scummvm/engines/mads/palette.cpp

616 lines
17 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "engines/util.h"
#include "graphics/palette.h"
#include "mads/mads.h"
#include "mads/msurface.h"
namespace MADS {
void RGB6::load(Common::SeekableReadStream *f) {
r = VGA_COLOR_TRANS(f->readByte());
g = VGA_COLOR_TRANS(f->readByte());
b = VGA_COLOR_TRANS(f->readByte());
_palIndex = f->readByte();
_u2 = f->readByte();
_flags = f->readByte();
}
/*------------------------------------------------------------------------*/
PaletteUsage::PaletteUsage(MADSEngine *vm) {
_vm = vm;
}
void PaletteUsage::load(int count, ...) {
va_list va;
va_start(va, count);
_data.clear();
for (int i = 0; i < count; ++i)
_data.push_back(va_arg(va, int));
va_end(va);
}
void PaletteUsage::getKeyEntries(Common::Array<RGB6> &palette) {
_data.clear();
for (uint i = 0; i < palette.size(); ++i) {
byte *uPtr = &palette[i]._flags;
if ((*uPtr & 0x10) && _data.size() < 3) {
_data.push_back(i);
}
}
}
void PaletteUsage::prioritize(Common::Array<RGB6> &palette) {
int lst[3];
for (uint i = 0; i < _data.size(); ++i) {
RGB6 &palEntry = palette[_data[i]];
lst[i] = rgbMerge(palEntry);
}
prioritizeFromList(lst);
}
int PaletteUsage::process(Common::Array<RGB6> &palette, uint flags) {
byte *pal1 = nullptr, *pal2 = nullptr;
int palLow;
int palHigh = (flags & 0x800) ? 0x100 : 0xFC;
int palIdx;
if (flags & 0x4000) {
palLow = 0;
palIdx = palHigh;
} else {
palLow = _vm->_palette->_lowRange;
if ((PALETTE_COUNT - _vm->_palette->_highRange) > palHigh) {
palIdx = palHigh;
} else {
palIdx = PALETTE_COUNT - _vm->_palette->_highRange;
}
}
int rgbIndex = _vm->_palette->_rgbList.scan();
uint32 rgbMask = 1 << rgbIndex;
int varA = flags & 0x8000;
bool hasUsage = !_vm->_palette->_paletteUsage.empty();
bool flag1 = false;
if (hasUsage) {
if (varA || !_vm->_palette->_paletteUsage[0])
hasUsage = false;
if (varA && _vm->_palette->_paletteUsage[0])
flag1 = true;
}
if (hasUsage) {
getKeyEntries(palette);
prioritize(palette);
}
int freeIndex;
int palCount = getGamePalFreeIndex(&freeIndex);
pal1 = new byte[PALETTE_COUNT];
pal2 = new byte[PALETTE_COUNT];
for (uint palIndex = 0; palIndex < palette.size(); ++palIndex) {
pal2[palIndex] = palIndex;
pal1[palIndex] = 0;
if (!(palette[palIndex]._flags & 0x80)) {
pal1[palIndex] = 0x40;
}
if (palette[palIndex]._flags & 0x60) {
pal1[palIndex] |= 0x20;
}
}
_vm->_palette->processLists(palette.size(), pal1, pal2);
int var3A = (flags & 0x4000) ? 0xffff : 0xfffe;
for (uint palIndex = 0; palIndex < palette.size(); ++palIndex) {
bool var48 = false;
int var4 = 0xffff;
int v1 = pal2[palIndex];
if (palette[v1]._flags & 8) {
var48 = true;
var4 = 0xFD;
}
if (hasUsage && palette[v1]._flags & 0x10) {
for (uint usageIndex = 0; usageIndex < _data.size() && !var48; ++usageIndex) {
if (_data[usageIndex] == palIndex) {
var48 = true;
int dataIndex = MIN(usageIndex, _data.size() - 1);
var4 = _data[dataIndex];
}
}
}
if (flag1 && palette[palIndex]._flags & 0x10) {
for (uint usageIndex = 0; usageIndex < _data.size() && !var48; ++usageIndex) {
if (_data[usageIndex] == palIndex) {
var48 = true;
var4 = 0xF0 + usageIndex;
// Copy data into the high end of the main palette
RGB6 &pSrc = palette[palIndex];
byte *pDest = &_vm->_palette->_mainPalette[var4 * 3];
pDest[0] = pSrc.r;
pDest[1] = pSrc.g;
pDest[2] = pSrc.b;
}
}
}
if (!var48 && !varA) {
int var2 = !(palette[palIndex]._flags & 0x20) && (
((flags & 0x2000) && !(palette[palIndex]._flags & 0x40)) ||
((flags & 0x1000) && (palCount > 0))
) ? 1 : 0x7fff;
int var36 = (palette[palIndex]._flags & 0x80) ? 0 : 2;
for (int idx = palLow; idx < palIdx; ++idx) {
uint32 v = _vm->_palette->_palFlags[idx];
if ((v & var3A) && !(v & var36)) {
int var10;
if (var2 > 1) {
var10 = rgbFactor(&_vm->_palette->_mainPalette[idx * 3], palette[palIndex]);
}
else if (_vm->_palette->_mainPalette[idx * 3] != palette[palIndex].r ||
_vm->_palette->_mainPalette[idx * 3 + 1] != palette[palIndex].g ||
_vm->_palette->_mainPalette[idx * 3 + 2] != palette[palIndex].b) {
var10 = 1;
} else {
var10 = 0;
}
if (var2 > var10) {
var48 = true;
var4 = idx;
var2 = var10;
}
}
}
}
if (!var48 && (!(flags & 0x1000) || (!(palette[palIndex]._flags & 0x60) && !(flags & 0x2000)))) {
for (int idx = freeIndex; idx < palIdx && !var48; ++idx) {
if (!_vm->_palette->_palFlags[idx]) {
--palCount;
++freeIndex;
var48 = true;
var4 = idx;
RGB6 &pSrc = palette[palIndex];
byte *pDest = &_vm->_palette->_mainPalette[idx * 3];
pDest[0] = pSrc.r;
pDest[1] = pSrc.g;
pDest[2] = pSrc.b;
}
}
}
assert(var48);
int var52 = (varA && palette[palIndex]._u2) ? 2 : 0;
_vm->_palette->_palFlags[var4] |= var52 | rgbMask;
palette[palIndex]._palIndex = var4;
}
_vm->_palette->_rgbList[rgbIndex] = -1;
delete[] pal1;
delete[] pal2;
return rgbIndex;
}
int PaletteUsage::rgbMerge(RGB6 &palEntry) {
return palEntry.r * 38 + palEntry.g * 76 + palEntry.b * 14;
}
void PaletteUsage::prioritizeFromList(int lst[3]) {
int idx1 = _data.size() - 1;
bool continueFlag;
int count2;
do {
continueFlag = false;
count2 = 0;
if (idx1 > 0) {
int numEntries = _data.size() - 1;
int usageIndex = 0, lstIndex = 0;
do {
if (lst[lstIndex] < lst[lstIndex + 1]) {
int lstVal = lst[lstIndex];
int usageVal = _data[usageIndex];
if (numEntries > 0) {
Common::copy(&lst[lstIndex + 1], &lst[lstIndex + numEntries], &lst[lstIndex]);
_data.remove_at(usageIndex);
_data.push_back(0);
}
int newIdx = 0;
if (idx1 > 0 && !continueFlag) {
for (newIdx = 0; newIdx <= idx1; ++newIdx) {
if (lst[newIdx] > lstVal)
break;
}
}
continueFlag = true;
int idxDiff = _data.size() - newIdx - 1;
if (idxDiff > 0) {
Common::copy_backward(&lst[0], &lst[2], &lst[1]);
_data.remove_at(2);
_data.insert_at(0, 0);
}
lst[newIdx] = lstVal;
_data[newIdx] = usageVal;
}
++usageIndex;
--numEntries;
++lstIndex;
++count2;
} while (count2 > idx1 && !continueFlag);
}
} while (continueFlag);
}
void PaletteUsage::transform(Common::Array<RGB6> &palette) {
if (!empty()) {
for (uint i = 0; i < _data.size(); ++i) {
int palIndex = _data[i];
_data[i] = palette[palIndex]._palIndex;
}
}
}
void PaletteUsage::updateUsage(Common::Array<int> &usageList, int sceneUsageIndex) {
uint32 mask1 = 0xFFFFFFFF;
uint32 mask2 = 0;
for (uint idx = 0; idx < usageList.size(); ++idx) {
uint32 bitMask = 1 << usageList[idx];
mask1 ^= bitMask;
mask2 |= bitMask;
_vm->_palette->_rgbList[usageList[idx]] = 0;
}
uint32 mask3 = 1 << sceneUsageIndex;
for (uint idx = 0; idx < PALETTE_COUNT; ++idx) {
uint32 mask = mask2 & _vm->_palette->_palFlags[idx];
if (mask) {
_vm->_palette->_palFlags[idx] = (_vm->_palette->_palFlags[idx] &
mask1) | mask3;
}
}
_vm->_palette->_rgbList[sceneUsageIndex] = -1;
}
int PaletteUsage::getGamePalFreeIndex(int *palIndex) {
*palIndex = -1;
int count = 0;
for (int i = 0; i < PALETTE_COUNT; ++i) {
if (!_vm->_palette->_palFlags[i]) {
++count;
if (*palIndex < 0)
*palIndex = i;
}
}
return count;
}
int PaletteUsage::rgbFactor(byte *palEntry, RGB6 &pal6) {
int total = 0;
total += (palEntry[0] - pal6.r) * (palEntry[0] - pal6.r);
total += (palEntry[1] - pal6.g) * (palEntry[1] - pal6.g);
total += (palEntry[2] - pal6.b) * (palEntry[2] - pal6.b);
return total;
}
/*------------------------------------------------------------------------*/
void RGBList::clear() {
Common::fill(&_data[0], &_data[32], 0);
}
void RGBList::reset() {
Common::fill(&_data[2], &_data[32], 0);
}
int RGBList::scan() {
for (int i = 0; i < 32; ++i) {
if (!_data[i])
return i;
}
error("List was full");
}
/*------------------------------------------------------------------------*/
Palette::Palette(MADSEngine *vm) : _vm(vm), _paletteUsage(vm) {
reset();
_v1 = 0;
_lowRange = 0;
_highRange = 0;
Common::fill(&_mainPalette[0], &_mainPalette[PALETTE_SIZE], 0);
}
void Palette::setPalette(const byte *colors, uint start, uint num) {
g_system->getPaletteManager()->setPalette(colors, start, num);
reset();
}
void Palette::setEntry(byte palIndex, byte r, byte g, byte b) {
_mainPalette[palIndex * 3] = VGA_COLOR_TRANS(r);
_mainPalette[palIndex * 3 + 1] = VGA_COLOR_TRANS(g);
_mainPalette[palIndex * 3 + 2] = VGA_COLOR_TRANS(b);
setPalette((const byte *)&_mainPalette[palIndex * 3], palIndex, 1);
}
void Palette::grabPalette(byte *colors, uint start, uint num) {
g_system->getPaletteManager()->grabPalette(colors, start, num);
reset();
}
uint8 Palette::palIndexFromRgb(byte r, byte g, byte b, byte *paletteData) {
byte index = 0;
int32 minDist = 0x7fffffff;
byte palData[PALETTE_SIZE];
int Rdiff, Gdiff, Bdiff;
if (paletteData == NULL) {
g_system->getPaletteManager()->grabPalette(palData, 0, PALETTE_COUNT);
paletteData = &palData[0];
}
for (int palIndex = 0; palIndex < PALETTE_COUNT; ++palIndex) {
Rdiff = r - paletteData[palIndex * 3];
Gdiff = g - paletteData[palIndex * 3 + 1];
Bdiff = b - paletteData[palIndex * 3 + 2];
if (Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff < minDist) {
minDist = Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff;
index = (uint8)palIndex;
}
}
return (uint8)index;
}
void Palette::reset() {
}
void Palette::setGradient(byte *palette, int start, int count, int rgbValue1, int rgbValue2) {
int rgbCtr = 0;
int rgbCurrent = rgbValue2;
int rgbDiff = -(rgbValue2 - rgbValue1);
if (count > 0) {
byte *pDest = palette + start * 3;
int endVal = count - 1;
int numLeft = count;
do {
pDest[0] = pDest[1] = pDest[2] = rgbCurrent;
if (numLeft > 1) {
rgbCtr += rgbDiff;
if (rgbCtr >= endVal) {
do {
++rgbCurrent;
rgbCtr += 1 - numLeft;
} while (rgbCtr >= endVal);
}
}
pDest += 3;
} while (--numLeft > 0);
}
}
void Palette::processLists(int count, byte *pal1, byte *pal2) {
bool continueFlag;
int endIndex = count - 1;
do {
continueFlag = false;
for (int palIndex = 0; palIndex < endIndex && !continueFlag; ++palIndex) {
byte *palP = &pal1[palIndex];
byte *pal2P = &pal2[palIndex];
if (palP[1] < palP[0]) {
int v1 = palP[0];
int v2 = pal2P[0];
int size = count - palIndex - 1;
if (size > 0) {
Common::copy(palP + 1, palP + size + 1, palP);
Common::copy(pal2P + 1, pal2P + size + 1, pal2P);
}
int idx;
for (idx = 0; idx < endIndex && !continueFlag; ++idx) {
if (pal1[idx] > v1)
continueFlag = true;
}
continueFlag = true;
int size2 = count - idx - 1;
if (size2 > 0) {
Common::copy(palP + idx, palP + idx + size2 + 1, palP);
Common::copy(pal2P + idx, pal2P + idx + size2 + 1, pal2P);
}
pal1[idx] = v1;
pal2[idx] = v2;
}
}
} while (continueFlag);
}
void Palette::setSystemPalette() {
byte palData[4 * 3];
palData[0 * 3] = palData[0 * 3 + 1] = palData[0 * 3 + 2] = 0;
palData[1 * 3] = palData[1 * 3 + 1] = palData[1 * 3 + 2] = 0x54;
palData[2 * 3] = palData[2 * 3 + 1] = palData[2 * 3 + 2] = 0xb4;
palData[3 * 3] = palData[3 * 3 + 1] = palData[3 * 3 + 2] = 0xff;
setPalette(palData, 0, 4);
}
void Palette::resetGamePalette(int lowRange, int highRange) {
Common::fill((byte *)&_palFlags[0], (byte *)&_palFlags[PALETTE_COUNT], 0);
initVGAPalette(_mainPalette);
// Init low range to common RGB values
if (lowRange) {
Common::fill(&_palFlags[0], &_palFlags[lowRange], 1);
}
// Init high range to common RGB values
if (highRange) {
_palFlags[255] = 1;
Common::fill(&_palFlags[255 - highRange], &_palFlags[254], _palFlags[255]);
}
_rgbList.clear();
_rgbList[0] = _rgbList[1] = -1;
_v1 = 0;
_lowRange = lowRange;
_highRange = highRange;
}
void Palette::initPalette() {
RGB4 rgb;
uint32 palMask = 1;
if (_vm->_game->_player._spritesLoaded && _vm->_game->_player._numSprites) {
for (int idx = 0; idx < _vm->_game->_player._numSprites; ++idx) {
SpriteAsset *asset = _vm->_game->_scene._sprites[
_vm->_game->_player._spritesStart + idx];
uint32 mask = 1;
if (asset->_usageIndex)
mask <<= asset->_usageIndex;
palMask = mask;
}
}
for (int idx = 0; idx < PALETTE_COUNT; ++idx)
_palFlags[idx] = palMask;
_v1 = 0;
_rgbList.reset();
}
const uint32 DEFAULT_VGA_PALETTE[PALETTE_COUNT] = {
0x000000, 0x0000a8, 0x00a800, 0x00a8a8, 0xa80000, 0xa800a8, 0xa85400, 0xa8a8a8,
0x545454, 0x5454fc, 0x54fc54, 0x54fcfc, 0xfc5454, 0xfc54fc, 0xfcfc54, 0xfcfcfc,
0x000000, 0x141414, 0x202020, 0x2c2c2c, 0x383838, 0x444444, 0x505050, 0x606060,
0x707070, 0x808080, 0x909090, 0xa0a0a0, 0xb4b4b4, 0xc8c8c8, 0xe0e0e0, 0xfcfcfc,
0x0000fc, 0x4000fc, 0x7c00fc, 0xbc00fc, 0xfc00fc, 0xfc00bc, 0xfc007c, 0xfc0040,
0xfc0000, 0xfc4000, 0xfc7c00, 0xfcbc00, 0xfcfc00, 0xbcfc00, 0x7cfc00, 0x40fc00,
0x00fc00, 0x00fc40, 0x00fc7c, 0x00fcbc, 0x00fcfc, 0x00bcfc, 0x007cfc, 0x0040fc,
0x7c7cfc, 0x9c7cfc, 0xbc7cfc, 0xdc7cfc, 0xfc7cfc, 0xfc7cdc, 0xfc7cbc, 0xfc7c9c,
0xfc7c7c, 0xfc9c7c, 0xfcbc7c, 0xfcdc7c, 0xfcfc7c, 0xdcfc7c, 0xbcfc7c, 0x9cfc7c,
0x7cfc7c, 0x7cfc9c, 0x7cfcbc, 0x7cfcdc, 0x7cfcfc, 0x7cdcfc, 0x7cbcfc, 0x7c9cfc,
0xb4b4fc, 0xc4b4fc, 0xd8b4fc, 0xe8b4fc, 0xfcb4fc, 0xfcb4e8, 0xfcb4d8, 0xfcb4c4,
0xfcb4b4, 0xfcc4b4, 0xfcd8b4, 0xfce8b4, 0xfcfcb4, 0xe8fcb4, 0xd8fcb4, 0xc4fcb4,
0xb4fcb4, 0xb4fcc4, 0xb4fcd8, 0xb4fce8, 0xb4fcfc, 0xb4e8fc, 0xb4d8fc, 0xb4c4fc,
0x000070, 0x1c0070, 0x380070, 0x540070, 0x700070, 0x700054, 0x700038, 0x70001c,
0x700000, 0x701c00, 0x703800, 0x705400, 0x707000, 0x547000, 0x387000, 0x1c7000,
0x007000, 0x00701c, 0x007038, 0x007054, 0x007070, 0x005470, 0x003870, 0x001c70,
0x383870, 0x443870, 0x543870, 0x603870, 0x703870, 0x703860, 0x703854, 0x703844,
0x703838, 0x704438, 0x705438, 0x706038, 0x707038, 0x607038, 0x547038, 0x447038,
0x387038, 0x387044, 0x387054, 0x387060, 0x387070, 0x386070, 0x385470, 0x384470,
0x505070, 0x585070, 0x605070, 0x685070, 0x705070, 0x705068, 0x705060, 0x705058,
0x705050, 0x705850, 0x706050, 0x706850, 0x707050, 0x687050, 0x607050, 0x587050,
0x507050, 0x507058, 0x507060, 0x507068, 0x507070, 0x506870, 0x506070, 0x505870,
0x000040, 0x100040, 0x200040, 0x300040, 0x400040, 0x400030, 0x400020, 0x400010,
0x400000, 0x401000, 0x402000, 0x403000, 0x404000, 0x304000, 0x204000, 0x104000,
0x004000, 0x004010, 0x004020, 0x004030, 0x004040, 0x003040, 0x002040, 0x001040,
0x202040, 0x282040, 0x302040, 0x382040, 0x402040, 0x402038, 0x402030, 0x402028,
0x402020, 0x402820, 0x403020, 0x403820, 0x404020, 0x384020, 0x304020, 0x284020,
0x204020, 0x204028, 0x204030, 0x204038, 0x204040, 0x203840, 0x203040, 0x202840,
0x2c2c40, 0x302c40, 0x342c40, 0x3c2c40, 0x402c40, 0x402c3c, 0x402c34, 0x402c30,
0x402c2c, 0x40302c, 0x40342c, 0x403c2c, 0x40402c, 0x3c402c, 0x34402c, 0x30402c,
0x2c402c, 0x2c4030, 0x2c4034, 0x2c403c, 0x2c4040, 0x2c3c40, 0x2c3440, 0x2c3040,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000
};
void Palette::initVGAPalette(byte *palette) {
byte *destP = palette;
for (int palIndex = 0; palIndex < PALETTE_COUNT; ++palIndex) {
for (int byteCtr = 2; byteCtr >= 0; --byteCtr)
*destP++ = ((DEFAULT_VGA_PALETTE[palIndex] >> (8 * byteCtr)) & 0xff) >> 2;
}
}
void Palette::setLowRange() {
_mainPalette[0] = _mainPalette[1] = _mainPalette[2] = 0;
_mainPalette[3] = _mainPalette[4] = _mainPalette[5] = 0x15;
_mainPalette[6] = _mainPalette[7] = _mainPalette[8] = 0x2A;
_mainPalette[9] = _mainPalette[10] = _mainPalette[11] = 0x3F;
_vm->_palette->setPalette(_mainPalette, 0, 4);
}
void Palette::fadeOut(byte palette[PALETTE_SIZE], int v1, int v2, int v3, int v4, int v5, int v6) {
}
} // End of namespace MADS