.. |
actor.cpp
|
Implemented many of the remaining library functions
|
2009-04-05 07:52:21 +00:00 |
actor.h
|
|
|
background.cpp
|
|
|
background.h
|
|
|
backgroundIncrust.cpp
|
Replaced all occurrences of the constant '257' with the existing constant 'NUM_FILE_ENTRIES'
|
2009-04-04 01:21:25 +00:00 |
backgroundIncrust.h
|
|
|
cell.cpp
|
|
|
cell.h
|
|
|
cruise_main.cpp
|
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
|
2009-04-18 10:16:08 +00:00 |
cruise_main.h
|
Implemented the 'Start Again' menu option to properly restart the game
|
2009-04-18 12:03:21 +00:00 |
cruise.cpp
|
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
|
2009-04-18 10:16:08 +00:00 |
cruise.h
|
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
|
2009-04-18 10:16:08 +00:00 |
ctp.cpp
|
|
|
ctp.h
|
|
|
dataLoader.cpp
|
Commit of patch submitted by Jaime Abraham Corrales Gonzalez, with minor formatting changes
|
2009-05-07 09:49:13 +00:00 |
dataLoader.h
|
|
|
debugger.cpp
|
|
|
debugger.h
|
|
|
decompiler.cpp
|
|
|
delphine-unpack.cpp
|
|
|
detection.cpp
|
Added detection entry for the German 16-colour version, which was included on
|
2009-05-05 16:58:54 +00:00 |
font.cpp
|
|
|
font.h
|
|
|
function.cpp
|
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
|
2009-04-18 10:16:08 +00:00 |
function.h
|
Implemented the 'Start Again' menu option to properly restart the game
|
2009-04-18 12:03:21 +00:00 |
gfxModule.cpp
|
Fixed incorrect palette range usage so room fade-ins happen correctly
|
2009-04-03 23:27:38 +00:00 |
gfxModule.h
|
Fixed incorrect palette range usage so room fade-ins happen correctly
|
2009-04-03 23:27:38 +00:00 |
linker.cpp
|
|
|
linker.h
|
|
|
mainDraw.cpp
|
|
|
mainDraw.h
|
|
|
menu.cpp
|
Implemented the 'Start Again' menu option to properly restart the game
|
2009-04-18 12:03:21 +00:00 |
menu.h
|
|
|
module.mk
|
|
|
mouse.cpp
|
|
|
mouse.h
|
|
|
object.cpp
|
|
|
object.h
|
|
|
overlay.cpp
|
|
|
overlay.h
|
|
|
perso.cpp
|
Implemented many of the remaining library functions
|
2009-04-05 07:52:21 +00:00 |
perso.h
|
Implemented many of the remaining library functions
|
2009-04-05 07:52:21 +00:00 |
polys.cpp
|
|
|
polys.h
|
|
|
saveload.cpp
|
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
|
2009-04-18 10:16:08 +00:00 |
saveload.h
|
Implemented the 'Start Again' menu option to properly restart the game
|
2009-04-18 12:03:21 +00:00 |
script.cpp
|
|
|
script.h
|
|
|
sound.cpp
|
Created stub manager class for sound effects
|
2009-04-05 07:51:31 +00:00 |
sound.h
|
Apart from a "const", the volume() and getVolume() function were identical.
|
2009-04-05 15:58:27 +00:00 |
stack.cpp
|
|
|
stack.h
|
|
|
staticres.cpp
|
|
|
staticres.h
|
|
|
various.cpp
|
|
|
various.h
|
|
|
vars.cpp
|
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
|
2009-04-18 10:16:08 +00:00 |
vars.h
|
Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
|
2009-04-18 10:16:08 +00:00 |
volume.cpp
|
Fix compilation via manually implementing strToUpper, instead of relying on strupr.
|
2009-04-01 14:02:55 +00:00 |
volume.h
|
Fix compilation via manually implementing strToUpper, instead of relying on strupr.
|
2009-04-01 14:02:55 +00:00 |