mirror of
https://github.com/libretro/scummvm.git
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2e0fdda51f
svn-id: r49120
221 lines
5.3 KiB
C++
221 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GRAPHICS_VIDEO_PLAYER_H
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#define GRAPHICS_VIDEO_PLAYER_H
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#include "common/events.h"
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#include "common/list.h"
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#include "common/rational.h"
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#include "common/stream.h"
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#include "graphics/surface.h"
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#include "graphics/pixelformat.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Graphics {
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/**
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* Implementation of a generic video decoder
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*/
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class VideoDecoder {
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public:
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VideoDecoder();
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virtual ~VideoDecoder() {}
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/**
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* Returns the width of the video
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* @return the width of the video
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*/
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virtual uint16 getWidth() const = 0;
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/**
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* Returns the height of the video
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* @return the height of the video
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*/
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virtual uint16 getHeight() const = 0;
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/**
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* Returns the current frame number of the video
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* @return the last frame decoded by the video
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*/
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virtual int32 getCurFrame() const { return _curFrame; }
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/**
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* Returns the amount of frames in the video
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* @return the amount of frames in the video
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*/
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virtual uint32 getFrameCount() const = 0;
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/**
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* Returns the time (in ms) that the video has been running
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*/
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virtual uint32 getElapsedTime() const;
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/**
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* Returns whether a frame should be decoded or not
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* @return whether a frame should be decoded or not
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*/
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virtual bool needsUpdate() const;
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/**
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* Load a video file
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* @param filename the filename to load
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*/
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virtual bool loadFile(const Common::String &filename);
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/**
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* Load a video file
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* @param stream the stream to load
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*/
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virtual bool load(Common::SeekableReadStream &stream) = 0;
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/**
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* Close a video file
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*/
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virtual void close() = 0;
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/**
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* Returns if a video file is loaded or not
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*/
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virtual bool isVideoLoaded() const = 0;
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/**
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* Decode the next frame and return the frame's surface
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* @note the return surface should *not* be freed
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* @note this may return 0, in which case the last frame should be kept on screen
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*/
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virtual Surface *decodeNextFrame() = 0;
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/**
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* Get the pixel format of the video
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*/
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virtual PixelFormat getPixelFormat() const = 0;
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/**
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* Get the palette for the video in RGB format (if 8bpp or less)
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*/
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virtual byte *getPalette() { return 0; }
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/**
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* Returns if the palette is dirty or not
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*/
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virtual bool hasDirtyPalette() const { return false; }
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/**
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* Returns if the video is finished or not
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*/
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virtual bool endOfVideo() const;
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/**
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* Set the current palette to the system palette
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*/
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void setSystemPalette();
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/**
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* Return the time until the next frame (in ms)
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*/
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virtual uint32 getTimeToNextFrame() const = 0;
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/**
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* Pause or resume the video. This should stop/resume any audio playback
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* and other stuff. The initial pause time is kept so that any timing
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* variables can be updated appropriately.
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*
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* This is a convenience tracker which automatically keeps track on how
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* often the video has been paused, ensuring that after pausing an video
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* e.g. twice, it has to be unpaused twice before actuallying resuming.
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*
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* @param pause true to pause the video, false to resume it
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*/
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void pauseVideo(bool pause);
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/**
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* Return whether the video is currently paused or not.
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*/
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bool isPaused() const { return _pauseLevel != 0; }
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protected:
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/**
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* Resets _curFrame and _startTime. Should be called from every close() function.
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*/
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void reset();
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/**
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* Actual implementation of pause by subclasses. See pause()
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* for details.
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*/
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virtual void pauseVideoIntern(bool pause) {}
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/**
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* Add the time the video has been paused to maintain sync
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*/
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virtual void addPauseTime(uint32 ms) { _startTime += ms; }
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int32 _curFrame;
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uint32 _startTime;
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private:
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uint32 _pauseLevel;
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uint32 _pauseStartTime;
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};
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/**
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* A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
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*/
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class FixedRateVideoDecoder : public virtual VideoDecoder {
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public:
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uint32 getTimeToNextFrame() const;
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protected:
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/**
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* Return the frame rate in frames per second
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* This returns a Rational because videos can have rates that are not integers and
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* there are some videos with frame rates < 1.
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*/
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virtual Common::Rational getFrameRate() const = 0;
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private:
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uint32 getFrameBeginTime(uint32 frame) const;
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};
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/**
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* A VideoDecoder that can rewind back to the beginning.
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*/
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class RewindableVideoDecoder : public virtual VideoDecoder {
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public:
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/**
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* Rewind to the beginning of the video.
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*/
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virtual void rewind() = 0;
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};
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} // End of namespace Graphics
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#endif
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