scummvm/engines/touche
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
..
configure.engine CONFIGURE: Introduced new engine dependency: highres 2016-03-05 14:25:56 +01:00
console.cpp ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
console.h TOUCHE: Add override keywords 2020-02-09 12:43:16 +01:00
detection.cpp TOUCHE: Add override keywords 2020-02-09 12:43:16 +01:00
graphics.cpp TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
graphics.h TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
menu.cpp TOUCHE: Fix Missing Default Switch Cases 2019-11-09 05:42:33 +00:00
midi.cpp TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
midi.h TOUCHE: Add override keywords 2020-02-09 12:43:16 +01:00
module.mk
opcodes.cpp TOUCHE: Fix Missing Default Switch Cases 2019-11-09 05:42:33 +00:00
resource.cpp TOUCHE: Remove Various Fixed Sized String Buffer Usage 2019-09-15 00:46:59 +01:00
saveload.cpp ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
staticres.cpp TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
touche.cpp TOUCHE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
touche.h ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00