mirror of
https://github.com/libretro/scummvm.git
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87d3e4fb0e
svn-id: r23361
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/util.h"
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#include "common/config-manager.h"
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#include "common/savefile.h"
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#include <stdio.h>
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#include <string.h>
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namespace Common {
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const char *SaveFileManager::getSavePath() const {
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#if defined(PALMOS_MODE) || defined(__PSP__)
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return SCUMMVM_SAVEPATH;
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#else
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const char *dir = NULL;
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// Try to use game specific savepath from config
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dir = ConfMan.get("savepath").c_str();
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// Work around a bug (#999122) in the original 0.6.1 release of
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// ScummVM, which would insert a bad savepath value into config files.
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if (0 == strcmp(dir, "None")) {
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ConfMan.removeKey("savepath", ConfMan.getActiveDomainName());
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ConfMan.flushToDisk();
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dir = ConfMan.get("savepath").c_str();
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}
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#ifdef _WIN32_WCE
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if (dir[0] == 0)
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dir = ConfMan.get("path").c_str();
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#endif
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assert(dir);
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return dir;
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#endif
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}
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} // End of namespace Common
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