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77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_SOUND_BGATMOSPHERE_H
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#define GOB_SOUND_BGATMOSPHERE_H
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#include "common/array.h"
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#include "common/mutex.h"
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#include "common/random.h"
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#include "gob/sound/sound.h"
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#include "gob/sound/soundmixer.h"
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namespace Audio {
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class Mixer;
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}
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namespace Gob {
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class SoundDesc;
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class BackgroundAtmosphere : private SoundMixer {
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public:
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BackgroundAtmosphere(Audio::Mixer &mixer);
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~BackgroundAtmosphere();
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void playBA();
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void stopBA();
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void setPlayMode(Sound::BackgroundPlayMode mode);
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void queueSample(SoundDesc &sndDesc);
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void queueClear();
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void setShadable(bool shadable);
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void shade();
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void unshade();
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private:
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Sound::BackgroundPlayMode _playMode;
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Common::Array<SoundDesc *> _queue;
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int _queuePos;
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bool _shaded;
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bool _shadable;
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Common::Mutex _mutex;
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Common::RandomSource _rnd;
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void checkEndSample();
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void getNextQueuePos();
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};
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} // End of namespace Gob
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#endif // GOB_SOUND_BGATMOSPHERE_H
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