scummvm/engines/agos/agos.cpp
Eugene Sandulenko 77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00

1061 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "common/system.h"
#include "common/events.h"
#include "agos/debugger.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/vga.h"
#include "sound/mididrv.h"
#include "sound/mods/protracker.h"
using Common::File;
namespace AGOS {
static const GameSpecificSettings simon1_settings = {
"EFFECTS", // effects_filename
"SIMON", // speech_filename
};
static const GameSpecificSettings simon2_settings = {
"", // effects_filename
"SIMON2", // speech_filename
};
static const GameSpecificSettings feeblefiles_settings = {
"", // effects_filename
"VOICES", // speech_filename
};
static const GameSpecificSettings puzzlepack_settings = {
"", // effects_filename
"MUSIC", // speech_filename
};
AGOSEngine_PuzzlePack::AGOSEngine_PuzzlePack(OSystem *system)
: AGOSEngine_Feeble(system) {
}
AGOSEngine_Feeble::AGOSEngine_Feeble(OSystem *system)
: AGOSEngine_Simon2(system) {
}
AGOSEngine_Simon2::AGOSEngine_Simon2(OSystem *system)
: AGOSEngine_Simon1(system) {
}
AGOSEngine_Simon1::AGOSEngine_Simon1(OSystem *system)
: AGOSEngine_Waxworks(system) {
}
AGOSEngine_Waxworks::AGOSEngine_Waxworks(OSystem *system)
: AGOSEngine_Elvira2(system) {
}
AGOSEngine_Elvira2::AGOSEngine_Elvira2(OSystem *system)
: AGOSEngine_Elvira1(system) {
}
AGOSEngine_Elvira1::AGOSEngine_Elvira1(OSystem *system)
: AGOSEngine(system) {
}
AGOSEngine::AGOSEngine(OSystem *syst)
: Engine(syst) {
_vcPtr = 0;
_vc_get_out_of_code = 0;
_gameOffsetsPtr = 0;
_debugger = 0;
_gameFile = 0;
_opcode = 0;
_itemMemSize = 0;
_tableMemSize = 0;
_vgaMemSize = 0;
_musicIndexBase = 0;
_soundIndexBase = 0;
_tableIndexBase = 0;
_textIndexBase = 0;
_numMusic = 0;
_numSFX = 0;
_numSpeech = 0;
_numBitArray1 = 0;
_numBitArray2 = 0;
_numBitArray3 = 0;
_numItemStore = 0;
_numTextBoxes = 0;
_numVars = 0;
_numVideoOpcodes = 0;
_vgaBaseDelay = 0;
_vgaPeriod = 0;
_strippedTxtMem = 0;
_textMem = 0;
_textSize = 0;
_stringTabNum = 0;
_stringTabPos = 0;
_stringtab_numalloc = 0;
_stringTabPtr = 0;
_itemArrayPtr = 0;
_itemArraySize = 0;
_itemArrayInited = 0;
_iconFilePtr = 0;
_codePtr = 0;
_localStringtable = 0;
_stringIdLocalMin = 0;
_stringIdLocalMax = 0;
_stateList = 0;
_numRoomStates = 0;
_menuBase = 0;
_roomsList = 0;
_xtblList = 0;
_xtablesHeapPtrOrg = 0;
_xtablesHeapCurPosOrg = 0;
_xsubroutineListOrg = 0;
_tblList = 0;
_tablesHeapPtr = 0;
_tablesHeapPtrOrg = 0;
_tablesheapPtrNew = 0;
_tablesHeapSize = 0;
_tablesHeapCurPos = 0;
_tablesHeapCurPosOrg = 0;
_tablesHeapCurPosNew = 0;
_subroutineListOrg = 0;
_subroutineList = 0;
_subroutine = 0;
_dxSurfacePitch = 0;
_recursionDepth = 0;
_lastVgaTick = 0;
_marks = 0;
_scriptVar2 = 0;
_runScriptReturn1 = 0;
_skipVgaWait = 0;
_noParentNotify = 0;
_beardLoaded = 0;
_litBoxFlag = 0;
_mortalFlag = 0;
_displayScreen = false;
_syncFlag2 = 0;
_inCallBack = 0;
_cepeFlag = 0;
_fastMode = 0;
_backFlag = 0;
_debugMode = 0;
_startMainScript = false;
_continousMainScript = false;
_startVgaScript = false;
_continousVgaScript = false;
_dumpImages = false;
_copyProtection = false;
_pause = false;
_speech = false;
_subtitles = false;
_animatePointer = 0;
_maxCursorWidth = 0;
_maxCursorHeight = 0;
_mouseAnim = 0;
_mouseAnimMax = 0;
_mouseCursor = 0;
_mouseData = 0;
_oldMouseCursor = 0;
_currentMouseCursor = 0;
_currentMouseAnim = 0;
_oldMouseAnimMax = 0;
_vgaVar9 = 0;
_chanceModifier = 0;
_restoreWindow6 = 0;
_scrollX = 0;
_scrollY = 0;
_scrollXMax = 0;
_scrollYMax = 0;
_scrollCount = 0;
_scrollFlag = 0;
_scrollHeight = 0;
_scrollWidth = 0;
_scrollImage = 0;
_boxStarHeight = 0;
_scriptVerb = 0;
_scriptNoun1 = 0;
_scriptNoun2 = 0;
_scriptAdj1 = 0;
_scriptAdj2 = 0;
_curWindow = 0;
_textWindow = 0;
_subjectItem = 0;
_objectItem = 0;
_currentPlayer = 0;
_iOverflow = 0;
_nameLocked = 0;
_hitAreaObjectItem = 0;
_lastHitArea = 0;
_lastNameOn = 0;
_lastHitArea3 = 0;
_hitAreaSubjectItem = 0;
_currentBox = 0;
_currentVerbBox = 0;
_lastVerbOn = 0;
_needHitAreaRecalc = 0;
_verbHitArea = 0;
_defaultVerb = 0;
_mouseHideCount = 0;
_dragAccept = 0;
_dragFlag = 0;
_dragMode = 0;
_dragCount = 0;
_dragEnd = 0;
_lastClickRem = 0;
_windowNum = 0;
_printCharCurPos = 0;
_printCharMaxPos = 0;
_printCharPixelCount = 0;
_numLettersToPrint = 0;
_clockStopped = 0;
_gameStoppedClock = 0;
_gameTime = 0;
_lastTime = 0;
_firstTimeStruct = 0;
_pendingDeleteTimeEvent = 0;
_leftButtonDown = 0;
_rightButtonDown = 0;
_clickOnly = 0;
_leftClick = 0;
_oneClick = 0;
_noRightClick = false;
_leftButton = 0;
_leftButtonCount = 0;
_leftButtonOld = 0;
_dummyItem1 = new Item();
_dummyItem2 = new Item();
_dummyItem3 = new Item();
_lockWord = 0;
_scrollUpHitArea = 0;
_scrollDownHitArea = 0;
_noOverWrite = 0;
_rejectBlock = false;
_fastFadeCount = 0;
_fastFadeInFlag = 0;
_fastFadeOutFlag = 0;
_exitCutscene = 0;
_paletteFlag = 0;
_bottomPalette = 0;
_picture8600 = 0;
_soundFileId = 0;
_lastMusicPlayed = 0;
_nextMusicToPlay = 0;
_showPreposition = 0;
_showMessageFlag = 0;
_newDirtyClip = false;
_copyScnFlag = 0;
_vgaSpriteChanged = 0;
_block = 0;
_blockEnd = 0;
_vgaMemPtr = 0;
_vgaMemEnd = 0;
_vgaMemBase = 0;
_vgaFrozenBase = 0;
_vgaRealBase = 0;
_zoneBuffers = 0;
_curVgaFile1 = 0;
_curVgaFile2 = 0;
_curSfxFile = 0;
_syncCount = 0;
_iconToggleCount = 0;
_voiceCount = 0;
_lastTickCount = 0;
_thisTickCount = 0;
_startSecondCount = 0;
_tSecondCount = 0;
_frameCount = 0;
_zoneNumber = 0;
_vgaWaitFor = 0;
_lastVgaWaitFor = 0;
_vgaCurZoneNum = 0;
_vgaCurSpriteId = 0;
_vgaCurSpritePriority = 0;
_baseY = 0;
_scale = 0;
_feebleRect.left = 0;
_feebleRect.right = 0;
_feebleRect.top = 0;
_feebleRect.bottom = 0;
_scaleX = 0;
_scaleY = 0;
_scaleWidth = 0;
_scaleHeight = 0;
_nextVgaTimerToProcess = 0;
_opcode177Var1 = 1;
_opcode177Var2 = 0;
_opcode178Var1 = 1;
_opcode178Var2 = 0;
_classLine = 0;
_classMask = 0;
_classMode1 = 0;
_classMode2 = 0;
_currentLine = 0;
_currentTable = 0;
_findNextPtr = 0;
_agosMenu = 0;
_currentRoom = 0;
_superRoomNumber = 0;
_wallOn = 0;
_boxLineCount = 0;
_boxCR = 0;
memset(_boxBuffer, 0, sizeof(_boxBuffer));
_boxBufferPtr = _boxBuffer;
_linePtrs[0] = 0;
_linePtrs[1] = 0;
_linePtrs[2] = 0;
_linePtrs[3] = 0;
_linePtrs[4] = 0;
_linePtrs[5] = 0;
memset(_lineCounts, 0, sizeof(_lineCounts));
memset(_objectArray, 0, sizeof(_objectArray));
memset(_itemStore, 0, sizeof(_itemStore));
memset(_textMenu, 0, sizeof(_textMenu));
memset(_shortText, 0, sizeof(_shortText));
memset(_shortTextX, 0, sizeof(_shortText));
memset(_shortTextY, 0, sizeof(_shortText));
memset(_longText, 0, sizeof(_longText));
memset(_longSound, 0, sizeof(_longSound));
memset(_bitArray, 0, sizeof(_bitArray));
memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo));
memset(_bitArrayThree, 0, sizeof(_bitArrayThree));
_variableArray = 0;
_variableArray2 = 0;
_variableArrayPtr = 0;
memset(_windowArray, 0, sizeof(_windowArray));
memset(_fcsData1, 0, sizeof(_fcsData1));
memset(_fcsData2, 0, sizeof(_fcsData2));
_freeStringSlot = 0;
memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer));
memset(_pathFindArray, 0, sizeof(_pathFindArray));
memset(_pathValues, 0, sizeof(_pathValues));
_PVCount = 0;
_GPVCount = 0;
memset(_pathValues1, 0, sizeof(_pathValues1));
_PVCount1 = 0;
_GPVCount1 = 0;
memset(_currentPalette, 0, sizeof(_currentPalette));
memset(_displayPalette, 0, sizeof(_displayPalette));
memset(_videoBuf1, 0, sizeof(_videoBuf1));
memset(_videoWindows, 0, sizeof(_videoWindows));
_dummyWindow = new WindowBlock;
_windowList = new WindowBlock[16];
memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
_planarBuf = 0;
_midiEnabled = false;
_nativeMT32 = false;
_vgaTickCounter = 0;
_moviePlay = 0;
_sound = 0;
_effectsPaused = false;
_ambientPaused = false;
_musicPaused = false;
_saveLoadType = 0;
_saveLoadSlot = 0;
memset(_saveLoadName, 0, sizeof(_saveLoadName));
_saveGameNameLen = 0;
_saveLoadRowCurPos = 0;
_numSaveGameRows = 0;
_saveDialogFlag = false;
_saveOrLoad = false;
_saveLoadEdit = false;
_oopsValid = false;
_hyperLink = 0;
_interactY = 0;
_oracleMaxScrollY = 0;
_noOracleScroll = 0;
_backGroundBuf = 0;
_backBuf = 0;
_scaleBuf = 0;
_window3Flag = 0;
_window4Flag = 0;
_window6Flag = 0;
_window4BackScn = 0;
_window6BackScn = 0;
_moveXMin = 0;
_moveYMin = 0;
_moveXMax = 0;
_moveYMax = 0;
_vc10BasePtrOld = 0;
memcpy (_hebrewCharWidths,
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
// Add default file directories for Acorn version of
// Simon the Sorcerer 1
File::addDefaultDirectory(_gameDataPath + "execute");
File::addDefaultDirectory(_gameDataPath + "EXECUTE");
// Add default file directories for Amiga/Macintosh
// verisons of Simon the Sorcerer 2
File::addDefaultDirectory(_gameDataPath + "voices");
File::addDefaultDirectory(_gameDataPath + "VOICES");
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
File::addDefaultDirectory(_gameDataPath + "gfx");
File::addDefaultDirectory(_gameDataPath + "GFX");
File::addDefaultDirectory(_gameDataPath + "movies");
File::addDefaultDirectory(_gameDataPath + "MOVIES");
File::addDefaultDirectory(_gameDataPath + "sfx");
File::addDefaultDirectory(_gameDataPath + "SFX");
File::addDefaultDirectory(_gameDataPath + "speech");
File::addDefaultDirectory(_gameDataPath + "SPEECH");
syst->getEventManager()->registerRandomSource(_rnd, "agos");
}
int AGOSEngine::init() {
// Detect game
if (!initGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
if (getGameId() == GID_DIMP) {
_screenWidth = 496;
_screenHeight = 400;
} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
_screenWidth = 640;
_screenHeight = 480;
} else {
_screenWidth = 320;
_screenHeight = 200;
}
_system->beginGFXTransaction();
initCommonGFX(getGameType() == GType_FF || getGameType() == GType_PP);
_system->initSize(_screenWidth, _screenHeight);
_system->endGFXTransaction();
// Setup mixer
if (!_mixer->isReady())
warning("Sound initialization failed. "
"Features of the game that depend on sound synchronization will most likely break");
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
if ((getGameType() == GType_SIMON2 && getPlatform() == Common::kPlatformWindows) ||
(getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformWindows) ||
((getFeatures() & GF_TALKIE) && getPlatform() == Common::kPlatformAcorn) ||
(getPlatform() == Common::kPlatformPC)) {
// Setup midi driver
int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
_nativeMT32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
MidiDriver *driver = MidiDriver::createMidi(midiDriver);
if (_nativeMT32) {
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
}
_midi.mapMT32toGM (getGameType() != GType_SIMON2 && !_nativeMT32);
_midi.setDriver(driver);
int ret = _midi.open();
if (ret)
warning("MIDI Player init failed: \"%s\"", _midi.getErrorName (ret));
_midi.setVolume(ConfMan.getInt("music_volume"));
_midiEnabled = true;
}
// allocate buffers
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
}
if (getGameType() == GType_SIMON2) {
_window4BackScn = (byte *)calloc(_screenWidth * _screenHeight, 1);
} else if (getGameType() == GType_SIMON1) {
_window4BackScn = (byte *)calloc(_screenWidth * 134, 1);
} else if (getGameType() == GType_WW || getGameType() == GType_ELVIRA2) {
_window4BackScn = (byte *)calloc(224 * 127, 1);
} else if (getGameType() == GType_ELVIRA1) {
if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_DEMO)) {
_window4BackScn = (byte *)calloc(224 * 196, 1);
} else {
_window4BackScn = (byte *)calloc(224 * 144, 1);
}
_window6BackScn = (byte *)calloc(48 * 80, 1);
}
setupGame();
_debugger = new Debugger(this);
_sound = new Sound(this, gss, _mixer);
_moviePlay = new MoviePlayer(this, _mixer);
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1) {
_musicPaused = true;
if (_midiEnabled) {
_midi.pause(_musicPaused);
}
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, 0);
}
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (getGameId() == GID_SIMON1DOS)
_midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
}
_copyProtection = ConfMan.getBool("copy_protection");
_language = Common::parseLanguage(ConfMan.get("language"));
if (getGameType() == GType_PP) {
_speech = true;
_subtitles = false;
} else if (getFeatures() & GF_TALKIE) {
_speech = !ConfMan.getBool("speech_mute");
_subtitles = ConfMan.getBool("subtitles");
if (getGameType() == GType_SIMON1) {
// English and German versions don't have full subtitles
if (_language == Common::EN_ANY || _language == Common::DE_DEU)
_subtitles = false;
// Other versions require speech to be enabled
else
_speech = true;
}
// Default to speech only, if both speech and subtitles disabled
if (!_speech && !_subtitles)
_speech = true;
} else {
_speech = false;
_subtitles = true;
}
_debugMode = (gDebugLevel >= 0);
if (gDebugLevel == 2)
_continousMainScript = true;
if (gDebugLevel == 3)
_continousVgaScript = true;
if (gDebugLevel == 4)
_startMainScript = true;
if (gDebugLevel == 5)
_startVgaScript = true;
return 0;
}
static const uint16 initialVideoWindows_Simon[20] = {
0, 0, 20, 200,
0, 0, 3, 136,
17, 0, 3, 136,
0, 0, 20, 200,
0, 0, 20, 134
};
static const uint16 initialVideoWindows_Common[20] = {
3, 0, 14, 136,
0, 0, 3, 136,
17, 0, 3, 136,
0, 0, 20, 200,
3, 3, 14, 127,
};
void AGOSEngine_PuzzlePack::setupGame() {
gss = &puzzlepack_settings;
_numVideoOpcodes = 85;
_vgaMemSize = 7500000;
_itemMemSize = 20000;
_tableMemSize = 200000;
_frameCount = 1;
_vgaBaseDelay = 5;
_vgaPeriod = (getGameId() == GID_DIMP) ? 35 : 30;
_numBitArray1 = 128;
_numItemStore = 10;
_numTextBoxes = 40;
_numVars = 2048;
AGOSEngine::setupGame();
}
void AGOSEngine_Feeble::setupGame() {
gss = &feeblefiles_settings;
_numVideoOpcodes = 85;
_vgaMemSize = 7500000;
_itemMemSize = 20000;
_tableMemSize = 200000;
_frameCount = 1;
_vgaBaseDelay = 5;
_vgaPeriod = 50;
_numBitArray1 = 16;
_numBitArray2 = 16;
_numBitArray3 = 16;
_numItemStore = 10;
_numTextBoxes = 40;
_numVars = 255;
AGOSEngine::setupGame();
}
void AGOSEngine_Simon2::setupGame() {
gss = &simon2_settings;
_tableIndexBase = 1580 / 4;
_textIndexBase = 1500 / 4;
_numVideoOpcodes = 75;
#if defined(__DS__)
_vgaMemSize = 1300000;
#else
_vgaMemSize = 2000000;
#endif
_itemMemSize = 20000;
_tableMemSize = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if (getGameType() == GType_SIMON2 && _nativeMT32)
_musicIndexBase = (1128 + 612) / 4;
else
_musicIndexBase = 1128 / 4;
_soundIndexBase = 1660 / 4;
_frameCount = 1;
_vgaBaseDelay = 1;
_vgaPeriod = 45;
_numBitArray1 = 16;
_numBitArray2 = 16;
_numItemStore = 10;
_numTextBoxes = 20;
_numVars = 255;
_numMusic = 93;
_numSFX = 222;
_numSpeech = 3632;
AGOSEngine::setupGame();
}
void AGOSEngine_Simon1::setupGame() {
gss = &simon1_settings;
_tableIndexBase = 1576 / 4;
_textIndexBase = 1460 / 4;
_numVideoOpcodes = 64;
_vgaMemSize = 1000000;
_itemMemSize = 20000;
_tableMemSize = 50000;
_musicIndexBase = 1316 / 4;
_soundIndexBase = 0;
_frameCount = 1;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numBitArray1 = 16;
_numBitArray2 = 16;
_numItemStore = 10;
_numTextBoxes = 20;
_numVars = 255;
_numMusic = 34;
_numSFX = 127;
_numSpeech = 1996;
AGOSEngine::setupGame();
}
void AGOSEngine_Waxworks::setupGame() {
gss = &simon1_settings;
_numVideoOpcodes = 64;
_vgaMemSize = 1000000;
_itemMemSize = 80000;
_tableMemSize = 50000;
_frameCount = 4;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numBitArray1 = 16;
_numBitArray2 = 15;
_numItemStore = 50;
_numTextBoxes = 10;
_numVars = 255;
_numMusic = 26;
AGOSEngine::setupGame();
}
void AGOSEngine_Elvira2::setupGame() {
gss = &simon1_settings;
_numVideoOpcodes = 60;
_vgaMemSize = 1000000;
_itemMemSize = 64000;
_tableMemSize = 100000;
_frameCount = 4;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numBitArray1 = 16;
_numBitArray2 = 15;
_numItemStore = 50;
_numVars = 255;
_numMusic = 9;
AGOSEngine::setupGame();
}
void AGOSEngine_Elvira1::setupGame() {
gss = &simon1_settings;
_numVideoOpcodes = 57;
_vgaMemSize = 1000000;
_itemMemSize = 64000;
_tableMemSize = 256000;
_frameCount = 4;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numVars = 512;
_numMusic = 14;
AGOSEngine::setupGame();
}
void AGOSEngine::setupGame() {
allocItemHeap();
allocTablesHeap();
if (getGameType() != GType_SIMON2)
initMouse();
_variableArray = (int16 *)calloc(_numVars, sizeof(int16));
_variableArrayPtr = _variableArray;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_variableArray2 = (int16 *)calloc(_numVars, sizeof(int16));
}
setupOpcodes();
setupVgaOpcodes();
setZoneBuffers();
_currentMouseCursor = 255;
_currentMouseAnim = 255;
_lastMusicPlayed = -1;
_nextMusicToPlay = -1;
_noOverWrite = 0xFFFF;
_stringIdLocalMin = 1;
_agosMenu = 1;
_superRoomNumber = 1;
for (int i = 0; i < 20; i++) {
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
_videoWindows[i] = initialVideoWindows_Simon[i];
} else {
_videoWindows[i] = initialVideoWindows_Common[i];
}
}
}
AGOSEngine::~AGOSEngine() {
// Sync with AGOSEngine::shutdown()
// In Simon 2, this gets deleted along with _sound further down
if (getGameType() != GType_SIMON2)
delete _gameFile;
_midi.close();
for (uint i = 0; i < _itemHeap.size(); i++) {
delete [] _itemHeap[i];
}
_itemHeap.clear();
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_gameOffsetsPtr);
free(_iconFilePtr);
free(_itemArrayPtr);
free(_stringTabPtr);
free(_strippedTxtMem);
free(_tblList);
free(_textMem);
free(_backGroundBuf);
free(_backBuf);
free(_scaleBuf);
free(_window4BackScn);
free(_window6BackScn);
free(_variableArray);
free(_variableArray2);
delete _dummyItem1;
delete _dummyItem2;
delete _dummyItem3;
delete _dummyWindow;
delete [] _windowList;
delete _debugger;
delete _moviePlay;
delete _sound;
}
GUI::Debugger *AGOSEngine::getDebugger() {
return _debugger;
}
void AGOSEngine::pause() {
_keyPressed.reset();
_pause = true;
bool ambient_status = _ambientPaused;
bool music_status = _musicPaused;
_midi.pause(true);
_mixer->pauseAll(true);
_sound->ambientPause(true);
while (_pause) {
delay(1);
if (_keyPressed.keycode == Common::KEYCODE_p)
_pause = false;
}
_midi.pause(music_status);
_mixer->pauseAll(false);
_sound->ambientPause(ambient_status);
}
int AGOSEngine::go() {
loadGamePcFile();
addTimeEvent(0, 1);
if (getFileName(GAME_GMEFILE) != NULL) {
openGameFile();
}
if (getGameType() == GType_FF) {
loadIconData();
} else if (getFileName(GAME_ICONFILE) != NULL) {
loadIconFile();
}
if (getFileName(GAME_MENUFILE) != NULL) {
loadMenuFile();
}
vc34_setMouseOff();
if (getGameType() != GType_PP && getGameType() != GType_FF) {
uint16 count = (getGameType() == GType_SIMON2) ? 5 : _frameCount;
addVgaEvent(count, ANIMATE_INT, NULL, 0, 0);
}
if (getGameType() == GType_ELVIRA1 && getPlatform() == Common::kPlatformAtariST &&
(getFeatures() & GF_DEMO)) {
int i;
while (1) {
for (i = 0; i < 4; i++) {
setWindowImage(3, 9902 + i);
debug(0, "Displaying image %d", 9902 + i);
delay(3000);
}
for (i = 4; i < 16; i++) {
setWindowImage(4, 9902 + i);
debug(0, "Displaying image %d", 9902 + i);
delay(3000);
}
}
}
if (getGameType() == GType_ELVIRA1 && getFeatures() & GF_DEMO) {
playMusic(0, 0);
}
if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformMacintosh) &&
getGameType() == GType_FF) {
_moviePlay->load((const char *)"epic.dxa");
_moviePlay->play();
}
runSubroutine101();
permitInput();
while (1) {
waitForInput();
handleVerbClicked(_verbHitArea);
delay(100);
}
return 0;
}
void AGOSEngine::shutdown() {
// Sync with AGOSEngine::~AGOSEngine()
// In Simon 2, this gets deleted along with _sound further down
if (getGameType() != GType_SIMON2)
delete _gameFile;
_midi.close();
for (uint i = 0; i < _itemHeap.size(); i++) {
delete [] _itemHeap[i];
}
_itemHeap.clear();
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_gameOffsetsPtr);
free(_iconFilePtr);
free(_itemArrayPtr);
free(_stringTabPtr);
free(_strippedTxtMem);
free(_tblList);
free(_textMem);
free(_backGroundBuf);
free(_backBuf);
free(_scaleBuf);
free(_window4BackScn);
free(_window6BackScn);
free(_variableArray);
free(_variableArray2);
delete _dummyItem1;
delete _dummyItem2;
delete _dummyItem3;
delete _dummyWindow;
delete [] _windowList;
delete _debugger;
delete _moviePlay;
delete _sound;
_system->quit();
}
} // End of namespace AGOS