mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
1107 lines
27 KiB
C++
1107 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "gui/about.h"
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#include "gui/message.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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namespace AGOS {
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void AGOSEngine::uncompressText(byte *ptr) {
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byte a;
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while (1) {
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if (_awaitTwoByteToken != 0)
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a = _awaitTwoByteToken;
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else
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a = *ptr++;
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if (a == 0)
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return;
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ptr = uncompressToken(a, ptr);
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if (ptr == 0)
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return;
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}
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}
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byte *AGOSEngine::uncompressToken(byte a, byte *ptr) {
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byte *ptr1 = 0;
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byte *ptr2 = 0;
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byte b;
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int count1 = 0;
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if (a == 0xFF || a == 0xFE || a == 0xFD) {
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if (a == 0xFF)
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ptr2 = _twoByteTokenStrings;
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if (a == 0xFE)
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ptr2 = _secondTwoByteTokenStrings;
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if (a == 0xFD)
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ptr2 = _thirdTwoByteTokenStrings;
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_awaitTwoByteToken = a;
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b = a;
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a = *ptr++;
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if (a == 0) /* Need to return such that next byte */
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return 0; /* is used as two byte token */
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_awaitTwoByteToken = 0;
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ptr1 = _twoByteTokens;
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while (*ptr1 != a) {
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ptr1++;
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count1++;
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if (*ptr1 == 0) { /* If was not a two byte token */
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count1 = 0; /* then was a byte token. */
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ptr1 = _byteTokens;
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while (*ptr1 != a) {
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ptr1++;
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count1++;
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}
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ptr1 = _byteTokenStrings; /* Find it */
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while (count1--) {
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while (*ptr1++)
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;
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}
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ptr1 = uncompressToken(b, ptr1); /* Try this one as a two byte token */
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uncompressText(ptr1); /* Uncompress rest of this token */
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return ptr;
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}
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}
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while (count1--) {
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while (*ptr2++)
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;
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}
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uncompressText(ptr2);
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} else {
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ptr1 = _byteTokens;
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while (*ptr1 != a) {
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ptr1++;
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count1++;
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if (*ptr1 == 0) {
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_textBuffer[_textCount++] = a; /* Not a byte token */
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return ptr; /* must be real character */
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}
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}
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ptr1 = _byteTokenStrings;
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while (count1--) { /* Is a byte token so count */
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while (*ptr1++) /* to start of token */
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;
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}
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uncompressText(ptr1); /* and do it */
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}
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return ptr;
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}
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const byte *AGOSEngine::getStringPtrByID(uint16 stringId, bool upperCase) {
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const byte *stringPtr;
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byte *dst;
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_freeStringSlot ^= 1;
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dst = _stringReturnBuffer[_freeStringSlot];
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if (getGameType() == GType_ELVIRA1 && getPlatform() == Common::kPlatformAtariST) {
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byte *ptr = _stringTabPtr[stringId];
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_textCount = 0;
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_awaitTwoByteToken = 0;
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uncompressText(ptr);
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_textBuffer[_textCount] = 0;
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strcpy((char *)dst, (const char *)_textBuffer);
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} else {
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if (stringId < 0x8000) {
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stringPtr = _stringTabPtr[stringId];
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} else {
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stringPtr = getLocalStringByID(stringId);
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}
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strcpy((char *)dst, (const char *)stringPtr);
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}
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// WORKAROUND bug #1538873: The French version of Simon 1 and the
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// Polish version of Simon 2 used excess spaces, at the end of many
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// messages, so we strip off those excess spaces.
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if ((getGameType() == GType_SIMON1 && _language == Common::FR_FRA) ||
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(getGameType() == GType_SIMON2 && _language == Common::PL_POL)) {
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uint16 len = strlen((const char *)dst) - 1;
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while (len && dst[len] == 32) {
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dst[len] = 0;
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len--;
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}
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}
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if (upperCase && *dst) {
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if (islower(*dst))
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*dst = toupper(*dst);
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}
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return dst;
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}
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const byte *AGOSEngine::getLocalStringByID(uint16 stringId) {
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if (stringId < _stringIdLocalMin || stringId >= _stringIdLocalMax) {
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loadTextIntoMem(stringId);
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}
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return _localStringtable[stringId - _stringIdLocalMin];
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}
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TextLocation *AGOSEngine::getTextLocation(uint a) {
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switch (a) {
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case 1:
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return &_textLocation1;
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case 2:
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return &_textLocation2;
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case 101:
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return &_textLocation3;
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case 102:
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return &_textLocation4;
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default:
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error("getTextLocation: Invalid text location %d", a);
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}
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return NULL; // for compilers that don't support NORETURN
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}
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void AGOSEngine::allocateStringTable(int num) {
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_stringTabPtr = (byte **)calloc(num, sizeof(byte *));
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_stringTabPos = 0;
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_stringTabSize = num;
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}
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void AGOSEngine::setupStringTable(byte *mem, int num) {
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int i = 0;
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if (getGameType() == GType_ELVIRA1 && getPlatform() == Common::kPlatformAtariST) {
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int ct1;
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_twoByteTokens = mem;
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while (*mem++) {
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i++;
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}
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_twoByteTokenStrings = mem;
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ct1 = i;
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while (*mem++) {
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while (*mem++)
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;
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i--;
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if ((i == 0) && (ct1 != 0)) {
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_secondTwoByteTokenStrings = mem;
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i = ct1;
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ct1 = 0;
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}
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if (i == 0)
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_thirdTwoByteTokenStrings = mem;
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}
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_byteTokens = mem;
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while (*mem++)
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;
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_byteTokenStrings = mem;
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while (*mem++) {
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while (*mem++)
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;
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}
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i = 0;
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l1: _stringTabPtr[i++] = mem;
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num--;
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if (!num) {
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_stringTabPos = i;
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return;
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}
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while (*mem++)
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;
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goto l1;
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} else {
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for (;;) {
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_stringTabPtr[i++] = mem;
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if (--num == 0)
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break;
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for (; *mem; mem++)
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;
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mem++;
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}
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_stringTabPos = i;
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}
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}
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void AGOSEngine::setupLocalStringTable(byte *mem, int num) {
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int i = 0;
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for (;;) {
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_localStringtable[i++] = mem;
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if (--num == 0)
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break;
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for (; *mem; mem++)
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;
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mem++;
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}
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}
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uint AGOSEngine::loadTextFile(const char *filename, byte *dst) {
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if (getFeatures() & GF_OLD_BUNDLE)
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return loadTextFile_simon1(filename, dst);
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else
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return loadTextFile_gme(filename, dst);
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}
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uint AGOSEngine::loadTextFile_simon1(const char *filename, byte *dst) {
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Common::File fo;
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fo.open(filename);
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uint32 size;
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if (fo.isOpen() == false)
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error("loadTextFile: Can't open '%s'", filename);
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size = fo.size();
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if (fo.read(dst, size) != size)
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error("loadTextFile: fread failed");
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fo.close();
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return size;
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}
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uint AGOSEngine::loadTextFile_gme(const char *filename, byte *dst) {
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uint res;
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uint32 offs;
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uint32 size;
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res = atoi(filename + 4) + _textIndexBase - 1;
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offs = _gameOffsetsPtr[res];
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size = _gameOffsetsPtr[res + 1] - offs;
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readGameFile(dst, offs, size);
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return size;
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}
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void AGOSEngine::loadTextIntoMem(uint16 stringId) {
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byte *p;
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uint16 baseMin = 0x8000, baseMax, size;
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_tablesHeapPtr = _tablesheapPtrNew;
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_tablesHeapCurPos = _tablesHeapCurPosNew;
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p = _strippedTxtMem;
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// get filename
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while (*p) {
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Common::String filename;
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while (*p)
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filename += *p++;
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p++;
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if (getPlatform() == Common::kPlatformAcorn) {
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filename += ".DAT";
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}
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baseMax = (p[0] * 256) | p[1];
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p += 2;
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if (stringId < baseMax) {
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_stringIdLocalMin = baseMin;
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_stringIdLocalMax = baseMax;
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_localStringtable = (byte **)_tablesHeapPtr;
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size = (baseMax - baseMin + 1) * sizeof(byte *);
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_tablesHeapPtr += size;
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_tablesHeapCurPos += size;
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size = loadTextFile(filename.c_str(), _tablesHeapPtr);
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setupLocalStringTable(_tablesHeapPtr, baseMax - baseMin + 1);
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_tablesHeapPtr += size;
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_tablesHeapCurPos += size;
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if (_tablesHeapCurPos > _tablesHeapSize) {
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error("loadTextIntoMem: Out of table memory");
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}
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return;
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}
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baseMin = baseMax;
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}
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error("loadTextIntoMem: didn't find %d", stringId);
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}
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static const byte polish_charWidth[226] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 6, 2, 8, 7, 6,10, 8, 2,
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4, 4, 7, 6, 3, 4, 2, 3, 6, 4,
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6, 6, 7, 6, 6, 6, 6, 6, 2, 8,
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6, 9, 7, 6, 6, 8, 7, 8, 8, 7,
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6, 9, 8, 2, 6, 7, 6,10, 8, 9,
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7, 9, 7, 7, 8, 8, 8,12, 8, 8,
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7, 6, 7, 6, 4, 7, 7, 7, 7, 6,
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7, 7, 4, 7, 6, 2, 3, 6, 2,10,
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6, 7, 7, 7, 5, 6, 4, 6, 6,10,
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6, 6, 6, 0, 0, 0, 0, 0, 8, 6,
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7, 7, 7, 7, 7, 6, 7, 7, 7, 4,
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4, 3, 8, 8, 7, 0, 0, 7, 7, 7,
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6, 6, 6, 9, 8, 0, 0, 0, 0, 0,
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7, 3, 7, 6, 6, 8, 0, 0, 6, 0,
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0, 0, 0, 2, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 7
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};
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static const byte charWidth[226] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 6, 2, 4, 8, 6,10, 9, 2,
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4, 4, 6, 6, 3, 4, 2, 3, 6, 4,
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6, 6, 7, 6, 6, 6, 6, 6, 2, 3,
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7, 7, 7, 6,11, 8, 7, 8, 8, 7,
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6, 9, 8, 2, 6, 7, 6,10, 8, 9,
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7, 9, 7, 7, 8, 8, 8,12, 8, 8,
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7, 3, 3, 3, 6, 8, 3, 7, 7, 6,
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7, 7, 4, 7, 6, 2, 3, 6, 2,10,
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6, 7, 7, 7, 5, 6, 4, 7, 7,10,
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6, 6, 6, 0, 0, 0, 0, 0, 8, 6,
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7, 7, 7, 7, 7, 6, 7, 7, 7, 4,
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4, 3, 8, 8, 7, 0, 0, 7, 7, 7,
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6, 6, 6, 9, 8, 0, 0, 0, 0, 0,
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7, 3, 7, 6, 6, 8, 0, 6, 0, 0,
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0, 0, 0, 2, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 7
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};
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const char *AGOSEngine::getPixelLength(const char *string, uint16 maxWidth, uint16 &pixels) {
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pixels = 0;
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while (*string != 0) {
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byte chr = *string;
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uint8 len = (_language == Common::PL_POL) ? polish_charWidth[chr] : charWidth[chr];
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if ((pixels + len) > maxWidth)
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break;
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pixels += len;
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string++;
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}
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return string;
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}
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bool AGOSEngine::printTextOf(uint a, uint x, uint y) {
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const byte *stringPtr;
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uint16 pixels, w;
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if (getGameType() == GType_SIMON2) {
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if (getBitFlag(79)) {
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Subroutine *sub;
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_variableArray[84] = a;
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sub = getSubroutineByID(5003);
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if (sub != NULL)
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startSubroutineEx(sub);
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return true;
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}
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}
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if (a >= _numTextBoxes)
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return false;
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stringPtr = getStringPtrByID(_shortText[a]);
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if (getGameType() == GType_FF) {
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getPixelLength((const char *)stringPtr, 400, pixels);
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w = pixels + 1;
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x -= w / 2;
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printScreenText(6, 0, (const char *)stringPtr, x, y, w);
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} else {
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showActionString(stringPtr);
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}
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return true;
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}
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bool AGOSEngine::printNameOf(Item *item, uint x, uint y) {
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SubObject *subObject;
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const byte *stringPtr;
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uint16 pixels, w;
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if (item == 0 || item == _dummyItem2 || item == _dummyItem3)
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return false;
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subObject = (SubObject *)findChildOfType(item, kObjectType);
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if (subObject == NULL)
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return false;
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stringPtr = getStringPtrByID(subObject->objectName);
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if (getGameType() == GType_FF) {
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getPixelLength((const char *)stringPtr, 400, pixels);
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w = pixels + 1;
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x -= w / 2;
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printScreenText(6, 0, (const char *)stringPtr, x, y, w);
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} else {
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showActionString(stringPtr);
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}
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return true;
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}
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void AGOSEngine::printScreenText(uint vgaSpriteId, uint color, const char *string, int16 x, int16 y, int16 width) {
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char convertedString[320];
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char *convertedString2 = convertedString;
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int16 height, talkDelay;
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int stringLength = strlen(string);
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int padding, lettersPerRow, lettersPerRowJustified;
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const int textHeight = 10;
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height = textHeight;
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lettersPerRow = width / 6;
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lettersPerRowJustified = stringLength / (stringLength / lettersPerRow + 1) + 1;
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talkDelay = (stringLength + 3) / 3;
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if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) {
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if (_variableArray[141] == 0)
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_variableArray[141] = 9;
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_variableArray[85] = _variableArray[141] * talkDelay;
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} else {
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if (_variableArray[86] == 0)
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talkDelay /= 2;
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if (_variableArray[86] == 2)
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talkDelay *= 2;
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_variableArray[85] = talkDelay * 5;
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}
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|
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assert(stringLength > 0);
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while (stringLength > 0) {
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int pos = 0;
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if (stringLength > lettersPerRow) {
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int removeLastWord = 0;
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if (lettersPerRow > lettersPerRowJustified) {
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pos = lettersPerRowJustified;
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while (string[pos] != ' ')
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pos++;
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if (pos > lettersPerRow)
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removeLastWord = 1;
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}
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if (lettersPerRow <= lettersPerRowJustified || removeLastWord) {
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pos = lettersPerRow;
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while (string[pos] != ' ' && pos > 0)
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pos--;
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}
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height += textHeight;
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y -= textHeight;
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} else
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pos = stringLength;
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padding = ((lettersPerRow - pos) % 2) ? (lettersPerRow - pos) / 2 + 1 : (lettersPerRow - pos) / 2;
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while (padding--)
|
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*convertedString2++ = ' ';
|
|
stringLength -= pos;
|
|
while (pos--)
|
|
*convertedString2++ = *string++;
|
|
*convertedString2++ = '\n';
|
|
string++; // skip space
|
|
stringLength--; // skip space
|
|
}
|
|
*(convertedString2 - 1) = '\0';
|
|
|
|
if (getGameType() == GType_SIMON1)
|
|
stopAnimate(vgaSpriteId + 199);
|
|
else
|
|
stopAnimateSimon2(2, vgaSpriteId);
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
color = color * 3 + 1;
|
|
renderStringAmiga(vgaSpriteId, color, width, height, convertedString);
|
|
} else {
|
|
color = color * 3 + 192;
|
|
renderString(vgaSpriteId, color, width, height, convertedString);
|
|
}
|
|
|
|
uint16 windowNum = (!getBitFlag(133)) ? 3 : 4;
|
|
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO))
|
|
windowNum = 4;
|
|
|
|
x /= 8;
|
|
if (y < 2)
|
|
y = 2;
|
|
|
|
if (getGameType() == GType_SIMON1) {
|
|
uint16 id = 199 + vgaSpriteId;
|
|
animate(windowNum, id / 100, id, x, y, 12);
|
|
} else {
|
|
animate(windowNum, 2, vgaSpriteId, x, y, 12);
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_AGOS2
|
|
// Swampy Adventures specific
|
|
void AGOSEngine_PuzzlePack::printInfoText(const char *itemText) {
|
|
const char *itemName = NULL;
|
|
int flag = (_mouse.y / 32) * 20 + (_mouse.x / 32) + 1300;
|
|
|
|
switch (_variableArray[999]) {
|
|
case 80:
|
|
if (_variableArray[flag]) {
|
|
if (_variableArray[flag] == 201)
|
|
itemName = " Bridge: ";
|
|
if (_variableArray[flag] == 231 || _variableArray[flag] == 241)
|
|
itemName = " Log: ";
|
|
if (_variableArray[flag] == 281)
|
|
itemName = " Rubble: ";
|
|
if (_variableArray[flag] == 291)
|
|
itemName = " Boulder: ";
|
|
if (_variableArray[flag] == 311)
|
|
itemName = " Key: ";
|
|
if (_variableArray[flag] == 312)
|
|
itemName = " Spanner: ";
|
|
if (_variableArray[flag] == 321)
|
|
itemName = " Gate: ";
|
|
if (_variableArray[flag] == 331)
|
|
itemName = " Crate: ";
|
|
} else {
|
|
flag -= 300;
|
|
if (_variableArray[flag] == 2)
|
|
itemName = " Water: ";
|
|
if (_variableArray[flag] == 5)
|
|
itemName = " Exit: ";
|
|
if ((_variableArray[flag] == 5) && (_variableArray[81] == 10))
|
|
itemName = " Gem: ";
|
|
if (_variableArray[flag] == 236 || _variableArray[flag] == 246)
|
|
itemName = " Floating Log: ";
|
|
if (_variableArray[flag] == 400)
|
|
itemName = " Valve: ";
|
|
}
|
|
break;
|
|
|
|
case 81:
|
|
if (_variableArray[flag]) {
|
|
if (_variableArray[flag] == 281)
|
|
itemName = " Cracked Block: ";
|
|
if (_variableArray[flag] == 291)
|
|
itemName = " Boulder: ";
|
|
if (_variableArray[flag] == 331)
|
|
itemName = " Block: ";
|
|
if (_variableArray[flag] == 341)
|
|
itemName = " Switch: ";
|
|
if (_variableArray[flag] == 343)
|
|
itemName = " Button: ";
|
|
if ((_variableArray[flag] > 430) && (_variableArray[flag] < 480))
|
|
itemName = " Mosaic Block: ";
|
|
} else {
|
|
flag -= 300;
|
|
if (_variableArray[flag] == 5)
|
|
itemName = " Exit: ";
|
|
if ((_variableArray[flag] == 5) && (_variableArray[82] == 10))
|
|
itemName = " Gem: ";
|
|
}
|
|
break;
|
|
|
|
case 82:
|
|
if (_variableArray[flag]) {
|
|
if (_variableArray[flag] == 201 || _variableArray[flag] == 211)
|
|
itemName = " Unstable Track: ";
|
|
if (_variableArray[flag] == 281)
|
|
itemName = " Rubble Pile: ";
|
|
if (_variableArray[flag] == 291)
|
|
itemName = " Boulder: ";
|
|
if (_variableArray[flag] == 331)
|
|
itemName = " Crate: ";
|
|
if (_variableArray[flag] == 401 || _variableArray[flag] == 405)
|
|
itemName = " Cart: ";
|
|
} else {
|
|
flag -= 300;
|
|
if (_variableArray[flag] == 4)
|
|
itemName = " Hole: ";
|
|
if (_variableArray[flag] == 5)
|
|
itemName = " Exit: ";
|
|
if ((_variableArray[flag] == 5) && (_variableArray[83] == 10))
|
|
itemName = " Gem: ";
|
|
if ((_variableArray[flag] > 5) && (_variableArray[flag] < 10))
|
|
itemName = " Buffer Track: ";
|
|
if ((_variableArray[flag] > 9) && (_variableArray[flag] < 40))
|
|
itemName = " Track: ";
|
|
if (_variableArray[flag] == 300)
|
|
itemName = " Boulder: ";
|
|
}
|
|
break;
|
|
|
|
case 83:
|
|
if (_variableArray[flag]) {
|
|
if (_variableArray[flag] == 201)
|
|
itemName = " Broken Floor: ";
|
|
if (_variableArray[flag] == 231 || _variableArray[flag] == 241)
|
|
itemName = " Barrel: ";
|
|
if (_variableArray[flag] == 281)
|
|
itemName = " Cracked Rock: ";
|
|
if (_variableArray[flag] == 291)
|
|
itemName = " Spacehopper: ";
|
|
if (_variableArray[flag] == 311)
|
|
itemName = " Key: ";
|
|
if (_variableArray[flag] == 321)
|
|
itemName = " Trapdoor: ";
|
|
if (_variableArray[flag] == 324)
|
|
itemName = " Trapdoor: ";
|
|
if (_variableArray[flag] == 331)
|
|
itemName = " Crate: ";
|
|
} else {
|
|
flag -= 300;
|
|
if (_variableArray[flag] == 4)
|
|
itemName = " Hole: ";
|
|
if (_variableArray[flag] == 239 || _variableArray[flag] == 249)
|
|
itemName = " Barrel: ";
|
|
}
|
|
break;
|
|
|
|
case 84:
|
|
if (_variableArray[flag]) {
|
|
if (_variableArray[flag] == 201)
|
|
itemName = " Floating Platform: ";
|
|
if (_variableArray[flag] == 231)
|
|
itemName = " Cauldron: ";
|
|
if (_variableArray[flag] == 281)
|
|
itemName = " Cracked Block: ";
|
|
if (_variableArray[flag] == 311 || _variableArray[flag] == 312)
|
|
itemName = " Key: ";
|
|
if (_variableArray[flag] == 321 || _variableArray[flag] == 361 || _variableArray[flag] == 371)
|
|
itemName = " Gate: ";
|
|
if (_variableArray[flag] == 331)
|
|
itemName = " Chest: ";
|
|
if (_variableArray[flag] == 332)
|
|
itemName = " Jewel: ";
|
|
if (_variableArray[flag] == 351 || _variableArray[flag] == 352)
|
|
itemName = " Babies: ";
|
|
} else {
|
|
flag -= 300;
|
|
if (_variableArray[flag] == 6)
|
|
itemName = " Slime: ";
|
|
if (_variableArray[flag] == 334)
|
|
itemName = " Chest: ";
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (itemName != NULL) {
|
|
Common::String buf = Common::String::format("%s\n%s", itemName, itemText);
|
|
GUI::TimedMessageDialog dialog(buf, 1500);
|
|
dialog.runModal();
|
|
}
|
|
}
|
|
|
|
// The Feeble Files specific
|
|
void AGOSEngine_Feeble::printScreenText(uint vgaSpriteId, uint color, const char *string, int16 x, int16 y, int16 width) {
|
|
char convertedString[320];
|
|
char *convertedString2 = convertedString;
|
|
const char *string2 = string;
|
|
int16 height, talkDelay;
|
|
int stringLength = strlen(string);
|
|
const int textHeight = 15;
|
|
|
|
height = textHeight;
|
|
|
|
talkDelay = (stringLength + 3) / 3;
|
|
if (_variableArray[86] == 0)
|
|
talkDelay /= 2;
|
|
if (_variableArray[86] == 2)
|
|
talkDelay *= 2;
|
|
_variableArray[85] = talkDelay * 5;
|
|
|
|
assert(stringLength > 0);
|
|
|
|
uint16 b, pixels, spaces;
|
|
|
|
while (1) {
|
|
string2 = getPixelLength(string, width, pixels);
|
|
if (*string2 == 0) {
|
|
spaces = (width - pixels) / 12;
|
|
if (spaces != 0)
|
|
spaces--;
|
|
while (spaces) {
|
|
*convertedString2++ = ' ';
|
|
spaces--;
|
|
}
|
|
strcpy(convertedString2, string);
|
|
break;
|
|
}
|
|
while (*string2 != ' ') {
|
|
byte chr = *string2;
|
|
pixels -= (_language == Common::PL_POL) ? polish_charWidth[chr] : charWidth[chr];
|
|
string2--;
|
|
}
|
|
spaces = (width - pixels) / 12;
|
|
if (spaces != 0)
|
|
spaces--;
|
|
while (spaces) {
|
|
*convertedString2++ = ' ';
|
|
spaces--;
|
|
}
|
|
b = string2 - string;
|
|
strncpy(convertedString2, string, b);
|
|
convertedString2 += b;
|
|
*convertedString2++ = '\n';
|
|
height += textHeight;
|
|
y -= textHeight;
|
|
if (y < 2)
|
|
y = 2;
|
|
string = string2;
|
|
}
|
|
|
|
stopAnimateSimon2(2, vgaSpriteId);
|
|
|
|
renderString(1, color, width, height, convertedString);
|
|
|
|
animate(4, 2, vgaSpriteId, x, y, 12);
|
|
}
|
|
|
|
void AGOSEngine_Feeble::printInteractText(uint16 num, const char *string) {
|
|
char convertedString[320];
|
|
char *convertedString2 = convertedString;
|
|
const char *string2 = string;
|
|
uint16 height = 15;
|
|
uint16 w = 0xFFFF;
|
|
uint16 b, pixels, x;
|
|
|
|
// It doesn't really matter what 'w' is to begin with, as long as it's
|
|
// something that cannot be generated by getPixelLength(). The original
|
|
// used 620, which was a potential problem.
|
|
|
|
while (1) {
|
|
string2 = getPixelLength(string, 620, pixels);
|
|
if (*string2 == 0x00) {
|
|
if (w == 0xFFFF)
|
|
w = pixels;
|
|
strcpy(convertedString2, string);
|
|
break;
|
|
}
|
|
while (*string2 != ' ') {
|
|
byte chr = *string2;
|
|
pixels -= (_language == Common::PL_POL) ? polish_charWidth[chr] : charWidth[chr];
|
|
string2--;
|
|
}
|
|
if (w == 0xFFFF)
|
|
w = pixels;
|
|
b = string2 - string;
|
|
strncpy(convertedString2, string, b);
|
|
convertedString2 += b;
|
|
*convertedString2++ = '\n';
|
|
height += 15;
|
|
string = string2;
|
|
}
|
|
|
|
// ScrollX
|
|
x = _variableArray[251];
|
|
x += 20;
|
|
|
|
if (num == 1)
|
|
_interactY = 385;
|
|
|
|
// Returned values for box definition
|
|
_variableArray[51] = x;
|
|
_variableArray[52] = _interactY;
|
|
_variableArray[53] = w;
|
|
_variableArray[54] = height;
|
|
|
|
stopAnimateSimon2(2, num + 6);
|
|
renderString(num, 0, w, height, convertedString);
|
|
animate(4, 2, num + 6, x, _interactY, 12);
|
|
|
|
_interactY += height;
|
|
}
|
|
|
|
void AGOSEngine_Feeble::sendInteractText(uint16 num, const char *fmt, ...) {
|
|
va_list arglist;
|
|
|
|
va_start(arglist, fmt);
|
|
Common::String string = Common::String::vformat(fmt, arglist);
|
|
va_end(arglist);
|
|
|
|
printInteractText(num, string.c_str());
|
|
}
|
|
#endif
|
|
|
|
// Waxworks specific
|
|
uint16 AGOSEngine_Waxworks::getBoxSize() {
|
|
int x;
|
|
switch (_boxLineCount) {
|
|
case 1: x = _lineCounts[0];
|
|
if (x <= 26)
|
|
return 1;
|
|
if (x <= 64)
|
|
if (checkFit(_linePtrs[0], 32, 2))
|
|
return 2;
|
|
if (x <= 111)
|
|
if (checkFit(_linePtrs[0], 37, 3))
|
|
return 3;
|
|
if (x <= 168)
|
|
if (checkFit(_linePtrs[0], 42, 4))
|
|
return 4;
|
|
if (x <= 240)
|
|
if (checkFit(_linePtrs[0], 48, 5))
|
|
return 5;
|
|
return 6;
|
|
case 2: if (_lineCounts[0] <= 32) {
|
|
if (_lineCounts[1] <= 32)
|
|
return 2;
|
|
if (_lineCounts[1] <= 74)
|
|
if (checkFit(_linePtrs[1], 37, 2))
|
|
return 3;
|
|
if (_lineCounts[1] <= 126)
|
|
if (checkFit(_linePtrs[1], 42, 3))
|
|
return 4;
|
|
if (_lineCounts[1] <= 172)
|
|
if (checkFit(_linePtrs[1], 48, 4))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[0] <= 74) && (checkFit(_linePtrs[0], 37, 2))) {
|
|
if (_lineCounts[1] <= 37)
|
|
return 3;
|
|
if (_lineCounts[1] <= 84)
|
|
if (checkFit(_linePtrs[1], 42, 2))
|
|
return 4;
|
|
if (_lineCounts[1] <= 144)
|
|
if (checkFit(_linePtrs[1], 48, 3))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[0] <= 126) && (checkFit(_linePtrs[0], 42, 3))) {
|
|
if (_lineCounts[1] <= 42)
|
|
return 4;
|
|
if (_lineCounts[1] <= 84)
|
|
if (checkFit(_linePtrs[1], 48, 2))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[0] <= 192) && (checkFit(_linePtrs[0], 48, 4))) {
|
|
if (_lineCounts[1] <= 48)
|
|
return 5;
|
|
return 6;
|
|
}
|
|
return 6;
|
|
case 3: if (_lineCounts[0] <= 37) {
|
|
if (_lineCounts[1] <= 37) {
|
|
if (_lineCounts[2] <= 37)
|
|
return 3;
|
|
if (_lineCounts[2] <= 84)
|
|
if (checkFit(_linePtrs[2], 42, 2))
|
|
return 4;
|
|
if (_lineCounts[2] <= 144)
|
|
if (checkFit(_linePtrs[2], 48, 3))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[1] <= 84) && (checkFit(_linePtrs[1], 42, 2))) {
|
|
if (_lineCounts[2] <= 42)
|
|
return 4;
|
|
if (_lineCounts[2] <= 96)
|
|
if (checkFit(_linePtrs[2], 48, 2))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[1] <= 144) && (checkFit(_linePtrs[1], 48, 3))) {
|
|
if (_lineCounts[2] <= 48)
|
|
return 5;
|
|
return 6;
|
|
}
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[0] <= 84) && (checkFit(_linePtrs[0], 42, 2))) {
|
|
if (_lineCounts[1] <= 42) {
|
|
if (_lineCounts[2] <= 42)
|
|
return 4;
|
|
if (_lineCounts[2] <= 96)
|
|
if (checkFit(_linePtrs[2], 48, 2))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[1] <= 96) && (checkFit(_linePtrs[1], 48, 2))) {
|
|
if (_lineCounts[2] <= 48)
|
|
return 5;
|
|
return 6;
|
|
}
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[0] <= 96) && (checkFit(_linePtrs[0], 48, 3))) {
|
|
if (_lineCounts[1] <= 48) {
|
|
if (_lineCounts[2] <= 48)
|
|
return 5;
|
|
}
|
|
return 6;
|
|
}
|
|
return 6;
|
|
case 4: if (_lineCounts[0] <= 42) {
|
|
if (_lineCounts[1] <= 42) {
|
|
if (_lineCounts[2] <= 42) {
|
|
if (_lineCounts[3] <= 42)
|
|
return 4;
|
|
if (_lineCounts[3] <= 96)
|
|
if (checkFit(_linePtrs[3], 48, 2))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[2] <= 96) && (checkFit(_linePtrs[2], 48, 2)))
|
|
if (_lineCounts[3] <= 48)
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[1] <= 96) && (checkFit(_linePtrs[1], 48, 2)))
|
|
if ((_lineCounts[2] <= 48) && (_lineCounts[3] <= 48))
|
|
return 5;
|
|
return 6;
|
|
}
|
|
if ((_lineCounts[0] <= 96) && (checkFit(_linePtrs[0], 48, 2)))
|
|
if ((_lineCounts[1] <= 48) && (_lineCounts[2] <= 48) && (_lineCounts[3] <= 48))
|
|
return 5;
|
|
return 6;
|
|
case 5: if ((_lineCounts[0] > 48) || (_lineCounts[1] > 48) || (_lineCounts[2] > 48)
|
|
|| (_lineCounts[3] > 48) || (_lineCounts[4] > 48))
|
|
return 6;
|
|
else
|
|
return 5;
|
|
default:
|
|
return 6;
|
|
}
|
|
}
|
|
|
|
|
|
uint16 AGOSEngine_Waxworks::checkFit(char *ptr, int width, int lines) {
|
|
int countw = 0;
|
|
int countl = 0;
|
|
char *x = NULL;
|
|
while (*ptr) {
|
|
if (*ptr == '\n')
|
|
return 1;
|
|
if (countw == width) {
|
|
countl++;
|
|
countw = 0;
|
|
ptr = x;
|
|
}
|
|
if (*ptr == ' ') {
|
|
x = ptr;
|
|
x++;
|
|
}
|
|
countw++;
|
|
if (countl == lines)
|
|
return 0;
|
|
ptr++;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void AGOSEngine_Waxworks::boxTextMessage(const char *x) {
|
|
sprintf(_boxBufferPtr, "%s\n", x);
|
|
_lineCounts[_boxLineCount] += strlen(x);
|
|
_boxBufferPtr += strlen(x) + 1;
|
|
_boxLineCount++;
|
|
_linePtrs[_boxLineCount] = _boxBufferPtr;
|
|
_boxCR = 1;
|
|
}
|
|
|
|
void AGOSEngine_Waxworks::boxTextMsg(const char *x) {
|
|
sprintf(_boxBufferPtr, "%s", x);
|
|
_lineCounts[_boxLineCount] += strlen(x);
|
|
_boxBufferPtr += strlen(x);
|
|
_boxCR = 0;
|
|
}
|
|
|
|
void AGOSEngine_Waxworks::printBox() {
|
|
uint16 BoxSize;
|
|
|
|
*_boxBufferPtr = 0;
|
|
_linePtrs[0] = _boxBuffer;
|
|
if (_boxCR == 0)
|
|
_boxLineCount++;
|
|
stopAnimate(105);
|
|
BoxSize = getBoxSize();
|
|
_variableArray[53] = BoxSize;
|
|
animate(3, 1, 100, 0, 0, 0);
|
|
changeWindow(5);
|
|
|
|
switch (BoxSize) {
|
|
case 1: _textWindow->x = 10;
|
|
_textWindow->y = 163;
|
|
_textWindow->width = 20;
|
|
_textWindow->height = 1;
|
|
_textWindow->textMaxLength = 26;
|
|
break;
|
|
case 2: _textWindow->x = 8;
|
|
_textWindow->y = 160;
|
|
_textWindow->width = 24;
|
|
_textWindow->height = 2;
|
|
_textWindow->textMaxLength = 32;
|
|
break;
|
|
case 3: _textWindow->x = 6;
|
|
_textWindow->y = 156;
|
|
_textWindow->width = 28;
|
|
_textWindow->height = 3;
|
|
_textWindow->textMaxLength = 37;
|
|
break;
|
|
case 4: _textWindow->x = 4;
|
|
_textWindow->y = 153;
|
|
_textWindow->width = 32;
|
|
_textWindow->height = 4;
|
|
_textWindow->textMaxLength = 42;
|
|
break;
|
|
case 5: _textWindow->x = 2;
|
|
_textWindow->y = 150;
|
|
_textWindow->width = 36;
|
|
_textWindow->height = 5;
|
|
_textWindow->textMaxLength = 48;
|
|
break;
|
|
default:_textWindow->x = 1;
|
|
_textWindow->y = 147;
|
|
_textWindow->width = 38;
|
|
_textWindow->height = 6;
|
|
_textWindow->textMaxLength = 50;
|
|
break;
|
|
}
|
|
_textWindow->textColumn = 0;
|
|
_textWindow->textRow = 0;
|
|
_textWindow->textColumnOffset = 0;
|
|
_textWindow->textLength = 0;
|
|
justifyStart();
|
|
waitForSync(99);
|
|
_boxBufferPtr = _boxBuffer;
|
|
while (*_boxBufferPtr)
|
|
justifyOutPut(*_boxBufferPtr++);
|
|
_boxLineCount = 0;
|
|
_boxBufferPtr = _boxBuffer;
|
|
_lineCounts[0] = 0;
|
|
_lineCounts[1] = 0;
|
|
_lineCounts[2] = 0;
|
|
_lineCounts[3] = 0;
|
|
_lineCounts[4] = 0;
|
|
_lineCounts[5] = 0;
|
|
changeWindow(0);
|
|
}
|
|
|
|
} // End of namespace AGOS
|