mirror of
https://github.com/libretro/scummvm.git
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454 lines
18 KiB
C++
454 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "tsage/staticres.h"
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namespace TsAGE {
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const byte CURSOR_ARROW_DATA[] = {
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15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
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0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09
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};
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const byte CURSOR_WALK_DATA[] = {
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15, 0, 15, 0, 7, 0, 7, 0, 9, 0,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0x09, 0x09, 0x09, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x00, 0xFF, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09
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};
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char const *const LOOK_SCENE_HOTSPOT = "You see nothing special.";
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char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing.";
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char const *const TALK_SCENE_HOTSPOT = "Yak, yak.";
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char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that.";
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char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
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char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
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char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
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char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
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char const *const INV_EMPTY_MSG = "You have nothing in your possesion.";
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char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
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char const *const RESTART_MSG = "Do you want to restart this game?";
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char const *const GAME_PAUSED_MSG = "Game is paused.";
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char const *const OK_BTN_STRING = " Ok ";
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char const *const CANCEL_BTN_STRING = "Cancel";
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char const *const QUIT_BTN_STRING = " Quit ";
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char const *const RESTART_BTN_STRING = "Restart";
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char const *const SAVE_BTN_STRING = "Save";
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char const *const RESTORE_BTN_STRING = "Restore";
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char const *const SOUND_BTN_STRING = "Sound";
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char const *const RESUME_BTN_STRING = " Resume \rplay";
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char const *const LOOK_BTN_STRING = "Look";
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char const *const PICK_BTN_STRING = "Pick";
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namespace Ringworld {
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// Dialog resources
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char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\
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\x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
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F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
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char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
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char const *const START_PLAY_BTN_STRING = " Start Play ";
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char const *const INTRODUCTION_BTN_STRING = "Introduction";
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char const *const OPTIONS_MSG = "\x01Options...";
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// Scene specific resources
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char const *const EXIT_MSG = " EXIT ";
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char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that.";
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char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!";
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char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \
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and the probe may be destroyed.";
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char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!";
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char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe....";
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char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?";
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char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams.";
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char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating.";
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char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock.";
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char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?";
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char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \
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Wait for it's return in the lander bay.";
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char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue";
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char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused";
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char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit";
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char const *const EXIT_BTN_STRING = "Exit";
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char const *const DEMO_BTN_STRING = "Demo";
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char const *const DEMO_RESUME_BTN_STRING = "Resume";
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} // End of namespace Ringworld
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namespace BlueForce {
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// Dialog resources
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char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\
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Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\
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F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game";
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char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?";
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char const *const START_PLAY_BTN_STRING = " Play ";
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char const *const INTRODUCTION_BTN_STRING = " Watch ";
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char const *const OPTIONS_MSG = "Options...";
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// Blue Force general messages
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char const *const BF_NAME = "Blue Force";
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char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc.";
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char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved";
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char const *const BF_19840518 = "May 18, 1984";
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char const *const BF_19840515 = "May 15, 1984";
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char const *const BF_3_DAYS = "Three days later";
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char const *const BF_11_YEARS = "Eleven years later.";
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char const *const BF_NEXT_DAY = "The Next Day";
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char const *const BF_ACADEMY = "Here we are at the Academy";
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// Scene 50 hotspots
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char const *const GRANDMA_FRANNIE = "Grandma Frannie";
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char const *const MARINA = "Marina";
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char const *const POLICE_DEPARTMENT = "Police Department";
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char const *const TONYS_BAR = "Tony's Bar";
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char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services";
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char const *const ALLEY_CAT = "Alley Cat";
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char const *const CITY_HALL_JAIL = "City Hall & Jail";
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char const *const JAMISON_RYAN = "Jamison & Ryan";
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char const *const BIKINI_HUT = "Bikini Hut";
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// Scene 60 radio messages
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char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" };
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// Scene 570 computer messageS
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char const *const SCENE570_PASSWORD = "PASSWORD -> ";
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char const *const SCENE570_C_DRIVE = "C:\\";
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char const *const SCENE570_RING = "RING";
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char const *const SCENE570_PROTO = "PROTO";
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char const *const SCENE570_WACKY = "WACKY";
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char const *const SCENE570_COBB = "COBB";
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char const *const SCENE570_LETTER = "LETTER";
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char const *const SCENE570_RINGEXE = "RINGEXE";
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char const *const SCENE570_RINGDATA = "RINGDATA";
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char const *const SCENE570_PROTOEXE = "PROTOEXE";
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char const *const SCENE570_PROTODATA = "PROTODATA";
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char const *const SCENE570_WACKYEXE = "WACKYEXE";
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char const *const SCENE570_WACKYDATA = "WACKYDATA";
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// Scene 180 messages
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char const *const THE_NEXT_DAY = "The Next Day";
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} // End of namespace BlueForce
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namespace Ringworld2 {
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char const *const CONSOLE125_MESSAGES[] = {
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NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services",
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"Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log",
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"Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks",
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"Beverages", "Human Basic Snacks", "Kzin Basic Snacks", "Hot Beverages", "Cold Beverages",
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"Music", "Outpost Alpha", " ", " ", "Done", "A-G", "H-O", "P-S", "T-Z", "Tchaikovsky",
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"Mozart", "Bach", "Rossini"
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};
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char const *const CONSOLE325_MESSAGES[] = {
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NULL, "Select Language", "Database", "Star Chart", "Scan Ops", "Deep Scan",
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"Short Scan", "Main Menu", "Previous Menu", "Exit Menu", "Interworld", "Hero's Tongue",
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"Done", " ", " ", "Passive Enabled", "Active Enabled", "Technological", "Biological",
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"Geographical", "Astronomical", "Dipole Anomaly Sweep", "Structural Analysis",
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"A-G", "N-O", "P-S", "T-Z", "Tchaikovsky", "Mozart", "Bach", "Rossini"
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};
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// Scene 825 Autodoc messages
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char const *const MAIN_MENU = "main menu";
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char const *const DIAGNOSIS = "diagnosis";
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char const *const ADVANCED_PROCEDURES = "advanced procedures";
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char const *const VITAL_SIGNS = "vital signs";
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char const *const OPEN_DOOR = "open door";
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char const *const TREATMENTS = "treatments";
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char const *const NO_MALADY_DETECTED = "no malady detected";
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char const *const NO_TREATMENT_REQUIRED = "no treatment required";
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char const *const ACCESS_CODE_REQUIRED = "access code required";
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char const *const INVALID_ACCESS_CODE = "invalid access code";
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char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted";
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char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14";
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char const *const CHAR_TITLE = "\x01Select Character:";
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char const *const CHAR_QUINN_MSG = " Quinn ";
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char const *const CHAR_SEEKER_MSG = " Seeker ";
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char const *const CHAR_MIRANDA_MSG = "Miranda";
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char const *const CHAR_CANCEL_MSG = " Cancel ";
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char const *const GAME_VERSION = "ScummVM Version";
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char const *const SOUND_OPTIONS = "Sound options";
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char const *const QUIT_GAME = "Quit";
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char const *const RESTART_GAME = "Restart";
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char const *const SAVE_GAME = "Save game";
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char const *const RESTORE_GAME = "Restore game";
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char const *const SHOW_CREDITS = "Show credits";
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char const *const PAUSE_GAME = "Pause game";
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char const *const RESUME_PLAY = " Resume play ";
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char const *const F2 = "F2";
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char const *const F3 = "F3";
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char const *const F4 = "F4";
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char const *const F5 = "F5";
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char const *const F7 = "F7";
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char const *const F8 = "F8";
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char const *const F10 = "F10";
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char const *const DONE_MSG = "Done";
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char const *const YES_MSG = " Yes ";
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char const *const NO_MSG = " No ";
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char const *const USE_INTERCEPTOR = "Do you want to use your interceptor card?";
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char const *const USE_DOUBLE_AGENT = "Do you want to use your double agent?";
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char const *const NEED_INSTRUCTIONS = "Do you want instructions?";
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char const *const WRONG_ANSWER_MSG = "Wrong respond value sent.";
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const byte k562CC[] = {
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20, 7, 41, 6,
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3, 6, 42, 11,
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10, 15, 43, 6,
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15, 1, 44, 7,
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1, 1, 2, 1,
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1, 1, 21, 12,
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5, 1, 36, 1,
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5, 1, 28, 2,
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9, 1, 10, 7,
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9, 1, 12, 10,
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19, 1, 10, 8,
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19, 1, 2, 13,
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25, 1, 31, 1,
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27, 1, 15, 6,
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27, 1, 20, 7,
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28, 1, 24, 4,
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6, 2, 22, 1,
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6, 2, 16, 5,
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12, 2, 40, 1,
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12, 2, 6, 11,
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18, 2, 21, 5,
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20, 5, 19, 4,
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20, 5, 18, 8,
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1, 6, 20, 11,
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1, 6, 18, 15,
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1, 6, 16, 4,
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7, 6, 6, 16,
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8, 6, 23, 9,
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8, 6, 38, 10,
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8, 6, 14, 13,
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8, 6, 6, 14,
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8, 6, 11, 15,
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10, 6, 3, 1,
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10, 6, 8, 2,
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10, 6, 13, 3,
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10, 6, 6, 15,
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17, 6, 4, 15,
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5, 7, 26, 11,
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25, 7, 27, 3,
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28, 7, 21, 5,
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2, 8, 23, 5,
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14, 8, 21, 5,
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14, 8, 22, 16,
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22, 8, 34, 3,
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22, 8, 24, 7,
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6, 9, 38, 5,
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6, 9, 32, 6,
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6, 9, 18, 7,
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9, 9, 34, 15,
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9, 9, 35, 16,
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18, 9, 1, 5,
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18, 9, 24, 11,
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26, 9, 21, 10,
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1, 10, 21, 9,
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1, 10, 12, 13,
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11, 10, 21, 16,
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15, 10, 8, 1,
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15, 10, 12, 6,
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15, 10, 14, 10,
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20, 10, 14, 10,
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20, 10, 39, 11,
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3, 11, 5, 9,
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3, 11, 4, 13,
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5, 11, 32, 7,
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5, 11, 20, 8,
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5, 11, 20, 11,
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7, 12, 22, 11,
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7, 12, 2, 12,
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7, 12, 23, 16,
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8, 12, 25, 9,
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13, 12, 23, 10,
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16, 12, 3, 11,
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17, 12, 25, 10,
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17, 12, 28, 15,
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25, 12, 8, 15,
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26, 12, 7, 14,
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1, 13, 8, 6,
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10, 13, 28, 11,
|
|
21, 13, 25, 13,
|
|
21, 13, 24, 16,
|
|
25, 13, 25, 3,
|
|
5, 14, 17, 6,
|
|
5, 14, 23, 16,
|
|
12, 14, 36, 15,
|
|
12, 14, 17, 16,
|
|
13, 14, 40, 13,
|
|
13, 14, 38, 14,
|
|
19, 14, 18, 10,
|
|
2, 15, 4, 14,
|
|
8, 15, 1, 13,
|
|
12, 15, 21, 4,
|
|
12, 15, 27, 7,
|
|
12, 15, 28, 8,
|
|
13, 15, 34, 1,
|
|
13, 15, 31, 5,
|
|
14, 15, 21, 16,
|
|
15, 15, 29, 1,
|
|
15, 15, 23, 13,
|
|
25, 15, 24, 6,
|
|
25, 15, 23, 11,
|
|
28, 15, 8, 6,
|
|
28, 15, 9, 10,
|
|
1, 16, 1, 1,
|
|
1, 16, 22, 5,
|
|
7, 16, 3, 4,
|
|
8, 16, 7, 1,
|
|
11, 17, 4, 12,
|
|
18, 17, 1, 13,
|
|
22, 17, 21, 6,
|
|
22, 17, 28, 15,
|
|
27, 17, 12, 7,
|
|
27, 17, 8, 8,
|
|
27, 17, 14, 11,
|
|
27, 17, 18, 15,
|
|
27, 17, 2, 16,
|
|
6, 18, 24, 7,
|
|
14, 18, 21, 13,
|
|
27, 18, 38, 4,
|
|
28, 18, 20, 1,
|
|
1, 18, 11, 15,
|
|
9, 18, 7, 1,
|
|
9, 18, 13, 12,
|
|
16, 18, 32, 10,
|
|
16, 18, 25, 13,
|
|
16, 18, 31, 14,
|
|
25, 18, 20, 7,
|
|
28, 18, 21, 1
|
|
};
|
|
|
|
const byte k5A4D6[] = {
|
|
2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3,
|
|
16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18,
|
|
17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
|
|
7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12,
|
|
13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14
|
|
};
|
|
|
|
const byte k5A72E[] = {0, 98, 135, 183, 229, 81, 133, 185, 235, 75, 131, 187, 241, 70, 129, 190, 247};
|
|
const byte k5A73F[] = {0, 42, 42, 42, 42, 67, 67, 67, 67, 92, 92, 92, 92, 116, 116, 116, 116};
|
|
const byte k5A750[] = {
|
|
9, 10, 7, 13, 7, 8, 9, 7, 9, 10,
|
|
2, 3, 3, 2, 2, 2, 4, 3, 3, 4,
|
|
3, 2, 3, 4, 3, 8, 10, 4, 0
|
|
};
|
|
const byte k5A76D[] = {
|
|
3, 3, 3, 4, 3, 3, 3, 3, 1, 3,
|
|
3, 3, 3, 7, 3, 7, 3, 3, 3, 3,
|
|
3, 3, 3, 3, 3, 3, 3, 3, 3
|
|
};
|
|
const byte k5A78A[] = {0, 8, 15, 16, 12, 7, 18, 17, 13, 6, 19, 20, 14, 5, 11, 10, 9};
|
|
const byte k5A79B[] = {
|
|
23, 3, 1,
|
|
23, 4, 1,
|
|
26, 3, 1,
|
|
26, 4, 1,
|
|
15, 16, 2,
|
|
2, 16, 3,
|
|
3, 16, 4,
|
|
10, 7, 5,
|
|
11, 7, 6,
|
|
3, 0, 7,
|
|
4, 0, 8,
|
|
24, 11, 9,
|
|
25, 11, 10,
|
|
12, 8, 11,
|
|
9, 11, 12
|
|
};
|
|
|
|
const byte k5A7F6[] = {
|
|
4, 11, 6,
|
|
5, 14, 5,
|
|
5, 11, 6,
|
|
5, 7, 5,
|
|
6, 9, 6,
|
|
7, 16, 7,
|
|
7, 12, 7,
|
|
8, 6, 5,
|
|
9, 9, 7,
|
|
10, 13, 9,
|
|
10, 6, 8,
|
|
11, 10, 9,
|
|
12, 15, 10,
|
|
13, 12, 11,
|
|
14, 8, 9,
|
|
15, 16, 1,
|
|
15, 10, 11
|
|
};
|
|
|
|
} // End of namespace Ringworld2
|
|
|
|
} // End of namespace TsAGE
|