mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
5072816109
svn-id: r21866
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "common/util.h"
|
|
|
|
namespace Graphics {
|
|
|
|
void drawLine(int x0, int y0, int x1, int y1, int color, void (*plotProc)(int, int, int, void *), void *data) {
|
|
// Bresenham's line algorithm, as described by Wikipedia
|
|
const bool steep = ABS(y1 - y0) > ABS(x1 - x0);
|
|
|
|
if (steep) {
|
|
SWAP(x0, y0);
|
|
SWAP(x1, y1);
|
|
}
|
|
|
|
const int delta_x = ABS(x1 - x0);
|
|
const int delta_y = ABS(y1 - y0);
|
|
const int delta_err = delta_y;
|
|
int x = x0;
|
|
int y = y0;
|
|
int err = 0;
|
|
|
|
const int x_step = (x0 < x1) ? 1 : -1;
|
|
const int y_step = (y0 < y1) ? 1 : -1;
|
|
|
|
if (steep)
|
|
(*plotProc)(y, x, color, data);
|
|
else
|
|
(*plotProc)(x, y, color, data);
|
|
|
|
while (x != x1) {
|
|
x += x_step;
|
|
err += delta_err;
|
|
if (2 * err > delta_x) {
|
|
y += y_step;
|
|
err -= delta_x;
|
|
}
|
|
if (steep)
|
|
(*plotProc)(y, x, color, data);
|
|
else
|
|
(*plotProc)(x, y, color, data);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Graphics
|