mirror of
https://github.com/libretro/scummvm.git
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620 lines
14 KiB
C++
620 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef VOYEUR_FILES_H
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#define VOYEUR_FILES_H
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#include "common/scummsys.h"
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#include "common/file.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "voyeur/screen.h"
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namespace Voyeur {
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class VoyeurEngine;
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class BoltFile;
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class BoltGroup;
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class BoltEntry;
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class RectResource;
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class PictureResource;
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class ViewPortResource;
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class ViewPortListResource;
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class FontResource;
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class CMapResource;
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class VInitCycleResource;
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class PtrResource;
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class ControlResource;
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class StateResource;
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class ThreadResource;
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#define DECOMPRESS_SIZE 0x7000
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class ResolveEntry {
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public:
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uint32 _id;
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byte **_p;
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ResolveEntry(uint32 id, byte **p) { _id = id; _p = p; }
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};
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class BoltFilesState {
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public:
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VoyeurEngine *_vm;
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BoltFile *_curLibPtr;
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BoltGroup *_curGroupPtr;
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BoltEntry *_curMemberPtr;
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int _bufferEnd;
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int _bufferBegin;
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int _bytesLeft;
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int _bufSize;
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byte *_bufStart;
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byte *_bufPos;
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byte _decompressBuf[DECOMPRESS_SIZE];
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int _historyIndex;
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byte _historyBuffer[0x200];
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int _runLength;
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bool _decompState;
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int _runType;
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int _runValue;
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int _runOffset;
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Common::File *_curFd;
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Common::Array<ResolveEntry> _resolves;
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byte *_boltPageFrame;
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public:
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BoltFilesState(VoyeurEngine *vm);
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byte *decompress(byte *buf, int size, int mode);
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void nextBlock();
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};
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class BoltFile {
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private:
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Common::Array<BoltGroup> _groups;
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protected:
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BoltFilesState &_state;
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virtual void initResource(int resType) = 0;
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void initDefault();
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private:
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void resolveAll();
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byte *getBoltMember(uint32 id);
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public:
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Common::File _file;
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BoltFile(const Common::String &filename, BoltFilesState &state);
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virtual ~BoltFile();
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BoltGroup *getBoltGroup(uint16 id);
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void freeBoltGroup(uint16 id);
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void freeBoltMember(uint32 id);
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byte *memberAddr(uint32 id);
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byte *memberAddrOffset(uint32 id);
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void resolveIt(uint32 id, byte **p);
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void resolveFunction(uint32 id, ScreenMethodPtr *fn);
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BoltEntry &boltEntry(uint16 id);
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BoltEntry &getBoltEntryFromLong(uint32 id);
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PictureResource *getPictureResource(uint32 id);
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CMapResource *getCMapResource(uint32 id);
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};
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class BVoyBoltFile: public BoltFile {
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private:
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// initType method table
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void sInitRect();
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void sInitPic();
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void vInitCMap();
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void vInitCycl();
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void initViewPort();
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void initViewPortList();
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void initFontInfo();
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void initFont();
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void initSoundMap();
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protected:
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void initResource(int resType) override;
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public:
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BVoyBoltFile(BoltFilesState &state);
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};
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class StampBoltFile: public BoltFile {
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private:
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void initThread();
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void initState();
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void initPtr();
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void initControl();
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protected:
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void initResource(int resType) override;
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public:
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StampBoltFile(BoltFilesState &state);
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};
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class BoltGroup {
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private:
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Common::SeekableReadStream *_file;
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public:
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bool _loaded;
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bool _processed;
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int _count;
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int _fileOffset;
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Common::Array<BoltEntry> _entries;
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public:
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BoltGroup(Common::SeekableReadStream *f);
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virtual ~BoltGroup();
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void load(uint16 groupId);
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void unload();
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};
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class BoltEntry {
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private:
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Common::SeekableReadStream *_file;
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public:
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uint16 _id;
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byte _mode;
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byte _initMethod;
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int _fileOffset;
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int _size;
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byte *_data;
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// bvoy.blt resource types
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RectResource *_rectResource;
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PictureResource *_picResource;
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ViewPortResource *_viewPortResource;
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ViewPortListResource *_viewPortListResource;
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FontResource *_fontResource;
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FontInfoResource *_fontInfoResource;
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CMapResource *_cMapResource;
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VInitCycleResource *_vInitCycleResource;
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// stampblt.blt resource types
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PtrResource *_ptrResource;
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ControlResource *_controlResource;
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StateResource *_stateResource;
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ThreadResource *_threadResource;
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public:
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BoltEntry(Common::SeekableReadStream *f, uint16 id);
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virtual ~BoltEntry();
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void load();
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bool hasResource() const;
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};
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class FilesManager {
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public:
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BoltFilesState *_boltFilesState;
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BoltFile *_curLibPtr;
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public:
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FilesManager(VoyeurEngine *vm);
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~FilesManager();
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bool openBoltLib(const Common::String &filename, BoltFile *&boltFile);
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byte *fload(const Common::String &filename, int *size);
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};
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class RectEntry: public Common::Rect {
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public:
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int _arrIndex;
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int _count;
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RectEntry(int x1, int y1, int x2, int y2, int arrIndex, int count);
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};
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class RectResource: public Common::Rect {
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public:
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Common::Array<RectEntry> _entries;
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public:
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RectResource(const byte *src, int size, bool isExtendedRects);
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RectResource(int xp, int yp, int width, int height);
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virtual ~RectResource() {}
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};
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/* bvoy.blt resource types */
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enum PictureFlag {
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PICFLAG_2 = 2, PICFLAG_PIC_OFFSET = 8, PICFLAG_CLEAR_SCREEN = 0x10,
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PICFLAG_20 = 0x20, PICFLAG_HFLIP = 0x40, PICFLAG_VFLIP = 0x80, PICFLAG_100 = 0x100,
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PICFLAG_CLEAR_SCREEN00 = 0x1000
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};
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enum DisplayFlag {
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DISPFLAG_1 = 1, DISPFLAG_2 = 2, DISPFLAG_4 = 4, DISPFLAG_8 = 8,
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DISPFLAG_10 = 0x10, DISPFLAG_20 = 0x20, DISPFLAG_40 = 0x40, DISPFLAG_80 = 0x80,
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DISPFLAG_100 = 0x100, DISPFLAG_200 = 0x200, DISPFLAG_400 = 0x400,
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DISPFLAG_800 = 0x800, DISPFLAG_1000 = 0x1000, DISPFLAG_2000 = 0x2000,
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DISPFLAG_4000 = 0x4000, DISPFLAG_VIEWPORT = 0x8000, DISPFLAG_CURSOR = 0x10000,
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DISPFLAG_NONE = 0};
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class DisplayResource {
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private:
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VoyeurEngine *_vm;
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public:
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uint32 _flags;
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public:
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DisplayResource();
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DisplayResource(VoyeurEngine *vm);
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/**
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* Fill a box of the given size at the current _drawPtr location
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*/
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void sFillBox(int width, int height);
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/**
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* Draw text at the current pen position
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*/
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int drawText(const Common::String &msg);
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/**
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* Return the width of a given text in the current font
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*/
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int textWidth(const Common::String &msg);
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/**
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* Clip the given rectangle by the currently viewable area
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*/
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bool clipRect(Common::Rect &rect);
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};
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class PictureResource: public DisplayResource {
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private:
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/**
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* Flip the image data horizontally
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*/
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void flipHorizontal(const byte *data);
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/**
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* Flip the image data vertically
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*/
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void flipVertical(const byte *data);
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public:
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byte _select;
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byte _pick;
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byte _onOff;
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Common::Rect _bounds;
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uint32 _maskData;
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uint _planeSize;
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byte _keyColor;
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/**
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* Image data for the picture
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*/
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byte *_imgData;
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/**
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* Flag to indicate whether to free the image data
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*/
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DisposeAfterUse::Flag _freeImgData;
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public:
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PictureResource(BoltFilesState &state, const byte *src);
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PictureResource(int flags, int select, int pick, int onOff,
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const Common::Rect &bounds, int maskData, byte *imgData, int planeSize);
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PictureResource(Graphics::Surface *surface);
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PictureResource();
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virtual ~PictureResource();
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};
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typedef void (ViewPortResource::*ViewPortMethodPtr)();
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class ViewPortResource: public DisplayResource {
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private:
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BoltFilesState &_state;
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private:
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void setupViewPort(PictureResource *page, Common::Rect *clippingRect, ViewPortSetupPtr setupFn,
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ViewPortAddPtr addFn, ViewPortRestorePtr restoreFn);
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public:
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ViewPortResource *_parent;
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ViewPortSetupPtr _setupFn;
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int _pageCount;
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ViewPortAddPtr _addFn;
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int _pageIndex;
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ViewPortRestorePtr _restoreFn;
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int _lastPage;
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ScreenMethodPtr _fn1;
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Common::Rect _bounds;
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PictureResource *_currentPic;
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PictureResource *_activePage;
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PictureResource *_pages[2];
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// Rect lists and counts. Note that _rectListCount values of '-1' seem to have
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// special significance, which is why I'm not making them redundant in favor
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// of the arrays' .size() method
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Common::Array<Common::Rect> *_rectListPtr[3];
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int _rectListCount[3];
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Common::Rect _clipRect;
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Common::Rect _fontRect;
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public:
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ViewPortResource(BoltFilesState &state, const byte *src);
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virtual ~ViewPortResource();
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void setupViewPort();
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void setupViewPort(PictureResource *pic, Common::Rect *clippingRect = NULL);
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void addSaveRect(int pageIndex, const Common::Rect &r);
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void fillPic(byte onOff);
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void drawIfaceTime();
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void drawPicPerm(PictureResource *pic, const Common::Point &pt);
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};
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class ViewPortPalEntry {
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public:
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uint16 _rEntry, _gEntry, _bEntry;
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uint16 _rChange, _gChange, _bChange;
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uint16 _palIndex;
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public:
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ViewPortPalEntry(const byte *src);
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};
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class ViewPortListResource {
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public:
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Common::Array<ViewPortPalEntry> _palette;
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Common::Array<ViewPortResource *> _entries;
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int _palIndex;
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ViewPortListResource(BoltFilesState &state, const byte *src);
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virtual ~ViewPortListResource() {}
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};
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class FontResource {
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public:
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int _minChar, _maxChar;
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int _fontDepth;
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int _padding;
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int _fontHeight;
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int _topPadding;
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int *_charWidth;
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byte *_charOffsets;
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byte *_charImages;
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FontResource(BoltFilesState &state, byte *src);
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virtual ~FontResource();
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};
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enum FontJustify { ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2 };
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class FontInfoResource {
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public:
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FontResource *_curFont;
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byte _picFlags;
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byte _picSelect;
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byte _picPick;
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byte _picOnOff;
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byte _fontFlags;
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FontJustify _justify;
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int _fontSaveBack;
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Common::Point _pos;
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int _justifyWidth;
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int _justifyHeight;
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Common::Point _shadow;
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int _foreColor;
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int _backColor;
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int _shadowColor;
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public:
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FontInfoResource(BoltFilesState &state, const byte *src);
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FontInfoResource();
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FontInfoResource(byte picFlags, byte picSelect, byte picPick, byte picOnOff, byte fontFlags,
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FontJustify justify, int fontSaveBack, const Common::Point &pos, int justifyWidth,
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int justifyHeight, const Common::Point &shadow, int foreColor, int backColor,
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int shadowColor);
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};
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class CMapResource {
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private:
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VoyeurEngine *_vm;
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public:
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int _steps;
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int _fadeStatus;
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int _start;
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int _end;
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byte *_entries;
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public:
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CMapResource(BoltFilesState &state, const byte *src);
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virtual ~CMapResource();
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void startFade();
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};
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class VInitCycleResource {
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private:
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BoltFilesState &_state;
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public:
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int _type[4];
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byte *_ptr[4];
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public:
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VInitCycleResource(BoltFilesState &state, const byte *src);
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virtual ~VInitCycleResource() {}
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void vStartCycle();
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void vStopCycle();
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};
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/* stampblt.blt resources */
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class PtrResource {
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public:
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Common::Array<BoltEntry *> _entries;
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PtrResource(BoltFilesState &state, const byte *src);
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virtual ~PtrResource() {}
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};
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class ControlResource {
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public:
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int _memberIds[8];
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byte *_entries[8];
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int _stateId;
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StateResource *_state;
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ControlResource(BoltFilesState &state, const byte *src);
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virtual ~ControlResource() {}
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};
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/**
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* Stores data about the intended victim
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*/
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class StateResource {
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public:
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int _vals[4];
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int &_victimIndex;
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int &_victimEvidenceIndex;
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int &_victimMurderIndex;
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StateResource(BoltFilesState &state, const byte *src);
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virtual ~StateResource() {}
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/**
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* Synchronizes the game data
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*/
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void synchronize(Common::Serializer &s);
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};
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class ThreadResource {
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public:
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static int _useCount[8];
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static void initUseCount();
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static void unloadAllStacks(VoyeurEngine *vm);
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static void init();
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private:
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VoyeurEngine *_vm;
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Common::Point _aptPos;
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private:
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bool getStateInfo();
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byte *getDataOffset();
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void getButtonsText();
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void getButtonsFlags();
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void performOpenCard();
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const byte *getRecordOffset(const byte *p);
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const byte *getNextRecord(const byte *p);
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const byte *getSTAMPCard(int cardId);
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int getStateFromID(uint32 id);
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uint32 getSID(int sid);
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void cardAction(const byte *p);
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void doSTAMPCardAction();
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bool goToStateID(int stackId, int id);
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const byte *cardPerform(const byte *card);
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bool cardPerform2(const byte *p, int cardCmdId);
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void savePrevious();
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void setButtonFlag(int idx, byte bits);
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void clearButtonFlag(int idx, byte bits);
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/**
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* Frees the apartment screen data
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*/
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void freeTheApt();
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/**
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* Does any necessary animation at the start or end of showing the apartment.
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*/
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void doAptAnim(int mode);
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/**
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* Updates the mansion scroll position if ncessary, and returns true if it
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* has been changed.
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*/
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bool checkMansionScroll();
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public:
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int _stateId;
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int _stackId;
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int _savedStateId;
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int _savedStackId;
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int _newStateId;
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int _newStackId;
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int _stateFlags;
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int _stateCount;
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int _parseCount;
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uint32 _nextStateId;
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byte *_threadInfoPtr;
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byte _buttonFlags[64];
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byte _buttonIds[64];
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byte *_ctlPtr;
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byte *_playCommandsPtr;
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/**
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* Loads the specified stack
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*/
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bool loadAStack(int stackId);
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/**
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* Unloads the specified stack
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*/
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void unloadAStack(int stackId);
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/**
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* Initializes data for the thread based on the current state
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*/
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bool doState();
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public:
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ThreadResource(BoltFilesState &state, const byte *src);
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virtual ~ThreadResource() {}
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/**
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* Initialize the thread
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*/
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void initThreadStruct(int idx, int id);
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/**
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* Go to a new state and/or stack
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*/
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bool goToState(int stackId, int stateId);
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bool chooseSTAMPButton(int buttonId);
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/**
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* Parses the script commands from the currently active stack
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*/
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void parsePlayCommands();
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/**
|
|
* Do the camera view looking at the mansion
|
|
*/
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int doInterface();
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|
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/**
|
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* Do the display of a room that has one or more evidence hotspots
|
|
* available for display
|
|
*/
|
|
void doRoom();
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|
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/**
|
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* Shows the apartment screen
|
|
*/
|
|
int doApt();
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|
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/**
|
|
* Loads data needed for displaying the initial apartment screen
|
|
*/
|
|
void loadTheApt();
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|
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/**
|
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* Synchronizes the game data
|
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*/
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void synchronize(Common::Serializer &s);
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|
};
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} // End of namespace Voyeur
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#endif /* VOYEUR_FILES_H */
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