mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
107 lines
2.7 KiB
C++
107 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TSAGE_H
|
|
#define TSAGE_H
|
|
|
|
#include "engines/engine.h"
|
|
#include "common/rect.h"
|
|
#include "audio/mixer.h"
|
|
#include "common/file.h"
|
|
|
|
#include "tsage/core.h"
|
|
#include "tsage/resources.h"
|
|
#include "tsage/debugger.h"
|
|
#include "tsage/events.h"
|
|
#include "tsage/graphics.h"
|
|
#include "tsage/resources.h"
|
|
|
|
|
|
namespace TsAGE {
|
|
|
|
enum {
|
|
GType_Ringworld = 0,
|
|
GType_BlueForce = 1,
|
|
GType_Ringworld2 = 2
|
|
};
|
|
|
|
enum {
|
|
GF_DEMO = 1 << 0,
|
|
GF_CD = 1 << 1,
|
|
GF_FLOPPY = 1 << 2,
|
|
GF_ALT_REGIONS = 1 << 3
|
|
};
|
|
|
|
enum {
|
|
kRingDebugScripts = 1 << 0,
|
|
ktSageSound = 1 << 1,
|
|
ktSageCore = 1 << 2
|
|
};
|
|
|
|
struct tSageGameDescription;
|
|
|
|
#define SCREEN_WIDTH 320
|
|
#define SCREEN_HEIGHT 200
|
|
#define SCREEN_CENTER_X 160
|
|
#define SCREEN_CENTER_Y 100
|
|
#define UI_INTERFACE_Y 168
|
|
|
|
class TSageEngine : public Engine {
|
|
private:
|
|
const tSageGameDescription *_gameDescription;
|
|
public:
|
|
TSageEngine(OSystem *system, const tSageGameDescription *gameDesc);
|
|
~TSageEngine();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
MemoryManager _memoryManager;
|
|
Debugger *_debugger;
|
|
|
|
const char *getGameId() const;
|
|
uint32 getGameID() const;
|
|
uint32 getFeatures() const;
|
|
Common::String getPrimaryFilename() const;
|
|
bool shouldQuit();
|
|
|
|
virtual Common::Error init();
|
|
virtual Common::Error run();
|
|
virtual bool canLoadGameStateCurrently();
|
|
virtual bool canSaveGameStateCurrently();
|
|
virtual Common::Error loadGameState(int slot);
|
|
virtual Common::Error saveGameState(int slot, const Common::String &desc);
|
|
virtual void syncSoundSettings();
|
|
Common::String generateSaveName(int slot);
|
|
|
|
void initialize();
|
|
void deinitialize();
|
|
};
|
|
|
|
extern TSageEngine *g_vm;
|
|
|
|
#define ALLOCATE_HANDLE(x) g_vm->_memoryManager.allocate(x)
|
|
#define ALLOCATE(x) g_vm->_memoryManager.allocate2(x)
|
|
#define DEALLOCATE(x) g_vm->_memoryManager.deallocate(x)
|
|
|
|
} // End of namespace TsAGE
|
|
|
|
#endif
|