scummvm/engines/agi
2007-05-30 19:51:08 +00:00
..
agi_v2.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
agi_v3.cpp Fix potential memory overwrite 2007-05-26 15:14:25 +00:00
agi.cpp properly direct pred. dialog's output, when started thru the event mechanism 2007-05-30 19:49:33 +00:00
agi.h Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field 2007-05-06 14:36:02 +00:00
checks.cpp Fixed some comments 2007-05-07 05:06:22 +00:00
console.cpp Fixed error handling: we count the command itself in argc, and returning false 2007-03-10 11:16:16 +00:00
console.h Formating names in source code 2007-01-16 12:40:51 +00:00
cycle.cpp Fixed some comments 2007-05-07 05:06:22 +00:00
detection.cpp Removing debug leftovers 2007-05-27 08:22:04 +00:00
font.h More header consistency fixes. (Actually, there was nothing at all to keep 2007-02-20 17:22:58 +00:00
global.cpp Get rid of _opt. Cleanup. 2007-02-13 15:27:36 +00:00
graphics.cpp cleanup. 2007-03-29 16:50:06 +00:00
graphics.h - Save AGIPAL resource number properly 2007-03-22 22:29:00 +00:00
id.cpp Get rid of _opt. Cleanup. 2007-02-13 15:27:36 +00:00
inv.cpp Removed several goto statements 2007-05-06 10:35:47 +00:00
keyboard.cpp Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field 2007-05-06 14:36:02 +00:00
keyboard.h Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat 2007-03-17 16:08:29 +00:00
logic.cpp Fixed some comments 2007-05-07 05:06:22 +00:00
logic.h More header consistency fixes. (Actually, there was nothing at all to keep 2007-02-20 17:22:58 +00:00
lzw.cpp Replaced uses of fprintf() with warning() or error() 2007-03-08 17:23:19 +00:00
lzw.h More header consistency fixes. (Actually, there was nothing at all to keep 2007-02-20 17:22:58 +00:00
menu.cpp Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. 2007-01-16 13:09:42 +00:00
menu.h Formating names in source code 2007-01-16 12:40:51 +00:00
module.mk Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines 2007-03-30 22:59:45 +00:00
motion.cpp Changed abs() to ABS() 2007-04-28 04:29:05 +00:00
objects.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
op_cmd.cpp Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger 2007-05-07 19:42:59 +00:00
op_dbg.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
op_test.cpp Removed several goto statements 2007-05-06 10:35:47 +00:00
opcodes.h More header consistency fixes. (Actually, there was nothing at all to keep 2007-02-20 17:22:58 +00:00
picture.cpp Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 2007-01-27 01:59:37 +00:00
picture.h More header consistency fixes. (Actually, there was nothing at all to keep 2007-02-20 17:22:58 +00:00
predictive.cpp fixed predictive dialog messing up state if another dialog was already shown 2007-05-30 19:51:08 +00:00
saveload.cpp Fix for loading savegames from the command line. 2007-04-22 16:06:00 +00:00
sound.cpp Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
sound.h Fix alignment issues in wince port. 2007-02-26 18:34:00 +00:00
sprite.cpp Fixed some comments 2007-05-07 05:06:22 +00:00
sprite.h Formating names in source code 2007-01-16 12:40:51 +00:00
text.cpp Updating DS port for changes in main codebase. Code changes for DevkitArm r20 and latest libnds. 2007-04-06 18:34:53 +00:00
view.cpp Fixed bug #1715284: Roger sometimes disappears 2007-05-08 22:35:21 +00:00
view.h Formating names in source code 2007-01-16 12:40:51 +00:00
words.cpp Formating names in source code 2007-01-16 12:40:51 +00:00