scummvm/engines/neverhood/resource.h
johndoe123 108368e9b5 NEVERHOOD: Add more
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_RESOURCE_H
#define NEVERHOOD_RESOURCE_H
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"
namespace Neverhood {
class SpriteResource {
public:
SpriteResource(NeverhoodEngine *vm);
~SpriteResource();
void draw(byte *dest, int destPitch, bool flipX, bool flipY);
bool load(uint32 fileHash);
bool load2(uint32 fileHash);
void unload();
const NDimensions& dimensions() { return _dimensions; };
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
NDimensions _dimensions;
NUnknown _unknown;
byte *_pixels;
bool _rle;
};
class PaletteResource {
public:
PaletteResource(NeverhoodEngine *vm);
~PaletteResource();
bool load(uint32 fileHash);
void unload();
void getPalette(byte *palette);
protected:
NeverhoodEngine *_vm;
int _resourceHandle;
byte *_palette;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_RESOURCE_H */