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agi_v2.cpp
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |
agi_v3.cpp
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Fix potential memory overwrite
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2007-05-26 15:14:25 +00:00 |
agi.cpp
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properly direct pred. dialog's output, when started thru the event mechanism
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2007-05-30 19:49:33 +00:00 |
agi.h
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Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
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2007-05-06 14:36:02 +00:00 |
checks.cpp
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Fixed some comments
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2007-05-07 05:06:22 +00:00 |
console.cpp
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Fixed error handling: we count the command itself in argc, and returning false
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2007-03-10 11:16:16 +00:00 |
console.h
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |
cycle.cpp
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Fixed some comments
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2007-05-07 05:06:22 +00:00 |
detection.cpp
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Removing debug leftovers
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2007-05-27 08:22:04 +00:00 |
font.h
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More header consistency fixes. (Actually, there was nothing at all to keep
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2007-02-20 17:22:58 +00:00 |
global.cpp
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Get rid of _opt. Cleanup.
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2007-02-13 15:27:36 +00:00 |
graphics.cpp
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cleanup.
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2007-03-29 16:50:06 +00:00 |
graphics.h
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- Save AGIPAL resource number properly
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2007-03-22 22:29:00 +00:00 |
id.cpp
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Get rid of _opt. Cleanup.
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2007-02-13 15:27:36 +00:00 |
inv.cpp
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Removed several goto statements
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2007-05-06 10:35:47 +00:00 |
keyboard.cpp
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Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
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2007-05-06 14:36:02 +00:00 |
keyboard.h
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Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat
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2007-03-17 16:08:29 +00:00 |
logic.cpp
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Fixed some comments
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2007-05-07 05:06:22 +00:00 |
logic.h
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More header consistency fixes. (Actually, there was nothing at all to keep
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2007-02-20 17:22:58 +00:00 |
lzw.cpp
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Replaced uses of fprintf() with warning() or error()
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2007-03-08 17:23:19 +00:00 |
lzw.h
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More header consistency fixes. (Actually, there was nothing at all to keep
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2007-02-20 17:22:58 +00:00 |
menu.cpp
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Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
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2007-01-16 13:09:42 +00:00 |
menu.h
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |
module.mk
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Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
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2007-03-30 22:59:45 +00:00 |
motion.cpp
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Changed abs() to ABS()
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2007-04-28 04:29:05 +00:00 |
objects.cpp
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |
op_cmd.cpp
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Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
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2007-05-07 19:42:59 +00:00 |
op_dbg.cpp
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |
op_test.cpp
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Removed several goto statements
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2007-05-06 10:35:47 +00:00 |
opcodes.h
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More header consistency fixes. (Actually, there was nothing at all to keep
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2007-02-20 17:22:58 +00:00 |
picture.cpp
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Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2
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2007-01-27 01:59:37 +00:00 |
picture.h
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More header consistency fixes. (Actually, there was nothing at all to keep
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2007-02-20 17:22:58 +00:00 |
predictive.cpp
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fixed predictive dialog messing up state if another dialog was already shown
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2007-05-30 19:51:08 +00:00 |
saveload.cpp
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Fix for loading savegames from the command line.
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2007-04-22 16:06:00 +00:00 |
sound.cpp
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Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me
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2007-02-20 18:50:17 +00:00 |
sound.h
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Fix alignment issues in wince port.
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2007-02-26 18:34:00 +00:00 |
sprite.cpp
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Fixed some comments
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2007-05-07 05:06:22 +00:00 |
sprite.h
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |
text.cpp
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Updating DS port for changes in main codebase. Code changes for DevkitArm r20 and latest libnds.
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2007-04-06 18:34:53 +00:00 |
view.cpp
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Fixed bug #1715284: Roger sometimes disappears
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2007-05-08 22:35:21 +00:00 |
view.h
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |
words.cpp
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Formating names in source code
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2007-01-16 12:40:51 +00:00 |