scummvm/engines/voyeur/sound.h
2016-04-14 16:10:21 +03:00

54 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_SOUND_H
#define VOYEUR_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/mixer.h"
namespace Voyeur {
class SoundManager {
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
int _vocOffset;
public:
SoundManager(Audio::Mixer *mixer);
void playVOCMap(byte *voc, int vocSize);
void stopVOCPlay();
void abortVOCMap();
void setVOCOffset(int offset);
Common::String getVOCFileName(int idx);
void startVOCPlay(const Common::String &filename);
void startVOCPlay(int soundId);
int getVOCStatus();
uint32 getVOCFrame();
};
} // End of namespace Voyeur
#endif /* VOYEUR_SOUND_H */