mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
537 lines
13 KiB
C++
537 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "kyra/kyra_mr.h"
|
|
#include "kyra/timer.h"
|
|
|
|
#include "common/system.h"
|
|
|
|
namespace Kyra {
|
|
|
|
void KyraEngine_MR::removeTrashItems() {
|
|
for (int i = 0; _trashItemList[i] != kItemNone; ++i) {
|
|
for (int item = findItem(_trashItemList[i]); item != -1; item = findItem(_trashItemList[i])) {
|
|
if (_itemList[item].sceneId != _mainCharacter.sceneId)
|
|
resetItem(item);
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int KyraEngine_MR::findFreeInventorySlot() {
|
|
for (int i = 0; i < 10; ++i) {
|
|
if (_mainCharacter.inventory[i] == kItemNone)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int KyraEngine_MR::checkItemCollision(int x, int y) {
|
|
int itemIndex = -1;
|
|
int maxItemY = -1;
|
|
|
|
for (int i = 0; i < 50; ++i) {
|
|
if (_itemList[i].id == kItemNone || _itemList[i].sceneId != _mainCharacter.sceneId)
|
|
continue;
|
|
|
|
const int x1 = _itemList[i].x - 11;
|
|
const int x2 = _itemList[i].x + 10;
|
|
|
|
if (x < x1 || x > x2)
|
|
continue;
|
|
|
|
const int y1 = _itemList[i].y - _itemBuffer1[_itemList[i].id] - 3;
|
|
const int y2 = _itemList[i].y + 3;
|
|
|
|
if (y < y1 || y > y2)
|
|
continue;
|
|
|
|
if (_itemList[i].y >= maxItemY) {
|
|
itemIndex = i;
|
|
maxItemY = _itemList[i].y;
|
|
}
|
|
}
|
|
|
|
return itemIndex;
|
|
}
|
|
|
|
void KyraEngine_MR::setMouseCursor(Item item) {
|
|
int shape = 0;
|
|
int hotX = 1;
|
|
int hotY = 1;
|
|
|
|
if (item != kItemNone) {
|
|
hotX = 12;
|
|
hotY = 19;
|
|
shape = item+248;
|
|
}
|
|
|
|
_mouseState = item;
|
|
if ((int16)item >= 0)
|
|
_screen->setMouseCursor(hotX, hotY, getShapePtr(shape));
|
|
}
|
|
|
|
void KyraEngine_MR::setItemMouseCursor() {
|
|
_mouseState = _itemInHand;
|
|
if (_itemInHand == kItemNone)
|
|
_screen->setMouseCursor(0, 0, _gameShapes[0]);
|
|
else
|
|
_screen->setMouseCursor(12, 19, _gameShapes[_itemInHand+248]);
|
|
}
|
|
|
|
bool KyraEngine_MR::dropItem(int unk1, Item item, int x, int y, int unk2) {
|
|
if (_mouseState <= -1)
|
|
return false;
|
|
|
|
if (processItemDrop(_mainCharacter.sceneId, item, x, y, unk1, unk2))
|
|
return true;
|
|
|
|
snd_playSoundEffect(13, 200);
|
|
|
|
if (countAllItems() >= 50) {
|
|
removeTrashItems();
|
|
if (processItemDrop(_mainCharacter.sceneId, item, x, y, unk1, unk2))
|
|
return true;
|
|
|
|
if (countAllItems() >= 50)
|
|
showMessageFromCCode(14, 0xB3, 0);
|
|
}
|
|
|
|
if (!_chatText)
|
|
snd_playSoundEffect(13, 200);
|
|
return false;
|
|
}
|
|
|
|
bool KyraEngine_MR::processItemDrop(uint16 sceneId, Item item, int x, int y, int unk1, int unk2) {
|
|
int itemPos = checkItemCollision(x, y);
|
|
|
|
if (unk1)
|
|
itemPos = -1;
|
|
|
|
if (itemPos >= 0) {
|
|
exchangeMouseItem(itemPos, 1);
|
|
return true;
|
|
}
|
|
|
|
int freeItemSlot = -1;
|
|
|
|
if (unk2 != 3) {
|
|
for (int i = 0; i < 50; ++i) {
|
|
if (_itemList[i].id == kItemNone) {
|
|
freeItemSlot = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (freeItemSlot < 0)
|
|
return false;
|
|
|
|
if (_mainCharacter.sceneId != sceneId) {
|
|
_itemList[freeItemSlot].x = x;
|
|
_itemList[freeItemSlot].y = y;
|
|
_itemList[freeItemSlot].id = item;
|
|
_itemList[freeItemSlot].sceneId = sceneId;
|
|
return true;
|
|
}
|
|
|
|
int itemHeight = _itemBuffer1[item];
|
|
|
|
// no idea why it's '&&' here and not single checks for x and y
|
|
if (x == -1 && y == -1) {
|
|
x = _rnd.getRandomNumberRng(0x18, 0x128);
|
|
y = _rnd.getRandomNumberRng(0x14, 0x87);
|
|
}
|
|
|
|
int posX = x, posY = y;
|
|
int itemX = -1, itemY = -1;
|
|
bool needRepositioning = true;
|
|
|
|
while (needRepositioning) {
|
|
if ((_screen->getDrawLayer(posX, posY) <= 1 && _screen->getDrawLayer2(posX, posY, itemHeight) <= 1 && isDropable(posX, posY)) || posY == 187) {
|
|
int posX2 = posX, posX3 = posX;
|
|
bool repositioning = true;
|
|
|
|
while (repositioning) {
|
|
if (isDropable(posX3, posY) && _screen->getDrawLayer2(posX3, posY, itemHeight) < 7 && checkItemCollision(posX3, posY) == -1) {
|
|
itemX = posX3;
|
|
itemY = posY;
|
|
needRepositioning = false;
|
|
repositioning = false;
|
|
}
|
|
|
|
if (isDropable(posX2, posY) && _screen->getDrawLayer2(posX2, posY, itemHeight) < 7 && checkItemCollision(posX2, posY) == -1) {
|
|
itemX = posX2;
|
|
itemY = posY;
|
|
needRepositioning = false;
|
|
repositioning = false;
|
|
}
|
|
|
|
if (repositioning) {
|
|
posX3 = MAX(posX3 - 2, 24);
|
|
posX2 = MIN(posX2 + 2, 296);
|
|
|
|
if (posX3 <= 24 && posX2 >= 296)
|
|
repositioning = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (posY == 187)
|
|
needRepositioning = false;
|
|
else
|
|
posY = MIN(posY + 2, 187);
|
|
}
|
|
|
|
if (itemX == -1 || itemY == -1)
|
|
return false;
|
|
|
|
if (unk1 == 3) {
|
|
_itemList[freeItemSlot].x = itemX;
|
|
_itemList[freeItemSlot].y = itemY;
|
|
return true;
|
|
} else if (unk1 == 2) {
|
|
itemDropDown(x, y, itemX, itemY, freeItemSlot, item, 0);
|
|
}
|
|
|
|
itemDropDown(x, y, itemX, itemY, freeItemSlot, item, (unk1 == 0) ? 1 : 0);
|
|
|
|
if (!unk1 && unk2) {
|
|
int itemStr = 1;
|
|
if (_lang == 1)
|
|
itemStr = getItemCommandStringDrop(item);
|
|
updateItemCommand(item, itemStr, 0xFF);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void KyraEngine_MR::itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, Item item, int remove) {
|
|
if (startX == dstX && startY == dstY) {
|
|
_itemList[itemSlot].x = dstX;
|
|
_itemList[itemSlot].y = dstY;
|
|
_itemList[itemSlot].id = item;
|
|
_itemList[itemSlot].sceneId = _mainCharacter.sceneId;
|
|
snd_playSoundEffect(0x0C, 0xC8);
|
|
addItemToAnimList(itemSlot);
|
|
} else {
|
|
uint8 *itemShape = getShapePtr(item + 248);
|
|
_screen->hideMouse();
|
|
|
|
if (startY <= dstY) {
|
|
int speed = 2;
|
|
int curY = startY;
|
|
int curX = startX - 12;
|
|
|
|
backUpGfxRect32x32(curX, curY-16);
|
|
while (curY < dstY) {
|
|
restoreGfxRect32x32(curX, curY-16);
|
|
|
|
curY = MIN(curY + speed, dstY);
|
|
++speed;
|
|
|
|
backUpGfxRect32x32(curX, curY-16);
|
|
uint32 endDelay = _system->getMillis() + _tickLength;
|
|
|
|
_screen->drawShape(0, itemShape, curX, curY-16, 0, 0);
|
|
_screen->updateScreen();
|
|
|
|
delayUntil(endDelay);
|
|
}
|
|
restoreGfxRect32x32(curX, curY-16);
|
|
|
|
if (dstX != dstY || (dstY - startY > 16)) {
|
|
snd_playSoundEffect(0x11, 0xC8);
|
|
speed = MAX(speed, 6);
|
|
int speedX = ((dstX - startX) << 4) / speed;
|
|
int origSpeed = speed;
|
|
speed >>= 1;
|
|
|
|
if (dstY - startY <= 8)
|
|
speed >>= 1;
|
|
|
|
speed = -speed;
|
|
|
|
curX = startX << 4;
|
|
|
|
int x = 0, y = 0;
|
|
while (--origSpeed) {
|
|
curY = MIN(curY + speed, dstY);
|
|
curX += speedX;
|
|
++speed;
|
|
|
|
x = (curX >> 4) - 8;
|
|
y = curY - 16;
|
|
backUpGfxRect32x32(x, y);
|
|
|
|
uint16 endDelay = _system->getMillis() + _tickLength;
|
|
_screen->drawShape(0, itemShape, x, y, 0, 0);
|
|
_screen->updateScreen();
|
|
|
|
restoreGfxRect32x32(x, y);
|
|
|
|
delayUntil(endDelay);
|
|
}
|
|
|
|
restoreGfxRect32x32(x, y);
|
|
}
|
|
}
|
|
|
|
_itemList[itemSlot].x = dstX;
|
|
_itemList[itemSlot].y = dstY;
|
|
_itemList[itemSlot].id = item;
|
|
_itemList[itemSlot].sceneId = _mainCharacter.sceneId;
|
|
snd_playSoundEffect(0x0C, 0xC8);
|
|
addItemToAnimList(itemSlot);
|
|
_screen->showMouse();
|
|
}
|
|
|
|
if (remove)
|
|
removeHandItem();
|
|
}
|
|
|
|
void KyraEngine_MR::exchangeMouseItem(int itemPos, int runScript) {
|
|
if (itemListMagic(_itemInHand, itemPos))
|
|
return;
|
|
|
|
if (_itemInHand == 43) {
|
|
removeHandItem();
|
|
return;
|
|
}
|
|
|
|
deleteItemAnimEntry(itemPos);
|
|
|
|
Item itemId = _itemList[itemPos].id;
|
|
_itemList[itemPos].id = _itemInHand;
|
|
_itemInHand = itemId;
|
|
|
|
addItemToAnimList(itemPos);
|
|
snd_playSoundEffect(0x0B, 0xC8);
|
|
setMouseCursor(_itemInHand);
|
|
int str2 = 0;
|
|
|
|
if (_lang == 1)
|
|
str2 = getItemCommandStringPickUp(itemId);
|
|
|
|
updateItemCommand(itemId, str2, 0xFF);
|
|
|
|
if (runScript)
|
|
runSceneScript6();
|
|
}
|
|
|
|
bool KyraEngine_MR::pickUpItem(int x, int y, int runScript) {
|
|
int itemPos = checkItemCollision(x, y);
|
|
|
|
if (itemPos <= -1)
|
|
return false;
|
|
|
|
if (_itemInHand >= 0) {
|
|
exchangeMouseItem(itemPos, runScript);
|
|
} else {
|
|
deleteItemAnimEntry(itemPos);
|
|
Item itemId = _itemList[itemPos].id;
|
|
_itemList[itemPos].id = kItemNone;
|
|
snd_playSoundEffect(0x0B, 0xC8);
|
|
setMouseCursor(itemId);
|
|
int itemString = 0;
|
|
|
|
if (_lang == 1)
|
|
itemString = getItemCommandStringPickUp(itemId);
|
|
|
|
updateItemCommand(itemId, itemString, 0xFF);
|
|
_itemInHand = itemId;
|
|
|
|
if (runScript)
|
|
runSceneScript6();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool KyraEngine_MR::isDropable(int x, int y) {
|
|
if (y < 14 || y > 187)
|
|
return false;
|
|
|
|
x -= 12;
|
|
|
|
for (int xpos = x; xpos < x + 24; ++xpos) {
|
|
if (_screen->getShapeFlag1(xpos, y) == 0)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool KyraEngine_MR::itemListMagic(Item handItem, int itemSlot) {
|
|
Item item = _itemList[itemSlot].id;
|
|
|
|
if (_currentChapter == 1 && handItem == 3 && item == 3 && queryGameFlag(0x76)) {
|
|
eelScript();
|
|
return true;
|
|
} else if ((handItem == 6 || handItem == 7) && item == 2) {
|
|
int animObjIndex = -1;
|
|
for (int i = 17; i <= 66; ++i) {
|
|
if (_animObjects[i].shapeIndex2 == 250)
|
|
animObjIndex = i;
|
|
}
|
|
|
|
assert(animObjIndex != -1);
|
|
|
|
snd_playSoundEffect(0x93, 0xC8);
|
|
for (int i = 109; i <= 141; ++i) {
|
|
_animObjects[animObjIndex].shapeIndex1 = i+248;
|
|
_animObjects[animObjIndex].needRefresh = true;
|
|
delay(1*_tickLength, true);
|
|
}
|
|
|
|
deleteItemAnimEntry(itemSlot);
|
|
_itemList[itemSlot].id = kItemNone;
|
|
return true;
|
|
}
|
|
|
|
if (_mainCharacter.sceneId == 51 && queryGameFlag(0x19B) && !queryGameFlag(0x19C)
|
|
&& ((item == 63 && handItem == 56) || (item == 56 && handItem == 63))) {
|
|
|
|
if (queryGameFlag(0x1AC)) {
|
|
setGameFlag(0x19C);
|
|
setGameFlag(0x1AD);
|
|
} else {
|
|
setGameFlag(0x1AE);
|
|
}
|
|
|
|
_timer->setCountdown(12, 1);
|
|
_timer->enable(12);
|
|
}
|
|
|
|
for (int i = 0; _itemMagicTable[i] != 0xFF; i += 4) {
|
|
if (_itemMagicTable[i+0] != handItem || (int8)_itemMagicTable[i+1] != item)
|
|
continue;
|
|
|
|
uint8 resItem = _itemMagicTable[i+2];
|
|
uint8 newItem = _itemMagicTable[i+3];
|
|
|
|
snd_playSoundEffect(0x0F, 0xC8);
|
|
|
|
_itemList[itemSlot].id = (int8)resItem;
|
|
|
|
deleteItemAnimEntry(itemSlot);
|
|
addItemToAnimList(itemSlot);
|
|
|
|
if (newItem == 0xFE)
|
|
removeHandItem();
|
|
else if (newItem != 0xFF)
|
|
setHandItem(newItem);
|
|
|
|
if (_lang != 1)
|
|
updateItemCommand(resItem, 3, 0xFF);
|
|
|
|
// Unlike the original we give points for when combining with scene items
|
|
if (resItem == 7) {
|
|
updateScore(35, 100);
|
|
delay(60*_tickLength, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool KyraEngine_MR::itemInventoryMagic(Item handItem, int invSlot) {
|
|
Item item = _mainCharacter.inventory[invSlot];
|
|
|
|
if (_currentChapter == 1 && handItem == 3 && item == 3 && queryGameFlag(0x76)) {
|
|
eelScript();
|
|
return true;
|
|
} else if ((handItem == 6 || handItem == 7) && item == 2) {
|
|
_screen->hideMouse();
|
|
snd_playSoundEffect(0x93, 0xC8);
|
|
for (int i = 109; i <= 141; ++i) {
|
|
_mainCharacter.inventory[invSlot] = i;
|
|
_screen->drawShape(2, getShapePtr(invSlot+422), 0, 144, 0, 0);
|
|
_screen->drawShape(2, getShapePtr(i+248), 0, 144, 0, 0);
|
|
_screen->copyRegion(0, 144, _inventoryX[invSlot], _inventoryY[invSlot], 24, 20, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
delay(1*_tickLength, true);
|
|
}
|
|
|
|
_mainCharacter.inventory[invSlot] = kItemNone;
|
|
clearInventorySlot(invSlot, 0);
|
|
_screen->showMouse();
|
|
return true;
|
|
}
|
|
|
|
for (int i = 0; _itemMagicTable[i] != 0xFF; i += 4) {
|
|
if (_itemMagicTable[i+0] != handItem || _itemMagicTable[i+1] != item)
|
|
continue;
|
|
|
|
uint8 resItem = _itemMagicTable[i+2];
|
|
uint8 newItem = _itemMagicTable[i+3];
|
|
|
|
snd_playSoundEffect(0x0F, 0xC8);
|
|
|
|
_mainCharacter.inventory[invSlot] = (int8)resItem;
|
|
|
|
clearInventorySlot(invSlot, 0);
|
|
drawInventorySlot(0, resItem, invSlot);
|
|
|
|
if (newItem == 0xFE)
|
|
removeHandItem();
|
|
else if (newItem != 0xFF)
|
|
setHandItem(newItem);
|
|
|
|
if (_lang != 1)
|
|
updateItemCommand(resItem, 3, 0xFF);
|
|
|
|
// Unlike the original we give points for every language
|
|
if (resItem == 7) {
|
|
updateScore(35, 100);
|
|
delay(60*_tickLength, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int KyraEngine_MR::getItemCommandStringDrop(uint16 item) {
|
|
assert(item < _itemStringMapSize);
|
|
int stringId = _itemStringMap[item];
|
|
return _itemStringDrop[stringId];
|
|
}
|
|
|
|
int KyraEngine_MR::getItemCommandStringPickUp(uint16 item) {
|
|
assert(item < _itemStringMapSize);
|
|
int stringId = _itemStringMap[item];
|
|
return _itemStringPickUp[stringId];
|
|
}
|
|
|
|
int KyraEngine_MR::getItemCommandStringInv(uint16 item) {
|
|
assert(item < _itemStringMapSize);
|
|
int stringId = _itemStringMap[item];
|
|
return _itemStringInv[stringId];
|
|
}
|
|
|
|
} // End of namespace Kyra
|