mirror of
https://github.com/libretro/scummvm.git
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112 lines
3.5 KiB
C++
112 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/gameinfo.h"
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#include "bladerunner/bladerunner.h"
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#include "common/debug.h"
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#include "common/substream.h"
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namespace BladeRunner {
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GameInfo::GameInfo(BladeRunnerEngine *vm)
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: _vm(vm) {
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_scene_names = nullptr;
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_sfx_tracks = nullptr;
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_music_tracks = nullptr;
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_outtakes = nullptr;
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}
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GameInfo::~GameInfo() {
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delete[] _scene_names;
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delete[] _sfx_tracks;
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delete[] _music_tracks;
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delete[] _outtakes;
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}
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bool GameInfo::open(const Common::String &name) {
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Common::SeekableReadStream *s = _vm->getResourceStream(name);
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if (!s)
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return false;
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uint32 unk;
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_actor_count = s->readUint32LE(); /* 00 */
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_player_id = s->readUint32LE(); /* 01 */
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_flag_count = s->readUint32LE(); /* 02 */
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_clue_count = s->readUint32LE(); /* 03 */
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_global_var_count = s->readUint32LE(); /* 04 */
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_set_names_count = s->readUint32LE(); /* 05 */
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_initial_scene_id = s->readUint32LE(); /* 06 */
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unk = s->readUint32LE(); /* 07 */
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_initial_set_id = s->readUint32LE(); /* 08 */
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unk = s->readUint32LE(); /* 09 */
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_waypoint_count = s->readUint32LE(); /* 10 */
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_sfx_track_count = s->readUint32LE(); /* 11 */
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_music_track_count = s->readUint32LE(); /* 12 */
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_outtake_count = s->readUint32LE(); /* 13 */
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unk = s->readUint32LE(); /* 14 */
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_suspectsDatabaseSize = s->readUint32LE(); /* 15 */
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_cover_waypoint_count = s->readUint32LE(); /* 16 */
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_flee_waypoint_count = s->readUint32LE(); /* 17 */
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(void)unk;
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_scene_names = new char[_set_names_count][5];
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for (uint32 i = 0; i != _set_names_count; ++i)
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s->read(_scene_names[i], 5);
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_sfx_tracks = new char[_sfx_track_count][13];
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for (uint32 i = 0; i != _sfx_track_count; ++i) {
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s->read(_sfx_tracks[i], 9);
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strcat(_sfx_tracks[i], ".AUD");
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}
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_music_tracks = new char[_music_track_count][13];
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for (uint32 i = 0; i != _music_track_count; ++i) {
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s->read(_music_tracks[i], 9);
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strcat(_music_tracks[i], ".AUD");
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}
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_outtakes = new char[_outtake_count][13];
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for (uint32 i = 0; i != _outtake_count; ++i)
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s->read(_outtakes[i], 9);
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if (false) {
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for (uint32 i = 0; i != _set_names_count; ++i)
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debug("%3d: %s", i, _scene_names[i]);
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for (uint32 i = 0; i != _sfx_track_count; ++i)
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debug("%3d: %s", i, _sfx_tracks[i]);
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for (uint32 i = 0; i != _music_track_count; ++i)
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debug("%s", _music_tracks[i]);
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for (uint32 i = 0; i != _outtake_count; ++i)
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debug("%2d: %s.VQA", i, _outtakes[i]);
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}
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bool err = s->err();
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delete s;
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return !err;
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}
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} // End of namespace BladeRunner
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