2023-07-01 16:26:19 +02:00

580 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Allow use of stuff in <time.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
// Disable printf override in common/forbidden.h to avoid
// clashes with log.h from the Android SDK.
// That header file uses
// __attribute__ ((format(printf, 3, 4)))
// which gets messed up by our override mechanism; this could
// be avoided by either changing the Android SDK to use the equally
// legal and valid
// __attribute__ ((format(__printf__, 3, 4)))
// or by refining our printf override to use a varadic macro
// (which then wouldn't be portable, though).
// Anyway, for now we just disable the printf override globally
// for the Android port
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#include "backends/platform/android/android.h"
#include "backends/platform/android/jni-android.h"
#include "backends/fs/android/android-fs-factory.h"
#include "backends/fs/android/android-saf-fs.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/list.h"
#include "gui/widgets/popup.h"
#include "common/translation.h"
enum {
kRemoveCmd = 'RemS',
};
class AndroidOptionsWidget final : public GUI::OptionsContainerWidget {
public:
explicit AndroidOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
~AndroidOptionsWidget() override;
// OptionsContainerWidget API
void load() override;
bool save() override;
bool hasKeys() override;
void setEnabled(bool e) override;
private:
// OptionsContainerWidget API
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
GUI::CheckboxWidget *_onscreenCheckbox;
GUI::StaticTextWidget *_preferredTouchModeDesc;
GUI::StaticTextWidget *_preferredTMMenusDesc;
GUI::PopUpWidget *_preferredTMMenusPopUp;
GUI::StaticTextWidget *_preferredTM2DGamesDesc;
GUI::PopUpWidget *_preferredTM2DGamesPopUp;
GUI::StaticTextWidget *_preferredTM3DGamesDesc;
GUI::PopUpWidget *_preferredTM3DGamesPopUp;
GUI::StaticTextWidget *_orientationDesc;
GUI::StaticTextWidget *_orientationMenusDesc;
GUI::PopUpWidget *_orientationMenusPopUp;
GUI::StaticTextWidget *_orientationGamesDesc;
GUI::PopUpWidget *_orientationGamesPopUp;
bool _enabled;
uint32 loadTouchMode(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
void saveTouchMode(const Common::String &setting, uint32 touchMode);
uint32 loadOrientation(const Common::String &setting, bool acceptDefault, uint32 defaultValue);
void saveOrientation(const Common::String &setting, uint32 orientation);
};
class SAFRemoveDialog : public GUI::Dialog {
public:
SAFRemoveDialog();
virtual ~SAFRemoveDialog();
void open() override;
void reflowLayout() override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
protected:
GUI::ListWidget *_safList;
AbstractFSList _safTrees;
void clearListing();
void updateListing();
};
enum {
kTouchModeDefault = -1,
kTouchModeTouchpad = 0,
kTouchModeMouse,
kTouchModeGamepad,
};
enum {
kOrientationDefault = -1,
kOrientationAuto = 0,
kOrientationPortrait,
kOrientationLandscape,
};
AndroidOptionsWidget::AndroidOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
OptionsContainerWidget(boss, name, "AndroidOptionsDialog", false, domain), _enabled(true) {
const bool inAppDomain = domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);;
_onscreenCheckbox = new GUI::CheckboxWidget(widgetsBoss(), "AndroidOptionsDialog.OnScreenControl", _("Show On-screen control"));
_preferredTouchModeDesc = new GUI::StaticTextWidget(widgetsBoss(), "AndroidOptionsDialog.PreferredTouchModeText", _("Choose the preferred touch mode:"));
if (inAppDomain) {
_preferredTMMenusDesc = new GUI::StaticTextWidget(widgetsBoss(), "AndroidOptionsDialog.TMMenusText", _("In menus"));
_preferredTMMenusPopUp = new GUI::PopUpWidget(widgetsBoss(), "AndroidOptionsDialog.TMMenus");
_preferredTMMenusPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
_preferredTMMenusPopUp->appendEntry(_("Direct mouse"), kTouchModeMouse); // TODO: Find a better name
_preferredTMMenusPopUp->appendEntry(_("Gamepad emulation"), kTouchModeGamepad);
} else {
_preferredTMMenusDesc = nullptr;
_preferredTMMenusPopUp = nullptr;
}
_preferredTM2DGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "AndroidOptionsDialog.TM2DGamesText", _("In 2D games"));
_preferredTM2DGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "AndroidOptionsDialog.TM2DGames");
_preferredTM3DGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "AndroidOptionsDialog.TM3DGamesText", _("In 3D games"));
_preferredTM3DGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "AndroidOptionsDialog.TM3DGames");
if (!inAppDomain) {
_preferredTM2DGamesPopUp->appendEntry(_("<default>"), kTouchModeDefault);
_preferredTM3DGamesPopUp->appendEntry(_("<default>"), kTouchModeDefault);
}
_preferredTM2DGamesPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
_preferredTM3DGamesPopUp->appendEntry(_("Touchpad emulation"), kTouchModeTouchpad);
_preferredTM2DGamesPopUp->appendEntry(_("Direct mouse"), kTouchModeMouse); // TODO: Find a better name
_preferredTM3DGamesPopUp->appendEntry(_("Direct mouse"), kTouchModeMouse);
_preferredTM2DGamesPopUp->appendEntry(_("Gamepad emulation"), kTouchModeGamepad);
_preferredTM3DGamesPopUp->appendEntry(_("Gamepad emulation"), kTouchModeGamepad);
_orientationDesc = new GUI::StaticTextWidget(widgetsBoss(), "AndroidOptionsDialog.OrientationText", _("Select the orientation:"));
if (inAppDomain) {
_orientationMenusDesc = new GUI::StaticTextWidget(widgetsBoss(), "AndroidOptionsDialog.OMenusText", _("In menus"));
_orientationMenusPopUp = new GUI::PopUpWidget(widgetsBoss(), "AndroidOptionsDialog.OMenus");
_orientationMenusPopUp->appendEntry(_("Automatic"), kOrientationAuto);
_orientationMenusPopUp->appendEntry(_("Portrait"), kOrientationPortrait);
_orientationMenusPopUp->appendEntry(_("Landscape"), kOrientationLandscape);
} else {
_orientationMenusDesc = nullptr;
_orientationMenusPopUp = nullptr;
}
_orientationGamesDesc = new GUI::StaticTextWidget(widgetsBoss(), "AndroidOptionsDialog.OGamesText", _("In games"));
_orientationGamesPopUp = new GUI::PopUpWidget(widgetsBoss(), "AndroidOptionsDialog.OGames");
if (!inAppDomain) {
_orientationGamesPopUp->appendEntry(_("<default>"), kOrientationDefault);
}
_orientationGamesPopUp->appendEntry(_("Automatic"), kOrientationAuto);
_orientationGamesPopUp->appendEntry(_("Portrait"), kOrientationPortrait);
_orientationGamesPopUp->appendEntry(_("Landscape"), kOrientationLandscape);
if (inAppDomain && AndroidFilesystemFactory::instance().hasSAF()) {
// Only show this checkbox in Options (via Options... in the launcher), and not at game domain level (via Edit Game...)
// I18N: This button opens a list of all folders added for Android Storage Attached Framework
(new GUI::ButtonWidget(widgetsBoss(), "AndroidOptionsDialog.ForgetSAFButton", _("Remove folder authorizations..."), Common::U32String(), kRemoveCmd))->setTarget(this);
}
}
AndroidOptionsWidget::~AndroidOptionsWidget() {
}
void AndroidOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);;
layouts.addDialog(layoutName, overlayedLayout)
.addLayout(GUI::ThemeLayout::kLayoutVertical)
.addPadding(0, 0, 0, 0)
.addWidget("OnScreenControl", "Checkbox")
.addWidget("PreferredTouchModeText", "", -1, layouts.getVar("Globals.Line.Height"));
if (inAppDomain) {
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("TMMenusText", "OptionsLabel")
.addWidget("TMMenus", "PopUp")
.closeLayout();
}
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("TM2DGamesText", "OptionsLabel")
.addWidget("TM2DGames", "PopUp")
.closeLayout()
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("TM3DGamesText", "OptionsLabel")
.addWidget("TM3DGames", "PopUp")
.closeLayout();
layouts.addWidget("OrientationText", "", -1, layouts.getVar("Globals.Line.Height"));
if (inAppDomain) {
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("OMenusText", "OptionsLabel")
.addWidget("OMenus", "PopUp")
.closeLayout();
}
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("OGamesText", "OptionsLabel")
.addWidget("OGames", "PopUp")
.closeLayout();
if (inAppDomain && AndroidFilesystemFactory::instance().hasSAF()) {
layouts.addWidget("ForgetSAFButton", "WideButton");
}
layouts.closeLayout()
.closeDialog();
}
void AndroidOptionsWidget::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kRemoveCmd: {
if (!AndroidFilesystemFactory::instance().hasSAF()) {
break;
}
SAFRemoveDialog removeDlg;
removeDlg.runModal();
break;
}
default:
GUI::OptionsContainerWidget::handleCommand(sender, cmd, data);
}
}
uint32 AndroidOptionsWidget::loadTouchMode(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
Common::String preferredTouchMode = ConfMan.get(setting, _domain);
if (preferredTouchMode == "mouse") {
return kTouchModeMouse;
} else if (preferredTouchMode == "gamepad") {
return kTouchModeGamepad;
} else if (preferredTouchMode == "touchpad") {
return kTouchModeTouchpad;
} else {
return defaultValue;
}
} else {
return kTouchModeDefault;
}
}
uint32 AndroidOptionsWidget::loadOrientation(const Common::String &setting, bool acceptDefault, uint32 defaultValue) {
if (!acceptDefault || ConfMan.hasKey(setting, _domain)) {
Common::String orientation = ConfMan.get(setting, _domain);
if (orientation == "auto") {
return kOrientationAuto;
} else if (orientation == "portrait") {
return kOrientationPortrait;
} else if (orientation == "landscape") {
return kOrientationLandscape;
} else {
return defaultValue;
}
} else {
return kOrientationDefault;
}
}
void AndroidOptionsWidget::load() {
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
_onscreenCheckbox->setState(ConfMan.getBool("onscreen_control", _domain));
// When in application domain, we don't have default entry so we must have a value
if (inAppDomain) {
_preferredTMMenusPopUp->setSelectedTag(loadTouchMode("touch_mode_menus", !inAppDomain, kTouchModeMouse));
}
_preferredTM2DGamesPopUp->setSelectedTag(loadTouchMode("touch_mode_2d_games", !inAppDomain, kTouchModeTouchpad));
_preferredTM3DGamesPopUp->setSelectedTag(loadTouchMode("touch_mode_3d_games", !inAppDomain, kTouchModeGamepad));
if (inAppDomain) {
_orientationMenusPopUp->setSelectedTag(loadOrientation("orientation_menus", !inAppDomain, kOrientationAuto));
}
_orientationGamesPopUp->setSelectedTag(loadOrientation("orientation_games", !inAppDomain, kOrientationAuto));
}
void AndroidOptionsWidget::saveTouchMode(const Common::String &setting, uint32 touchMode) {
switch (touchMode) {
case kTouchModeTouchpad:
ConfMan.set(setting, "touchpad", _domain);
break;
case kTouchModeMouse:
ConfMan.set(setting, "mouse", _domain);
break;
case kTouchModeGamepad:
ConfMan.set(setting, "gamepad", _domain);
break;
default:
// default
ConfMan.removeKey(setting, _domain);
break;
}
}
void AndroidOptionsWidget::saveOrientation(const Common::String &setting, uint32 orientation) {
switch (orientation) {
case kOrientationAuto:
ConfMan.set(setting, "auto", _domain);
break;
case kOrientationPortrait:
ConfMan.set(setting, "portrait", _domain);
break;
case kOrientationLandscape:
ConfMan.set(setting, "landscape", _domain);
break;
default:
// default
ConfMan.removeKey(setting, _domain);
break;
}
}
bool AndroidOptionsWidget::save() {
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
if (_enabled) {
ConfMan.setBool("onscreen_control", _onscreenCheckbox->getState(), _domain);
if (inAppDomain) {
saveTouchMode("touch_mode_menus", _preferredTMMenusPopUp->getSelectedTag());
}
saveTouchMode("touch_mode_2d_games", _preferredTM2DGamesPopUp->getSelectedTag());
saveTouchMode("touch_mode_3d_games", _preferredTM3DGamesPopUp->getSelectedTag());
if (inAppDomain) {
saveOrientation("orientation_menus", _orientationMenusPopUp->getSelectedTag());
}
saveOrientation("orientation_games", _orientationGamesPopUp->getSelectedTag());
} else {
ConfMan.removeKey("onscreen_control", _domain);
if (inAppDomain) {
ConfMan.removeKey("touch_mode_menus", _domain);
}
ConfMan.removeKey("touch_mode_2d_games", _domain);
ConfMan.removeKey("touch_mode_3d_games", _domain);
if (inAppDomain) {
ConfMan.removeKey("orientation_menus", _domain);
}
ConfMan.removeKey("orientation_games", _domain);
}
return true;
}
bool AndroidOptionsWidget::hasKeys() {
return ConfMan.hasKey("onscreen_control", _domain) ||
(_domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("touch_mode_menus", _domain)) ||
ConfMan.hasKey("touch_mode_2d_games", _domain) ||
ConfMan.hasKey("touch_mode_3d_games", _domain) ||
(_domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("orientation_menus", _domain)) ||
ConfMan.hasKey("orientation_games", _domain);
}
void AndroidOptionsWidget::setEnabled(bool e) {
const bool inAppDomain = _domain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
_enabled = e;
_onscreenCheckbox->setEnabled(e);
if (inAppDomain) {
_preferredTMMenusDesc->setEnabled(e);
_preferredTMMenusPopUp->setEnabled(e);
}
_preferredTM2DGamesDesc->setEnabled(e);
_preferredTM2DGamesPopUp->setEnabled(e);
_preferredTM3DGamesDesc->setEnabled(e);
_preferredTM3DGamesPopUp->setEnabled(e);
if (inAppDomain) {
_orientationMenusDesc->setEnabled(e);
_orientationMenusPopUp->setEnabled(e);
}
_orientationGamesDesc->setEnabled(e);
_orientationGamesPopUp->setEnabled(e);
}
GUI::OptionsContainerWidget *OSystem_Android::buildBackendOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
return new AndroidOptionsWidget(boss, name, target);
}
void OSystem_Android::registerDefaultSettings(const Common::String &target) const {
ConfMan.registerDefault("onscreen_control", true);
ConfMan.registerDefault("touch_mode_menus", "mouse");
ConfMan.registerDefault("touch_mode_2d_games", "touchpad");
ConfMan.registerDefault("touch_mode_3d_games", "gamepad");
ConfMan.registerDefault("orientation_menus", "auto");
ConfMan.registerDefault("orientation_games", "auto");
}
void OSystem_Android::applyTouchSettings(bool _3dMode, bool overlayShown) {
Common::String setting;
int defaultMode;
if (overlayShown) {
setting = "touch_mode_menus";
defaultMode = TOUCH_MODE_MOUSE;
} else if (_3dMode) {
setting = "touch_mode_3d_games";
defaultMode = TOUCH_MODE_GAMEPAD;
} else {
setting = "touch_mode_2d_games";
defaultMode = TOUCH_MODE_TOUCHPAD;
}
Common::String preferredTouchMode = ConfMan.get(setting);
if (preferredTouchMode == "mouse") {
JNI::setTouchMode(TOUCH_MODE_MOUSE);
} else if (preferredTouchMode == "gamepad") {
JNI::setTouchMode(TOUCH_MODE_GAMEPAD);
} else if (preferredTouchMode == "touchpad") {
JNI::setTouchMode(TOUCH_MODE_TOUCHPAD);
} else {
JNI::setTouchMode(defaultMode);
}
}
void OSystem_Android::applyOrientationSettings() {
const Common::String activeDomain = ConfMan.getActiveDomainName();
const bool inAppDomain = activeDomain.empty() ||
activeDomain.equalsIgnoreCase(Common::ConfigManager::kApplicationDomain);
Common::String setting;
if (inAppDomain) {
setting = "orientation_menus";
} else {
setting = "orientation_games";
}
Common::String orientation = ConfMan.get(setting);
if (orientation == "portrait") {
JNI::setOrientation(SCREEN_ORIENTATION_PORTRAIT);
} else if (orientation == "landscape") {
JNI::setOrientation(SCREEN_ORIENTATION_LANDSCAPE);
// auto and everything else
} else {
JNI::setOrientation(SCREEN_ORIENTATION_UNSPECIFIED);
}
}
void OSystem_Android::applyBackendSettings() {
JNI::showKeyboardControl(ConfMan.getBool("onscreen_control"));
}
SAFRemoveDialog::SAFRemoveDialog() : GUI::Dialog("SAFBrowser") {
// Add file list
_safList = new GUI::ListWidget(this, "SAFBrowser.List");
_safList->setNumberingMode(GUI::kListNumberingOff);
_safList->setEditable(false);
_backgroundType = GUI::ThemeEngine::kDialogBackgroundPlain;
// Buttons
new GUI::ButtonWidget(this, "SAFBrowser.Close", _("Close"), Common::U32String(), GUI::kCloseCmd);
new GUI::ButtonWidget(this, "SAFBrowser.Remove", _("Remove"), Common::U32String(), kRemoveCmd);
}
SAFRemoveDialog::~SAFRemoveDialog() {
clearListing();
}
void SAFRemoveDialog::open() {
// Call super implementation
Dialog::open();
updateListing();
}
void SAFRemoveDialog::reflowLayout() {
GUI::ThemeEval &layouts = *g_gui.xmlEval();
layouts.addDialog(_name, "GlobalOptions", -1, -1, 16)
.addLayout(GUI::ThemeLayout::kLayoutVertical)
.addPadding(16, 16, 16, 16)
.addWidget("List", "")
.addLayout(GUI::ThemeLayout::kLayoutVertical)
.addPadding(0, 0, 16, 0)
.addLayout(GUI::ThemeLayout::kLayoutHorizontal)
.addPadding(0, 0, 0, 0)
.addWidget("Remove", "Button")
.addSpace(-1)
.addWidget("Close", "Button")
.closeLayout()
.closeLayout()
.closeLayout()
.closeDialog();
layouts.setVar("Dialog.SAFBrowser.Shading", 1);
Dialog::reflowLayout();
}
void SAFRemoveDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kRemoveCmd:
{
int id = _safList->getSelected();
if (id == -1) {
break;
}
AndroidSAFFilesystemNode *node = reinterpret_cast<AndroidSAFFilesystemNode *>(_safTrees[id]);
node->removeTree();
updateListing();
break;
}
default:
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
void SAFRemoveDialog::clearListing() {
for (AbstractFSList::iterator it = _safTrees.begin(); it != _safTrees.end(); it++) {
delete *it;
}
_safTrees.clear();
}
void SAFRemoveDialog::updateListing() {
int oldSel = _safList->getSelected();
clearListing();
AndroidFilesystemFactory::instance().getSAFTrees(_safTrees, false);
Common::U32StringArray list;
list.reserve(_safTrees.size());
for (AbstractFSList::iterator it = _safTrees.begin(); it != _safTrees.end(); it++) {
list.push_back((*it)->getDisplayName());
}
_safList->setList(list);
if (oldSel >= 0 && (size_t)oldSel < list.size()) {
_safList->setSelected(oldSel);
} else {
_safList->scrollTo(0);
}
// Finally, redraw
g_gui.scheduleTopDialogRedraw();
}