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108368e9b5
- SpriteResource and PaletteResource resource classes - Extend BaseSurface to be able to draw SpriteResources onto it - Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_RESOURCE_H
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#define NEVERHOOD_RESOURCE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/graphics.h"
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namespace Neverhood {
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class SpriteResource {
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public:
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SpriteResource(NeverhoodEngine *vm);
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~SpriteResource();
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void draw(byte *dest, int destPitch, bool flipX, bool flipY);
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bool load(uint32 fileHash);
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bool load2(uint32 fileHash);
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void unload();
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const NDimensions& dimensions() { return _dimensions; };
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protected:
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NeverhoodEngine *_vm;
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int _resourceHandle;
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NDimensions _dimensions;
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NUnknown _unknown;
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byte *_pixels;
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bool _rle;
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};
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class PaletteResource {
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public:
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PaletteResource(NeverhoodEngine *vm);
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~PaletteResource();
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bool load(uint32 fileHash);
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void unload();
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void getPalette(byte *palette);
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protected:
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NeverhoodEngine *_vm;
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int _resourceHandle;
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byte *_palette;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_RESOURCE_H */
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