scummvm/engines/neverhood/modules/module2700_sprites.cpp
Filippos Karapetis 2325183751 NEVERHOOD: Remove duplicate defines
These have been left behind after the split of the scenes and the scene
sprites. Thanks to fingolfin for pointing out the duplicate defines
2014-12-07 15:45:43 +02:00

123 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module2700_sprites.h"
namespace Neverhood {
static const NPoint kCarShadowOffsets[] = {
{-63, 3}, {-48, 40}, {-33, 58},
{ 0, 65}, { 40, 53}, { 56, 27},
{ 63, 0}, {-30, 26}, { 0, 30},
{ 26, 25}
};
SsCommonTrackShadowBackground::SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash)
: StaticSprite(vm, 0) {
loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 0);
}
AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index)
: AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {
SetUpdateHandler(&AsCommonCarShadow::update);
createShadowSurface(shadowSurface, 211, 147, 100);
updateShadow();
}
void AsCommonCarShadow::update() {
updateShadow();
AnimatedSprite::update();
}
void AsCommonCarShadow::updateShadow() {
if (_asCar->getFrameIndex() != _currFrameIndex || _asCar->getCurrAnimFileHash() != _animFileHash) {
uint32 fileHash = _asCar->getCurrAnimFileHash();
if (fileHash == 0x35698F78 || fileHash == 0x192ADD30 || fileHash == 0x9C220DA4 ||
fileHash == 0x9966B138 || fileHash == 0xB579A77C || fileHash == 0xA86A9538 ||
fileHash == 0xD4220027 || fileHash == 0xD00A1364 || fileHash == 0xD4AA03A4 ||
fileHash == 0xF46A0324) {
startAnimation(fileHash, _asCar->getFrameIndex(), -1);
_newStickFrameIndex = _asCar->getFrameIndex();
}
_animFileHash = fileHash;
}
_x = _asCar->getX() + kCarShadowOffsets[_index].x;
_y = _asCar->getY() + kCarShadowOffsets[_index].y;
if (!_asCar->getVisible()) {
startAnimation(0x1209E09F, 0, -1);
_newStickFrameIndex = 0;
}
setDoDeltaX(_asCar->isDoDeltaX() ? 1 : 0);
}
AsCommonCarConnectorShadow::AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index)
: AnimatedSprite(vm, 1100), _asCar(asCar), _index(index) {
SetUpdateHandler(&AsCommonCarConnectorShadow::update);
createShadowSurface1(shadowSurface, 0x60281C10, 150);
startAnimation(0x60281C10, -1, -1);
_newStickFrameIndex = STICK_LAST_FRAME;
}
void AsCommonCarConnectorShadow::update() {
_x = _asCar->getX() + kCarShadowOffsets[_index].x;
_y = _asCar->getY() + kCarShadowOffsets[_index].y;
AnimatedSprite::update();
}
AsCommonCarTrackShadow::AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex)
: AnimatedSprite(vm, 1100), _asCar(asCar) {
SetUpdateHandler(&AsCommonCarTrackShadow::update);
createShadowSurface1(shadowSurface, 0x0759129C, 100);
startAnimation(0x0759129C, frameIndex, -1);
_newStickFrameIndex = frameIndex;
}
void AsCommonCarTrackShadow::update() {
_x = _asCar->getX();
_y = _asCar->getY();
AnimatedSprite::update();
}
KmScene2732::KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
: Klaymen(vm, parentScene, x, y) {
// Empty
}
uint32 KmScene2732::xHandleMessage(int messageNum, const MessageParam &param) {
switch (messageNum) {
case 0x4804:
GotoState(&Klaymen::stPeekInside);
break;
case 0x483C:
GotoState(&Klaymen::stPeekInsideReturn);
break;
}
return 0;
}
} // End of namespace Neverhood