scummvm/engines/sky
Torbjörn Andersson c2424b04a5 Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
added bonus, the Intro class is now freed as soon as the intro is over, rather
than at the end of the game.

svn-id: r35280
2008-12-07 17:32:25 +00:00
..
music SKY: Fixed a memory leak in SKY engine 2008-06-06 16:40:39 +00:00
autoroute.cpp
autoroute.h
compact.cpp
compact.h
control.cpp Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit 2008-09-30 12:27:38 +00:00
control.h Saving and loading from the GMM is now supported in the sky engine 2008-11-12 20:41:19 +00:00
debug.cpp
debug.h
detection.cpp Slight cleanup 2008-11-12 21:15:35 +00:00
disk.cpp Changed class File (and derived classes) to only support read-only access; added a new class DumpFile for writing 2008-07-29 16:09:10 +00:00
disk.h
grid.cpp
grid.h
hufftext.cpp
intro.cpp Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an 2008-12-07 17:32:25 +00:00
intro.h Scumm and sky now use the new _quit flag 2008-06-25 03:17:01 +00:00
logic.cpp Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from 2008-08-04 22:34:07 +00:00
logic.h
module.mk Moved sky detection and meta engine specific code from sky.cpp into detection.cpp, like other engines 2008-11-12 12:36:20 +00:00
mouse.cpp SKY works with the new GMM implementation, also updated gui/newgui.cpp and prevented pushEvent from pushing more than one EVENT_QUIT into the artificialEventQueue 2008-07-13 20:41:39 +00:00
mouse.h
rnc_deco.cpp
rnc_deco.h
screen.cpp un-break sky engine after recent gfx transaction changes 2008-11-20 13:03:29 +00:00
screen.h
sky.cpp Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an 2008-12-07 17:32:25 +00:00
sky.h Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an 2008-12-07 17:32:25 +00:00
skydefs.h Comment out some #defines in skydefs.h as they conflict with other headers (esp. T2 conflicts with some template defs) 2008-09-07 21:38:53 +00:00
sound.cpp Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). Apparently 2008-08-03 10:16:17 +00:00
sound.h Fixed bug #1995033 ("BASS: BG Sound stopped on opening item list"). Apparently 2008-08-03 10:16:17 +00:00
struc.h
text.cpp Remove warnings from NDS build. 2008-11-29 18:01:16 +00:00
text.h