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https://github.com/libretro/scummvm.git
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82e473bc3b
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/base-backend.h"
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#include "backends/events/default/default-events.h"
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#include "backends/audiocd/default/default-audiocd.h"
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#include "gui/message.h"
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void BaseBackend::displayMessageOnOSD(const char *msg) {
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// Display the message for 1.5 seconds
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GUI::TimedMessageDialog dialog(msg, 1500);
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dialog.runModal();
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}
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static Common::EventManager *s_eventManager = 0;
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Common::EventManager *BaseBackend::getEventManager() {
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// FIXME/TODO: Eventually this method should be turned into an abstract one,
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// to force backends to implement this conciously (even if they
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// end up returning the default event manager anyway).
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if (!s_eventManager)
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s_eventManager = new DefaultEventManager(this);
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return s_eventManager;
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}
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void BaseBackend::fillScreen(uint32 col) {
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Graphics::Surface *screen = lockScreen();
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if (screen && screen->pixels)
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memset(screen->pixels, col, screen->h * screen->pitch);
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unlockScreen();
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}
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/*
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FIXME: Maybe we should push the default config file loading/saving code below
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out to all the backends?
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*/
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#if defined(UNIX)
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#if defined(SAMSUNGTV)
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#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.scummvmrc"
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#else
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#define DEFAULT_CONFIG_FILE ".scummvmrc"
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#endif
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#endif
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#if !defined(UNIX)
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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BaseBackend::BaseBackend() {
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_audiocdManager = 0;
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}
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BaseBackend::~BaseBackend() {
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delete _audiocdManager;
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}
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Common::SeekableReadStream *BaseBackend::createConfigReadStream() {
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Common::FSNode file(DEFAULT_CONFIG_FILE);
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return file.createReadStream();
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}
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Common::WriteStream *BaseBackend::createConfigWriteStream() {
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#ifdef __DC__
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return 0;
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#else
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Common::FSNode file(DEFAULT_CONFIG_FILE);
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return file.createWriteStream();
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#endif
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}
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AudioCDManager *BaseBackend::getAudioCDManager() {
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if (!_audiocdManager)
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_audiocdManager = new DefaultAudioCDManager();
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return _audiocdManager;
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}
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void BaseBackend::resetGraphicsScale() {
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// As a hack, we use 0 here. Backends should override this method
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// and provide their own.
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setGraphicsMode(0);
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}
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