Ľubomír Remák d556890673 MUTATIONOFJB: Add support for combining items.
Introduce game screen and game widget.
Add status bar to show currently hovered and picked items.
Load hardcoded strings from game executable.
2018-10-28 13:08:41 +01:00

93 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MUTATIONOFJB_GUISCREEN_H
#define MUTATIONOFJB_GUISCREEN_H
#include "common/array.h"
namespace Common {
struct Event;
}
namespace Graphics {
class Screen;
}
namespace MutationOfJB {
class Game;
class Widget;
/**
* Base class for GUI screens.
*
* GUI screen is a collection of widgets.
*/
class GuiScreen {
public:
GuiScreen(Game &game, Graphics::Screen *screen);
virtual ~GuiScreen();
Game &getGame();
/**
* Marks all visible widgets as dirty (needs redraw).
*/
void markDirty();
/**
* Lets all visible widgets handle core events.
*
* @param event ScummVM event.
*/
virtual void handleEvent(const Common::Event &event);
/**
* Updates all visible widgets.
*/
void update();
/**
* Adds a widget to the GUI screen.
* The GUI screen will own the widget.
*
* @param widget Widget to add.
*/
void addWidget(Widget *widget);
protected:
typedef Common::Array<Widget *> Widgets;
Game &_game;
Graphics::Screen *_screen;
const Widgets &getWidgets() const;
private:
Widgets _widgets;
};
}
#endif