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2325183751
These have been left behind after the split of the scenes and the scene sprites. Thanks to fingolfin for pointing out the duplicate defines
123 lines
4.0 KiB
C++
123 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/modules/module2700_sprites.h"
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namespace Neverhood {
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static const NPoint kCarShadowOffsets[] = {
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{-63, 3}, {-48, 40}, {-33, 58},
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{ 0, 65}, { 40, 53}, { 56, 27},
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{ 63, 0}, {-30, 26}, { 0, 30},
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{ 26, 25}
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};
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SsCommonTrackShadowBackground::SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash)
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: StaticSprite(vm, 0) {
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loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 0);
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}
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AsCommonCarShadow::AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index)
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: AnimatedSprite(vm, 1100), _asCar(asCar), _index(index), _animFileHash(0) {
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SetUpdateHandler(&AsCommonCarShadow::update);
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createShadowSurface(shadowSurface, 211, 147, 100);
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updateShadow();
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}
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void AsCommonCarShadow::update() {
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updateShadow();
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AnimatedSprite::update();
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}
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void AsCommonCarShadow::updateShadow() {
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if (_asCar->getFrameIndex() != _currFrameIndex || _asCar->getCurrAnimFileHash() != _animFileHash) {
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uint32 fileHash = _asCar->getCurrAnimFileHash();
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if (fileHash == 0x35698F78 || fileHash == 0x192ADD30 || fileHash == 0x9C220DA4 ||
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fileHash == 0x9966B138 || fileHash == 0xB579A77C || fileHash == 0xA86A9538 ||
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fileHash == 0xD4220027 || fileHash == 0xD00A1364 || fileHash == 0xD4AA03A4 ||
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fileHash == 0xF46A0324) {
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startAnimation(fileHash, _asCar->getFrameIndex(), -1);
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_newStickFrameIndex = _asCar->getFrameIndex();
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}
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_animFileHash = fileHash;
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}
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_x = _asCar->getX() + kCarShadowOffsets[_index].x;
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_y = _asCar->getY() + kCarShadowOffsets[_index].y;
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if (!_asCar->getVisible()) {
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startAnimation(0x1209E09F, 0, -1);
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_newStickFrameIndex = 0;
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}
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setDoDeltaX(_asCar->isDoDeltaX() ? 1 : 0);
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}
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AsCommonCarConnectorShadow::AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index)
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: AnimatedSprite(vm, 1100), _asCar(asCar), _index(index) {
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SetUpdateHandler(&AsCommonCarConnectorShadow::update);
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createShadowSurface1(shadowSurface, 0x60281C10, 150);
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startAnimation(0x60281C10, -1, -1);
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_newStickFrameIndex = STICK_LAST_FRAME;
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}
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void AsCommonCarConnectorShadow::update() {
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_x = _asCar->getX() + kCarShadowOffsets[_index].x;
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_y = _asCar->getY() + kCarShadowOffsets[_index].y;
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AnimatedSprite::update();
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}
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AsCommonCarTrackShadow::AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex)
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: AnimatedSprite(vm, 1100), _asCar(asCar) {
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SetUpdateHandler(&AsCommonCarTrackShadow::update);
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createShadowSurface1(shadowSurface, 0x0759129C, 100);
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startAnimation(0x0759129C, frameIndex, -1);
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_newStickFrameIndex = frameIndex;
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}
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void AsCommonCarTrackShadow::update() {
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_x = _asCar->getX();
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_y = _asCar->getY();
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AnimatedSprite::update();
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}
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KmScene2732::KmScene2732(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
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: Klaymen(vm, parentScene, x, y) {
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// Empty
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}
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uint32 KmScene2732::xHandleMessage(int messageNum, const MessageParam ¶m) {
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switch (messageNum) {
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case 0x4804:
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GotoState(&Klaymen::stPeekInside);
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break;
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case 0x483C:
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GotoState(&Klaymen::stPeekInsideReturn);
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break;
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}
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return 0;
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}
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} // End of namespace Neverhood
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