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https://github.com/libretro/scummvm.git
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d556890673
Introduce game screen and game widget. Add status bar to show currently hovered and picked items. Load hardcoded strings from game executable.
93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MUTATIONOFJB_GUISCREEN_H
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#define MUTATIONOFJB_GUISCREEN_H
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#include "common/array.h"
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namespace Common {
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struct Event;
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}
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namespace Graphics {
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class Screen;
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}
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namespace MutationOfJB {
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class Game;
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class Widget;
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/**
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* Base class for GUI screens.
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*
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* GUI screen is a collection of widgets.
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*/
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class GuiScreen {
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public:
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GuiScreen(Game &game, Graphics::Screen *screen);
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virtual ~GuiScreen();
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Game &getGame();
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/**
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* Marks all visible widgets as dirty (needs redraw).
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*/
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void markDirty();
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/**
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* Lets all visible widgets handle core events.
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*
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* @param event ScummVM event.
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*/
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virtual void handleEvent(const Common::Event &event);
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/**
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* Updates all visible widgets.
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*/
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void update();
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/**
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* Adds a widget to the GUI screen.
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* The GUI screen will own the widget.
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*
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* @param widget Widget to add.
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*/
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void addWidget(Widget *widget);
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protected:
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typedef Common::Array<Widget *> Widgets;
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Game &_game;
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Graphics::Screen *_screen;
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const Widgets &getWidgets() const;
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private:
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Widgets _widgets;
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};
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}
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#endif
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