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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_OBSTACLES_H
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#define BLADERUNNER_OBSTACLES_H
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#include "bladerunner/vector.h"
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namespace BladeRunner {
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struct ObstaclesPolygon {
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bool _isPresent;
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int _verticesCount;
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float _left;
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float _bottom;
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float _right;
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float _top;
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Vector2 _vertices[160];
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int _vertexType[160];
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};
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class BladeRunnerEngine;
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class Obstacles {
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BladeRunnerEngine *_vm;
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private:
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ObstaclesPolygon *_polygons;
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ObstaclesPolygon *_polygonsBackup;
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Vector2 *_vertices;
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int _verticesCount;
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int _count;
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bool _backup;
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public:
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Obstacles(BladeRunnerEngine *vm);
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~Obstacles();
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void clear();
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void add(float x0, float z0, float x1, float z1);
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bool find(const Vector3 &from, const Vector3 &to, Vector3 *next);
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void backup();
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void restore();
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};
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} // End of namespace BladeRunner
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#endif
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