scummvm/engines/kyra/items_mr.cpp
2014-02-18 02:39:35 +01:00

537 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_mr.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_MR::removeTrashItems() {
for (int i = 0; _trashItemList[i] != kItemNone; ++i) {
for (int item = findItem(_trashItemList[i]); item != -1; item = findItem(_trashItemList[i])) {
if (_itemList[item].sceneId != _mainCharacter.sceneId)
resetItem(item);
else
break;
}
}
}
int KyraEngine_MR::findFreeInventorySlot() {
for (int i = 0; i < 10; ++i) {
if (_mainCharacter.inventory[i] == kItemNone)
return i;
}
return -1;
}
int KyraEngine_MR::checkItemCollision(int x, int y) {
int itemIndex = -1;
int maxItemY = -1;
for (int i = 0; i < 50; ++i) {
if (_itemList[i].id == kItemNone || _itemList[i].sceneId != _mainCharacter.sceneId)
continue;
const int x1 = _itemList[i].x - 11;
const int x2 = _itemList[i].x + 10;
if (x < x1 || x > x2)
continue;
const int y1 = _itemList[i].y - _itemBuffer1[_itemList[i].id] - 3;
const int y2 = _itemList[i].y + 3;
if (y < y1 || y > y2)
continue;
if (_itemList[i].y >= maxItemY) {
itemIndex = i;
maxItemY = _itemList[i].y;
}
}
return itemIndex;
}
void KyraEngine_MR::setMouseCursor(Item item) {
int shape = 0;
int hotX = 1;
int hotY = 1;
if (item != kItemNone) {
hotX = 12;
hotY = 19;
shape = item+248;
}
_mouseState = item;
if ((int16)item >= 0)
_screen->setMouseCursor(hotX, hotY, getShapePtr(shape));
}
void KyraEngine_MR::setItemMouseCursor() {
_mouseState = _itemInHand;
if (_itemInHand == kItemNone)
_screen->setMouseCursor(0, 0, _gameShapes[0]);
else
_screen->setMouseCursor(12, 19, _gameShapes[_itemInHand+248]);
}
bool KyraEngine_MR::dropItem(int unk1, Item item, int x, int y, int unk2) {
if (_mouseState <= -1)
return false;
if (processItemDrop(_mainCharacter.sceneId, item, x, y, unk1, unk2))
return true;
snd_playSoundEffect(13, 200);
if (countAllItems() >= 50) {
removeTrashItems();
if (processItemDrop(_mainCharacter.sceneId, item, x, y, unk1, unk2))
return true;
if (countAllItems() >= 50)
showMessageFromCCode(14, 0xB3, 0);
}
if (!_chatText)
snd_playSoundEffect(13, 200);
return false;
}
bool KyraEngine_MR::processItemDrop(uint16 sceneId, Item item, int x, int y, int unk1, int unk2) {
int itemPos = checkItemCollision(x, y);
if (unk1)
itemPos = -1;
if (itemPos >= 0) {
exchangeMouseItem(itemPos, 1);
return true;
}
int freeItemSlot = -1;
if (unk2 != 3) {
for (int i = 0; i < 50; ++i) {
if (_itemList[i].id == kItemNone) {
freeItemSlot = i;
break;
}
}
}
if (freeItemSlot < 0)
return false;
if (_mainCharacter.sceneId != sceneId) {
_itemList[freeItemSlot].x = x;
_itemList[freeItemSlot].y = y;
_itemList[freeItemSlot].id = item;
_itemList[freeItemSlot].sceneId = sceneId;
return true;
}
int itemHeight = _itemBuffer1[item];
// no idea why it's '&&' here and not single checks for x and y
if (x == -1 && y == -1) {
x = _rnd.getRandomNumberRng(0x18, 0x128);
y = _rnd.getRandomNumberRng(0x14, 0x87);
}
int posX = x, posY = y;
int itemX = -1, itemY = -1;
bool needRepositioning = true;
while (needRepositioning) {
if ((_screen->getDrawLayer(posX, posY) <= 1 && _screen->getDrawLayer2(posX, posY, itemHeight) <= 1 && isDropable(posX, posY)) || posY == 187) {
int posX2 = posX, posX3 = posX;
bool repositioning = true;
while (repositioning) {
if (isDropable(posX3, posY) && _screen->getDrawLayer2(posX3, posY, itemHeight) < 7 && checkItemCollision(posX3, posY) == -1) {
itemX = posX3;
itemY = posY;
needRepositioning = false;
repositioning = false;
}
if (isDropable(posX2, posY) && _screen->getDrawLayer2(posX2, posY, itemHeight) < 7 && checkItemCollision(posX2, posY) == -1) {
itemX = posX2;
itemY = posY;
needRepositioning = false;
repositioning = false;
}
if (repositioning) {
posX3 = MAX(posX3 - 2, 24);
posX2 = MIN(posX2 + 2, 296);
if (posX3 <= 24 && posX2 >= 296)
repositioning = false;
}
}
}
if (posY == 187)
needRepositioning = false;
else
posY = MIN(posY + 2, 187);
}
if (itemX == -1 || itemY == -1)
return false;
if (unk1 == 3) {
_itemList[freeItemSlot].x = itemX;
_itemList[freeItemSlot].y = itemY;
return true;
} else if (unk1 == 2) {
itemDropDown(x, y, itemX, itemY, freeItemSlot, item, 0);
}
itemDropDown(x, y, itemX, itemY, freeItemSlot, item, (unk1 == 0) ? 1 : 0);
if (!unk1 && unk2) {
int itemStr = 1;
if (_lang == 1)
itemStr = getItemCommandStringDrop(item);
updateItemCommand(item, itemStr, 0xFF);
}
return true;
}
void KyraEngine_MR::itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, Item item, int remove) {
if (startX == dstX && startY == dstY) {
_itemList[itemSlot].x = dstX;
_itemList[itemSlot].y = dstY;
_itemList[itemSlot].id = item;
_itemList[itemSlot].sceneId = _mainCharacter.sceneId;
snd_playSoundEffect(0x0C, 0xC8);
addItemToAnimList(itemSlot);
} else {
uint8 *itemShape = getShapePtr(item + 248);
_screen->hideMouse();
if (startY <= dstY) {
int speed = 2;
int curY = startY;
int curX = startX - 12;
backUpGfxRect32x32(curX, curY-16);
while (curY < dstY) {
restoreGfxRect32x32(curX, curY-16);
curY = MIN(curY + speed, dstY);
++speed;
backUpGfxRect32x32(curX, curY-16);
uint32 endDelay = _system->getMillis() + _tickLength;
_screen->drawShape(0, itemShape, curX, curY-16, 0, 0);
_screen->updateScreen();
delayUntil(endDelay);
}
restoreGfxRect32x32(curX, curY-16);
if (dstX != dstY || (dstY - startY > 16)) {
snd_playSoundEffect(0x11, 0xC8);
speed = MAX(speed, 6);
int speedX = ((dstX - startX) << 4) / speed;
int origSpeed = speed;
speed >>= 1;
if (dstY - startY <= 8)
speed >>= 1;
speed = -speed;
curX = startX << 4;
int x = 0, y = 0;
while (--origSpeed) {
curY = MIN(curY + speed, dstY);
curX += speedX;
++speed;
x = (curX >> 4) - 8;
y = curY - 16;
backUpGfxRect32x32(x, y);
uint16 endDelay = _system->getMillis() + _tickLength;
_screen->drawShape(0, itemShape, x, y, 0, 0);
_screen->updateScreen();
restoreGfxRect32x32(x, y);
delayUntil(endDelay);
}
restoreGfxRect32x32(x, y);
}
}
_itemList[itemSlot].x = dstX;
_itemList[itemSlot].y = dstY;
_itemList[itemSlot].id = item;
_itemList[itemSlot].sceneId = _mainCharacter.sceneId;
snd_playSoundEffect(0x0C, 0xC8);
addItemToAnimList(itemSlot);
_screen->showMouse();
}
if (remove)
removeHandItem();
}
void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) {
if (itemListMagic(_itemInHand, itemPos))
return;
if (_itemInHand == 43) {
removeHandItem();
return;
}
deleteItemAnimEntry(itemPos);
Item itemId = _itemList[itemPos].id;
_itemList[itemPos].id = _itemInHand;
_itemInHand = itemId;
addItemToAnimList(itemPos);
snd_playSoundEffect(0x0B, 0xC8);
setMouseCursor(_itemInHand);
int str2 = 0;
if (_lang == 1)
str2 = getItemCommandStringPickUp(itemId);
updateItemCommand(itemId, str2, 0xFF);
if (runScript)
runSceneScript6();
}
bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) {
int itemPos = checkItemCollision(x, y);
if (itemPos <= -1)
return false;
if (_itemInHand >= 0) {
exchangeMouseItem(itemPos, runScript);
} else {
deleteItemAnimEntry(itemPos);
Item itemId = _itemList[itemPos].id;
_itemList[itemPos].id = kItemNone;
snd_playSoundEffect(0x0B, 0xC8);
setMouseCursor(itemId);
int itemString = 0;
if (_lang == 1)
itemString = getItemCommandStringPickUp(itemId);
updateItemCommand(itemId, itemString, 0xFF);
_itemInHand = itemId;
if (runScript)
runSceneScript6();
}
return true;
}
bool KyraEngine_MR::isDropable(int x, int y) {
if (y < 14 || y > 187)
return false;
x -= 12;
for (int xpos = x; xpos < x + 24; ++xpos) {
if (_screen->getShapeFlag1(xpos, y) == 0)
return false;
}
return true;
}
bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
Item item = _itemList[itemSlot].id;
if (_currentChapter == 1 && handItem == 3 && item == 3 && queryGameFlag(0x76)) {
eelScript();
return true;
} else if ((handItem == 6 || handItem == 7) && item == 2) {
int animObjIndex = -1;
for (int i = 17; i <= 66; ++i) {
if (_animObjects[i].shapeIndex2 == 250)
animObjIndex = i;
}
assert(animObjIndex != -1);
snd_playSoundEffect(0x93, 0xC8);
for (int i = 109; i <= 141; ++i) {
_animObjects[animObjIndex].shapeIndex1 = i+248;
_animObjects[animObjIndex].needRefresh = true;
delay(1*_tickLength, true);
}
deleteItemAnimEntry(itemSlot);
_itemList[itemSlot].id = kItemNone;
return true;
}
if (_mainCharacter.sceneId == 51 && queryGameFlag(0x19B) && !queryGameFlag(0x19C)
&& ((item == 63 && handItem == 56) || (item == 56 && handItem == 63))) {
if (queryGameFlag(0x1AC)) {
setGameFlag(0x19C);
setGameFlag(0x1AD);
} else {
setGameFlag(0x1AE);
}
_timer->setCountdown(12, 1);
_timer->enable(12);
}
for (int i = 0; _itemMagicTable[i] != 0xFF; i += 4) {
if (_itemMagicTable[i+0] != handItem || (int8)_itemMagicTable[i+1] != item)
continue;
uint8 resItem = _itemMagicTable[i+2];
uint8 newItem = _itemMagicTable[i+3];
snd_playSoundEffect(0x0F, 0xC8);
_itemList[itemSlot].id = (int8)resItem;
deleteItemAnimEntry(itemSlot);
addItemToAnimList(itemSlot);
if (newItem == 0xFE)
removeHandItem();
else if (newItem != 0xFF)
setHandItem(newItem);
if (_lang != 1)
updateItemCommand(resItem, 3, 0xFF);
// Unlike the original we give points for when combining with scene items
if (resItem == 7) {
updateScore(35, 100);
delay(60*_tickLength, true);
}
return true;
}
return false;
}
bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) {
Item item = _mainCharacter.inventory[invSlot];
if (_currentChapter == 1 && handItem == 3 && item == 3 && queryGameFlag(0x76)) {
eelScript();
return true;
} else if ((handItem == 6 || handItem == 7) && item == 2) {
_screen->hideMouse();
snd_playSoundEffect(0x93, 0xC8);
for (int i = 109; i <= 141; ++i) {
_mainCharacter.inventory[invSlot] = i;
_screen->drawShape(2, getShapePtr(invSlot+422), 0, 144, 0, 0);
_screen->drawShape(2, getShapePtr(i+248), 0, 144, 0, 0);
_screen->copyRegion(0, 144, _inventoryX[invSlot], _inventoryY[invSlot], 24, 20, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
delay(1*_tickLength, true);
}
_mainCharacter.inventory[invSlot] = kItemNone;
clearInventorySlot(invSlot, 0);
_screen->showMouse();
return true;
}
for (int i = 0; _itemMagicTable[i] != 0xFF; i += 4) {
if (_itemMagicTable[i+0] != handItem || _itemMagicTable[i+1] != item)
continue;
uint8 resItem = _itemMagicTable[i+2];
uint8 newItem = _itemMagicTable[i+3];
snd_playSoundEffect(0x0F, 0xC8);
_mainCharacter.inventory[invSlot] = (int8)resItem;
clearInventorySlot(invSlot, 0);
drawInventorySlot(0, resItem, invSlot);
if (newItem == 0xFE)
removeHandItem();
else if (newItem != 0xFF)
setHandItem(newItem);
if (_lang != 1)
updateItemCommand(resItem, 3, 0xFF);
// Unlike the original we give points for every language
if (resItem == 7) {
updateScore(35, 100);
delay(60*_tickLength, true);
}
return true;
}
return false;
}
int KyraEngine_MR::getItemCommandStringDrop(uint16 item) {
assert(item < _itemStringMapSize);
int stringId = _itemStringMap[item];
return _itemStringDrop[stringId];
}
int KyraEngine_MR::getItemCommandStringPickUp(uint16 item) {
assert(item < _itemStringMapSize);
int stringId = _itemStringMap[item];
return _itemStringPickUp[stringId];
}
int KyraEngine_MR::getItemCommandStringInv(uint16 item) {
assert(item < _itemStringMapSize);
int stringId = _itemStringMap[item];
return _itemStringInv[stringId];
}
} // End of namespace Kyra