scummvm/engines/voyeur/files_threads.cpp
2018-04-22 00:56:21 +02:00

1739 lines
43 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/files.h"
#include "voyeur/screen.h"
#include "voyeur/voyeur.h"
#include "voyeur/staticres.h"
namespace Voyeur {
int ThreadResource::_useCount[8];
void ThreadResource::init() {
Common::fill(&_useCount[0], &_useCount[8], 0);
}
ThreadResource::ThreadResource(BoltFilesState &state, const byte *src):_vm(state._vm) {
_stateId = READ_LE_UINT16(&src[0]);
_stackId = READ_LE_UINT16(&src[0]);
_savedStateId = READ_LE_UINT16(&src[0]);
_savedStackId = READ_LE_UINT16(&src[0]);
_ctlPtr = nullptr;
_aptPos = Common::Point(-1, -1);
_newStateId = -1;
_newStackId = -1;
_stateFlags = 0;
_stateCount = 0;
_parseCount = 0;
_nextStateId = 0;
_threadInfoPtr = nullptr;
_playCommandsPtr = nullptr;
}
void ThreadResource::initThreadStruct(int idx, int id) {
_stackId = -1;
if (loadAStack(idx)) {
_savedStateId = _savedStackId = -1;
_stateId = id;
_newStateId = -1;
_newStackId = -1;
doState();
}
}
bool ThreadResource::loadAStack(int stackId) {
if (_vm->_stampFlags & 1) {
if (stackId < 0)
error("loadAStack() - Invalid stackId %d", stackId);
unloadAStack(_stackId);
if (!_useCount[stackId]) {
BoltEntry &boltEntry = _vm->_stampLibPtr->boltEntry(_vm->_controlPtr->_memberIds[stackId]);
if (!boltEntry._data)
return false;
_vm->_controlPtr->_entries[stackId] = boltEntry._data;
}
++_useCount[stackId];
}
_ctlPtr = _vm->_controlPtr->_entries[stackId];
_stackId = stackId;
return true;
}
void ThreadResource::unloadAStack(int stackId) {
if (stackId < 0)
return;
if ((_vm->_stampFlags & 1) && _useCount[stackId]) {
if (--_useCount[stackId] == 0) {
_vm->_stampLibPtr->freeBoltMember(_vm->_controlPtr->_memberIds[stackId]);
}
}
}
bool ThreadResource::doState() {
if (!getStateInfo())
return false;
getButtonsFlags();
_vm->_glGoState = -1;
_vm->_glGoStack = -1;
performOpenCard();
if (_stateFlags & 1) {
return chooseSTAMPButton(_vm->getRandomNumber(_stateCount - 1));
} else {
return true;
}
}
bool ThreadResource::getStateInfo() {
int id = READ_LE_UINT16(_ctlPtr);
if (id <= _stateId) {
return false;
} else {
uint32 fld = READ_LE_UINT32(_ctlPtr + 2);
fld += _stateId << 3;
_nextStateId = READ_LE_UINT32(_ctlPtr + fld + 4);
fld = READ_LE_UINT32(_ctlPtr + fld);
byte *baseP = _ctlPtr + fld;
_stateCount = READ_LE_UINT16(baseP);
_stateFlags = READ_LE_UINT16(baseP + 2);
_parseCount = READ_LE_UINT16(baseP + 4);
_playCommandsPtr = getDataOffset();
_playCommandsPtr += (READ_LE_UINT32(baseP + 6) / 2) << 1;
_threadInfoPtr = baseP + 10;
getButtonsText();
return true;
}
}
byte *ThreadResource::getDataOffset() {
uint32 offset = READ_LE_UINT32(_ctlPtr + 10);
return _ctlPtr + offset;
}
void ThreadResource::getButtonsText() {
int idx = 0;
for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
if (*p == 0xC0) {
++p;
if (*p++ & 0x80) {
assert(idx < 63);
p += 4;
}
++idx;
}
}
}
void ThreadResource::getButtonsFlags() {
int idx = 0;
for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
if (*p == 0xC0) {
if (*++p & 0x20)
_stateFlags |= 2;
_buttonFlags[idx] = *p++;
_buttonIds[idx] = *p++;
if (_buttonFlags[idx] & 0x80)
p += 4;
++idx;
}
}
}
void ThreadResource::unloadAllStacks(VoyeurEngine *vm) {
if (vm->_stampFlags & 1) {
for (int i = 0; i < 8; ++i) {
if (_useCount[i])
vm->_stampLibPtr->freeBoltMember(vm->_controlPtr->_memberIds[i]);
}
}
}
void ThreadResource::performOpenCard() {
for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
if (*p == 0x47) {
cardAction(p + 1);
return;
}
}
}
void ThreadResource::initUseCount() {
Common::fill(&_useCount[0], &_useCount[8], 0);
}
const byte *ThreadResource::getRecordOffset(const byte *p) {
uint32 recSize = READ_LE_UINT32(p) + READ_LE_UINT32(_ctlPtr + 6);
return _ctlPtr + recSize;
}
const byte *ThreadResource::getNextRecord(const byte *p) {
byte v = *p++;
switch (v) {
case 2:
case 4:
case 6:
case 8:
case 10:
return p + 8;
case 1:
case 3:
case 5:
case 7:
case 9:
case 11:
case 21:
case 22:
case 25:
case 26:
return p + 5;
case 17:
case 23:
case 24:
case 27:
case 28:
return p + 2;
case 19:
case 41:
return p + 6;
case 18:
case 51:
case 52:
return p + 1;
case 74:
return p + 4;
case 192:
if (*p & 0x80)
p += 4;
return p + 2;
default:
return p;
}
}
const byte *ThreadResource::getSTAMPCard(int cardId) {
const byte *p;
int count = 0;
for (p = _threadInfoPtr; count <= cardId && *p != 0x49; p = getNextRecord(p)) {
if (*p == 0xC0)
++count;
}
return p;
}
int ThreadResource::getStateFromID(uint32 id) {
int count = READ_LE_UINT16(_ctlPtr);
for (int i = 0; i < count; ++i) {
uint32 sid = getSID(i);
if (sid == id)
return i;
}
return -1;
}
uint32 ThreadResource::getSID(int sid) {
uint32 offset = READ_LE_UINT32(_ctlPtr + 2) + (sid << 3) + 4;
return READ_LE_UINT32(_ctlPtr + offset);
}
void ThreadResource::doSTAMPCardAction() {
for (const byte *p = _threadInfoPtr; *p != 0x49; p = getNextRecord(p)) {
if (*p == 0x48) {
cardAction(p + 1);
return;
}
}
}
void ThreadResource::cardAction(const byte *card) {
_vm->_glGoState = -1;
_vm->_glGoStack = -1;
// Loop to perform card commands
while (!_vm->shouldQuit() && *card < 70 && _vm->_glGoState == -1) {
card = cardPerform(card);
}
}
bool ThreadResource::chooseSTAMPButton(int buttonId) {
for (int idx = 0; idx < _stateCount; ++idx) {
if (_buttonIds[idx] == buttonId) {
const byte *card = getSTAMPCard(idx);
cardAction(card);
bool flag = true;
while (!_vm->shouldQuit() && _vm->_glGoStack != -1 && flag) {
doSTAMPCardAction();
flag = goToStateID(_vm->_glGoStack, _vm->_glGoState);
}
while (!_vm->shouldQuit() && _vm->_glGoState != -1 && flag) {
doSTAMPCardAction();
flag = goToState(-1, _vm->_glGoState);
}
return flag;
}
}
return false;
}
void ThreadResource::parsePlayCommands() {
_vm->_voy->_playStampMode = -1;
_vm->_voy->_audioVisualStartTime = 0;
_vm->_voy->_audioVisualDuration = 0;
_vm->_voy->_boltGroupId2 = -1;
_vm->_voy->_computerTextId = -1;
_vm->_voy->_eventFlags &= ~EVTFLAG_8;
_vm->_eventsManager->_videoDead = -1;
// Reset hotspot data
_vm->_voy->_videoHotspotTimes.reset();
_vm->_voy->_audioHotspotTimes.reset();
_vm->_voy->_evidenceHotspotTimes.reset();
Common::fill(&_vm->_voy->_roomHotspotsEnabled[0], &_vm->_voy->_roomHotspotsEnabled[20], false);
byte *dataP = _playCommandsPtr;
int v2, v3;
PictureResource *pic;
CMapResource *pal;
for (int parseIndex = 0; parseIndex < _parseCount; ++parseIndex) {
uint16 id = READ_LE_UINT16(dataP);
debugC(DEBUG_BASIC, kDebugScripts, "parsePlayCommands (%d of %d) - cmd #%d",
parseIndex + 1, _parseCount, id);
dataP += 2;
switch (id) {
case 1:
_vm->_currentVocId = READ_LE_UINT16(dataP);
dataP += 2;
break;
case 2:
// Play an audio event
v2 = READ_LE_UINT16(dataP);
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
_vm->_audioVideoId = READ_LE_UINT16(dataP + 2) - 1;
_vm->_voy->_audioVisualStartTime = READ_LE_UINT16(dataP + 4);
_vm->_voy->_audioVisualDuration = READ_LE_UINT16(dataP + 6);
if (_vm->_voy->_RTVNum < _vm->_voy->_audioVisualStartTime ||
(_vm->_voy->_audioVisualStartTime + _vm->_voy->_audioVisualDuration) < _vm->_voy->_RTVNum) {
_vm->_audioVideoId = -1;
} else {
_vm->_voy->_vocSecondsOffset = _vm->_voy->_RTVNum - _vm->_voy->_audioVisualStartTime;
_vm->_voy->addAudioEventStart();
// Play the audio
assert(_vm->_audioVideoId < 38);
_vm->playAudio(_vm->_audioVideoId);
_vm->_voy->addAudioEventEnd();
_vm->_eventsManager->incrementTime(1);
_vm->_eventsManager->incrementTime(1);
_vm->_audioVideoId = -1;
parseIndex = 999;
}
}
dataP += 8;
break;
case 3:
// Play a video event
v2 = READ_LE_UINT16(dataP);
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
_vm->_audioVideoId = READ_LE_UINT16(dataP + 2) - 1;
_vm->_voy->_audioVisualStartTime = READ_LE_UINT16(dataP + 4);
_vm->_voy->_audioVisualDuration = READ_LE_UINT16(dataP + 6);
if (_vm->_voy->_RTVNum < _vm->_voy->_audioVisualStartTime ||
(_vm->_voy->_audioVisualStartTime + _vm->_voy->_audioVisualDuration) < _vm->_voy->_RTVNum) {
_vm->_audioVideoId = -1;
} else {
_vm->_voy->_vocSecondsOffset = _vm->_voy->_RTVNum - _vm->_voy->_audioVisualStartTime;
_vm->_voy->addVideoEventStart();
_vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
_vm->_voy->_eventFlags |= EVTFLAG_RECORDING;
_vm->playAVideo(_vm->_audioVideoId);
_vm->_voy->_eventFlags &= ~EVTFLAG_RECORDING;
_vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
_vm->_voy->addVideoEventEnd();
_vm->_eventsManager->incrementTime(1);
_vm->_audioVideoId = -1;
_vm->_playStampGroupId = -1;
if (_vm->_eventsManager->_videoDead != -1) {
_vm->_bVoy->freeBoltGroup(0xE00);
_vm->_eventsManager->_videoDead = -1;
_vm->flipPageAndWait();
}
_vm->_eventsManager->_videoDead = -1;
if (_stateCount == 2 && _vm->_eventsManager->_mouseClicked == 0) {
_vm->_voy->_playStampMode = 132;
parseIndex = 999;
} else {
_vm->_voy->_playStampMode = 129;
}
}
}
dataP += 8;
break;
case 4:
case 22:
// Case 22: Endgame news reports
_vm->_audioVideoId = READ_LE_UINT16(dataP) - 1;
dataP += 2;
if (id == 22) {
int resolveIndex = READ_LE_UINT16(dataP);
dataP += 2;
_vm->_playStampGroupId = _vm->_resolvePtr[resolveIndex];
}
_vm->_voy->_vocSecondsOffset = 0;
_vm->_voy->_audioVisualStartTime = _vm->_voy->_RTVNum;
_vm->_voy->_eventFlags &= ~(EVTFLAG_TIME_DISABLED | EVTFLAG_RECORDING);
_vm->playAVideo(_vm->_audioVideoId);
_vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
if (id != 22) {
_vm->_audioVideoId = -1;
parseIndex = 999;
} else {
int count = _vm->_bVoy->getBoltGroup(_vm->_playStampGroupId)->_entries.size() / 2;
_vm->_soundManager->stopVOCPlay();
_vm->_eventsManager->getMouseInfo();
for (int i = 0; i < count; ++i) {
pic = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + i * 2)._picResource;
pal = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + i * 2 + 1)._cMapResource;
_vm->_screen->_vPort->setupViewPort(pic);
pal->startFade();
_vm->flipPageAndWaitForFade();
if (i > 0) {
_vm->_bVoy->freeBoltMember(_vm->_playStampGroupId + i * 2);
_vm->_bVoy->freeBoltMember(_vm->_playStampGroupId + i * 2 + 1);
}
Common::String file = Common::String::format("news%d.voc", i + 1);
_vm->_soundManager->startVOCPlay(file);
while (!_vm->shouldQuit() && !_vm->_eventsManager->_mouseClicked &&
_vm->_soundManager->getVOCStatus()) {
_vm->_eventsManager->delayClick(1);
_vm->_eventsManager->getMouseInfo();
}
_vm->_soundManager->stopVOCPlay();
if (i == (count - 1))
_vm->_eventsManager->delayClick(480);
if (_vm->shouldQuit() || _vm->_eventsManager->_mouseClicked)
break;
}
_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
_vm->_playStampGroupId = -1;
_vm->_audioVideoId = -1;
parseIndex = 999;
}
break;
case 5:
// Check whether transition to a given time period is allowed, and
// if so, load the time information for the new time period
v2 = READ_LE_UINT16(dataP);
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
_vm->_voy->_playStampMode = 5;
int count = READ_LE_UINT16(dataP + 2);
_vm->_voy->_RTVLimit = READ_LE_UINT16(dataP + 4);
if (_vm->_voy->_transitionId != count) {
if (_vm->_voy->_transitionId > 1)
_vm->_voy->_eventFlags &= ~EVTFLAG_100;
_vm->_voy->_transitionId = count;
_vm->_gameMinute = LEVEL_M[count - 1];
_vm->_gameHour = LEVEL_H[count - 1];
//_vm->_v2A0A2 = 0;
_vm->_voy->_RTVNum = 0;
_vm->_voy->_RTANum = 255;
}
_vm->_voy->_isAM = (_vm->_voy->_transitionId == 6);
}
dataP += 6;
break;
case 6:
_vm->_voy->_playStampMode = 6;
v2 = READ_LE_UINT16(dataP);
_vm->_playStampGroupId = _vm->_resolvePtr[v2];
dataP += 2;
break;
case 7:
// Load the video event scene hotspot times data
v2 = READ_LE_UINT16(dataP);
v3 = READ_LE_UINT16(dataP + 2) - 1;
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
int idx = 0;
while (_vm->_voy->_videoHotspotTimes._min[idx][v3] != 9999)
++idx;
v2 = READ_LE_UINT16(dataP + 4);
_vm->_voy->_videoHotspotTimes._min[idx][v3] = v2;
_vm->_voy->_videoHotspotTimes._max[idx][v3] = v2 + READ_LE_UINT16(dataP + 6) - 2;
}
dataP += 8;
break;
case 8:
// Load the audio event scene hotspot times data
v2 = READ_LE_UINT16(dataP);
v3 = READ_LE_UINT16(dataP + 2) - 1;
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
int idx = 0;
while (_vm->_voy->_audioHotspotTimes._min[idx][v3] != 9999)
++idx;
v2 = READ_LE_UINT16(dataP + 4);
_vm->_voy->_audioHotspotTimes._min[idx][v3] = v2;
_vm->_voy->_audioHotspotTimes._max[idx][v3] = v2 + READ_LE_UINT16(dataP + 6) - 2;
}
dataP += 8;
break;
case 9:
// Load up evidence event scene hotspot times data
v2 = READ_LE_UINT16(dataP);
v3 = READ_LE_UINT16(dataP + 2) - 1;
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
int idx = 0;
while (_vm->_voy->_evidenceHotspotTimes._min[idx][v3] != 9999)
++idx;
v2 = READ_LE_UINT16(dataP + 4);
_vm->_voy->_evidenceHotspotTimes._min[idx][v3] = v2;
_vm->_voy->_evidenceHotspotTimes._max[idx][v3] = v2 + READ_LE_UINT16(dataP + 6) - 2;
}
dataP += 8;
break;
case 10:
// Pick the person who is to die, during startup
if (_vm->_iForceDeath == -1) {
// No specific person has been preset to be killed, so pick one randomly.
// The loop below was used because the victim was persisted from the previous
// play-through, so it ensured that a different victim is picked.
int randomVal;
do {
randomVal = _vm->getRandomNumber(3) + 1;
} while (randomVal == _vm->_voy->_victimNumber);
_vm->_voy->_victimNumber = randomVal;
_vm->_controlPtr->_state->_victimIndex = randomVal;
} else {
// Player has seen something that locks in the character to die
_vm->_voy->_victimNumber = _vm->_iForceDeath;
_vm->_controlPtr->_state->_victimIndex = _vm->_iForceDeath;
}
_vm->saveLastInplay();
break;
case 11:
_vm->_voy->_eventFlags |= EVTFLAG_2;
break;
case 12:
v2 = READ_LE_UINT16(dataP);
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
_vm->_voy->_boltGroupId2 = _vm->_resolvePtr[READ_LE_UINT16(dataP + 2)];
_vm->_voy->_roomHotspotsEnabled[READ_LE_UINT16(dataP + 4) - 1] = true;
}
dataP += 6;
break;
case 13:
v2 = READ_LE_UINT16(dataP);
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2) {
_vm->_voy->_computerTextId = READ_LE_UINT16(dataP + 2) - 1;
_vm->_voy->_computerTimeMin = READ_LE_UINT16(dataP + 4);
_vm->_voy->_computerTimeMax = READ_LE_UINT16(dataP + 6);
_vm->_voy->_computerScreenRect.left = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4];
_vm->_voy->_computerScreenRect.top = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4 + 1];
_vm->_voy->_computerScreenRect.right = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4 + 2];
_vm->_voy->_computerScreenRect.bottom = COMPUTER_SCREEN_TABLE[_vm->_voy->_computerTextId * 4 + 3];
}
dataP += 8;
break;
case 14:
_vm->_playStampGroupId = 2048;
_vm->_voy->_playStampMode = 130;
break;
case 15:
_vm->showEndingNews();
break;
case 16:
_vm->_voy->_playStampMode = 16;
break;
case 17:
_vm->_voy->_playStampMode = 17;
break;
case 18:
// Called during the murder (Sunday 10:30PM) time period, to specify the
// time expired point at which the murder takes place
v2 = READ_LE_UINT16(dataP);
v3 = READ_LE_UINT16(dataP + 2);
if (v2 == 0 || _vm->_controlPtr->_state->_victimIndex == v2)
_vm->_voy->_murderThreshold = v3;
dataP += 4;
break;
case 19:
_vm->_voy->_aptLoadMode = 140;
loadTheApt();
_vm->_voy->_aptLoadMode = 141;
freeTheApt();
break;
case 20:
_vm->_voy->_aptLoadMode = -1;
loadTheApt();
_vm->_voy->_aptLoadMode = 141;
freeTheApt();
break;
case 21:
_vm->_voy->_aptLoadMode = -1;
loadTheApt();
_vm->_voy->_aptLoadMode = 140;
freeTheApt();
break;
case 23:
_vm->_voy->_transitionId = 17;
_vm->_voy->_aptLoadMode = -1;
loadTheApt();
_vm->_voy->_aptLoadMode = 144;
freeTheApt();
break;
default:
break;
}
}
}
const byte *ThreadResource::cardPerform(const byte *card) {
uint16 id = *card++;
int subId = 5;
uint32 v2;
byte bVal;
uint32 idx1, idx2;
debugC(DEBUG_BASIC, kDebugScripts, "cardPerform - %d", id);
switch (id) {
case 1:
v2 = READ_LE_UINT32(card);
card += 4;
_vm->_controlPtr->_state->_vals[*card++] = v2;
break;
case 2:
v2 = _vm->_controlPtr->_state->_vals[*card++];
_vm->_controlPtr->_state->_vals[*card++] = v2;
break;
case 3:
v2 = READ_LE_UINT32(card);
card += 4;
_vm->_controlPtr->_state->_vals[*card++] = v2;
break;
case 4:
v2 = _vm->_controlPtr->_state->_vals[*card++];
_vm->_controlPtr->_state->_vals[*card++] = v2;
break;
case 5: {
v2 = READ_LE_UINT32(card);
card += 4;
int &v = _vm->_controlPtr->_state->_vals[*card++];
v -= v2;
break;
}
case 6: {
idx1 = *card++;
idx2 = *card++;
v2 = _vm->_controlPtr->_state->_vals[idx1];
int &v = _vm->_controlPtr->_state->_vals[idx2];
v -= v2;
break;
}
case 7: {
int v3 = *card++;
v2 = READ_LE_UINT32(card);
card += 4;
int &v = _vm->_controlPtr->_state->_vals[v3];
v *= v2;
break;
}
case 8: {
idx1 = *card++;
idx2 = *card++;
int &v1 = _vm->_controlPtr->_state->_vals[idx1];
v2 = _vm->_controlPtr->_state->_vals[idx2];
v1 *= v2;
break;
}
case 9: {
idx1 = *card++;
v2 = READ_LE_UINT32(card);
card += 4;
int &v = _vm->_controlPtr->_state->_vals[idx1];
v /= v2;
break;
}
case 10: {
idx1 = *card++;
idx2 = *card++;
int &v1 = _vm->_controlPtr->_state->_vals[idx1];
v2 = _vm->_controlPtr->_state->_vals[idx2];
v1 /= v2;
break;
}
case 11:
v2 = READ_LE_UINT32(card);
card += 4;
v2 = _vm->getRandomNumber(v2 - 1) + 1;
_vm->_controlPtr->_state->_vals[*card++] = v2;
break;
case 17:
_vm->_glGoState = READ_LE_UINT16(card);
card += 2;
_vm->_glGoStack = -1;
break;
case 18:
v2 = _vm->_controlPtr->_state->_vals[*card++];
_vm->_glGoState = getStateFromID(v2);
break;
case 19:
_vm->_glGoState = READ_LE_UINT32(card);
card += 4;
_vm->_glGoStack = READ_LE_UINT16(card);
card += 2;
break;
case 23:
case 24:
case 27:
case 28:
subId -= 3;
// fall through
case 21:
case 22:
case 25:
case 26:
bVal = card[subId];
if (bVal == 61) {
if (cardPerform2(card, id)) {
card += subId;
while (*card != 30 && *card != 29)
card = cardPerform(card);
if (*card == 29) {
int count = 1;
while (count > 0) {
card = getNextRecord(card);
if (*card == 30)
--count;
if (*card >= 21 && *card <= 28)
++count;
}
}
} else {
card += subId;
int count = 1;
while (count > 0) {
card = getNextRecord(card);
if (*card == 29 || *card == 30)
--count;
if (*card < 21 || *card > 28)
continue;
const byte *nextP = getNextRecord(card + 2);
if (*nextP == 61)
++count;
}
}
++card;
} else {
if (cardPerform2(card, id)) {
card += subId;
card = cardPerform(card);
while (*card++ != 61) {}
} else {
card += subId;
while (*card != 61 && *card != 29)
++card;
}
}
break;
case 41:
bVal = *card++;
assert(bVal < 8);
card += 6;
break;
case 45:
_newStateId = _nextStateId;
_newStackId = _stackId;
break;
case 46:
_vm->_glGoState = _newStateId;
_vm->_glGoStack = _newStackId;
_newStateId = -1;
_newStackId = -1;
break;
case 51:
setButtonFlag(READ_LE_UINT16(card), 64);
break;
case 52:
clearButtonFlag(READ_LE_UINT16(card), 64);
break;
default:
break;
}
return card;
}
bool ThreadResource::cardPerform2(const byte *pSrc, int cardCmdId) {
int vLong, vLong2;
switch (cardCmdId) {
case 21:
vLong = (int32)READ_LE_UINT32(pSrc + 1);
return _vm->_controlPtr->_state->_vals[*pSrc] == vLong;
case 22:
vLong = (int32)READ_LE_UINT32(pSrc + 1);
return _vm->_controlPtr->_state->_vals[*pSrc] != vLong;
case 23:
vLong = _vm->_controlPtr->_state->_vals[*pSrc];
vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
return vLong == vLong2;
case 24:
vLong = _vm->_controlPtr->_state->_vals[*pSrc];
vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
return vLong != vLong2;
case 25:
vLong = _vm->_controlPtr->_state->_vals[*pSrc];
vLong2 = (int32)READ_LE_UINT32(pSrc + 1);
return vLong < vLong2;
case 26:
vLong = _vm->_controlPtr->_state->_vals[*pSrc];
vLong2 = (int32)READ_LE_UINT32(pSrc + 1);
return vLong > vLong2;
case 27:
vLong = _vm->_controlPtr->_state->_vals[*pSrc];
vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
return vLong < vLong2;
case 28:
vLong = _vm->_controlPtr->_state->_vals[*pSrc];
vLong2 = _vm->_controlPtr->_state->_vals[*(pSrc + 1)];
return vLong > vLong2;
default:
return false;
}
}
int ThreadResource::doApt() {
loadTheApt();
_vm->_currentVocId = 151;
_vm->_voy->_viewBounds = _vm->_bVoy->boltEntry(_vm->_playStampGroupId)._rectResource;
Common::Array<RectEntry> &hotspots = _vm->_bVoy->boltEntry(
_vm->_playStampGroupId + 1)._rectResource->_entries;
_vm->_eventsManager->getMouseInfo();
// Very first time apartment is shown, start the phone message
if (_aptPos.x == -1) {
_aptPos.x = hotspots[2].left;
_aptPos.y = hotspots[2].top;
_vm->_currentVocId = 153;
}
if (_vm->_voy->_playStampMode == 16) {
hotspots[0].left = 999;
hotspots[3].left = 999;
_aptPos.x = hotspots[4].left + 28;
_aptPos.y = hotspots[4].top + 28;
}
_vm->_eventsManager->setMousePos(Common::Point(_aptPos.x, _aptPos.y));
_vm->_soundManager->startVOCPlay(_vm->_soundManager->getVOCFileName(_vm->_currentVocId));
_vm->_currentVocId = 151;
_vm->_screen->setColor(129, 82, 82, 82);
_vm->_screen->setColor(130, 112, 112, 112);
_vm->_screen->setColor(131, 215, 215, 215);
_vm->_screen->setColor(132, 235, 235, 235);
_vm->_eventsManager->_intPtr._hasPalette = true;
// Set up the cursors
PictureResource *unselectedCursor = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 2)._picResource;
PictureResource *selectedCursor = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 3)._picResource;
unselectedCursor->_keyColor = 0xff;
selectedCursor->_keyColor = 0xff;
_vm->_eventsManager->setCursor(unselectedCursor);
_vm->_eventsManager->showCursor();
// Main loop to allow users to move the cursor and select hotspots
int hotspotId;
int prevHotspotId = -1;
Common::Point pt;
PictureResource *pic;
Common::Rect gmmHotspot(75, 125, 130, 140);
do {
_vm->_voyeurArea = AREA_APARTMENT;
if (_vm->_loadGameSlot != -1) {
// Load a savegame
int slot = _vm->_loadGameSlot;
_vm->_loadGameSlot = -1;
_vm->loadGame(slot);
_vm->_eventsManager->showCursor();
}
_vm->_eventsManager->getMouseInfo();
if (!_vm->_soundManager->getVOCStatus()) {
// Previous sound ended, so start up a new one
_vm->_currentVocId = 151 - _vm->getRandomNumber(4);
_vm->_soundManager->startVOCPlay(_vm->_soundManager->getVOCFileName(_vm->_currentVocId));
}
// Loop through the hotspot list
hotspotId = -1;
pt = _vm->_eventsManager->getMousePos() + Common::Point(16, 16);
for (int idx = 0; idx < (int)hotspots.size(); ++idx) {
if (hotspots[idx].contains(pt)) {
// Cursor is within hotspot area
// Don't allow the camera to be highlighted on Monday morning.
if (idx == 0 && _vm->_voy->_transitionId == 17)
continue;
// Set the highlighted hotspot Id
hotspotId = idx;
if (hotspotId != prevHotspotId) {
// Check for whether to replace hotspot Id for "Watch TV" for
// "Review the Tape" if player has already watched the TV
if ((_vm->_voy->_eventFlags & EVTFLAG_100) && (hotspotId == 2))
hotspotId = 5;
// Draw the text description for the highlighted hotspot
pic = _vm->_bVoy->boltEntry(_vm->_playStampGroupId +
hotspotId + 6)._picResource;
_vm->_screen->sDrawPic(pic, _vm->_screen->_vPort,
Common::Point(106, 200));
}
break;
}
}
// Check for presence in ScummVM GMM
if (gmmHotspot.contains(pt))
hotspotId = 42;
// Update the cursor to either standard or highlighted eye cursor
_vm->_eventsManager->setCursor((hotspotId == -1) ? unselectedCursor : selectedCursor);
_vm->flipPageAndWait();
if (hotspotId == 42 && _vm->_eventsManager->_leftClick) {
// Show the ScummVM GMM
_vm->_eventsManager->getMouseInfo();
_vm->openMainMenuDialog();
}
} while (!_vm->shouldQuit() && (!_vm->_eventsManager->_leftClick || hotspotId == -1));
_vm->_eventsManager->hideCursor();
pt = _vm->_eventsManager->getMousePos();
_aptPos.x = pt.x;
_aptPos.y = pt.y;
switch (hotspotId) {
case 0:
_vm->_voy->_aptLoadMode = 140;
break;
case 1:
_vm->_voy->_aptLoadMode = 143;
break;
case 2:
_vm->_voy->_aptLoadMode = 142;
break;
case 5:
_vm->_voy->_aptLoadMode = 141;
break;
default:
_vm->_voy->_aptLoadMode = -1;
break;
}
freeTheApt();
if (_vm->_voy->_transitionId == 1 && hotspotId == 0)
_vm->checkTransition();
if (!hotspotId)
_vm->makeViewFinder();
return hotspotId;
}
void ThreadResource::doRoom() {
VoyeurEngine &vm = *_vm;
SVoy voy = *vm._voy;
vm.makeViewFinderP();
voy._fadingType = 0;
if (!vm._bVoy->getBoltGroup(vm._playStampGroupId))
return;
vm._screen->_backColors = vm._bVoy->boltEntry(vm._playStampGroupId + 1)._cMapResource;
vm._screen->_backgroundPage = vm._bVoy->boltEntry(vm._playStampGroupId)._picResource;
vm._screen->_vPort->setupViewPort(vm._screen->_backgroundPage);
vm._screen->_backColors->startFade();
voy._fadingStep1 = 2;
voy._fadingStep2 = 0;
voy._fadingType = 1;
Common::Array<RectEntry> &hotspots = vm._bVoy->boltEntry(vm._playStampGroupId + 4)._rectResource->_entries;
int hotspotId = -1;
PictureResource *crosshairsCursor = vm._bVoy->boltEntry(vm._playStampGroupId + 2)._picResource;
PictureResource *magnifierCursor = vm._bVoy->boltEntry(vm._playStampGroupId + 3)._picResource;
vm._eventsManager->showCursor();
RectResource viewBounds(48, 38, 336, 202);
voy._viewBounds = &viewBounds;
vm._eventsManager->getMouseInfo();
vm._eventsManager->setMousePos(Common::Point(192, 120));
voy._fadingType = 0;
vm._currentVocId = 146;
voy._musicStartTime = voy._RTVNum;
voy._vocSecondsOffset = 0;
vm._soundManager->startVOCPlay(vm._currentVocId);
voy._eventFlags &= ~EVTFLAG_TIME_DISABLED;
bool breakFlag = false;
while (!vm.shouldQuit() && !breakFlag) {
_vm->_voyeurArea = AREA_ROOM;
vm._screen->setColor(128, 0, 255, 0);
vm._eventsManager->_intPtr._hasPalette = true;
do {
if (vm._currentVocId != -1 && !vm._soundManager->getVOCStatus()) {
voy._musicStartTime = voy._RTVNum;
voy._vocSecondsOffset = 0;
vm._soundManager->startVOCPlay(vm._currentVocId);
}
vm._eventsManager->getMouseInfo();
Common::Point pt = vm._eventsManager->getMousePos();
pt += Common::Point(30, 15);
hotspotId = -1;
if (voy._computerTextId != -1 && voy._computerScreenRect.contains(pt))
hotspotId = 999;
for (uint idx = 0; idx < hotspots.size(); ++idx) {
if (hotspots[idx].contains(pt)) {
int arrIndex = hotspots[idx]._arrIndex;
if (voy._roomHotspotsEnabled[arrIndex - 1]) {
hotspotId = idx;
break;
}
}
}
if (hotspotId == -1) {
vm._eventsManager->setCursorColor(128, 0);
vm._eventsManager->setCursor(crosshairsCursor);
} else if (hotspotId != 999 || voy._RTVNum < voy._computerTimeMin ||
(voy._computerTimeMax - 2) < voy._RTVNum) {
vm._eventsManager->setCursorColor(128, 1);
vm._eventsManager->setCursor(magnifierCursor);
} else {
vm._eventsManager->setCursorColor(128, 2);
vm._eventsManager->setCursor(magnifierCursor);
}
vm._eventsManager->_intPtr._hasPalette = true;
vm._screen->_vPort->_flags |= DISPFLAG_8;
vm._screen->flipPage();
vm._eventsManager->sWaitFlip();
} while (!vm.shouldQuit() && !vm._eventsManager->_mouseClicked);
if (!vm._eventsManager->_leftClick || hotspotId == -1) {
if (vm._eventsManager->_rightClick)
breakFlag = true;
Common::Point pt = vm._eventsManager->getMousePos();
vm._eventsManager->getMouseInfo();
vm._eventsManager->setMousePos(pt);
} else {
voy._eventFlags |= EVTFLAG_RECORDING;
vm._eventsManager->hideCursor();
vm._eventsManager->startCursorBlink();
if (hotspotId == 999) {
_vm->flipPageAndWait();
if (vm._currentVocId != -1) {
voy._vocSecondsOffset = voy._RTVNum - voy._musicStartTime;
vm._soundManager->stopVOCPlay();
}
vm.getComputerBrush();
_vm->flipPageAndWait();
vm._voy->addComputerEventStart();
vm._eventsManager->_mouseClicked = false;
vm._eventsManager->startCursorBlink();
int totalChars = vm.doComputerText(9999);
if (totalChars)
vm._voy->addComputerEventEnd(totalChars);
vm._bVoy->freeBoltGroup(0x4900);
} else {
vm.doEvidDisplay(hotspotId, 999);
}
voy._eventFlags &= ~EVTFLAG_RECORDING;
if (!vm._eventsManager->_mouseClicked)
vm._eventsManager->delayClick(18000);
// WORKAROUND: Skipped code from the original, that freed the group,
// reloaded it, and reloaded the cursors
vm._screen->_backColors = vm._bVoy->boltEntry(
vm._playStampGroupId + 1)._cMapResource;
vm._screen->_backgroundPage = vm._bVoy->boltEntry(
vm._playStampGroupId)._picResource;
vm._screen->_vPort->setupViewPort();
vm._screen->_backColors->startFade();
_vm->flipPageAndWait();
while (!vm.shouldQuit() && (vm._eventsManager->_fadeStatus & 1))
vm._eventsManager->delay(1);
vm._eventsManager->hideCursor();
while (!vm.shouldQuit() && voy._fadingAmount2 > 0) {
if (voy._fadingAmount1 < 63) {
voy._fadingAmount1 += 4;
if (voy._fadingAmount1 > 63)
voy._fadingAmount1 = 63;
}
if (voy._fadingAmount2 > 0) {
voy._fadingAmount2 -= 8;
if (voy._fadingAmount2 < 0)
voy._fadingAmount2 = 0;
}
vm._eventsManager->delay(1);
}
_vm->flipPageAndWait();
vm._screen->fadeUpICF1();
voy._eventFlags &= EVTFLAG_RECORDING;
vm._eventsManager->showCursor();
}
}
voy._eventFlags = EVTFLAG_TIME_DISABLED;
vm._eventsManager->incrementTime(1);
voy._viewBounds = nullptr;
voy._fadingType = 0;
vm.makeViewFinderP();
if (voy._boltGroupId2 != -1) {
vm._bVoy->freeBoltGroup(voy._boltGroupId2);
voy._boltGroupId2 = -1;
}
if (vm._playStampGroupId != -1) {
vm._bVoy->freeBoltGroup(vm._playStampGroupId);
vm._playStampGroupId = -1;
}
if (vm._currentVocId != -1) {
vm._soundManager->stopVOCPlay();
vm._currentVocId = -1;
}
vm._eventsManager->hideCursor();
chooseSTAMPButton(0);
}
int ThreadResource::doInterface() {
PictureResource *pic;
Common::Point pt;
_vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
if (_vm->_voy->_abortInterface) {
_vm->_voy->_abortInterface = false;
return -2;
}
_vm->_voy->_eventFlags &= ~EVTFLAG_100;
_vm->_playStampGroupId = -1;
_vm->_eventsManager->_intPtr._flashStep = 1;
_vm->_eventsManager->_intPtr._flashTimer = 0;
if (_vm->_voy->_RTVNum >= _vm->_voy->_RTVLimit || _vm->_voy->_RTVNum < 0)
_vm->_voy->_RTVNum = _vm->_voy->_RTVLimit - 1;
if (_vm->_voy->_transitionId < 15 && _vm->_debugger->_isTimeActive
&& (_vm->_voy->_RTVLimit - 3) < _vm->_voy->_RTVNum) {
_vm->_voy->_RTVNum = _vm->_voy->_RTVLimit;
_vm->makeViewFinder();
_vm->initIFace();
_vm->_eventsManager->hideCursor();
_vm->_voy->_RTVNum = _vm->_voy->_RTVLimit - 4;
_vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
while (!_vm->shouldQuit() && _vm->_voy->_RTVNum < _vm->_voy->_RTVLimit) {
_vm->flashTimeBar();
_vm->_eventsManager->delayClick(1);
}
_vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
chooseSTAMPButton(20);
parsePlayCommands();
_vm->_eventsManager->showCursor();
}
_vm->checkTransition();
_vm->makeViewFinder();
_vm->_eventsManager->getMouseInfo();
_vm->initIFace();
Common::Array<RectEntry> *hotspots = &_vm->_bVoy->boltEntry(
_vm->_playStampGroupId + 1)._rectResource->_entries;
_vm->_currentVocId = 151 - _vm->getRandomNumber(5);
_vm->_voy->_vocSecondsOffset = _vm->getRandomNumber(29);
Common::String fname = _vm->_soundManager->getVOCFileName(_vm->_currentVocId);
_vm->_soundManager->startVOCPlay(fname);
_vm->_eventsManager->getMouseInfo();
_vm->_screen->setColor(240, 220, 220, 220);
_vm->_eventsManager->_intPtr._hasPalette = true;
_vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
// Set the cusor
PictureResource *crosshairsCursor = _vm->_bVoy->boltEntry(0x112)._picResource;
PictureResource *eyeCursor = _vm->_bVoy->boltEntry(0x113)._picResource;
PictureResource *listenCursor = _vm->_bVoy->boltEntry(0x114)._picResource;
PictureResource *mangifyCursor = _vm->_bVoy->boltEntry(0x115)._picResource;
_vm->_eventsManager->setCursor(crosshairsCursor);
// Main loop
int regionIndex = 0;
Common::Rect mansionViewBounds(MANSION_VIEW_X, MANSION_VIEW_Y,
MANSION_VIEW_X + MANSION_VIEW_WIDTH, MANSION_VIEW_Y + MANSION_VIEW_HEIGHT);
do {
_vm->_voyeurArea = AREA_INTERFACE;
_vm->doTimeBar();
_vm->_eventsManager->getMouseInfo();
if (checkMansionScroll())
_vm->doScroll(_vm->_mansionViewPos);
_vm->checkPhoneCall();
if (!_vm->_soundManager->getVOCStatus()) {
_vm->_currentVocId = 151 - _vm->getRandomNumber(5);
_vm->_soundManager->startVOCPlay(_vm->_soundManager->getVOCFileName(_vm->_currentVocId));
}
// Calculate the mouse position within the entire mansion
pt = _vm->_eventsManager->getMousePos();
if (!mansionViewBounds.contains(pt))
pt = Common::Point(-1, -1);
else
pt = _vm->_mansionViewPos +
Common::Point(pt.x - MANSION_VIEW_X, pt.y - MANSION_VIEW_Y);
regionIndex = -1;
for (uint hotspotIdx = 0; hotspotIdx < hotspots->size(); ++hotspotIdx) {
if ((*hotspots)[hotspotIdx].contains(pt)) {
// Rect check done
for (int arrIndex = 0; arrIndex < 3; ++arrIndex) {
if (_vm->_voy->_audioHotspotTimes.isInRange(arrIndex, hotspotIdx, _vm->_voy->_RTVNum)) {
// Set the ear cursor for an audio event
_vm->_eventsManager->setCursor(listenCursor);
regionIndex = hotspotIdx;
}
if (_vm->_voy->_evidenceHotspotTimes.isInRange(arrIndex, hotspotIdx, _vm->_voy->_RTVNum)) {
// Set the magnifier cursor for an evidence event
_vm->_eventsManager->setCursor(mangifyCursor);
regionIndex = hotspotIdx;
}
}
for (int arrIndex = 0; arrIndex < 8; ++arrIndex) {
if (_vm->_voy->_videoHotspotTimes.isInRange(arrIndex, hotspotIdx, _vm->_voy->_RTVNum)) {
// Set the eye cursor for a video event
_vm->_eventsManager->setCursor(eyeCursor);
regionIndex = hotspotIdx;
}
}
}
}
if (regionIndex == -1) {
// Reset back to the crosshairs cursor
_vm->_eventsManager->setCursor(crosshairsCursor);
}
// Regularly update the time display
if (_vm->_voy->_RTANum & 2) {
_vm->_screen->drawANumber(_vm->_screen->_vPort,
_vm->_gameMinute / 10, Common::Point(190, 25));
_vm->_screen->drawANumber(_vm->_screen->_vPort,
_vm->_gameMinute % 10, Common::Point(201, 25));
if (_vm->_voy->_RTANum & 4) {
int v = _vm->_gameHour / 10;
_vm->_screen->drawANumber(_vm->_screen->_vPort,
v == 0 ? 10 : v, Common::Point(161, 25));
_vm->_screen->drawANumber(_vm->_screen->_vPort,
_vm->_gameHour % 10, Common::Point(172, 25));
pic = _vm->_bVoy->boltEntry(_vm->_voy->_isAM ? 272 : 273)._picResource;
_vm->_screen->sDrawPic(pic, _vm->_screen->_vPort,
Common::Point(215, 27));
}
}
_vm->_voy->_RTANum = 0;
_vm->flipPageAndWait();
pt = _vm->_eventsManager->getMousePos();
if ((_vm->_voy->_RTVNum >= _vm->_voy->_RTVLimit) || ((_vm->_voy->_eventFlags & EVTFLAG_VICTIM_PRESET) &&
_vm->_eventsManager->_rightClick && (pt.x == 0))) {
// Time to transition to the next time period
_vm->_eventsManager->getMouseInfo();
if (_vm->_voy->_transitionId == 15) {
regionIndex = 20;
_vm->_voy->_transitionId = 17;
_vm->_soundManager->stopVOCPlay();
_vm->checkTransition();
_vm->_eventsManager->_leftClick = true;
} else {
_vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
chooseSTAMPButton(20);
parsePlayCommands();
_vm->checkTransition();
_vm->makeViewFinder();
_vm->initIFace();
hotspots = &_vm->_bVoy->boltEntry(_vm->_playStampGroupId + 1)._rectResource->_entries;
_vm->_eventsManager->getMouseInfo();
_vm->_voy->_eventFlags &= ~EVTFLAG_TIME_DISABLED;
_vm->_eventsManager->_intPtr._flashStep = 1;
_vm->_eventsManager->_intPtr._flashTimer = 0;
}
}
} while (!_vm->_eventsManager->_rightClick && !_vm->shouldQuit() &&
(!_vm->_eventsManager->_leftClick || regionIndex == -1));
_vm->_eventsManager->hideCursor();
_vm->_voy->_eventFlags |= EVTFLAG_TIME_DISABLED;
_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
if (_vm->_currentVocId != -1)
_vm->_soundManager->stopVOCPlay();
return !_vm->_eventsManager->_rightClick ? regionIndex : -2;
}
bool ThreadResource::checkMansionScroll() {
Common::Point pt = _vm->_eventsManager->getMousePos() -
Common::Point(MANSION_VIEW_X, MANSION_VIEW_Y);
Common::Point &viewPos = _vm->_mansionViewPos;
bool result = false;
// Scroll mansion view if close to any of the mansion edges
if (pt.x >= 0 && pt.x < MANSION_SCROLL_AREA_X && viewPos.x > 0) {
viewPos.x = MAX(viewPos.x - MANSION_SCROLL_INC_X, 0);
result = true;
}
if (pt.x >= (MANSION_VIEW_WIDTH - MANSION_SCROLL_AREA_X) &&
pt.x < MANSION_VIEW_WIDTH && viewPos.x < MANSION_MAX_X) {
viewPos.x = MIN(viewPos.x + MANSION_SCROLL_INC_X, MANSION_MAX_X);
result = true;
}
if (pt.y >= 0 && pt.y < MANSION_SCROLL_AREA_Y && viewPos.y > 0) {
viewPos.y = MAX(viewPos.y - MANSION_SCROLL_INC_Y, 0);
result = true;
}
if (pt.y >= (MANSION_VIEW_HEIGHT - MANSION_SCROLL_AREA_Y) &&
pt.y < MANSION_VIEW_HEIGHT && viewPos.y < MANSION_MAX_Y) {
viewPos.y = MIN(viewPos.y + MANSION_SCROLL_INC_Y, MANSION_MAX_Y);
result = true;
}
// Return whether mansion view area has changed
return result;
}
bool ThreadResource::goToStateID(int stackId, int id) {
debugC(DEBUG_BASIC, kDebugScripts, "goToStateID - %d, %d", stackId, id);
// Save current stack
savePrevious();
if (_stackId == stackId || stackId == -1 || loadAStack(stackId)) {
// Now in the correct state
_stateId = getStateFromID(id);
if (_stateId != -1) {
return doState();
} else {
_stateId = _savedStateId;
_stackId = _savedStackId;
}
}
return false;
}
bool ThreadResource::goToState(int stackId, int stateId) {
debugC(DEBUG_BASIC, kDebugScripts, "goToState - %d, %d", stackId, stateId);
savePrevious();
if (stackId == -1 || loadAStack(stackId)) {
if (stateId != -1)
_stateId = stateId;
return doState();
} else {
return false;
}
}
void ThreadResource::savePrevious() {
if (_savedStateId != _stateId || _stackId != _savedStackId) {
_savedStateId = _stateId;
_savedStackId = _stackId;
}
}
void ThreadResource::setButtonFlag(int idx, byte bits) {
_buttonFlags[idx] |= bits;
}
void ThreadResource::clearButtonFlag(int idx, byte bits) {
_buttonFlags[idx] &= ~bits;
}
void ThreadResource::loadTheApt() {
switch (_vm->_voy->_transitionId) {
case 1:
case 2:
case 5:
case 6:
case 7:
case 8:
case 9:
case 17:
_vm->_playStampGroupId = 0x5700;
break;
case 3:
_vm->_playStampGroupId = 0x5800;
break;
case 4:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
_vm->_playStampGroupId = 0x5900;
break;
default:
break;
}
if (_vm->_voy->_aptLoadMode == 143)
_vm->_voy->_aptLoadMode = -1;
if (_vm->_voy->_aptLoadMode != -1) {
if (_vm->_loadGameSlot != -1)
doAptAnim(1);
_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId);
_vm->_voy->_aptLoadMode = -1;
_vm->_screen->_backgroundPage = _vm->_bVoy->boltEntry(
_vm->_playStampGroupId + 5)._picResource;
_vm->_screen->_vPort->setupViewPort(
_vm->_screen->_backgroundPage);
} else {
_vm->_bVoy->getBoltGroup(_vm->_playStampGroupId);
_vm->_screen->_backgroundPage = _vm->_bVoy->boltEntry(
_vm->_playStampGroupId + 5)._picResource;
_vm->_screen->_vPort->setupViewPort(
_vm->_screen->_backgroundPage);
}
CMapResource *pal = _vm->_bVoy->boltEntry(_vm->_playStampGroupId + 4)._cMapResource;
pal->_steps = 1;
pal->startFade();
_vm->flipPageAndWaitForFade();
}
void ThreadResource::freeTheApt() {
_vm->_screen->fadeDownICF1(5);
_vm->flipPageAndWaitForFade();
_vm->_screen->fadeUpICF1();
if (_vm->_currentVocId != -1) {
_vm->_soundManager->stopVOCPlay();
_vm->_currentVocId = -1;
}
if (_vm->_voy->_aptLoadMode == -1) {
_vm->_screen->fadeDownICF(6);
} else {
doAptAnim(2);
}
if (_vm->_voy->_aptLoadMode == 140) {
_vm->_screen->screenReset();
_vm->_screen->resetPalette();
}
_vm->_screen->_vPort->setupViewPort(nullptr);
_vm->_bVoy->freeBoltGroup(_vm->_playStampGroupId);
_vm->_playStampGroupId = -1;
_vm->_voy->_viewBounds = nullptr;
}
void ThreadResource::doAptAnim(int mode) {
_vm->_bVoy->freeBoltGroup(0x100);
// Figure out the resource to use
int id = 0;
switch (_vm->_voy->_aptLoadMode) {
case 140:
id = 0x5A00;
break;
case 141:
id = 0x6000;
break;
case 142:
id = 0x6600;
break;
case 143:
id = 0x6C00;
break;
case 144:
id = 0x6F00;
break;
default:
break;
}
int id2 = (id == 0x6C00 || id == 0x6F00) ? 1 : 2;
switch (_vm->_voy->_transitionId) {
case 3:
id += id2 << 8;
break;
case 4:
case 10:
case 11:
case 12:
case 13:
case 14:
case 15:
case 16:
id += id2 << 9;
break;
default:
break;
}
if (mode == 1)
id += 0x100;
// Do the display
if (_vm->_bVoy->getBoltGroup(id)) {
CMapResource *pal = _vm->_bVoy->boltEntry(id)._cMapResource;
pal->_steps = 1;
for (int idx = 0; (idx < 6) && !_vm->shouldQuit(); ++idx) {
PictureResource *pic = _vm->_bVoy->boltEntry(id + idx + 1)._picResource;
_vm->_screen->_vPort->setupViewPort(pic);
pal->startFade();
_vm->flipPageAndWait();
_vm->_eventsManager->delayClick(5);
}
_vm->_bVoy->freeBoltGroup(id);
}
_vm->_bVoy->getBoltGroup(0x100);
}
void ThreadResource::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_aptPos.x);
s.syncAsSint16LE(_aptPos.y);
int stateId = _stateId;
int stackId = _stackId;
s.syncAsSint16LE(stateId);
s.syncAsSint16LE(stackId);
if (s.isLoading() && (stateId != _stateId || stackId != _stackId))
goToState(stackId, stateId);
s.syncAsSint16LE(_savedStateId);
s.syncAsSint16LE(_savedStackId);
}
} // End of namespace Voyeur