scummvm/engines/sci
Max Horn 1027f870a6 SCI: Add some const qualifiers
svn-id: r50499
2010-06-29 14:55:09 +00:00
..
engine SCI: print out actual and supposed parameter types when having a kernel call signature mismatch 2010-06-29 10:39:13 +00:00
graphics SCI: Add some const qualifiers 2010-06-29 14:55:09 +00:00
parser Cleanup, remove unused/obsolete code 2010-06-27 21:29:35 +00:00
sound SCI: removing ignoring of channel volume change code from r50463, the lsl5 issue was actually caused by the old volume adjust code that was also causing the issues in gk1 2010-06-28 22:26:28 +00:00
video
console.cpp SCI: Made the SoundCommandParser a member of the SciEngine class and removed it from the EngineState, since it's static throughout the course of a game 2010-06-29 09:00:08 +00:00
console.h SCI: added additional output to vmvars command 2010-06-27 20:38:41 +00:00
debug.h SCI: added new command "p" / "stepover" to execute one command, but skip send/calls processing. single-step is now "trace" (alias "s" and "t"), stepping till ret is "step_ret" (alias "pret"), removed unused kDebugSeek 2010-06-27 19:58:32 +00:00
decompressor.cpp
decompressor.h
detection_tables.h Applied patch #3022511 - "qfg4 detection cleanup" 2010-06-28 20:31:30 +00:00
detection.cpp
event.cpp
event.h
module.mk
resource_audio.cpp SCI: do boundary checking when loading sci1 sounds and mixing them together. The final end credits song (resource 699) in kq5 has some channels with invalid offsets, crashing ScummVM before 2010-06-26 19:55:49 +00:00
resource_intern.h
resource.cpp
resource.h SCI: do boundary checking when loading sci1 sounds and mixing them together. The final end credits song (resource 699) in kq5 has some channels with invalid offsets, crashing ScummVM before 2010-06-26 19:55:49 +00:00
sci.cpp SCI: Made the SoundCommandParser a member of the SciEngine class and removed it from the EngineState, since it's static throughout the course of a game 2010-06-29 09:00:08 +00:00
sci.h SCI: Made the SoundCommandParser a member of the SciEngine class and removed it from the EngineState, since it's static throughout the course of a game 2010-06-29 09:00:08 +00:00
util.cpp
util.h