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scummvm
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scummvm
/
engines
/
draci
History
Denis Kasak
10e9a780ce
Made the engine stop the dragon animation when the room changes.
...
svn-id: r42583
2009-07-18 03:12:12 +00:00
..
animation.cpp
Fixed bug where certain animations were played very fast when not played immediately when they are created.
2009-07-18 02:58:11 +00:00
animation.h
* Added Animation::getFrame()
2009-07-18 02:53:37 +00:00
barchive.cpp
* Renamed BAFile::closeFile() to close()
2009-07-17 01:05:13 +00:00
barchive.h
* Renamed BAFile::closeFile() to close()
2009-07-17 01:05:13 +00:00
detection.cpp
…
draci.cpp
* Added support for "walking" with the hero (i.e. moving the sprite to locations allowed by the walking map)
2009-07-18 03:00:12 +00:00
draci.h
* Added WalkingMaps class
2009-07-16 18:31:15 +00:00
font.cpp
…
font.h
…
game.cpp
Made the engine stop the dragon animation when the room changes.
2009-07-18 03:12:12 +00:00
game.h
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous.
2009-07-18 01:11:45 +00:00
module.mk
…
mouse.cpp
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous.
2009-07-18 01:11:45 +00:00
mouse.h
…
screen.cpp
…
screen.h
…
script.cpp
* Added Game::loop()
2009-07-17 00:20:57 +00:00
script.h
…
sprite.cpp
…
sprite.h
…
surface.cpp
…
surface.h
…