mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
f9ecd95d69
svn-id: r39203
763 lines
18 KiB
C++
763 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
* Process scheduler.
|
|
*/
|
|
|
|
#include "tinsel/handle.h"
|
|
#include "tinsel/pcode.h"
|
|
#include "tinsel/pid.h"
|
|
#include "tinsel/polygons.h"
|
|
#include "tinsel/sched.h"
|
|
|
|
#include "common/util.h"
|
|
|
|
namespace Tinsel {
|
|
|
|
Scheduler *g_scheduler = 0;
|
|
|
|
#include "common/pack-start.h" // START STRUCT PACKING
|
|
|
|
struct PROCESS_STRUC {
|
|
uint32 processId; // ID of process
|
|
SCNHANDLE hProcessCode; // handle to actor script
|
|
} PACKED_STRUCT;
|
|
|
|
#include "common/pack-end.h" // END STRUCT PACKING
|
|
|
|
CoroContext nullContext = NULL;
|
|
|
|
//----------------- LOCAL GLOBAL DATA --------------------
|
|
|
|
static uint32 numSceneProcess;
|
|
static SCNHANDLE hSceneProcess;
|
|
|
|
static uint32 numGlobalProcess;
|
|
static PROCESS_STRUC *pGlobalProcess;
|
|
|
|
//--------------------- FUNCTIONS ------------------------
|
|
|
|
Scheduler::Scheduler() {
|
|
processList = 0;
|
|
pFreeProcesses = 0;
|
|
pCurrent = 0;
|
|
|
|
#ifdef DEBUG
|
|
// diagnostic process counters
|
|
numProcs = 0;
|
|
maxProcs = 0;
|
|
#endif
|
|
|
|
pRCfunction = 0;
|
|
|
|
active = new PROCESS;
|
|
active->pPrevious = NULL;
|
|
|
|
g_scheduler = this; // FIXME HACK
|
|
}
|
|
|
|
Scheduler::~Scheduler() {
|
|
free(processList);
|
|
processList = NULL;
|
|
|
|
delete active;
|
|
active = 0;
|
|
}
|
|
|
|
/**
|
|
* Kills all processes and places them on the free list.
|
|
*/
|
|
void Scheduler::reset() {
|
|
|
|
#ifdef DEBUG
|
|
// clear number of process in use
|
|
numProcs = 0;
|
|
#endif
|
|
|
|
if (processList == NULL) {
|
|
// first time - allocate memory for process list
|
|
processList = (PROCESS *)calloc(MAX_PROCESSES, sizeof(PROCESS));
|
|
|
|
// make sure memory allocated
|
|
if (processList == NULL) {
|
|
error("Cannot allocate memory for process data");
|
|
}
|
|
|
|
// fill with garbage
|
|
memset(processList, 'S', MAX_PROCESSES * sizeof(PROCESS));
|
|
}
|
|
|
|
// no active processes
|
|
pCurrent = active->pNext = NULL;
|
|
|
|
// place first process on free list
|
|
pFreeProcesses = processList;
|
|
|
|
// link all other processes after first
|
|
for (int i = 1; i <= NUM_PROCESS; i++) {
|
|
processList[i - 1].pNext = (i == NUM_PROCESS) ? NULL : processList + i;
|
|
processList[i - 1].pPrevious = (i == 1) ? active : processList + (i - 2);
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef DEBUG
|
|
/**
|
|
* Shows the maximum number of process used at once.
|
|
*/
|
|
void Scheduler::printStats(void) {
|
|
printf("%i process of %i used.\n", maxProcs, NUM_PROCESS);
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
/**
|
|
* Checks both the active and free process list to insure all the links are valid,
|
|
* and that no processes have been lost
|
|
*/
|
|
void Scheduler::CheckStack() {
|
|
Common::List<PROCESS *> pList;
|
|
|
|
// Check both the active and free process lists
|
|
for (int i = 0; i < 2; ++i) {
|
|
PROCESS *p = (i == 0) ? active : pFreeProcesses;
|
|
|
|
if (p != NULL) {
|
|
// Make sure the linkages are correct
|
|
while (p->pNext != NULL) {
|
|
assert(p->pNext->pPrevious == p);
|
|
pList.push_back(p);
|
|
p = p->pNext;
|
|
}
|
|
pList.push_back(p);
|
|
}
|
|
}
|
|
|
|
// Make sure all processes are accounted for
|
|
for (int idx = 0; idx < NUM_PROCESS; idx++) {
|
|
bool found = false;
|
|
for (Common::List<PROCESS *>::iterator i = pList.begin(); i != pList.end(); ++i) {
|
|
PROCESS *pTemp = *i;
|
|
if (*i == &processList[idx]) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert(found);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Give all active processes a chance to run
|
|
*/
|
|
void Scheduler::schedule(void) {
|
|
// start dispatching active process list
|
|
PROCESS *pNext;
|
|
PROCESS *pProc = active->pNext;
|
|
while (pProc != NULL) {
|
|
pNext = pProc->pNext;
|
|
|
|
if (--pProc->sleepTime <= 0) {
|
|
// process is ready for dispatch, activate it
|
|
pCurrent = pProc;
|
|
pProc->coroAddr(pProc->state, pProc->param);
|
|
|
|
if (!pProc->state || pProc->state->_sleep <= 0) {
|
|
// Coroutine finished
|
|
pCurrent = pCurrent->pPrevious;
|
|
killProcess(pProc);
|
|
} else {
|
|
pProc->sleepTime = pProc->state->_sleep;
|
|
}
|
|
|
|
// pCurrent may have been changed
|
|
pNext = pCurrent->pNext;
|
|
pCurrent = NULL;
|
|
}
|
|
|
|
pProc = pNext;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reschedules all the processes to run again this query
|
|
*/
|
|
void Scheduler::rescheduleAll() {
|
|
assert(pCurrent);
|
|
|
|
// Unlink current process
|
|
pCurrent->pPrevious->pNext = pCurrent->pNext;
|
|
if (pCurrent->pNext)
|
|
pCurrent->pNext->pPrevious = pCurrent->pPrevious;
|
|
|
|
// Add process to the start of the active list
|
|
pCurrent->pNext = active->pNext;
|
|
active->pNext->pPrevious = pCurrent;
|
|
active->pNext = pCurrent;
|
|
pCurrent->pPrevious = active;
|
|
}
|
|
|
|
/**
|
|
* If the specified process has already run on this tick, make it run
|
|
* again on the current tick.
|
|
*/
|
|
void Scheduler::reschedule(PPROCESS pReSchedProc) {
|
|
// If not currently processing the schedule list, then no action is needed
|
|
if (!pCurrent)
|
|
return;
|
|
|
|
if (!pReSchedProc)
|
|
pReSchedProc = pCurrent;
|
|
|
|
PPROCESS pEnd;
|
|
|
|
// Find the last process in the list.
|
|
// But if the target process is down the list from here, do nothing
|
|
for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) {
|
|
if (pEnd->pNext == pReSchedProc)
|
|
return;
|
|
}
|
|
|
|
assert(pEnd->pNext == NULL);
|
|
|
|
// Could be in the middle of a KillProc()!
|
|
// Dying process was last and this process was penultimate
|
|
if (pReSchedProc->pNext == NULL)
|
|
return;
|
|
|
|
// If we're moving the current process, move it back by one, so that the next
|
|
// schedule() iteration moves to the now next one
|
|
if (pCurrent == pReSchedProc)
|
|
pCurrent = pCurrent->pPrevious;
|
|
|
|
// Unlink the process, and add it at the end
|
|
pReSchedProc->pPrevious->pNext = pReSchedProc->pNext;
|
|
pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious;
|
|
pEnd->pNext = pReSchedProc;
|
|
pReSchedProc->pPrevious = pEnd;
|
|
pReSchedProc->pNext = NULL;
|
|
}
|
|
|
|
/**
|
|
* Moves the specified process to the end of the dispatch queue
|
|
* allowing it to run again within the current game cycle.
|
|
* @param pGiveProc Which process
|
|
*/
|
|
void Scheduler::giveWay(PPROCESS pReSchedProc) {
|
|
// If not currently processing the schedule list, then no action is needed
|
|
if (!pCurrent)
|
|
return;
|
|
|
|
if (!pReSchedProc)
|
|
pReSchedProc = pCurrent;
|
|
|
|
// If the process is already at the end of the queue, nothing has to be done
|
|
if (!pReSchedProc->pNext)
|
|
return;
|
|
|
|
PPROCESS pEnd;
|
|
|
|
// Find the last process in the list.
|
|
for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) ;
|
|
assert(pEnd->pNext == NULL);
|
|
|
|
|
|
// If we're moving the current process, move it back by one, so that the next
|
|
// schedule() iteration moves to the now next one
|
|
if (pCurrent == pReSchedProc)
|
|
pCurrent = pCurrent->pPrevious;
|
|
|
|
// Unlink the process, and add it at the end
|
|
pReSchedProc->pPrevious->pNext = pReSchedProc->pNext;
|
|
pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious;
|
|
pEnd->pNext = pReSchedProc;
|
|
pReSchedProc->pPrevious = pEnd;
|
|
pReSchedProc->pNext = NULL;
|
|
}
|
|
|
|
/**
|
|
* Creates a new process.
|
|
*
|
|
* @param pid process identifier
|
|
* @param CORO_ADDR coroutine start address
|
|
* @param pParam process specific info
|
|
* @param sizeParam size of process specific info
|
|
*/
|
|
PROCESS *Scheduler::createProcess(int pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam) {
|
|
PROCESS *pProc;
|
|
|
|
// get a free process
|
|
pProc = pFreeProcesses;
|
|
|
|
// trap no free process
|
|
assert(pProc != NULL); // Out of processes
|
|
|
|
#ifdef DEBUG
|
|
// one more process in use
|
|
if (++numProcs > maxProcs)
|
|
maxProcs = numProcs;
|
|
#endif
|
|
|
|
// get link to next free process
|
|
pFreeProcesses = pProc->pNext;
|
|
if (pFreeProcesses)
|
|
pFreeProcesses->pPrevious = NULL;
|
|
|
|
if (pCurrent != NULL) {
|
|
// place new process before the next active process
|
|
pProc->pNext = pCurrent->pNext;
|
|
if (pProc->pNext)
|
|
pProc->pNext->pPrevious = pProc;
|
|
|
|
// make this new process the next active process
|
|
pCurrent->pNext = pProc;
|
|
pProc->pPrevious = pCurrent;
|
|
|
|
} else { // no active processes, place process at head of list
|
|
pProc->pNext = active->pNext;
|
|
pProc->pPrevious = active;
|
|
|
|
if (pProc->pNext)
|
|
pProc->pNext->pPrevious = pProc;
|
|
active->pNext = pProc;
|
|
|
|
}
|
|
|
|
// set coroutine entry point
|
|
pProc->coroAddr = coroAddr;
|
|
|
|
// clear coroutine state
|
|
pProc->state = 0;
|
|
|
|
// wake process up as soon as possible
|
|
pProc->sleepTime = 1;
|
|
|
|
// set new process id
|
|
pProc->pid = pid;
|
|
|
|
// set new process specific info
|
|
if (sizeParam) {
|
|
assert(sizeParam > 0 && sizeParam <= PARAM_SIZE);
|
|
|
|
// set new process specific info
|
|
memcpy(pProc->param, pParam, sizeParam);
|
|
}
|
|
|
|
// return created process
|
|
return pProc;
|
|
}
|
|
|
|
/**
|
|
* Kills the specified process.
|
|
*
|
|
* @param pKillProc which process to kill
|
|
*/
|
|
void Scheduler::killProcess(PROCESS *pKillProc) {
|
|
// make sure a valid process pointer
|
|
assert(pKillProc >= processList && pKillProc <= processList + NUM_PROCESS - 1);
|
|
|
|
// can not kill the current process using killProcess !
|
|
assert(pCurrent != pKillProc);
|
|
|
|
#ifdef DEBUG
|
|
// one less process in use
|
|
--numProcs;
|
|
assert(numProcs >= 0);
|
|
#endif
|
|
|
|
// Free process' resources
|
|
if (pRCfunction != NULL)
|
|
(pRCfunction)(pKillProc);
|
|
|
|
delete pKillProc->state;
|
|
|
|
// Take the process out of the active chain list
|
|
pKillProc->pPrevious->pNext = pKillProc->pNext;
|
|
if (pKillProc->pNext)
|
|
pKillProc->pNext->pPrevious = pKillProc->pPrevious;
|
|
|
|
// link first free process after pProc
|
|
pKillProc->pNext = pFreeProcesses;
|
|
if (pFreeProcesses)
|
|
pKillProc->pNext->pPrevious = pKillProc;
|
|
pKillProc->pPrevious = NULL;
|
|
|
|
// make pKillProc the first free process
|
|
pFreeProcesses = pKillProc;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Returns a pointer to the currently running process.
|
|
*/
|
|
PROCESS *Scheduler::getCurrentProcess(void) {
|
|
return pCurrent;
|
|
}
|
|
|
|
/**
|
|
* Returns the process identifier of the specified process.
|
|
*
|
|
* @param pProc which process
|
|
*/
|
|
int Scheduler::getCurrentPID() const {
|
|
PROCESS *pProc = pCurrent;
|
|
|
|
// make sure a valid process pointer
|
|
assert(pProc >= processList && pProc <= processList + NUM_PROCESS - 1);
|
|
|
|
// return processes PID
|
|
return pProc->pid;
|
|
}
|
|
|
|
/**
|
|
* Kills any process matching the specified PID. The current
|
|
* process cannot be killed.
|
|
*
|
|
* @param pidKill process identifier of process to kill
|
|
* @param pidMask mask to apply to process identifiers before comparison
|
|
* @return The number of processes killed is returned.
|
|
*/
|
|
int Scheduler::killMatchingProcess(int pidKill, int pidMask) {
|
|
int numKilled = 0;
|
|
PROCESS *pProc, *pPrev; // process list pointers
|
|
|
|
for (pProc = active->pNext, pPrev = active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) {
|
|
if ((pProc->pid & pidMask) == pidKill) {
|
|
// found a matching process
|
|
|
|
// dont kill the current process
|
|
if (pProc != pCurrent) {
|
|
// kill this process
|
|
numKilled++;
|
|
|
|
// Free the process' resources
|
|
if (pRCfunction != NULL)
|
|
(pRCfunction)(pProc);
|
|
|
|
delete pProc->state;
|
|
|
|
// make prev point to next to unlink pProc
|
|
pPrev->pNext = pProc->pNext;
|
|
if (pProc->pNext)
|
|
pPrev->pNext->pPrevious = pPrev;
|
|
|
|
// link first free process after pProc
|
|
pProc->pNext = pFreeProcesses;
|
|
pProc->pPrevious = NULL;
|
|
pFreeProcesses->pPrevious = pProc;
|
|
|
|
// make pProc the first free process
|
|
pFreeProcesses = pProc;
|
|
|
|
// set to a process on the active list
|
|
pProc = pPrev;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
// adjust process in use
|
|
numProcs -= numKilled;
|
|
assert(numProcs >= 0);
|
|
#endif
|
|
|
|
// return number of processes killed
|
|
return numKilled;
|
|
}
|
|
|
|
/**
|
|
* Set pointer to a function to be called by killProcess().
|
|
*
|
|
* May be called by a resource allocator, the function supplied is
|
|
* called by killProcess() to allow the resource allocator to free
|
|
* resources allocated to the dying process.
|
|
*
|
|
* @param pFunc Function to be called by killProcess()
|
|
*/
|
|
void Scheduler::setResourceCallback(VFPTRPP pFunc) {
|
|
pRCfunction = pFunc;
|
|
}
|
|
|
|
/**************************************************************************\
|
|
|*********** Stuff to do with scene and global processes ************|
|
|
\**************************************************************************/
|
|
|
|
/**
|
|
* The code for for restored scene processes.
|
|
*/
|
|
static void RestoredProcessProcess(CORO_PARAM, const void *) {
|
|
CORO_BEGIN_CONTEXT;
|
|
INT_CONTEXT *pic;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
PROCESS *pProc; // this process pointer
|
|
|
|
// get the stuff copied to process when it was created
|
|
pProc = g_scheduler->getCurrentProcess();
|
|
_ctx->pic = *((INT_CONTEXT **) pProc->param);
|
|
|
|
_ctx->pic = RestoreInterpretContext(_ctx->pic);
|
|
AttachInterpret(_ctx->pic, pProc);
|
|
|
|
CORO_INVOKE_1(Interpret, _ctx->pic);
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Process Tinsel Process
|
|
*/
|
|
static void ProcessTinselProcess(CORO_PARAM, const void *) {
|
|
PPROCESS pProc = g_scheduler->getCurrentProcess();
|
|
PINT_CONTEXT *pPic = (PINT_CONTEXT *) pProc->param;
|
|
|
|
CORO_BEGIN_CONTEXT;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
// get the stuff copied to process when it was created
|
|
CORO_INVOKE_1(Interpret, *pPic);
|
|
|
|
CORO_KILL_SELF();
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
|
|
/**************************************************************************\
|
|
|***************** Stuff to do with scene processes *****************|
|
|
\**************************************************************************/
|
|
|
|
/**
|
|
* Called to restore a scene process.
|
|
*/
|
|
void RestoreSceneProcess(INT_CONTEXT *pic) {
|
|
uint32 i;
|
|
PROCESS_STRUC *pStruc;
|
|
|
|
pStruc = (PROCESS_STRUC *)LockMem(hSceneProcess);
|
|
for (i = 0; i < numSceneProcess; i++) {
|
|
if (FROM_LE_32(pStruc[i].hProcessCode) == pic->hCode) {
|
|
g_scheduler->createProcess(PID_PROCESS + i, RestoredProcessProcess,
|
|
&pic, sizeof(pic));
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert(i < numSceneProcess);
|
|
}
|
|
|
|
/**
|
|
* Run a scene process with the given event.
|
|
*/
|
|
void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape,
|
|
bool *result) {
|
|
uint32 i; // Loop counter
|
|
if (result) *result = false;
|
|
|
|
CORO_BEGIN_CONTEXT;
|
|
PROCESS_STRUC *pStruc;
|
|
PPROCESS pProc;
|
|
PINT_CONTEXT pic;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
_ctx->pStruc = (PROCESS_STRUC *)LockMem(hSceneProcess);
|
|
for (i = 0; i < numSceneProcess; i++) {
|
|
if (FROM_LE_32(_ctx->pStruc[i].processId) == procID) {
|
|
assert(_ctx->pStruc[i].hProcessCode); // Must have some code to run
|
|
|
|
_ctx->pic = InitInterpretContext(GS_PROCESS,
|
|
FROM_LE_32(_ctx->pStruc[i].hProcessCode),
|
|
event,
|
|
NOPOLY, // No polygon
|
|
0, // No actor
|
|
NULL, // No object
|
|
myEscape);
|
|
if (_ctx->pic == NULL)
|
|
return;
|
|
|
|
_ctx->pProc = g_scheduler->createProcess(PID_PROCESS + i, ProcessTinselProcess,
|
|
&_ctx->pic, sizeof(_ctx->pic));
|
|
AttachInterpret(_ctx->pic, _ctx->pProc);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == numSceneProcess)
|
|
return;
|
|
|
|
if (bWait) {
|
|
CORO_INVOKE_2(WaitInterpret, _ctx->pProc, result);
|
|
}
|
|
|
|
CORO_END_CODE;
|
|
}
|
|
|
|
/**
|
|
* Kill all instances of a scene process.
|
|
*/
|
|
void KillSceneProcess(uint32 procID) {
|
|
uint32 i; // Loop counter
|
|
PROCESS_STRUC *pStruc;
|
|
|
|
pStruc = (PROCESS_STRUC *) LockMem(hSceneProcess);
|
|
for (i = 0; i < numSceneProcess; i++) {
|
|
if (FROM_LE_32(pStruc[i].processId) == procID) {
|
|
g_scheduler->killMatchingProcess(PID_PROCESS + i, -1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Register the scene processes in a scene.
|
|
*/
|
|
void SceneProcesses(uint32 numProcess, SCNHANDLE hProcess) {
|
|
numSceneProcess = numProcess;
|
|
hSceneProcess = hProcess;
|
|
}
|
|
|
|
|
|
/**************************************************************************\
|
|
|***************** Stuff to do with global processes ****************|
|
|
\**************************************************************************/
|
|
|
|
/**
|
|
* Called to restore a global process.
|
|
*/
|
|
void RestoreGlobalProcess(INT_CONTEXT *pic) {
|
|
uint32 i; // Loop counter
|
|
|
|
for (i = 0; i < numGlobalProcess; i++) {
|
|
if (pGlobalProcess[i].hProcessCode == pic->hCode) {
|
|
g_scheduler->createProcess(PID_GPROCESS + i, RestoredProcessProcess,
|
|
&pic, sizeof(pic));
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert(i < numGlobalProcess);
|
|
}
|
|
|
|
/**
|
|
* Kill them all (restore game).
|
|
*/
|
|
void KillGlobalProcesses(void) {
|
|
|
|
for (uint32 i = 0; i < numGlobalProcess; ++i) {
|
|
g_scheduler->killMatchingProcess(PID_GPROCESS + i, -1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Run a global process with the given event.
|
|
*/
|
|
bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) {
|
|
CORO_BEGIN_CONTEXT;
|
|
PINT_CONTEXT pic;
|
|
PPROCESS pProc;
|
|
CORO_END_CONTEXT(_ctx);
|
|
|
|
bool result = false;
|
|
|
|
CORO_BEGIN_CODE(_ctx);
|
|
|
|
uint32 i; // Loop counter
|
|
_ctx->pProc = NULL;
|
|
|
|
for (i = 0; i < numGlobalProcess; ++i) {
|
|
if (pGlobalProcess[i].processId == procID) {
|
|
assert(pGlobalProcess[i].hProcessCode); // Must have some code to run
|
|
|
|
_ctx->pic = InitInterpretContext(GS_GPROCESS,
|
|
pGlobalProcess[i].hProcessCode,
|
|
event,
|
|
NOPOLY, // No polygon
|
|
0, // No actor
|
|
NULL, // No object
|
|
myEscape);
|
|
|
|
if (_ctx->pic != NULL) {
|
|
|
|
_ctx->pProc = g_scheduler->createProcess(PID_GPROCESS + i, ProcessTinselProcess,
|
|
&_ctx->pic, sizeof(_ctx->pic));
|
|
AttachInterpret(_ctx->pic, _ctx->pProc);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((i == numGlobalProcess) || (_ctx->pic == NULL))
|
|
result = false;
|
|
else if (bWait)
|
|
CORO_INVOKE_ARGS_V(WaitInterpret, false, (CORO_SUBCTX, _ctx->pProc, &result));
|
|
|
|
CORO_END_CODE;
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Kill all instances of a global process.
|
|
*/
|
|
void xKillGlobalProcess(uint32 procID) {
|
|
uint32 i; // Loop counter
|
|
|
|
for (i = 0; i < numGlobalProcess; ++i) {
|
|
if (pGlobalProcess[i].processId == procID) {
|
|
g_scheduler->killMatchingProcess(PID_GPROCESS + i, -1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Register the global processes list
|
|
*/
|
|
void GlobalProcesses(uint32 numProcess, byte *pProcess) {
|
|
pGlobalProcess = new PROCESS_STRUC[numProcess];
|
|
numGlobalProcess = numProcess;
|
|
byte *p = pProcess;
|
|
|
|
for (uint i = 0; i < numProcess; ++i, p += 8) {
|
|
pGlobalProcess[i].processId = READ_LE_UINT32(p);
|
|
pGlobalProcess[i].hProcessCode = READ_LE_UINT32(p + 4);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Frees the global processes list
|
|
*/
|
|
void FreeGlobalProcesses() {
|
|
delete[] pGlobalProcess;
|
|
numGlobalProcess = 0;
|
|
}
|
|
|
|
} // end of namespace Tinsel
|