scummvm/engines/neverhood/modules/module2100.cpp
2014-02-18 02:39:36 +01:00

218 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module1200_sprites.h"
#include "neverhood/modules/module2100.h"
#include "neverhood/modules/module2100_sprites.h"
namespace Neverhood {
Module2100::Module2100(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
_vm->_soundMan->addMusic(0x10A10C14, 0x11482B95);
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else if (which == 1)
createScene(0, 0);
else if (which == 2)
createScene(0, 3);
else
createScene(0, 1);
}
Module2100::~Module2100() {
_vm->_soundMan->deleteMusicGroup(0x10A10C14);
}
void Module2100::createScene(int sceneNum, int which) {
debug(1, "Module2100::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_vm->_soundMan->startMusic(0x11482B95, 0, 1);
_childObject = new Scene2101(_vm, this, which);
break;
}
SetUpdateHandler(&Module2100::updateScene);
_childObject->handleUpdate();
}
void Module2100::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1) {
setGlobalVar(V_DOOR_PASSED, 1);
leaveModule(0);
} else
leaveModule(1);
break;
}
}
}
Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *tempSprite;
SetMessageHandler(&Scene2101::handleMessage);
SetUpdateHandler(&Scene2101::update);
setBackground(0x44242305);
setPalette(0x44242305);
insertScreenMouse(0x4230144A);
insertStaticSprite(0x00502330, 1100);
tempSprite = insertStaticSprite(0x78492010, 1100);
_ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x72427010, 0x32423010, 200, 0);
_asTape1 = insertSprite<AsScene1201Tape>(this, 18, 1100, 412, 443, 0x9148A011);
addCollisionSprite(_asTape1);
_asTape2 = insertSprite<AsScene1201Tape>(this, 11, 1100, 441, 443, 0x9048A093);
addCollisionSprite(_asTape2);
if (which < 0) {
insertKlaymen<KmScene2101>(380, 438);
setMessageList(0x004B8E48);
sendMessage(this, 0x2000, 0);
_asDoor = insertSprite<AsScene2101Door>(false);
_doorStatus = 1;
_countdown1 = 0;
} else if (which == 1) {
// Klaymen entering from the right
insertKlaymen<KmScene2101>(640, 438);
setMessageList(0x004B8E50);
sendMessage(this, 0x2000, 0);
_asDoor = insertSprite<AsScene2101Door>(true);
_doorStatus = 2;
_countdown1 = 48;
} else if (which == 2) {
// Klaymen teleporting out
insertKlaymen<KmScene2101>(115, 438);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B8F58);
sendMessage(this, 0x2000, 1);
_asDoor = insertSprite<AsScene2101Door>(false);
_doorStatus = 1;
_countdown1 = 0;
} else if (which == 3) {
// Klaymen returning from the teleporter console
insertKlaymen<KmScene2101>(115, 438);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B8EB0);
sendMessage(this, 0x2000, 1);
_asDoor = insertSprite<AsScene2101Door>(false);
_doorStatus = 1;
_countdown1 = 0;
} else {
// Klaymen teleporting in
insertKlaymen<KmScene2101>(115, 438);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004B8EA0);
sendMessage(this, 0x2000, 1);
_asDoor = insertSprite<AsScene2101Door>(false);
_doorStatus = 1;
_countdown1 = 0;
}
_asHitByDoorEffect = insertSprite<AsScene2101HitByDoorEffect>(_klaymen);
_klaymen->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480);
}
void Scene2101::update() {
if (_countdown1 != 0) {
if (_doorStatus == 2) {
if (--_countdown1 == 0) {
sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0);
_doorStatus = 1;
}
} else {
if (_klaymen->getX() > 575)
_canAcceptInput = false;
if (--_countdown1 == 0) {
if (_klaymen->getX() < 480) {
sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0);
_doorStatus = 1;
} else if (_klaymen->getX() >= 480 && _klaymen->getX() <= 575) {
_klaymen->setDoDeltaX(0);
setMessageList2(0x004B8F48);
sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0);
sendMessage(_asHitByDoorEffect, 0x2001, 0);
_doorStatus = 1;
}
}
}
} else if (_doorStatus == 1 && _messageValue >= 0 && _klaymen->getX() > 470 && !isMessageList2(0x004B8F48))
setMessageList2(0x004B8F50);
Scene::update();
}
uint32 Scene2101::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x02144CB1)
sendEntityMessage(_klaymen, 0x1014, _ssFloorButton);
else if (param.asInteger() == 0x21E64A00) {
if (_doorStatus == 0)
setMessageList(0x004B8E80);
else
setMessageList(0x004B8EC8);
} else if (param.asInteger() == 0x41442820)
cancelMessageList();
break;
case NM_ANIMATION_UPDATE:
if (param.asInteger() != 0) {
setRectList(0x004B9008);
_klaymen->setKlaymenIdleTable3();
} else {
setRectList(0x004B8FF8);
_klaymen->setKlaymenIdleTable1();
}
break;
case 0x480B:
if (sender == _ssFloorButton && _doorStatus == 1) {
sendMessage(_asDoor, NM_KLAYMEN_OPEN_DOOR, 0);
_doorStatus = 0;
_countdown1 = 90;
}
break;
case 0x4826:
if (sender == _asTape1 || sender == _asTape2) {
if (_klaymen->getX() >= 228 && _klaymen->getX() <= 500) {
sendEntityMessage(_klaymen, 0x1014, sender);
setMessageList(0x004B8F78);
} else if (_klaymen->getX() < 228)
setMessageList2(0x004B8F00);
}
break;
}
return 0;
}
} // End of namespace Neverhood