scummvm/engines/neverhood/modules/module1000.cpp
Torbjörn Andersson 9f4c221a22 NEVERHOOD: Fixed off-by-one error in getTextIndex3()
This is the same fix that was applied to getKloggsTextIndex() some
time ago. It restores a missing Willie nonsense letter. While I
haven't actually verified for myself that this letter appears in
the original game, it is referenced in Wikipedia's article about
Absalom.
2014-05-04 22:27:48 +02:00

712 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module1000.h"
#include "neverhood/modules/module1000_sprites.h"
namespace Neverhood {
Module1000::Module1000(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
_musicFileHash = getGlobalVar(V_ENTRANCE_OPEN) ? 0x81106480 : 0x00103144;
_vm->_soundMan->addMusic(0x03294419, 0x061880C6);
_vm->_soundMan->addMusic(0x03294419, _musicFileHash);
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else if (which == 0)
createScene(0, 0);
else if (which == 1)
createScene(1, 1);
}
Module1000::~Module1000() {
_vm->_soundMan->deleteMusicGroup(0x03294419);
}
void Module1000::createScene(int sceneNum, int which) {
debug(1, "Module1000::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_vm->_soundMan->startMusic(0x061880C6, 0, 0);
_childObject = new Scene1001(_vm, this, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
_vm->_soundMan->startMusic(0x061880C6, 0, 0);
_childObject = new Scene1002(_vm, this, which);
break;
case 2:
_vm->gameState().sceneNum = 2;
_vm->_soundMan->startMusic(0x061880C6, 0, 0);
createStaticScene(0xC084110C, 0x41108C00);
break;
case 3:
_vm->gameState().sceneNum = 3;
_vm->_soundMan->stopMusic(0x061880C6, 0, 2);
_childObject = new Scene1004(_vm, this, which);
break;
case 4:
_vm->gameState().sceneNum = 4;
_vm->_soundMan->stopMusic(0x061880C6, 0, 0);
_vm->_soundMan->startMusic(_musicFileHash, 0, 0);
_childObject = new Scene1005(_vm, this, which);
break;
}
SetUpdateHandler(&Module1000::updateScene);
_childObject->handleUpdate();
}
void Module1000::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 2)
createScene(2, 0);
else
createScene(1, 0);
break;
case 1:
if (_moduleResult == 1)
leaveModule(0);
else if (_moduleResult == 2) {
if (_vm->isDemo())
// Demo version returns to the same scene
createScene(1, 2);
else
createScene(3, 0);
} else
createScene(0, 1);
break;
case 2:
createScene(0, 2);
break;
case 3:
if (_moduleResult == 1)
createScene(4, 0);
else
createScene(1, 2);
break;
case 4:
_vm->_soundMan->stopMusic(_musicFileHash, 0, 1);
createScene(3, 1);
break;
}
}
}
Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _asDoor(NULL), _asWindow(NULL) {
Sprite *tempSprite;
SetMessageHandler(&Scene1001::handleMessage);
setHitRects(0x004B4860);
setBackground(0x4086520E);
setPalette(0x4086520E);
insertScreenMouse(0x6520A400);
if (which < 0) {
// Restoring game
setRectList(0x004B49F0);
insertKlaymen<KmScene1001>(200, 433);
setMessageList(0x004B4888);
} else if (which == 1) {
// Klaymen entering from the right
setRectList(0x004B49F0);
insertKlaymen<KmScene1001>(640, 433);
setMessageList(0x004B4898);
} else if (which == 2) {
// Klaymen returning from looking through the window
setRectList(0x004B49F0);
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
insertKlaymen<KmScene1001>(390, 433);
_klaymen->setDoDeltaX(1);
} else {
insertKlaymen<KmScene1001>(300, 433);
}
setMessageList(0x004B4970);
} else {
// Klaymen sleeping
setRectList(0x004B4A00);
insertKlaymen<KmScene1001>(200, 433);
setMessageList(0x004B4890);
}
tempSprite = insertStaticSprite(0x2080A3A8, 1300);
_klaymen->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480);
if (!getGlobalVar(V_DOOR_BUSTED)) {
_asDoor = insertSprite<AsScene1001Door>();
_asDoor->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480);
}
_asLever = insertSprite<AsScene1001Lever>(this, 150, 433, 1);
insertStaticSprite(0x809861A6, 950);
insertStaticSprite(0x89C03848, 1100);
_ssButton = insertSprite<SsCommonButtonSprite>(this, 0x15288120, 100, 0);
if (!getGlobalVar(V_WINDOW_OPEN)) {
tempSprite = insertStaticSprite(0x8C066150, 200);
_asWindow = insertSprite<AsScene1001Window>();
_asWindow->setClipRect(tempSprite->getDrawRect());
}
_asHammer = insertSprite<AsScene1001Hammer>(_asDoor);
}
Scene1001::~Scene1001() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX());
}
uint32 Scene1001::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = 0;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x00342624) {
sendEntityMessage(_klaymen, 0x1014, _asLever);
setMessageList2(0x004B4910);
messageResult = 1;
} else if (param.asInteger() == 0x21E64A00) {
if (getGlobalVar(V_DOOR_BUSTED)) {
setMessageList(0x004B48A8);
} else {
setMessageList(0x004B48C8);
}
messageResult = 1;
} else if (param.asInteger() == 0x040424D0) {
sendEntityMessage(_klaymen, 0x1014, _ssButton);
} else if (param.asInteger() == 0x80006358) {
if (getGlobalVar(V_WINDOW_OPEN)) {
setMessageList(0x004B4938);
} else {
setMessageList(0x004B4960);
}
}
break;
case NM_POSITION_CHANGE:
setRectList(0x004B49F0);
break;
case 0x480B:
sendMessage(_asWindow, 0x2001, 0);
break;
case NM_KLAYMEN_LOWER_LEVER:
sendMessage(_asHammer, 0x2000, 0);
break;
}
return messageResult;
}
Scene1002::Scene1002(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _isKlaymenFloor(false), _isClimbingLadder(false), _asKlaymenPeekHand(nullptr) {
NRect tempClipRect;
Sprite *tempSprite;
SetUpdateHandler(&Scene1002::update);
SetMessageHandler(&Scene1002::handleMessage);
setHitRects(0x004B4138);
setBackground(0x12C23307);
setPalette(0x12C23307);
insertStaticSprite(0x06149428, 1100);
insertStaticSprite(0x312C8774, 1100);
_ssLadderArch = insertStaticSprite(0x152C1313, 1015);
_ssLadderArchPart1 = insertStaticSprite(0x060000A0, 1200);
_ssLadderArchPart2 = insertStaticSprite(0xB2A423B0, 1100);
_ssLadderArchPart3 = insertStaticSprite(0x316E0772, 1100);
_ssCeiling = insertStaticSprite(0x316C4BB4, 1015);
if (which < 0) {
// Restoring game
if (_vm->_gameState.which == 0) {
// Klaymen on top
insertKlaymen<KmScene1002>(90, 226);
_asKlaymenLadderHands = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
setMessageList(0x004B4270);
_klaymen->setClipRect(31, 0, _ssLadderArchPart2->getDrawRect().x2(), _ssLadderArchPart3->getDrawRect().y2());
_asKlaymenLadderHands->getSurface()->getClipRect() = _klaymen->getSurface()->getClipRect();
_klaymen->setRepl(64, 0);
} else {
// Klaymen on the floor
insertKlaymen<KmScene1002>(379, 435);
_asKlaymenLadderHands = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
setMessageList(0x004B4270);
_klaymen->setClipRect(_ssLadderArch->getDrawRect().x, 0, _ssLadderArchPart2->getDrawRect().x2(), _ssLadderArchPart1->getDrawRect().y2());
_asKlaymenLadderHands->setClipRect(_klaymen->getClipRect());
}
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmScene1002>(650, 435);
_asKlaymenLadderHands = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
setMessageList(0x004B4478);
_klaymen->setClipRect(_ssLadderArch->getDrawRect().x, 0, _ssLadderArchPart2->getDrawRect().x2(), _ssLadderArchPart1->getDrawRect().y2());
_asKlaymenLadderHands->setClipRect(_klaymen->getClipRect());
_vm->_gameState.which = 1;
} else if (which == 2) {
// Klaymen coming up the ladder
insertKlaymen<KmScene1002>(68, 645);
_asKlaymenLadderHands = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
setMessageList(0x004B4298);
_klaymen->setClipRect(_ssLadderArch->getDrawRect().x, 0, _ssLadderArchPart2->getDrawRect().x2(), _ssLadderArchPart1->getDrawRect().y2());
_asKlaymenLadderHands->setClipRect(_klaymen->getClipRect());
_vm->_gameState.which = 1;
sendMessage(_klaymen, 0x4820, 0);
} else {
// Klaymen entering from the left, peeking
insertKlaymen<KmScene1002>(90, 226);
_asKlaymenLadderHands = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
setMessageList(0x004B4470);
_klaymen->setClipRect(31, 0, _ssLadderArchPart2->getDrawRect().x2(), _ssLadderArchPart3->getDrawRect().y2());
_asKlaymenLadderHands->setClipRect(_klaymen->getClipRect());
_asKlaymenPeekHand = insertSprite<AsScene1002KlaymenPeekHand>(this, _klaymen);
_asKlaymenPeekHand->setClipRect(_klaymen->getClipRect());
_klaymen->setRepl(64, 0);
_vm->_gameState.which = 0;
}
insertScreenMouse(0x23303124);
tempSprite = insertStaticSprite(0xB3242310, 825);
tempClipRect.set(tempSprite->getDrawRect().x, tempSprite->getDrawRect().y,
_ssLadderArchPart2->getDrawRect().x2(), _ssLadderArchPart2->getDrawRect().y2());
_asRing1 = insertSprite<AsScene1002Ring>(this, false, 258, 191, _ssCeiling->getDrawRect().y, false);
_asRing2 = insertSprite<AsScene1002Ring>(this, false, 297, 189, _ssCeiling->getDrawRect().y, false);
_asRing3 = insertSprite<AsScene1002Ring>(this, true, 370, 201, _ssCeiling->getDrawRect().y, getGlobalVar(V_FLYTRAP_RING_DOOR));
_asRing4 = insertSprite<AsScene1002Ring>(this, false, 334, 191, _ssCeiling->getDrawRect().y, false);
_asRing5 = insertSprite<AsScene1002Ring>(this, false, 425, 184, _ssCeiling->getDrawRect().y, false);
_asDoor = insertSprite<AsScene1002Door>(tempClipRect);
tempSprite = insertSprite<AsScene1002BoxingGloveHitEffect>();
_asDoorSpy = insertSprite<AsScene1002DoorSpy>(tempClipRect, this, _asDoor, tempSprite);
_ssPressButton = insertSprite<SsCommonPressButton>(this, 0x00412692, 0x140B60BE, 800, 0);
_asVenusFlyTrap = insertSprite<AsScene1002VenusFlyTrap>(this, _klaymen, false);
addCollisionSprite(_asVenusFlyTrap);
sendEntityMessage(_klaymen, NM_CAR_MOVE_TO_PREV_POINT, _asVenusFlyTrap);
_asOutsideDoorBackground = insertSprite<AsScene1002OutsideDoorBackground>();
setRectList(0x004B43A0);
loadSound(1, 0x60755842);
loadSound(2, 0x616D5821);
}
Scene1002::~Scene1002() {
}
void Scene1002::update() {
Scene::update();
if (!_isKlaymenFloor && _klaymen->getY() > 230) {
_klaymen->setClipRect(_ssLadderArch->getDrawRect().x, 0, _ssLadderArchPart2->getDrawRect().x2(), _ssLadderArchPart1->getDrawRect().y2());
_asKlaymenLadderHands->setClipRect(_klaymen->getClipRect());
deleteSprite(&_ssLadderArchPart3);
_klaymen->clearRepl();
_isKlaymenFloor = true;
_vm->_gameState.which = 1;
}
}
uint32 Scene1002::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = 0;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0xE6EE60E1) {
if (getGlobalVar(V_FLYTRAP_RING_DOOR))
setMessageList(0x004B4428);
else
setMessageList(0x004B4448);
messageResult = 1;
} else if (param.asInteger() == 0x4A845A00)
sendEntityMessage(_klaymen, 0x1014, _asRing1);
else if (param.asInteger() == 0x43807801)
sendEntityMessage(_klaymen, 0x1014, _asRing2);
else if (param.asInteger() == 0x46C26A01) {
if (getGlobalVar(V_FLYTRAP_RING_DOOR)) {
setMessageList(0x004B44B8);
} else {
sendEntityMessage(_klaymen, 0x1014, _asRing3);
if (_asVenusFlyTrap->getX() - 10 < 366 && _asVenusFlyTrap->getX() + 10 > 366) {
setGlobalVar(V_FLYTRAP_RING_EATEN, 1);
setMessageList(0x004B44A8);
} else {
setMessageList(0x004B44A0);
}
}
messageResult = 1;
} else if (param.asInteger() == 0x468C7B11)
sendEntityMessage(_klaymen, 0x1014, _asRing4);
else if (param.asInteger() == 0x42845B19)
sendEntityMessage(_klaymen, 0x1014, _asRing5);
else if (param.asInteger() == 0xC0A07458)
sendEntityMessage(_klaymen, 0x1014, _ssPressButton);
break;
case 0x1024:
sendMessage(_parentModule, 0x1024, param.asInteger());
break;
case NM_ANIMATION_UPDATE:
if (_isClimbingLadder) {
setMessageList2(0x004B43D0);
} else {
if (_klaymen->getY() > 420) {
sendEntityMessage(_klaymen, 0x1014, _asVenusFlyTrap);
setMessageList2(0x004B4480);
} else if (_klaymen->getY() > 227) {
setMessageList2(0x004B41E0);
} else {
setMessageList2(0x004B4148);
}
}
break;
case NM_POSITION_CHANGE:
_messageList = NULL;
break;
case NM_KLAYMEN_CLIMB_LADDER:
_isClimbingLadder = true;
setRectList(0x004B4418);
break;
case NM_KLAYMEN_STOP_CLIMBING:
_isClimbingLadder = false;
setRectList(0x004B43A0);
break;
case NM_KLAYMEN_USE_OBJECT:
if (sender == _asRing1) {
setGlobalVar(V_RADIO_ENABLED, 0);
playSound(0, 0x665198C0);
} else if (sender == _asRing2) {
setGlobalVar(V_RADIO_ENABLED, 0);
playSound(0, 0xE2D389C0);
} else if (sender == _asRing3) {
setGlobalVar(V_RADIO_ENABLED, 0);
playSound(1);
sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
sendMessage(_asOutsideDoorBackground, NM_KLAYMEN_OPEN_DOOR, 0);
} else if (sender == _asRing4) {
setGlobalVar(V_RADIO_ENABLED, 0);
playSound(0, 0xE0558848);
} else if (sender == _asRing5) {
setGlobalVar(V_RADIO_ENABLED, 1);
playSound(0, 0x44014282);
}
break;
case NM_KLAYMEN_RAISE_LEVER:
if (sender == _asRing3) {
playSound(2);
sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0);
sendMessage(_asOutsideDoorBackground, NM_KLAYMEN_CLOSE_DOOR, 0);
} else if (sender == _asVenusFlyTrap) {
if (getGlobalVar(V_FLYTRAP_RING_DOOR)) {
sendMessage(_asRing3, NM_KLAYMEN_RAISE_LEVER, 0);
}
}
break;
case 0x480B:
sendEntityMessage(_klaymen, 0x1014, _asDoorSpy);
break;
case NM_KLAYMEN_LOWER_LEVER:
setGlobalVar(V_RADIO_ENABLED, 0);
playSound(1);
sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
sendMessage(_asOutsideDoorBackground, NM_KLAYMEN_OPEN_DOOR, 0);
break;
case 0x8000:
setSpriteSurfacePriority(_ssCeiling, 995);
setSpriteSurfacePriority(_ssLadderArch, 995);
break;
case 0x8001:
setSpriteSurfacePriority(_ssCeiling, 1015);
setSpriteSurfacePriority(_ssLadderArch, 1015);
break;
}
return messageResult;
}
Scene1004::Scene1004(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteAreaStatus(-1) {
Sprite *tempSprite;
SetUpdateHandler(&Scene1004::update);
SetMessageHandler(&Scene1004::handleMessage);
setBackground(0x50C03005);
if (getGlobalVar(V_ENTRANCE_OPEN)) {
setPalette(0xA30BA329);
_palette->addBasePalette(0xA30BA329, 0, 256, 0);
} else {
setPalette(0x50C03005);
_palette->addBasePalette(0x50C03005, 0, 256, 0);
}
addEntity(_palette);
insertScreenMouse(0x03001504);
if (which < 0) {
// Restoring game
setRectList(0x004B7C70);
insertKlaymen<KmScene1004>(330, 327);
setMessageList(0x004B7C18);
} else if (which == 1) {
// Klaymen returning from reading a note
setRectList(0x004B7C70);
insertKlaymen<KmScene1004>(330, 327);
setMessageList(0x004B7C08);
} else {
// Klaymen coming down the ladder
loadDataResource(0x01900A04);
insertKlaymen<KmScene1004>(_dataResource.getPoint(0x80052A29).x, 27);
setMessageList(0x004B7BF0);
}
updatePaletteArea();
_asKlaymenLadderHands = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
insertStaticSprite(0x800034A0, 1100);
insertStaticSprite(0x64402020, 1100);
insertStaticSprite(0x3060222E, 1300);
tempSprite = insertStaticSprite(0x0E002004, 1300);
_klaymen->setClipRect(0, tempSprite->getDrawRect().y, 640, 480);
_asKlaymenLadderHands->setClipRect(_klaymen->getClipRect());
_asTrashCan = insertSprite<AsScene1004TrashCan>();
}
void Scene1004::update() {
Scene::update();
updatePaletteArea();
}
uint32 Scene1004::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = 0;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x926500A1) {
setMessageList(0x004B7C20);
messageResult = 1;
}
break;
case NM_ANIMATION_UPDATE:
loadDataResource(0x01900A04);
break;
case 0x2001:
setRectList(0x004B7C70);
break;
case NM_POSITION_CHANGE:
sendMessage(_asTrashCan, NM_POSITION_CHANGE, 0);
break;
}
return messageResult;
}
void Scene1004::updatePaletteArea() {
if (_klaymen->getY() < 150) {
if (_paletteAreaStatus != 0) {
_paletteAreaStatus = 0;
_palette->addBasePalette(0x406B0D10, 0, 64, 0);
_palette->startFadeToPalette(12);
}
} else {
if (_paletteAreaStatus != 1) {
_paletteAreaStatus = 1;
_palette->addBasePalette(0x24332243, 0, 64, 0);
_palette->startFadeToPalette(12);
}
}
}
Scene1005::Scene1005(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
SetMessageHandler(&Scene1005::handleMessage);
if (getGlobalVar(V_ENTRANCE_OPEN)) {
setBackground(0x2800E011);
setPalette(0x2800E011);
insertStaticSprite(0x492D5AD7, 100);
insertPuzzleMouse(0x0E015288, 20, 620);
} else {
setBackground(0x8870A546);
setPalette(0x8870A546);
insertStaticSprite(0x40D1E0A9, 100);
insertStaticSprite(0x149C00A6, 100);
insertPuzzleMouse(0x0A54288F, 20, 620);
}
drawTextToBackground();
}
uint32 Scene1005::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
leaveScene(0);
break;
}
return 0;
}
void Scene1005::drawTextToBackground() {
TextResource textResource(_vm);
const char *textStart, *textEnd;
int16 y = 36;
uint32 textIndex = getTextIndex();
FontSurface *fontSurface = FontSurface::createFontSurface(_vm, getGlobalVar(V_ENTRANCE_OPEN) ? 0x283CE401 : 0xC6604282);
textResource.load(0x80283101);
textStart = textResource.getString(textIndex, textEnd);
while (textStart < textEnd) {
fontSurface->drawString(_background->getSurface(), 188, y, (const byte*)textStart);
y += 36;
textStart += strlen(textStart) + 1;
}
delete fontSurface;
}
uint32 Scene1005::getTextIndex() {
uint32 textIndex;
textIndex = getTextIndex1();
if (getGlobalVar(V_ENTRANCE_OPEN)) {
textIndex = getKloggsTextIndex();
}
if (getGlobalVar(V_TEXT_FLAG1) && getGlobalVar(V_TEXT_INDEX) == textIndex) {
textIndex = getTextIndex3();
} else {
setGlobalVar(V_TEXT_FLAG1, 1);
setGlobalVar(V_TEXT_INDEX, textIndex);
}
return textIndex;
}
uint32 Scene1005::getTextIndex1() {
uint32 textIndex;
if (getGlobalVar(V_WORLDS_JOINED)) {
if (!getGlobalVar(V_DOOR_PASSED))
textIndex = 18;
else if (!getGlobalVar(V_ROBOT_TARGET))
textIndex = 19;
else if (getGlobalVar(V_ROBOT_HIT)) {
if (!getGlobalVar(V_ENTRANCE_OPEN))
textIndex = 23;
else if (!getSubVar(VA_HAS_KEY, 0) && !getSubVar(VA_IS_KEY_INSERTED, 0))
textIndex = 24;
else if (!getGlobalVar(V_HAS_FINAL_KEY))
textIndex = 26;
else if (!getSubVar(VA_HAS_KEY, 1) && !getSubVar(VA_IS_KEY_INSERTED, 1))
textIndex = 27;
else if (!getGlobalVar(V_HAS_FINAL_KEY))
textIndex = 28;
else
textIndex = 29;
} else if (!getGlobalVar(V_FELL_DOWN_HOLE))
textIndex = 20;
else if (!getGlobalVar(V_SEEN_SYMBOLS_NO_LIGHT))
textIndex = 21;
else
textIndex = 22;
} else if (getGlobalVar(V_BOLT_DOOR_UNLOCKED)) {
if (!getGlobalVar(V_WALL_BROKEN))
textIndex = 12;
else if (!getGlobalVar(V_STAIRS_DOWN_ONCE))
textIndex = 13;
else if (!getGlobalVar(V_RADIO_ENABLED))
textIndex = 50;
else if (!getGlobalVar(V_UNUSED))
textIndex = 14;
else if (!getGlobalVar(V_BEEN_SHRINKING_ROOM))
textIndex = 15;
else if (!getGlobalVar(V_BEEN_STATUE_ROOM))
textIndex = 16;
else
textIndex = 17;
} else if (!getGlobalVar(V_FLYTRAP_RING_EATEN)) {
textIndex = 0;
} else if (getGlobalVar(V_CREATURE_EXPLODED)) {
if (!getGlobalVar(V_TILE_PUZZLE_SOLVED))
textIndex = 4;
else if (!getGlobalVar(V_HAS_TEST_TUBE))
textIndex = 5;
else if (!getSubVar(VA_LOCKS_DISABLED, 0x40119852))
textIndex = 6;
else if (!getGlobalVar(V_WATER_RUNNING))
textIndex = 7;
else if (!getGlobalVar(V_NOTES_PUZZLE_SOLVED))
textIndex = 8;
else if (!getSubVar(VA_LOCKS_DISABLED, 0x304008D2))
textIndex = 9;
else if (!getSubVar(VA_LOCKS_DISABLED, 0x01180951))
textIndex = 10;
else
textIndex = 11;
} else if (!getGlobalVar(V_CREATURE_ANGRY)) {
textIndex = 1;
} else if (getGlobalVar(V_TNT_DUMMY_BUILT)) {
textIndex = 3;
} else {
textIndex = 2;
}
return textIndex;
}
uint32 Scene1005::getKloggsTextIndex() {
uint32 textIndex = getGlobalVar(V_TEXT_COUNTING_INDEX1);
if (textIndex + 1 > 10) {
textIndex = 0;
}
setGlobalVar(V_TEXT_COUNTING_INDEX1, textIndex + 1);
return textIndex + 40;
}
uint32 Scene1005::getTextIndex3() {
uint32 textIndex = getGlobalVar(V_TEXT_COUNTING_INDEX2);
if (textIndex + 1 > 10) {
textIndex = 0;
}
setGlobalVar(V_TEXT_COUNTING_INDEX2, textIndex + 1);
return textIndex + 30;
}
} // End of namespace Neverhood