mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 10:51:11 +00:00
441 lines
10 KiB
C++
441 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "image/png.h"
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#include "saga2/saga2.h"
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#include "saga2/objects.h"
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#include "saga2/player.h"
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#include "saga2/mapfeatr.h"
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#include "saga2/tile.h"
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#include "saga2/console.h"
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namespace Saga2 {
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#define MAX_MAP_FEATURES 128
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extern pCMapFeature mapFeatures[];
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extern GameObject *objectList;
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extern WorldMapData *mapList;
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extern int16 currentMapNum;
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Console::Console(Saga2Engine *vm) : GUI::Debugger() {
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_vm = vm;
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registerCmd("kill_protag", WRAP_METHOD(Console, cmdKillProtag));
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registerCmd("kill", WRAP_METHOD(Console, cmdKill));
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registerCmd("godmode", WRAP_METHOD(Console, cmdGodmode));
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registerCmd("obj_name", WRAP_METHOD(Console, cmdObjName));
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registerCmd("nid2id", WRAP_METHOD(Console, cmdObjNameIndexToID));
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registerCmd("search", WRAP_METHOD(Console, cmdSearchObj));
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registerCmd("add", WRAP_METHOD(Console, cmdAddObj));
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registerCmd("position", WRAP_METHOD(Console, cmdPosition));
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registerCmd("teleport_on_click", WRAP_METHOD(Console, cmdTeleportOnClick));
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registerCmd("teleport_on_map", WRAP_METHOD(Console, cmdTeleportOnMap));
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registerCmd("teleport", WRAP_METHOD(Console, cmdTeleport));
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registerCmd("teleport_to_npc", WRAP_METHOD(Console, cmdTeleportToNPC));
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registerCmd("teleport_npc", WRAP_METHOD(Console, cmdTeleportNPC));
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registerCmd("teleport_npc_here", WRAP_METHOD(Console, cmdTeleportNPCHere));
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registerCmd("teleport_party_here", WRAP_METHOD(Console, cmdTeleportPartyHere));
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registerCmd("save_loc", WRAP_METHOD(Console, cmdSaveLoc));
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registerCmd("load_loc", WRAP_METHOD(Console, cmdLoadLoc));
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registerCmd("goto_place", WRAP_METHOD(Console, cmdGotoPlace));
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registerCmd("list_places", WRAP_METHOD(Console, cmdListPlaces));
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registerCmd("stats", WRAP_METHOD(Console, cmdStats));
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registerCmd("dump_map", WRAP_METHOD(Console, cmdDumpMap));
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registerCmd("play_music", WRAP_METHOD(Console, cmdPlayMusic));
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registerCmd("play_voice", WRAP_METHOD(Console, cmdPlayVoice));
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}
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Console::~Console() {
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}
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bool Console::cmdKillProtag(int argc, const char **argv) {
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debugPrintf("Killing protagonist\n");
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Actor *protag = (Actor *)GameObject::objectAddress(ActorBaseID);
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protag->getStats()->vitality = 0;
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return true;
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}
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bool Console::cmdKill(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Actor id>\n", argv[0]);
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else {
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Actor *a = (Actor *)GameObject::objectAddress(atoi(argv[1]));
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if (a)
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a->getStats()->vitality = 0;
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}
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return true;
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}
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bool Console::cmdGodmode(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s\n <1/0>\n", argv[0]);
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else {
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for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
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Actor *a = (Actor *)GameObject::objectAddress(id);
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a->_godmode = atoi(argv[1]);
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}
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}
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return true;
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}
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bool Console::cmdObjName(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Object id>\n", argv[0]);
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else {
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GameObject *obj = GameObject::objectAddress(atoi(argv[1]));
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if (obj)
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debugPrintf("%s\n", obj->objName());
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}
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return true;
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}
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bool Console::cmdObjNameIndexToID(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Name index>\n", argv[0]);
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else {
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int32 id = GameObject::nameIndexToID(atoi(argv[1]));
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if (id == -1)
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debugPrintf("Invalid name index!\n");
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else
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debugPrintf("%d\n", id);
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}
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return true;
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}
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bool Console::cmdSearchObj(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Object name>\n", argv[0]);
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else {
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Common::String name = argv[1];
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Common::Array<ObjectID> array = GameObject::nameToID(name);
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Common::String type;
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if (array.size() == 0)
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debugPrintf("No objects found!\n");
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else {
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for (uint i = 0; i < array.size(); ++i) {
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ObjectID id = array[i];
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GameObject *obj = GameObject::objectAddress(id);
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if (isObject(obj))
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type = "OBJECT";
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else if (isActor(obj))
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type = "ACTOR";
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else if (isWorld(obj))
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type = "WORLD";
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else
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type = "???";
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debugPrintf("%s: %d (%s)\n", obj->objName(), id, type.c_str());
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}
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}
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}
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return true;
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}
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bool Console::cmdAddObj(int argc, const char **argv) {
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if (argc == 2) {
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Actor *a = getCenterActor();
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a->placeObject(a->thisID(), atoi(argv[1]));
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} else if (argc == 3) {
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Actor *a = getCenterActor();
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int num = atoi(argv[2]);
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a->placeObject(a->thisID(), atoi(argv[1]), true, num);
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} else
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debugPrintf("Usage: %s <ObjectID> <num = 1>\n", argv[0]);
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return true;
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}
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bool Console::cmdPosition(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <1/0>\n", argv[0]);
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else {
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bool show = atoi(argv[1]);
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_vm->_showPosition = show;
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}
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return true;
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}
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bool Console::cmdStats(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <1/0>\n", argv[0]);
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else {
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bool show = atoi(argv[1]);
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_vm->_showStats = show;
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}
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return true;
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}
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bool Console::cmdTeleportOnClick(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <1/0>\n", argv[0]);
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else {
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bool teleport = atoi(argv[1]);
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_vm->_teleportOnClick = teleport;
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}
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return true;
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}
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bool Console::cmdTeleportOnMap(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <1/0>\n", argv[0]);
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else {
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bool teleport = atoi(argv[1]);
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_vm->_teleportOnMap = teleport;
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}
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return true;
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}
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bool Console::cmdTeleport(int argc, const char **argv) {
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if (argc != 4)
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debugPrintf("Usage: %s <u> <v> <z>\n", argv[0]);
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else {
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int u = atoi(argv[1]);
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int v = atoi(argv[2]);
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int z = atoi(argv[3]);
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Actor *a = getCenterActor();
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a->setLocation(TilePoint(u, v, z));
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}
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return true;
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}
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bool Console::cmdTeleportToNPC(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Actor ID>\n", argv[0]);
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else {
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ObjectID id = atoi(argv[1]);
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Actor *a = getCenterActor();
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Actor *b = (Actor *)GameObject::objectAddress(id);
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a->setLocation(b->getLocation());
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}
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return true;
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}
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bool Console::cmdTeleportNPC(int argc, const char **argv) {
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if (argc != 5)
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debugPrintf("Usage: %s <Actor ID> <u> <v> <z>\n", argv[0]);
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else {
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ObjectID id = atoi(argv[1]);
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Actor *a = (Actor *)GameObject::objectAddress(id);
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TilePoint loc;
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loc.u = atoi(argv[2]);
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loc.v = atoi(argv[3]);
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loc.z = atoi(argv[4]);
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a->setLocation(loc);
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}
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return true;
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}
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bool Console::cmdTeleportNPCHere(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Actor ID>\n", argv[0]);
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else {
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ObjectID id = atoi(argv[1]);
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Actor *a = (Actor *)GameObject::objectAddress(id);
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a->setLocation(getCenterActor()->getLocation());
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}
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return true;
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}
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bool Console::cmdTeleportPartyHere(int argc, const char **argv) {
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if (argc != 1)
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debugPrintf("Usage: %s\n", argv[0]);
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else {
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TilePoint loc = getCenterActor()->getLocation();
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for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
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Actor *p = (Actor *)GameObject::objectAddress(id);
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p->setLocation(loc);
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}
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}
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return true;
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}
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bool Console::cmdSaveLoc(int argc, const char **argv) {
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if (argc != 1)
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debugPrintf("Usage: %s\n", argv[0]);
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else {
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Actor *a = getCenterActor();
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_savedLoc = a->getLocation();
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}
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return true;
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}
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bool Console::cmdLoadLoc(int argc, const char **argv) {
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if (argc != 1)
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debugPrintf("Usage: %s\n", argv[0]);
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else {
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Actor *a = getCenterActor();
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if (_savedLoc.u != 0 || _savedLoc.v != 0 || _savedLoc.z != 0)
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a->setLocation(_savedLoc);
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else
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debugPrintf("Location not saved!\n");
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}
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return true;
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}
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bool Console::cmdGotoPlace(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <place id>\n", argv[0]);
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else {
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int placeID = atoi(argv[1]);
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int u = mapFeatures[placeID]->getU();
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int v = mapFeatures[placeID]->getV();
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Actor *a = getCenterActor();
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int du = u - a->getLocation().u;
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int dv = v - a->getLocation().v;
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for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
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Actor *p = (Actor *)GameObject::objectAddress(id);
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TilePoint curLoc = p->getLocation();
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p->setLocation(TilePoint(curLoc.u + du, curLoc.v + dv, 8));
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}
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}
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return true;
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}
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bool Console::cmdListPlaces(int argc, const char **argv) {
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if (argc != 1)
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debugPrintf("Usage: %s\n", argv[0]);
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else {
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for (int i = 0; i < MAX_MAP_FEATURES; ++i) {
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if (mapFeatures[i])
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debugPrintf("%d: %s\n", i, mapFeatures[i]->getText());
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}
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}
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return true;
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}
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bool Console::cmdDumpMap(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Map Size Multiplier>\n", argv[0]);
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else {
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gPixelMap drawMap;
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drawMap.size = _vm->_tileDrawMap.size * atoi(argv[1]);
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//drawMap.size.x = mapList[currentMapNum].mapHeight;
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//drawMap.size.y = mapList[currentMapNum].mapHeight;
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drawMap.data = new uint8[drawMap.bytes()]();
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drawMetaTiles(drawMap);
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Graphics::Surface sur;
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sur.create(drawMap.size.x, drawMap.size.y, Graphics::PixelFormat::createFormatCLUT8());
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sur.setPixels(drawMap.data);
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Common::String pngFile = Common::String::format("%s-mapdump.png", _vm->getMetaEngine()->getName());
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Common::DumpFile dump;
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dump.open(pngFile);
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byte palette[256 * 3];
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g_system->getPaletteManager()->grabPalette(palette, 0, 256);
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Image::writePNG(dump, sur, palette);
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dump.close();
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delete[] drawMap.data;
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}
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return true;
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}
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bool Console::cmdPlayMusic(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Music Index>\n", argv[0]);
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else {
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int32 currentID = atoi(argv[1]);
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playMusic(MKTAG('X', 'M', 'I', currentID));
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}
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return true;
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}
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bool Console::cmdPlayVoice(int argc, const char **argv) {
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if (argc != 2)
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debugPrintf("Usage: %s <Voice ID>\n", argv[0]);
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else {
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int32 soundID = READ_BE_INT32(argv[1]);
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playVoice(soundID);
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}
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return true;
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}
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}
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