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https://github.com/libretro/scummvm.git
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697230709b
This matches the casing of the original engine name.
181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef RING_RESOURCES_H
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#define RING_RESOURCES_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/file.h"
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#include "common/list.h"
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "graphics/surface.h"
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namespace TsAGE {
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// Magic number used by original game to identify valid memory blocks
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const uint32 MEMORY_ENTRY_ID = 0xE11DA722;
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const int MEMORY_POOL_SIZE = 1000;
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enum ResourceType { RES_LIBRARY, RES_STRIP, RES_IMAGE, RES_PALETTE, RES_VISAGE, RES_SOUND, RES_MESSAGE,
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RES_FONT, RES_POINTER, RES_BANK, RES_SND_DRIVER, RES_PRIORITY, RES_CONTROL, RES_WALKRGNS,
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RES_BITMAP, RES_SAVE, RES_SEQUENCE };
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class MemoryHeader {
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public:
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uint32 id;
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int16 index;
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int lockCtr;
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int criticalCtr;
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uint8 tag;
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uint32 size;
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MemoryHeader() {
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id = 0;
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index = 0;
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lockCtr = 0;
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criticalCtr = 0;
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tag = 0;
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size = 0;
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}
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};
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class SectionEntry {
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public:
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ResourceType resType;
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uint16 resNum;
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uint32 fileOffset;
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SectionEntry() {
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resType = RES_LIBRARY;
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resNum = 0;
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fileOffset = 0;
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}
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};
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class ResourceEntry {
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public:
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uint16 id;
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bool isCompressed;
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uint32 fileOffset;
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uint32 size;
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uint32 uncompressedSize;
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ResourceEntry() {
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id = 0;
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isCompressed = false;
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fileOffset = 0;
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size = 0;
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uncompressedSize = 0;
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}
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};
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typedef Common::List<ResourceEntry> ResourceList;
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class SectionList : public Common::List<SectionEntry> {
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public:
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uint32 fileOffset;
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SectionList() {
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fileOffset = 0;
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}
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};
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class MemoryManager {
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private:
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MemoryHeader **_memoryPool;
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public:
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MemoryManager();
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~MemoryManager();
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uint16 allocate(uint32 size);
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byte *allocate2(uint32 size);
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byte *lock(uint32 handle);
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int indexOf(const byte *p);
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void deallocate(const byte *p);
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void deallocate(uint16 handle) { warning("TODO: MemoryManager::deallocate(handle)"); }
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uint32 getSize(const byte *p);
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void incLocks(const byte *p);
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};
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class BitReader {
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private:
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Common::ReadStream &_stream;
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uint8 _remainder, _bitsLeft;
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byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); }
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public:
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BitReader(Common::ReadStream &s) : _stream(s) {
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numBits = 9;
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_remainder = 0;
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_bitsLeft = 0;
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}
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uint16 readToken();
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int numBits;
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};
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class TLib {
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private:
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Common::StringArray _resStrings;
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MemoryManager &_memoryManager;
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private:
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Common::File _file;
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ResourceList _resources;
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SectionList _sections;
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void loadSection(uint32 fileOffset);
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void loadIndex();
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public:
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TLib(MemoryManager &memManager, const Common::String &filename);
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~TLib();
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byte *getResource(uint16 id, bool suppressErrors = false);
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byte *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false);
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bool getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries);
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byte *getSubResource(int resNum, int rlbNum, int index, uint *size, bool suppressErrors = false);
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bool getMessage(int resNum, int lineNum, Common::String &result, bool suppressErrors = false);
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};
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class ResourceManager {
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private:
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Common::Array<TLib *> _libList;
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public:
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~ResourceManager();
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void addLib(const Common::String &libName);
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byte *getResource(uint16 id, bool suppressErrors = false);
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byte *getResource(ResourceType resType, uint16 resNum, uint16 rlbNum, bool suppressErrors = false);
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void getPalette(int paletteNum, byte *palData, uint *startNum, uint *numEntries, bool suppressErrors = false);
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byte *getSubResource(int resNum, int rlbNum, int index, uint *size, bool suppressErrors = false);
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Common::String getMessage(int resNum, int lineNum, bool suppressErrors = false);
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};
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} // end of namespace TsAGE
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#endif
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