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actor_path.cpp
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SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly
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2009-09-02 19:33:08 +00:00 |
actor_walk.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
actor.cpp
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SAGA: move Actor::_pathList into a Common::Array<Point>
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2009-05-01 15:32:15 +00:00 |
actor.h
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Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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2009-08-18 06:43:06 +00:00 |
animation.cpp
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Slightly modified version of Patch #2838562: Improve endian.h and stream.h
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2009-09-11 08:55:47 +00:00 |
animation.h
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
console.cpp
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
console.h
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
detection_tables.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
detection.cpp
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Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in SagaMetaEngine that the last valid save slot for SAGA is slot 95.
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2009-07-27 17:48:40 +00:00 |
displayinfo.h
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Put some more IHNM / SAGA2 specific code into compile guards.
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2009-08-12 18:08:01 +00:00 |
events.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
events.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
font_map.cpp
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Cleanup
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2008-07-28 12:46:30 +00:00 |
font.cpp
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Removed unused variable.
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2009-07-24 19:24:15 +00:00 |
font.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
gfx.cpp
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Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls
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2009-04-11 15:38:13 +00:00 |
gfx.h
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- Stop passing the scene clip rectangle around for no reason
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2008-12-12 14:23:02 +00:00 |
image.cpp
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Cleaned up the mess with game IDs and game types: removed game types, reduced the game IDs and added game features where necessary
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2008-12-21 15:59:05 +00:00 |
input.cpp
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Disabled all the test functions in SAGA. They can be enabled again by defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS)
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2008-12-04 18:38:02 +00:00 |
interface.cpp
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When dragging the save/load dialog's scrollbar handle past the top of the
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2009-04-11 20:16:37 +00:00 |
interface.h
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All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
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2008-12-06 14:24:40 +00:00 |
introproc_ihnm.cpp
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- Split the IHNM script functions into a different file
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2009-01-02 16:52:38 +00:00 |
introproc_ite.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
introproc_saga2.cpp
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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
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2009-05-21 13:02:56 +00:00 |
isomap.cpp
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logicalWidth -> width
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2008-12-22 14:36:58 +00:00 |
isomap.h
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Also remove explicit surface passing to IsoMap::draw()
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2008-12-06 14:37:09 +00:00 |
itedata.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
itedata.h
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Added load confirmation dialog for IHNM, like in the original.
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2008-08-01 14:03:20 +00:00 |
module.mk
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- Reworked the different file types a bit
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2009-03-08 15:39:19 +00:00 |
music.cpp
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Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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2009-08-17 18:25:51 +00:00 |
music.h
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Implemented pauseEngineIntern() for the SAGA engine
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2008-11-11 17:34:52 +00:00 |
objectmap.cpp
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SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint>
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2009-05-01 10:37:41 +00:00 |
objectmap.h
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Fixed compilation when SAGA_DEBUG is defined
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2008-12-06 14:38:04 +00:00 |
palanim.cpp
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Finally fixed the Valgrind warning that was confusing me so yesterday.
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2009-03-24 05:35:48 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
puzzle.cpp
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SAGA: move Actor::_pathList into a Common::Array<Point>
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2009-05-01 15:32:15 +00:00 |
puzzle.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
render.cpp
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SAGA: Fix yet another mistake in the revised dirty rect code *sigh*
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2009-04-11 00:30:11 +00:00 |
render.h
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More dirty rectangle related changes (dirty rectangle handling is still broken)
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2008-12-07 18:49:35 +00:00 |
resource_hrs.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource_res.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource_rsc.cpp
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |
resource.cpp
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Made the music and sound file names part of the class, instead of local
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2009-03-23 20:25:25 +00:00 |
resource.h
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Made the music and sound file names part of the class, instead of local
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2009-03-23 20:25:25 +00:00 |
saga.cpp
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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2009-07-25 12:59:46 +00:00 |
saga.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
saveload.cpp
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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2009-05-19 11:42:14 +00:00 |
scene.cpp
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
scene.h
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SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr
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2009-04-11 21:38:14 +00:00 |
script.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
script.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sfuncs_ihnm.cpp
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Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"
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2009-01-17 21:45:53 +00:00 |
sfuncs.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
sndres.cpp
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Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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2009-08-17 11:49:07 +00:00 |
sndres.h
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Cleanup
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2008-09-08 08:07:06 +00:00 |
sound.cpp
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Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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2009-08-17 11:49:07 +00:00 |
sound.h
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Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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2009-08-17 11:49:07 +00:00 |
sprite.cpp
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Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero
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2009-03-24 08:33:24 +00:00 |
sprite.h
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Proper fix for non-interactive ITE demos (the previous one was affecting sprites for other games)
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2008-12-31 22:11:20 +00:00 |
sthread.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
xref.txt
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |