mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
17ad070a9c
They are merged into createScene and updateScene for the other already implemented modules (I hope I didn't break too much :)
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
// TODO: I couldn't come up with a better name than 'Module' so far
|
|
|
|
#ifndef NEVERHOOD_MODULE1500_H
|
|
#define NEVERHOOD_MODULE1500_H
|
|
|
|
#include "neverhood/neverhood.h"
|
|
#include "neverhood/module.h"
|
|
#include "neverhood/scene.h"
|
|
#include "neverhood/smackerscene.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
class Module1500 : public Module {
|
|
public:
|
|
Module1500(NeverhoodEngine *vm, Module *parentModule, int which, bool flag);
|
|
protected:
|
|
bool _flag;
|
|
void createScene(int sceneNum, int which);
|
|
void updateScene();
|
|
};
|
|
|
|
class Scene1501 : public Scene {
|
|
public:
|
|
Scene1501(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 soundFileHash, int countdown2, int countdown3);
|
|
protected:
|
|
SoundResource _soundResource;
|
|
int _countdown1;
|
|
int _countdown2;
|
|
int _countdown3;
|
|
bool _flag;
|
|
void update();
|
|
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
|
|
};
|
|
|
|
} // End of namespace Neverhood
|
|
|
|
#endif /* NEVERHOOD_MODULE1500_H */
|