mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
107073537e
svn-id: r22588
420 lines
9.7 KiB
C++
420 lines
9.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2003 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "agi/agi.h"
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#include "agi/keyboard.h"
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#include "agi/opcodes.h"
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namespace Agi {
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static uint8 test_obj_right(uint8, uint8, uint8, uint8, uint8);
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static uint8 test_obj_centre(uint8, uint8, uint8, uint8, uint8);
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static uint8 test_obj_in_box(uint8, uint8, uint8, uint8, uint8);
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static uint8 test_posn(uint8, uint8, uint8, uint8, uint8);
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static uint8 test_said(uint8, uint8 *);
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static uint8 test_controller(uint8);
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static uint8 test_keypressed(void);
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static uint8 test_compare_strings(uint8, uint8);
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#define ip (game.logics[lognum].cIP)
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#define code (game.logics[lognum].data)
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#define test_equal(v1,v2) (getvar(v1) == (v2))
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#define test_less(v1,v2) (getvar(v1) < (v2))
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#define test_greater(v1,v2) (getvar(v1) > (v2))
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#define test_isset(flag) (getflag (flag))
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#define test_has(obj) (object_get_location (obj) == EGO_OWNED)
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#define test_obj_in_room(obj,v) (object_get_location (obj) == getvar (v))
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extern int timer_hack; /* For the timer loop in MH1 logic 153 */
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static uint8 test_compare_strings(uint8 s1, uint8 s2) {
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char ms1[MAX_STRINGLEN];
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char ms2[MAX_STRINGLEN];
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int j, k, l;
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strcpy(ms1, game.strings[s1]);
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strcpy(ms2, game.strings[s2]);
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l = strlen(ms1);
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for (k = 0, j = 0; k < l; k++) {
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switch (ms1[k]) {
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case 0x20:
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case 0x09:
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case '-':
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case '.':
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case ',':
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case ':':
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case ';':
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case '!':
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case '\'':
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break;
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default:
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ms1[j++] = toupper(ms1[k]);
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break;
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}
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}
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ms1[j] = 0x0;
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l = strlen(ms2);
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for (k = 0, j = 0; k < l; k++) {
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switch (ms2[k]) {
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case 0x20:
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case 0x09:
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case '-':
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case '.':
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case ',':
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case ':':
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case ';':
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case '!':
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case '\'':
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break;
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default:
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ms2[j++] = toupper(ms2[k]);
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break;
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}
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}
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ms2[j] = 0x0;
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return !strcmp(ms1, ms2);
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}
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static uint8 test_keypressed() {
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int x = game.keypress;
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game.keypress = 0;
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if (!x) {
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int mode = game.input_mode;
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game.input_mode = INPUT_NONE;
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main_cycle();
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game.input_mode = mode;
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}
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if (x)
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debugC(5, kDebugLevelScripts | kDebugLevelInput, "keypress = %02x", x);
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return x;
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}
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static uint8 test_controller(uint8 cont) {
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return game.ev_keyp[cont].occured;
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}
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static uint8 test_posn(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
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struct vt_entry *v = &game.view_table[n];
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uint8 r;
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r = v->x_pos >= x1 && v->y_pos >= y1 && v->x_pos <= x2 && v->y_pos <= y2;
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debugC(7, kDebugLevelScripts, "(%d,%d) in (%d,%d,%d,%d): %s", v->x_pos, v->y_pos, x1, y1, x2, y2, r ? "true" : "false");
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return r;
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}
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static uint8 test_obj_in_box(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
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struct vt_entry *v = &game.view_table[n];
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return v->x_pos >= x1 &&
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v->y_pos >= y1 && v->x_pos + v->x_size - 1 <= x2 && v->y_pos <= y2;
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}
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/* if n is in centre of box */
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static uint8 test_obj_centre(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
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struct vt_entry *v = &game.view_table[n];
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return v->x_pos + v->x_size / 2 >= x1 &&
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v->x_pos + v->x_size / 2 <= x2 && v->y_pos >= y1 && v->y_pos <= y2;
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}
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/* if nect N is in right corner */
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static uint8 test_obj_right(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) {
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struct vt_entry *v = &game.view_table[n];
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return v->x_pos + v->x_size - 1 >= x1 &&
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v->x_pos + v->x_size - 1 <= x2 && v->y_pos >= y1 && v->y_pos <= y2;
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}
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/* When player has entered something, it is parsed elsewhere */
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static uint8 test_said(uint8 nwords, uint8 *cc) {
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int c, n = game.num_ego_words;
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int z = 0;
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if (getflag(F_said_accepted_input) || !getflag(F_entered_cli))
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return false;
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/* FR:
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* I think the reason for the code below is to add some speed....
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*
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* if (nwords != num_ego_words)
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* return false;
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*
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* In the disco scene in Larry 1 when you type "examine blonde",
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* inside the logic is expected ( said("examine", "blonde", "rol") )
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* where word("rol") = 9999
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*
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* According to the interpreter code 9999 means that whatever the
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* user typed should be correct, but it looks like code 9999 means that
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* if the string is empty at this point, the entry is also correct...
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*
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* With the removal of this code, the behaviour of the scene was
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* corrected
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*/
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for (c = 0; nwords && n; c++, nwords--, n--) {
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z = READ_LE_UINT16(cc);
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cc += 2;
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switch (z) {
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case 9999: /* rest of line (empty string counts to...) */
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nwords = 1;
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break;
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case 1: /* any word */
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break;
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default:
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if (game.ego_words[c].id != z)
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return false;
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break;
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}
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}
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/* The entry string should be entirely parsed, or last word = 9999 */
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if (n && z != 9999)
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return false;
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/* The interpreter string shouldn't be entirely parsed, but next
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* word must be 9999.
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*/
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if (nwords != 0 && READ_LE_UINT16(cc) != 9999)
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return false;
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setflag(F_said_accepted_input, true);
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return true;
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}
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int test_if_code(int lognum) {
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int ec = true;
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int retval = true;
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uint8 op = 0;
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uint8 not_test = false;
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uint8 or_test = false;
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uint16 last_ip = ip;
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uint8 p[16] = { 0 };
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while (retval && !game.quit_prog_now) {
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#ifdef USE_CONSOLE
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if (debug_.enabled && (debug_.logic0 || lognum))
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debug_console(lognum, lTEST_MODE, NULL);
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#endif
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last_ip = ip;
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op = *(code + ip++);
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memmove(p, (code + ip), 16);
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switch (op) {
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case 0xFF: /* END IF, TEST true */
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goto end_test;
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case 0xFD:
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not_test = !not_test;
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continue;
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case 0xFC: /* OR */
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/* if or_test is ON and we hit 0xFC, end of OR, then
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* or is STILL false so break.
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*/
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if (or_test) {
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ec = false;
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retval = false;
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goto end_test;
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}
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or_test = true;
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continue;
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case 0x00:
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/* return true? */
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goto end_test;
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case 0x01:
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ec = test_equal(p[0], p[1]);
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if (p[0] == 11)
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timer_hack++;
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break;
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case 0x02:
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ec = test_equal(p[0], getvar(p[1]));
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if (p[0] == 11 || p[1] == 11)
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timer_hack++;
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break;
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case 0x03:
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ec = test_less(p[0], p[1]);
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if (p[0] == 11)
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timer_hack++;
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break;
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case 0x04:
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ec = test_less(p[0], getvar(p[1]));
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if (p[0] == 11 || p[1] == 11)
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timer_hack++;
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break;
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case 0x05:
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ec = test_greater(p[0], p[1]);
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if (p[0] == 11)
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timer_hack++;
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break;
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case 0x06:
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ec = test_greater(p[0], getvar(p[1]));
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if (p[0] == 11 || p[1] == 11)
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timer_hack++;
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break;
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case 0x07:
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ec = test_isset(p[0]);
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break;
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case 0x08:
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ec = test_isset(getvar(p[0]));
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break;
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case 0x09:
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ec = test_has(p[0]);
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break;
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case 0x0A:
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ec = test_obj_in_room(p[0], p[1]);
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break;
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case 0x0B:
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ec = test_posn(p[0], p[1], p[2], p[3], p[4]);
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break;
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case 0x0C:
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ec = test_controller(p[0]);
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break;
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case 0x0D:
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ec = test_keypressed();
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break;
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case 0x0E:
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ec = test_said(p[0], (uint8 *) code + (ip + 1));
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ip = last_ip;
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ip++; /* skip opcode */
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ip += p[0] * 2; /* skip num_words * 2 */
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ip++; /* skip num_words opcode */
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break;
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case 0x0F:
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debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", game.strings[p[0]], game.strings[p[1]]);
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ec = test_compare_strings(p[0], p[1]);
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break;
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case 0x10:
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ec = test_obj_in_box(p[0], p[1], p[2], p[3], p[4]);
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break;
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case 0x11:
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ec = test_obj_centre(p[0], p[1], p[2], p[3], p[4]);
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break;
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case 0x12:
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ec = test_obj_right(p[0], p[1], p[2], p[3], p[4]);
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break;
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default:
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ec = false;
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goto end_test;
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}
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if (op <= 0x12)
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ip += logic_names_test[op].num_args;
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/* exchange ec value */
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if (not_test)
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ec = !ec;
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/* not is only enabled for 1 test command */
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not_test = false;
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if (or_test && ec) {
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/* a true inside an OR statement passes
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* ENTIRE statement scan for end of OR
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*/
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/* CM: test for opcode < 0xfc changed from 'op' to
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* '*(code+ip)', to avoid problem with the 0xfd (NOT)
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* opcode byte. Changed a bad ip += ... ip++ construct.
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* This should fix the crash with Larry's logic.0 code:
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*
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* if ((isset(4) ||
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* !isset(2) ||
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* v30 == 2 ||
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* v30 == 1)) {
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* goto Label1;
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* }
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*
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* The bytecode is:
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* ff fc 07 04 fd 07 02 01 1e 02 01 1e 01 fc ff
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*/
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/* find end of OR */
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while (*(code + ip) != 0xFC) {
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if (*(code + ip) == 0x0E) { /* said */
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ip++;
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/* cover count + ^words */
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ip += 1 + ((*(code + ip)) * 2);
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continue;
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}
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if (*(code + ip) < 0xFC)
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ip += logic_names_test[*(code + ip)].num_args;
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ip++;
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}
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ip++;
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or_test = false;
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retval = true;
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} else {
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retval = or_test ? retval || ec : retval && ec;
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}
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}
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end_test:
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/* if false, scan for end of IP? */
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if (retval)
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ip += 2;
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else {
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ip = last_ip;
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while (*(code + ip) != 0xff) {
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if (*(code + ip) == 0x0e) {
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ip++;
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ip += (*(code + ip)) * 2 + 1;
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} else if (*(code + ip) < 0xfc) {
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ip += logic_names_test[*(code + ip)].num_args;
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ip++;
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} else {
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ip++;
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}
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}
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ip++; /* skip over 0xFF */
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ip += READ_LE_UINT16(code + ip) + 2;
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}
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#ifdef USE_CONSOLE
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if (debug_.enabled && (debug_.logic0 || lognum))
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debug_console(lognum, 0xFF, retval ? (char *)"=true" : (char *)"=false");
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#endif
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return retval;
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}
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} // End of namespace Agi
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