(saves, saveNo);
|
|
if (saveIndex == -1) {
|
|
warning("Stub save not found when trying to save a new game to slot %d", saveNo);
|
|
} else {
|
|
// Kick the CatalogFile into believing that this new save
|
|
// game exists already, otherwise it the game will not
|
|
// actually save into the new save
|
|
resetCatalogFile = true;
|
|
}
|
|
} else if (strcmp(saveGameName.c_str(), saves[saveIndex].name) != 0) {
|
|
// The game doesn't let the save game name change for the same
|
|
// slot, but ScummVM's GUI does, so force the new name into the
|
|
// save file metadata if it has changed so it actually makes it
|
|
// into the save game
|
|
Common::ScopedPtr<Common::OutSaveFile> out(g_sci->getSaveFileManager()->openForSaving(g_sci->getSavegameName(saveNo)));
|
|
set_savegame_metadata(out.get(), saveGameName, "");
|
|
resetCatalogFile = true;
|
|
}
|
|
|
|
if (resetCatalogFile) {
|
|
const reg_t catalogFileId = _state->variables[VAR_GLOBAL][kGlobalVarRamaCatalogFile];
|
|
if (catalogFileId.isNull()) {
|
|
warning("Could not find CatalogFile when saving from launcher");
|
|
}
|
|
reg_t args[] = { NULL_REG };
|
|
invokeSelector(catalogFileId, SELECTOR(dispose));
|
|
invokeSelector(catalogFileId, SELECTOR(init), ARRAYSIZE(args), args);
|
|
}
|
|
}
|
|
}
|
|
|
|
return make_reg(0, saveIndex);
|
|
}
|
|
|
|
int GuestAdditions::runSaveRestore(const bool isSave, reg_t outDescription, const int forcedSaveId) const {
|
|
assert(!(isSave && outDescription.isNull()));
|
|
|
|
Common::String descriptionString;
|
|
int saveId = runSaveRestore(isSave, descriptionString, forcedSaveId);
|
|
|
|
if (!outDescription.isNull()) {
|
|
if (_segMan->isObject(outDescription)) {
|
|
outDescription = readSelector(_segMan, outDescription, SELECTOR(data));
|
|
}
|
|
SciArray &description = *_segMan->lookupArray(outDescription);
|
|
description.fromString(descriptionString);
|
|
}
|
|
|
|
return saveId;
|
|
}
|
|
|
|
int GuestAdditions::runSaveRestore(const bool isSave, Common::String &outDescription, const int forcedSaveId) const {
|
|
int saveId;
|
|
|
|
if (!isSave && forcedSaveId != -1) {
|
|
saveId = forcedSaveId;
|
|
} else {
|
|
Common::U32String title;
|
|
Common::U32String action;
|
|
if (isSave) {
|
|
title = _("Save game:");
|
|
action = _("Save");
|
|
} else {
|
|
title = _("Restore game:");
|
|
action = _("Restore");
|
|
}
|
|
|
|
GUI::SaveLoadChooser dialog(title, action, isSave);
|
|
saveId = dialog.runModalWithCurrentTarget();
|
|
if (saveId != -1) {
|
|
outDescription = dialog.getResultString();
|
|
if (outDescription.empty()) {
|
|
outDescription = dialog.createDefaultSaveDescription(saveId - 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// The autosave slot in ScummVM takes up slot 0, but in SCI the first
|
|
// non-autosave save game number needs to be 0, so reduce the save
|
|
// number here to match what would come from the normal SCI save/restore
|
|
// dialog. Wrap slot 0 around to kMaxShiftedSaveId so that it remains
|
|
// a legal SCI value.
|
|
saveId = shiftScummVMToSciSaveId(saveId);
|
|
|
|
return saveId;
|
|
}
|
|
|
|
reg_t GuestAdditions::promptSaveRestoreHoyle5(EngineState *s, int argc, reg_t *argv) const {
|
|
assert(argc == 2);
|
|
Common::String callerName = s->_segMan->getObjectName(s->r_acc);
|
|
const bool isSave = (callerName == "Save");
|
|
return make_reg(0, runSaveRestore(isSave, argc > 0 ? argv[0] : NULL_REG, s->_delayedRestoreGameId));
|
|
}
|
|
|
|
#endif
|
|
|
|
#pragma mark -
|
|
#pragma mark Restore from launcher
|
|
|
|
bool GuestAdditions::restoreFromLauncher() const {
|
|
assert(_state->_delayedRestoreGameId != -1);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
if (_restoring) {
|
|
// Recursion will occur if a restore fails, as
|
|
// _delayedRestoreGameId will not be reset so the kernel will try
|
|
// to keep restoring forever
|
|
_state->_delayedRestoreGameId = -1;
|
|
_restoring = false;
|
|
return false;
|
|
}
|
|
|
|
// Delayed restore should not happen until after the benchmarking room.
|
|
// In particular, in SQ6, delayed restore must not happen until room 100
|
|
// (the Sierra logo & main menu room), otherwise the game scripts will
|
|
// try to make calls to the subtitles ScrollWindow, which does not
|
|
// exist. In other games, restoring early either breaks benchmarking,
|
|
// or, when trying to load an invalid save game, makes the dialog
|
|
// telling the user that the game is invalid impossible to read
|
|
if (strcmp(_segMan->getObjectName(_state->variables[VAR_GLOBAL][kGlobalVarCurrentRoom]), "speedRoom") == 0) {
|
|
return false;
|
|
}
|
|
|
|
// Delayed restore should not happen in LSL6 hires or PQ4 until the room number is set.
|
|
// LSL6:restore and pq4:restore assume the room number has already been set, but the
|
|
// Mac versions of these game add a call to kGetEvent in the games' init method before
|
|
// the initial call to newRoom. If the room number isn't set yet then LSL6 doesn't
|
|
// allow the restore and PQ4 sends a message to an invalid object.
|
|
if ((g_sci->getGameId() == GID_LSL6HIRES || g_sci->getGameId() == GID_PQ4) &&
|
|
_state->variables[VAR_GLOBAL][kGlobalVarCurrentRoomNo] == NULL_REG) {
|
|
return false;
|
|
}
|
|
|
|
_restoring = true;
|
|
|
|
// Any events queued up before the game restore can cause accidental
|
|
// input into the game if they are not flushed (this is particularly
|
|
// noticeable in Phant2, where the game will display "Click to continue"
|
|
// for one frame if the user clicked during startup)
|
|
g_sci->getEventManager()->flushEvents();
|
|
|
|
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
|
|
// Phantasmagoria 2 moves the function that actually restores
|
|
// a game, and uses a property of the main game object when picking
|
|
// the save game to restore. Before calling this function, we
|
|
// must ensure that input is enabled, as the "Click to continue"
|
|
// prompt expects this. Otherwise, restoring from our overlay during
|
|
// a handsOff sequence breaks the prompt and crashes the next room.
|
|
// We enable input by calling p2User:canInput(1).
|
|
reg_t canInputParams[] = { TRUE_REG };
|
|
invokeSelector(_state->variables[VAR_GLOBAL][kGlobalVarUser], SELECTOR(canInput), 1, canInputParams);
|
|
|
|
writeSelectorValue(_segMan, g_sci->getGameObject(), SELECTOR(num), shiftScummVMToSciSaveId(_state->_delayedRestoreGameId));
|
|
invokeSelector(g_sci->getGameObject(), SELECTOR(reallyRestore));
|
|
} else if (g_sci->getGameId() == GID_SHIVERS) {
|
|
// Shivers accepts the save game number as a parameter to
|
|
// `SHIVERS::restore`
|
|
reg_t args[] = { make_reg(0, shiftScummVMToSciSaveId(_state->_delayedRestoreGameId)) };
|
|
invokeSelector(g_sci->getGameObject(), SELECTOR(restore), 1, args);
|
|
} else {
|
|
int saveId = _state->_delayedRestoreGameId;
|
|
|
|
// When `Game::restore` is invoked, it will call to `Restore::doit`
|
|
// which will automatically return the `_delayedRestoreGameId` instead
|
|
// of prompting the user for a save game
|
|
invokeSelector(g_sci->getGameObject(), SELECTOR(restore));
|
|
|
|
// initialize KQ7 Mac's global save state by recording the save id
|
|
// and description. this is necessary for subsequent saves to work
|
|
// after restoring from launcher.
|
|
if (g_sci->getGameId() == GID_KQ7 && g_sci->getPlatform() == Common::kPlatformMacintosh) {
|
|
_state->_kq7MacSaveGameId = saveId;
|
|
|
|
SavegameDesc savegameDesc;
|
|
if (fillSavegameDesc(g_sci->getSavegameName(saveId), savegameDesc)) {
|
|
_state->_kq7MacSaveGameDescription = savegameDesc.name;
|
|
}
|
|
}
|
|
|
|
// The normal save game system resets _delayedRestoreGameId with a
|
|
// call to `EngineState::reset`, but RAMA uses a custom save game
|
|
// system which does not reset the engine, so we need to clear the
|
|
// ID here or the engine will just try to restore the game forever
|
|
if (g_sci->getGameId() == GID_RAMA) {
|
|
_state->_delayedRestoreGameId = -1;
|
|
}
|
|
}
|
|
|
|
_restoring = false;
|
|
|
|
return true;
|
|
} else {
|
|
#else
|
|
{
|
|
#endif
|
|
int savegameId = _state->_delayedRestoreGameId; // delayedRestoreGameId gets destroyed within gamestate_restore()!
|
|
Common::String fileName = g_sci->getSavegameName(savegameId);
|
|
Common::SeekableReadStream *in = g_sci->getSaveFileManager()->openForLoading(fileName);
|
|
|
|
if (in) {
|
|
// found a savegame file
|
|
gamestate_restore(_state, in);
|
|
delete in;
|
|
if (_state->r_acc != make_reg(0, 1)) {
|
|
gamestate_afterRestoreFixUp(_state, savegameId);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
error("Restoring gamestate '%s' failed", fileName.c_str());
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Message type sync
|
|
|
|
void GuestAdditions::syncMessageTypeFromScummVM() const {
|
|
switch (_features->getMessageTypeSyncStrategy()) {
|
|
case kMessageTypeSyncStrategyDefault:
|
|
syncMessageTypeFromScummVMUsingDefaultStrategy();
|
|
break;
|
|
|
|
#ifdef ENABLE_SCI32
|
|
case kMessageTypeSyncStrategyShivers:
|
|
syncMessageTypeFromScummVMUsingShiversStrategy();
|
|
break;
|
|
|
|
case kMessageTypeSyncStrategyLSL6Hires:
|
|
syncMessageTypeFromScummVMUsingLSL6HiresStrategy();
|
|
break;
|
|
#endif
|
|
case kMessageTypeSyncStrategyNone:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncMessageTypeFromScummVMUsingDefaultStrategy() const {
|
|
uint8 value = 0;
|
|
if (ConfMan.getBool("subtitles")) {
|
|
value |= kMessageTypeSubtitles;
|
|
}
|
|
if (!ConfMan.getBool(("speech_mute"))) {
|
|
value |= kMessageTypeSpeech;
|
|
}
|
|
|
|
if (value == kMessageTypeSubtitles + kMessageTypeSpeech && !_features->supportsSpeechWithSubtitles()) {
|
|
value &= ~kMessageTypeSubtitles;
|
|
}
|
|
|
|
if (value) {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarMessageType] = make_reg(0, value);
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (g_sci->getGameId() == GID_GK1 && value == kMessageTypeSubtitles) {
|
|
// The narrator speech needs to be forced off if speech has been
|
|
// disabled in ScummVM, but otherwise the narrator toggle should just
|
|
// be allowed to persist to whatever the user chose previously, since
|
|
// it is controlled independently of other speech in the game and there
|
|
// is no equivalent option in the ScummVM GUI
|
|
_state->variables[VAR_GLOBAL][kGlobalVarGK1NarratorMode] = NULL_REG;
|
|
}
|
|
|
|
if (g_sci->getGameId() == GID_QFG4) {
|
|
// QFG4 uses a game flag to control the Audio button's state in the control panel.
|
|
// This flag must be kept in sync with the standard global 90 speech bit.
|
|
uint flagNumber = 400;
|
|
uint globalNumber = kGlobalVarQFG4Flags + (flagNumber / 16);
|
|
if (value & kMessageTypeSpeech) {
|
|
_state->variables[VAR_GLOBAL][globalNumber] |= (int16)0x8000;
|
|
} else {
|
|
_state->variables[VAR_GLOBAL][globalNumber] &= (int16)~0x8000;
|
|
}
|
|
}
|
|
|
|
if (g_sci->getGameId() == GID_SQ6) {
|
|
// The SQ6 control panel buttons for speech and text only update
|
|
// their states when clicked so they need synchronization.
|
|
const reg_t iconSpeech = _segMan->findObjectByName("iconSpeech");
|
|
if (!iconSpeech.isNull()) {
|
|
const reg_t iconCel = make_reg(0, (value & kMessageTypeSpeech) ? 2 : 0);
|
|
writeSelector(_segMan, iconSpeech, SELECTOR(mainCel), iconCel);
|
|
}
|
|
const reg_t iconText = _segMan->findObjectByName("iconText");
|
|
if (!iconText.isNull()) {
|
|
const reg_t iconCel = make_reg(0, (value & kMessageTypeSubtitles) ? 2 : 0);
|
|
writeSelector(_segMan, iconText, SELECTOR(mainCel), iconCel);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
void GuestAdditions::syncMessageTypeFromScummVMUsingShiversStrategy() const {
|
|
if (ConfMan.getBool("subtitles")) {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarShiversFlags] |= 256;
|
|
} else {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarShiversFlags] &= ~256;
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncMessageTypeFromScummVMUsingLSL6HiresStrategy() const {
|
|
// LSL6hires synchronisation happens in send_selector, except when
|
|
// restoring a game, where it happens here
|
|
if (_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags].isNull()) {
|
|
return;
|
|
}
|
|
|
|
reg_t params[] = { make_reg(0, kLSL6HiresSubtitleFlag) };
|
|
Selector selector;
|
|
reg_t restore;
|
|
|
|
if (ConfMan.getBool("subtitles")) {
|
|
restore = TRUE_REG;
|
|
selector = SELECTOR(clear);
|
|
} else {
|
|
restore = NULL_REG;
|
|
selector = SELECTOR(set);
|
|
}
|
|
|
|
// Attempting to show or hide the ScrollWindow used for subtitles
|
|
// directly (by invoking `show` or `hide`) causes the game to crash with
|
|
// an error about passing an invalid ScrollWindow ID. Fortunately, the
|
|
// game scripts store a flag that restores the window when a game is
|
|
// restored
|
|
_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresRestoreTextWindow] = restore;
|
|
invokeSelector(_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags], selector, 1, params);
|
|
}
|
|
#endif
|
|
|
|
void GuestAdditions::syncMessageTypeToScummVM(const int index, const reg_t value) {
|
|
switch (_features->getMessageTypeSyncStrategy()) {
|
|
case kMessageTypeSyncStrategyDefault:
|
|
syncMessageTypeToScummVMUsingDefaultStrategy(index, value);
|
|
break;
|
|
|
|
#ifdef ENABLE_SCI32
|
|
case kMessageTypeSyncStrategyShivers:
|
|
syncMessageTypeToScummVMUsingShiversStrategy(index, value);
|
|
break;
|
|
|
|
case kMessageTypeSyncStrategyLSL6Hires:
|
|
// LSL6hires synchronisation happens via send_selector
|
|
#endif
|
|
case kMessageTypeSyncStrategyNone:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncMessageTypeToScummVMUsingDefaultStrategy(const int index, const reg_t value) {
|
|
if (index == kGlobalVarMessageType) {
|
|
// ScummVM audio options haven't been applied yet. Use this set call
|
|
// as a trigger to apply defaults from ScummVM, ignoring the default
|
|
// value that was just received from the game scripts
|
|
if (!_messageTypeSynced || _state->variables[VAR_GLOBAL][kGlobalVarQuit] == TRUE_REG) {
|
|
_messageTypeSynced = true;
|
|
syncAudioOptionsFromScummVM();
|
|
return;
|
|
}
|
|
|
|
ConfMan.setBool("subtitles", value.toSint16() & kMessageTypeSubtitles);
|
|
ConfMan.setBool("speech_mute", !(value.toSint16() & kMessageTypeSpeech));
|
|
|
|
// need to update sound mixer volumes so that speech_mute will take effect
|
|
g_sci->updateSoundMixerVolumes();
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
void GuestAdditions::syncMessageTypeToScummVMUsingShiversStrategy(const int index, const reg_t value) {
|
|
if (index == kGlobalVarShiversFlags) {
|
|
// ScummVM audio options haven't been applied yet, so apply them
|
|
// and ignore the default value that was just received from the
|
|
// game scripts
|
|
if (!_messageTypeSynced || _state->variables[VAR_GLOBAL][kGlobalVarQuit] == TRUE_REG) {
|
|
_messageTypeSynced = true;
|
|
syncAudioOptionsFromScummVM();
|
|
return;
|
|
}
|
|
|
|
ConfMan.setBool("subtitles", value.toUint16() & 256);
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncMessageTypeToScummVMUsingLSL6HiresStrategy(const reg_t sendObj, Selector &selector, reg_t *argp) {
|
|
if (_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags] == sendObj &&
|
|
(selector == SELECTOR(clear) || selector == SELECTOR(set))) {
|
|
|
|
if (argp[1].toUint16() == kLSL6HiresSubtitleFlag) {
|
|
if (_messageTypeSynced) {
|
|
ConfMan.setBool("subtitles", selector == SELECTOR(clear));
|
|
} else if (ConfMan.getBool("subtitles")) {
|
|
selector = SELECTOR(clear);
|
|
argp[-1].setOffset(selector);
|
|
_messageTypeSynced = true;
|
|
} else {
|
|
selector = SELECTOR(set);
|
|
argp[-1].setOffset(selector);
|
|
_messageTypeSynced = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#pragma mark -
|
|
#pragma mark Master volume sync
|
|
|
|
void GuestAdditions::syncMasterVolumeFromScummVM() const {
|
|
#ifdef ENABLE_SCI32
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
|
|
const int16 sfxVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
|
|
|
|
// Volume was changed from ScummVM during the game, so resync the
|
|
// in-game UI
|
|
syncInGameUI(musicVolume, sfxVolume);
|
|
#endif
|
|
}
|
|
|
|
void GuestAdditions::syncMasterVolumeToScummVM(const int16 masterVolume) const {
|
|
const int scummVMVolume = masterVolume * Audio::Mixer::kMaxMixerVolume / MUSIC_MASTERVOLUME_MAX;
|
|
ConfMan.setInt("music_volume", scummVMVolume);
|
|
|
|
if (Common::checkGameGUIOption(GUIO_LINKMUSICTOSFX, ConfMan.get("guioptions"))) {
|
|
ConfMan.setInt("sfx_volume", scummVMVolume);
|
|
if (Common::checkGameGUIOption(GUIO_LINKSPEECHTOSFX, ConfMan.get("guioptions"))) {
|
|
ConfMan.setInt("speech_volume", scummVMVolume);
|
|
}
|
|
}
|
|
|
|
// In SCI32, digital audio volume is controlled separately by
|
|
// kDoAudioVolume
|
|
// TODO: In SCI16, the volume slider only changed the music volume.
|
|
// Is this non-standard behavior better, or just wrong?
|
|
if (getSciVersion() < SCI_VERSION_2) {
|
|
ConfMan.setInt("sfx_volume", scummVMVolume);
|
|
ConfMan.setInt("speech_volume", scummVMVolume);
|
|
}
|
|
g_sci->updateSoundMixerVolumes();
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Globals volume sync
|
|
|
|
void GuestAdditions::syncAudioVolumeGlobalsFromScummVM() const {
|
|
// On muting: Setting the music volume to zero when mute is enabled is done
|
|
// only for the games that use MIDI for music playback, since MIDI playback
|
|
// does not always run through the ScummVM mixer. Games that use digital
|
|
// audio for music do not need any extra code since that always runs
|
|
// straight through the audio mixer, which gets muted directly
|
|
switch (g_sci->getGameId()) {
|
|
#ifdef ENABLE_SCI32
|
|
case GID_GK1: {
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
|
|
const int16 dacVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
|
|
syncGK1VolumeFromScummVM(musicVolume, dacVolume);
|
|
syncGK1UI();
|
|
break;
|
|
}
|
|
|
|
case GID_GK2: {
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
|
|
syncGK2VolumeFromScummVM(musicVolume);
|
|
syncGK2UI();
|
|
break;
|
|
}
|
|
|
|
case GID_HOYLE5: {
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * kHoyle5VolumeMax / Audio::Mixer::kMaxMixerVolume;
|
|
syncHoyle5VolumeFromScummVM(musicVolume);
|
|
syncHoyle5UI(musicVolume);
|
|
break;
|
|
}
|
|
|
|
case GID_PHANTASMAGORIA: {
|
|
reg_t &musicGlobal = _state->variables[VAR_GLOBAL][kGlobalVarPhant1MusicVolume];
|
|
reg_t &dacGlobal = _state->variables[VAR_GLOBAL][kGlobalVarPhant1DACVolume];
|
|
|
|
const int16 oldMusicVolume = musicGlobal.toSint16();
|
|
const int16 oldDacVolume = dacGlobal.toSint16();
|
|
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
|
|
const int16 dacVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
|
|
|
|
g_sci->_soundCmd->setMasterVolume(ConfMan.getBool("mute") ? 0 : musicVolume);
|
|
|
|
// Phant1 has a fragile volume UI. Global volumes need to be set during
|
|
// UI updates to move the volume bars to the correct position
|
|
syncPhant1UI(oldMusicVolume, musicVolume, musicGlobal, oldDacVolume, dacVolume, dacGlobal);
|
|
break;
|
|
}
|
|
|
|
case GID_PHANTASMAGORIA2: {
|
|
const int16 masterVolume = (ConfMan.getInt("sfx_volume") + 1) * kPhant2VolumeMax / Audio::Mixer::kMaxMixerVolume;
|
|
syncPhant2VolumeFromScummVM(masterVolume);
|
|
syncPhant2UI(masterVolume);
|
|
break;
|
|
}
|
|
|
|
case GID_RAMA: {
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * kRamaVolumeMax / Audio::Mixer::kMaxMixerVolume;
|
|
syncRamaVolumeFromScummVM(musicVolume);
|
|
syncRamaUI(musicVolume);
|
|
break;
|
|
}
|
|
|
|
case GID_LSL7:
|
|
case GID_TORIN: {
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume;
|
|
const int16 sfxVolume = (ConfMan.getInt("sfx_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume;
|
|
const int16 speechVolume = (ConfMan.getInt("speech_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume;
|
|
syncTorinVolumeFromScummVM(musicVolume, sfxVolume, speechVolume);
|
|
syncTorinUI(musicVolume, sfxVolume, speechVolume);
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
case GID_LSL6:
|
|
case GID_LSL6HIRES: {
|
|
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * kLSL6UIVolumeMax / Audio::Mixer::kMaxMixerVolume;
|
|
syncLSL6VolumeFromScummVM(musicVolume);
|
|
syncLSL6UI(musicVolume);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
error("Trying to sync audio volume globals in a game with no implementation");
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncLSL6VolumeFromScummVM(const int16 musicVolume) const {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarLSL6MusicVolume] = make_reg(0, musicVolume);
|
|
g_sci->_soundCmd->setMasterVolume(ConfMan.getBool("mute") ? 0 : (musicVolume * MUSIC_MASTERVOLUME_MAX / kLSL6UIVolumeMax));
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
void GuestAdditions::syncGK1StartupVolumeFromScummVM(const int index, const reg_t value) const {
|
|
if (index == kGlobalVarGK1Music1 || index == kGlobalVarGK1Music2 ||
|
|
index == kGlobalVarGK1DAC1 || index == kGlobalVarGK1DAC2 ||
|
|
index == kGlobalVarGK1DAC3) {
|
|
|
|
int16 volume;
|
|
Selector selector;
|
|
|
|
switch (readSelectorValue(_segMan, value, SELECTOR(type))) {
|
|
case kSoundsMusicType: {
|
|
volume = (ConfMan.getInt("music_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
|
|
selector = SELECTOR(musicVolume);
|
|
break;
|
|
}
|
|
|
|
case kSoundsSoundType: {
|
|
volume = (ConfMan.getInt("sfx_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
|
|
selector = SELECTOR(soundVolume);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
error("Unknown sound type");
|
|
}
|
|
|
|
writeSelectorValue(_segMan, value, selector, volume);
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncGK1VolumeFromScummVM(const int16 musicVolume, const int16 dacVolume) const {
|
|
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
|
|
if (!soundsId.isNull()) {
|
|
List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements)));
|
|
reg_t soundId = sounds->first;
|
|
while (!soundId.isNull()) {
|
|
Node *sound = _segMan->lookupNode(soundId);
|
|
const int16 type = readSelectorValue(_segMan, sound->value, SELECTOR(type));
|
|
int16 volume;
|
|
|
|
if (type == kSoundsMusicType) {
|
|
volume = ConfMan.getBool("mute") ? 0 : musicVolume;
|
|
writeSelectorValue(_segMan, sound->value, SELECTOR(musicVolume), musicVolume);
|
|
} else if (type == kSoundsSoundType) {
|
|
volume = dacVolume;
|
|
writeSelectorValue(_segMan, sound->value, SELECTOR(soundVolume), dacVolume);
|
|
} else {
|
|
error("Unknown sound type %d", type);
|
|
}
|
|
|
|
// `setVolume` will set the `vol` property on the sound object;
|
|
// if it did not do this, an invocation of the `setVol` selector
|
|
// would need to be here (though doing so would result in
|
|
// recursion, so don't)
|
|
g_sci->_soundCmd->setVolume(sound->value, volume);
|
|
soundId = sound->succ;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncGK2VolumeFromScummVM(const int16 musicVolume) const {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarGK2MusicVolume] = make_reg(0, musicVolume);
|
|
|
|
// Calling `setVol` on all sounds is necessary to propagate the volume
|
|
// change to existing sounds, and matches how game scripts propagate
|
|
// volume changes when the in-game music slider is moved
|
|
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
|
|
if (!soundsId.isNull()) {
|
|
List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements)));
|
|
reg_t soundId = sounds->first;
|
|
while (!soundId.isNull()) {
|
|
Node *sound = _segMan->lookupNode(soundId);
|
|
reg_t params[] = { make_reg(0, musicVolume) };
|
|
invokeSelector(sound->value, SELECTOR(setVol), 1, params);
|
|
soundId = sound->succ;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncHoyle5VolumeFromScummVM(const int16 musicVolume) const {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarHoyle5MusicVolume] = make_reg(0, musicVolume);
|
|
g_sci->_soundCmd->setMasterVolume(ConfMan.getBool("mute") ? 0 : (musicVolume * MUSIC_MASTERVOLUME_MAX / kHoyle5VolumeMax));
|
|
}
|
|
|
|
void GuestAdditions::syncPhant2VolumeFromScummVM(const int16 masterVolume) const {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarPhant2MasterVolume] = make_reg(0, masterVolume);
|
|
_state->variables[VAR_GLOBAL][kGlobalVarPhant2SecondaryVolume] = make_reg(0, masterVolume);
|
|
|
|
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
|
|
if (!soundsId.isNull()) {
|
|
reg_t params[] = { make_reg(0, SELECTOR(setVol)), make_reg(0, masterVolume) };
|
|
invokeSelector(soundsId, SELECTOR(eachElementDo), 2, params);
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncRamaVolumeFromScummVM(const int16 musicVolume) const {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarRamaMusicVolume] = make_reg(0, musicVolume);
|
|
const reg_t gameId = _state->variables[VAR_GLOBAL][kGlobalVarGame];
|
|
if (!gameId.isNull()) {
|
|
reg_t args[] = { make_reg(0, musicVolume) };
|
|
invokeSelector(gameId, SELECTOR(masterVolume), 1, args);
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncTorinVolumeFromScummVM(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const {
|
|
_state->variables[VAR_GLOBAL][kGlobalVarTorinMusicVolume] = make_reg(0, musicVolume);
|
|
_state->variables[VAR_GLOBAL][kGlobalVarTorinSFXVolume] = make_reg(0, sfxVolume);
|
|
_state->variables[VAR_GLOBAL][kGlobalVarTorinSpeechVolume] = make_reg(0, speechVolume);
|
|
|
|
// Calling `reSyncVol` on all sounds is necessary to propagate the
|
|
// volume change to existing sounds, and matches how game scripts
|
|
// propagate volume changes when the in-game volume sliders are moved
|
|
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
|
|
if (!soundsId.isNull()) {
|
|
const Selector selector = SELECTOR(reSyncVol);
|
|
List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements)));
|
|
reg_t soundId = sounds->first;
|
|
while (!soundId.isNull()) {
|
|
Node *sound = _segMan->lookupNode(soundId);
|
|
const reg_t &soundObj = sound->value;
|
|
|
|
if (_segMan->isHeapObject(soundObj) && lookupSelector(_segMan, soundObj, selector, nullptr, nullptr) != kSelectorNone) {
|
|
invokeSelector(sound->value, selector);
|
|
}
|
|
soundId = sound->succ;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GuestAdditions::syncAudioVolumeGlobalsToScummVM(const int index, const reg_t value) const {
|
|
switch (g_sci->getGameId()) {
|
|
#ifdef ENABLE_SCI32
|
|
case GID_GK2:
|
|
if (index == kGlobalVarGK2MusicVolume) {
|
|
const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume;
|
|
ConfMan.setInt("music_volume", musicVolume);
|
|
}
|
|
break;
|
|
|
|
case GID_HOYLE5:
|
|
if (index == kGlobalVarHoyle5MusicVolume) {
|
|
const int16 masterVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / kHoyle5VolumeMax;
|
|
ConfMan.setInt("music_volume", masterVolume);
|
|
ConfMan.setInt("sfx_volume", masterVolume);
|
|
ConfMan.setInt("speech_volume", masterVolume);
|
|
}
|
|
break;
|
|
|
|
case GID_PHANTASMAGORIA:
|
|
if (index == kGlobalVarPhant1MusicVolume) {
|
|
const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / MUSIC_MASTERVOLUME_MAX;
|
|
ConfMan.setInt("music_volume", musicVolume);
|
|
} else if (index == kGlobalVarPhant1DACVolume) {
|
|
const int16 dacVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume;
|
|
ConfMan.setInt("sfx_volume", dacVolume);
|
|
ConfMan.setInt("speech_volume", dacVolume);
|
|
}
|
|
break;
|
|
|
|
case GID_PHANTASMAGORIA2:
|
|
if (index == kGlobalVarPhant2MasterVolume) {
|
|
const int16 masterVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / kPhant2VolumeMax;
|
|
ConfMan.setInt("music_volume", masterVolume);
|
|
ConfMan.setInt("sfx_volume", masterVolume);
|
|
ConfMan.setInt("speech_volume", masterVolume);
|
|
}
|
|
break;
|
|
|
|
case GID_RAMA:
|
|
if (index == kGlobalVarRamaMusicVolume) {
|
|
const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / kRamaVolumeMax;
|
|
ConfMan.setInt("music_volume", musicVolume);
|
|
}
|
|
break;
|
|
|
|
case GID_LSL7:
|
|
case GID_TORIN:
|
|
if (index == kGlobalVarTorinMusicVolume ||
|
|
index == kGlobalVarTorinSFXVolume ||
|
|
index == kGlobalVarTorinSpeechVolume) {
|
|
|
|
const int16 volume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / 100;
|
|
|
|
switch (index) {
|
|
case kGlobalVarTorinMusicVolume:
|
|
ConfMan.setInt("music_volume", volume);
|
|
break;
|
|
case kGlobalVarTorinSFXVolume:
|
|
ConfMan.setInt("sfx_volume", volume);
|
|
break;
|
|
case kGlobalVarTorinSpeechVolume:
|
|
ConfMan.setInt("speech_volume", volume);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case GID_LSL6:
|
|
case GID_LSL6HIRES:
|
|
if (index == kGlobalVarLSL6MusicVolume) {
|
|
const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / kLSL6UIVolumeMax;
|
|
ConfMan.setInt("music_volume", musicVolume);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
void GuestAdditions::syncGK1AudioVolumeToScummVM(const reg_t soundObj, int16 volume) const {
|
|
const Common::String objName = _segMan->getObjectName(soundObj);
|
|
volume = volume * Audio::Mixer::kMaxMixerVolume / MUSIC_VOLUME_MAX;
|
|
|
|
// Using highest-numbered sound objects to sync only after all slots
|
|
// have been set by the volume slider
|
|
if (objName == "gkMusic2") {
|
|
ConfMan.setInt("music_volume", volume);
|
|
g_sci->updateSoundMixerVolumes();
|
|
} else if (objName == "gkSound3") {
|
|
ConfMan.setInt("sfx_volume", volume);
|
|
ConfMan.setInt("speech_volume", volume);
|
|
g_sci->updateSoundMixerVolumes();
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Audio UI sync
|
|
|
|
void GuestAdditions::syncInGameUI(const int16 musicVolume, const int16 sfxVolume) const {
|
|
if (_state->abortScriptProcessing != kAbortNone) {
|
|
// Attempting to update a UI that is in the process of being destroyed
|
|
// will result in a crash
|
|
return;
|
|
}
|
|
|
|
switch (g_sci->getGameId()) {
|
|
case GID_MOTHERGOOSEHIRES:
|
|
syncMGDXUI(musicVolume);
|
|
break;
|
|
|
|
case GID_PQ4:
|
|
syncPQ4UI(musicVolume);
|
|
break;
|
|
|
|
case GID_PQSWAT:
|
|
syncPQSWATUI();
|
|
break;
|
|
|
|
case GID_QFG4:
|
|
syncQFG4UI(musicVolume);
|
|
break;
|
|
|
|
case GID_HOYLE5:
|
|
syncHoyle5UI(musicVolume);
|
|
break;
|
|
|
|
case GID_SHIVERS:
|
|
syncShivers1UI(sfxVolume);
|
|
break;
|
|
|
|
case GID_SQ6:
|
|
syncSQ6UI();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncGK1UI() const {
|
|
const reg_t bars[] = { _segMan->findObjectByName("musicBar"),
|
|
_segMan->findObjectByName("soundBar") };
|
|
|
|
for (int i = 0; i < ARRAYSIZE(bars); ++i) {
|
|
const reg_t barId = bars[i];
|
|
if (!barId.isNull()) {
|
|
// Resetting the position to 0 causes the bar to refresh its
|
|
// position when it next draws
|
|
writeSelectorValue(_segMan, barId, SELECTOR(position), 0);
|
|
|
|
// The `signal` property indicates bar visibility (for some
|
|
// reason, the normal `-info-` flag is not used)
|
|
if (readSelectorValue(_segMan, barId, SELECTOR(signal)) & 0x20) {
|
|
// `show` pulls a new value from the underlying sound object
|
|
// and refreshes the bar rendering
|
|
invokeSelector(barId, SELECTOR(show));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncGK2UI() const {
|
|
const reg_t sliderId = _segMan->findObjectByName("soundSlider");
|
|
if (!sliderId.isNull() && _segMan->getObject(sliderId)->isInserted()) {
|
|
const reg_t oldAcc = _state->r_acc;
|
|
invokeSelector(sliderId, SELECTOR(initialOff));
|
|
writeSelector(_segMan, sliderId, SELECTOR(x), _state->r_acc);
|
|
_state->r_acc = oldAcc;
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncHoyle5UI(const int16 musicVolume) const {
|
|
// Hoyle5 has two control panels with different slider names
|
|
const reg_t sliders[] = { _segMan->findObjectByName("volumeSlider"),
|
|
_segMan->findObjectByName("volumeSliderF") };
|
|
for (int i = 0; i < ARRAYSIZE(sliders); ++i) {
|
|
const reg_t sliderId = sliders[i];
|
|
if (!sliderId.isNull()) {
|
|
const int16 yPosition = 167 - musicVolume * 145 / 10;
|
|
writeSelectorValue(_segMan, sliderId, SELECTOR(y), yPosition);
|
|
|
|
// There does not seem to be any good way to learn whether the
|
|
// volume slider is visible (and thus eligible for
|
|
// kUpdateScreenItem)
|
|
const reg_t planeId = readSelector(_segMan, sliderId, SELECTOR(plane));
|
|
if (g_sci->_gfxFrameout->getPlanes().findByObject(planeId) != nullptr) {
|
|
g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GuestAdditions::syncLSL6UI(const int16 musicVolume) const {
|
|
const reg_t musicDialId = _segMan->findObjectByName("volumeDial");
|
|
if (!musicDialId.isNull()) {
|
|
writeSelectorValue(_segMan, musicDialId, SELECTOR(curPos), musicVolume);
|
|
writeSelectorValue(_segMan, musicDialId, SELECTOR(cel), musicVolume);
|
|
reg_t params[] = { make_reg(0, musicVolume) };
|
|
// volumeDial's method is doit in the lo-res version and update in hi-res
|
|
if (g_sci->getGameId() == GID_LSL6) {
|
|
invokeSelector(musicDialId, SELECTOR(doit), 1, params);
|
|
} else {
|
|
invokeSelector(musicDialId, SELECTOR(update), 1, params);
|
|
}
|
|
#ifdef ENABLE_SCI32
|
|
if (g_sci->getGameId() == GID_LSL6HIRES) {
|
|
if (_segMan->getObject(musicDialId)->isInserted()) {
|
|
g_sci->_gfxFrameout->kernelUpdateScreenItem(musicDialId);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
void GuestAdditions::syncPhant1UI(const int16 oldMusicVolume, const int16 musicVolume, reg_t &musicGlobal, const int16 oldDacVolume, const int16 dacVolume, reg_t &dacGlobal) const {
|
|
const reg_t buttonId = _segMan->findObjectByName("dacVolUp");
|
|
if (buttonId.isNull() || !_segMan->getObject(buttonId)->isInserted()) {
|
|
// No inserted dacVolUp button means the control panel with the
|
|
// volume controls is not visible and we can just update the values
|
|
// and leave
|
|
musicGlobal.setOffset(musicVolume);
|
|
dacGlobal.setOffset(dacVolume);
|
|
return;
|
|
}
|
|
|
|
reg_t thermo = _segMan->findObjectByName("midiVolThermo");
|
|
if (!thermo.isNull()) {
|
|
int count = ABS(musicVolume - oldMusicVolume);
|
|
const int stepSize = (musicVolume > oldMusicVolume ? 1 : -1);
|
|
while (count--) {
|
|
musicGlobal.incOffset(stepSize);
|
|
invokeSelector(thermo, SELECTOR(doit));
|
|
}
|
|
}
|
|
|
|
thermo = _segMan->findObjectByName("dacVolThermo");
|
|
if (!thermo.isNull()) {
|
|
int count = ABS(dacVolume - oldDacVolume) / 8;
|
|
const int stepSize = (dacVolume > oldDacVolume ? 8 : -8);
|
|
while (count--) {
|
|
dacGlobal.incOffset(stepSize);
|
|
invokeSelector(thermo, SELECTOR(doit));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncPhant2UI(const int16 masterVolume) const {
|
|
const reg_t masterVolumeScript = _segMan->findObjectByName("foo2");
|
|
Common::Array<reg_t> scrollBars = _segMan->findObjectsByName("P2ScrollBar");
|
|
for (uint i = 0; i < scrollBars.size(); ++i) {
|
|
if (readSelector(_segMan, scrollBars[i], SELECTOR(client)) == masterVolumeScript) {
|
|
// P2ScrollBar objects may exist without actually being on-screen;
|
|
// the easiest way to tell seems to be to look to see if it has
|
|
// non-null pointers to subviews. (The game will correctly set the
|
|
// position of the scrollbar when it first becomes visible, so this
|
|
// is fine.)
|
|
if (!readSelector(_segMan, scrollBars[i], SELECTOR(physicalBar)).isNull()) {
|
|
reg_t params[] = { make_reg(0, masterVolume), make_reg(0, 1) };
|
|
invokeSelector(scrollBars[i], SELECTOR(move), 2, params);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncMGDXUI(const int16 musicVolume) const {
|
|
const reg_t sliderId = _segMan->findObjectByName("icon1");
|
|
if (!sliderId.isNull()) {
|
|
const int16 celNo = 7 - (musicVolume * 8 / (MUSIC_MASTERVOLUME_MAX + 1));
|
|
writeSelectorValue(_segMan, sliderId, SELECTOR(mainCel), celNo);
|
|
writeSelectorValue(_segMan, sliderId, SELECTOR(cel), celNo);
|
|
|
|
// There does not seem to be any good way to learn whether the
|
|
// volume slider is visible (and thus eligible for
|
|
// kUpdateScreenItem)
|
|
const reg_t planeId = readSelector(_segMan, sliderId, SELECTOR(plane));
|
|
if (g_sci->_gfxFrameout->getPlanes().findByObject(planeId) != nullptr) {
|
|
g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncPQ4UI(const int16 musicVolume) const {
|
|
const SegmentId segment = _segMan->getScriptSegment(9, SCRIPT_GET_DONT_LOAD);
|
|
if (segment != 0 && _segMan->getScript(segment)->getLocalsCount() > 2) {
|
|
const reg_t barId = _segMan->getScript(segment)->getLocalsBegin()[2];
|
|
if (!barId.isNull()) {
|
|
reg_t params[] = { make_reg(0, musicVolume) };
|
|
invokeSelector(barId, SELECTOR(setSize), 1, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncPQSWATUI() const {
|
|
const reg_t barId = _segMan->findObjectByName("volumeLed");
|
|
if (!barId.isNull() && _segMan->getObject(barId)->isInserted()) {
|
|
invokeSelector(barId, SELECTOR(displayValue));
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncQFG4UI(const int16 musicVolume) const {
|
|
const reg_t sliderId = _segMan->findObjectByName("volumeSlider");
|
|
if (!sliderId.isNull()) {
|
|
const int16 yPosition = 84 - musicVolume * 34 / 10;
|
|
writeSelectorValue(_segMan, sliderId, SELECTOR(y), yPosition);
|
|
|
|
// There does not seem to be any good way to learn whether the
|
|
// volume slider is visible (and thus eligible for
|
|
// kUpdateScreenItem)
|
|
const reg_t planeId = readSelector(_segMan, sliderId, SELECTOR(plane));
|
|
if (g_sci->_gfxFrameout->getPlanes().findByObject(planeId) != nullptr) {
|
|
g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncRamaUI(const int16 musicVolume) const {
|
|
const reg_t sliderId = _segMan->findObjectByName("volumeSlider");
|
|
if (!sliderId.isNull() && !readSelector(_segMan, sliderId, SELECTOR(plane)).isNull()) {
|
|
reg_t args[] = { make_reg(0, musicVolume) };
|
|
invokeSelector(sliderId, SELECTOR(setCel), 1, args);
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncShivers1UI(const int16 dacVolume) const {
|
|
const reg_t sliderId = _segMan->findObjectByName("spVolume");
|
|
if (!sliderId.isNull()) {
|
|
const int16 xPosition = dacVolume * 78 / Audio32::kMaxVolume + 32;
|
|
writeSelectorValue(_segMan, sliderId, SELECTOR(x), xPosition);
|
|
if (_segMan->getObject(sliderId)->isInserted()) {
|
|
g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncSQ6UI() const {
|
|
const reg_t bars[] = { _segMan->findObjectByName("musicBar"),
|
|
_segMan->findObjectByName("soundBar") };
|
|
for (int i = 0; i < ARRAYSIZE(bars); ++i) {
|
|
const reg_t barId = bars[i];
|
|
if (!barId.isNull()) {
|
|
invokeSelector(barId, SELECTOR(show));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncTorinUI(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const {
|
|
const reg_t sliders[] = { _segMan->findObjectByName("oMusicScroll"),
|
|
_segMan->findObjectByName("oSFXScroll"),
|
|
_segMan->findObjectByName("oAudioScroll") };
|
|
const int16 values[] = { musicVolume, sfxVolume, speechVolume };
|
|
for (int i = 0; i < ARRAYSIZE(sliders); ++i) {
|
|
const reg_t sliderId = sliders[i];
|
|
if (!sliderId.isNull()) {
|
|
reg_t params[] = { make_reg(0, values[i]) };
|
|
invokeSelector(sliderId, SELECTOR(setPos), 1, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Talk speed sync
|
|
|
|
void GuestAdditions::syncTextSpeedFromScummVM() const {
|
|
const int16 textSpeed = 8 - (ConfMan.getInt("talkspeed") + 1) * 8 / 255;
|
|
|
|
_state->variables[VAR_GLOBAL][kGlobalVarTextSpeed] = make_reg(0, textSpeed);
|
|
|
|
if (g_sci->getGameId() == GID_GK1) {
|
|
const reg_t textBarId = _segMan->findObjectByName("textBar");
|
|
if (!textBarId.isNull()) {
|
|
// Resetting the bar position to 0 causes the game to retrieve the
|
|
// new text speed value and re-render
|
|
writeSelectorValue(_segMan, textBarId, SELECTOR(position), 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuestAdditions::syncTextSpeedToScummVM(const int index, const reg_t value) const {
|
|
if (index == kGlobalVarTextSpeed) {
|
|
ConfMan.setInt("talkspeed", (8 - value.toSint16()) * 255 / 8);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
} // End of namespace Sci
|