mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
66e9d4f5e8
svn-id: r30664
860 lines
27 KiB
C++
860 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// RSC Resource file management module
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/rscfile.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "common/advancedDetector.h"
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namespace Saga {
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struct MacResMap {
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int16 resAttr;
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int16 typeOffset;
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int16 nameOffset;
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int16 numTypes;
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};
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struct MacResource {
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int16 id;
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int16 nameOffset;
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byte attr;
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int32 dataOffset;
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byte name[255];
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};
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struct MacResType {
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uint32 id;
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int16 items;
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int16 maxItemId;
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int16 offset;
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MacResource *resources;
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};
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#define ID_MIDI MKID_BE('Midi')
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Resource::Resource(SagaEngine *vm): _vm(vm) {
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_contexts = NULL;
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_contextsCount = 0;
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}
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Resource::~Resource() {
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clearContexts();
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}
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bool Resource::loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
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size_t i;
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bool result;
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byte tableInfo[RSC_TABLEINFO_SIZE];
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byte *tableBuffer;
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size_t tableSize;
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uint32 resourceTableOffset;
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ResourceData *resourceData;
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if (contextSize < RSC_MIN_FILESIZE) {
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return false;
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}
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context->file->seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE);
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if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
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return false;
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}
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MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, context->isBigEndian);
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resourceTableOffset = readS.readUint32();
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context->count = readS.readUint32();
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// Check for sane table offset
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if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) {
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return false;
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}
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// Load resource table
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tableSize = RSC_TABLEENTRY_SIZE * context->count;
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tableBuffer = (byte *)malloc(tableSize);
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context->file->seek(resourceTableOffset + contextOffset, SEEK_SET);
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result = (context->file->read(tableBuffer, tableSize) == tableSize);
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if (result) {
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context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
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MemoryReadStreamEndian readS1(tableBuffer, tableSize, context->isBigEndian);
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for (i = 0; i < context->count; i++) {
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resourceData = &context->table[i];
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resourceData->offset = contextOffset + readS1.readUint32();
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resourceData->size = readS1.readUint32();
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//sanity check
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if ((resourceData->offset > context->file->size()) || (resourceData->size > contextSize)) {
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result = false;
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break;
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}
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}
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}
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free(tableBuffer);
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return result;
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}
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bool Resource::loadMacContext(ResourceContext *context) {
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int32 macDataSize, macDataSizePad;
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int32 macResSize, macResSizePad;
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int32 macResOffset;
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uint32 macMapLength;
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uint32 macDataLength;
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uint32 macMapOffset;
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uint32 macDataOffset;
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MacResMap macResMap;
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MacResType *macResTypes;
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MacResType *macResType;
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MacResource *macResource;
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int i, j;
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byte macNameLen;
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bool notSagaContext = false;
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if (context->file->size() < RSC_MIN_FILESIZE + MAC_BINARY_HEADER_SIZE) {
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return false;
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}
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if (context->file->readByte() != 0) {
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return false;
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}
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context->file->readByte(); //MAX Name Len
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context->file->seek(74);
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if (context->file->readByte() != 0) {
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return false;
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}
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context->file->seek(82);
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if (context->file->readByte() != 0) {
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return false;
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}
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macDataSize = context->file->readSint32BE();
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macResSize = context->file->readSint32BE();
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macDataSizePad = (((macDataSize + 127) >> 7) << 7);
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macResSizePad = (((macResSize + 127) >> 7) << 7);
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macResOffset = MAC_BINARY_HEADER_SIZE + macDataSizePad;
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context->file->seek(macResOffset);
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macDataOffset = context->file->readUint32BE() + macResOffset;
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macMapOffset = context->file->readUint32BE() + macResOffset;
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macDataLength = context->file->readUint32BE();
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macMapLength = context->file->readUint32BE();
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if (macDataOffset >= context->file->size() || macMapOffset >= context->file->size() ||
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macDataLength + macMapLength > context->file->size()) {
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return false;
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}
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context->file->seek(macMapOffset + 22);
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macResMap.resAttr = context->file->readUint16BE();
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macResMap.typeOffset = context->file->readUint16BE();
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macResMap.nameOffset = context->file->readUint16BE();
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macResMap.numTypes = context->file->readUint16BE();
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macResMap.numTypes++;
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context->file->seek(macMapOffset + macResMap.typeOffset + 2);
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macResTypes = (MacResType *)calloc(macResMap.numTypes, sizeof(*macResTypes));
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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macResType->id = context->file->readUint32BE();
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macResType->items = context->file->readUint16BE();
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macResType->offset = context->file->readUint16BE();
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macResType->items++;
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macResType->resources = (MacResource*)calloc(macResType->items, sizeof(*macResType->resources));
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}
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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macResource->id = context->file->readUint16BE();
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macResource->nameOffset = context->file->readUint16BE();
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macResource->dataOffset = context->file->readUint32BE();
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macResSize = context->file->readUint32BE();
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macResource->attr = macResource->dataOffset >> 24;
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macResource->dataOffset &= 0xFFFFFF;
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if (macResource->id > macResType->maxItemId) {
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macResType->maxItemId = macResource->id;
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}
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}
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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if (macResource->nameOffset != -1) {
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context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
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macNameLen = context->file->readByte();
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context->file->read(macResource->name, macNameLen);
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}
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}
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}
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//
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for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
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//getting offsets & sizes of midi
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if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
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context->count = macResType->maxItemId + 1;
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context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
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for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
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context->file->seek(macDataOffset + macResource->dataOffset);
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context->table[macResource->id].size = context->file->readUint32BE();
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context->table[macResource->id].offset = context->file->pos();
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}
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notSagaContext = true;
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break;
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}
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}
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//free
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for (i = 0; i < macResMap.numTypes; i++) {
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free(macResTypes[i].resources);
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}
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free(macResTypes);
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if ((!notSagaContext) && (!loadSagaContext(context, MAC_BINARY_HEADER_SIZE, macDataSize))) {
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return false;
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}
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return true;
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}
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bool Resource::loadContext(ResourceContext *context) {
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size_t i;
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int j;
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const GamePatchDescription *patchDescription;
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ResourceData *resourceData;
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uint16 subjectResourceType;
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ResourceContext *subjectContext;
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uint32 subjectResourceId;
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uint32 patchResourceId;
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ResourceData *subjectResourceData;
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byte *tableBuffer;
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size_t tableSize;
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bool isMacBinary;
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if (!context->file->open(context->fileName)) {
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return false;
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}
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context->isBigEndian = _vm->isBigEndian();
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if (context->fileType & GAME_SWAPENDIAN)
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context->isBigEndian = !context->isBigEndian;
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isMacBinary = (context->fileType & GAME_MACBINARY) > 0;
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context->fileType &= ~GAME_MACBINARY;
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if (isMacBinary) {
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if (!loadMacContext(context)) {
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return false;
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}
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} else {
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if (!loadSagaContext(context, 0, context->file->size())) {
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return false;
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}
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}
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//process internal patch files
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if (GAME_PATCHFILE & context->fileType) {
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subjectResourceType = ~GAME_PATCHFILE & context->fileType;
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subjectContext = getContext((GameFileTypes)subjectResourceType);
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if (subjectContext == NULL) {
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error("Resource::loadContext() Subject context not found");
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}
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loadResource(context, context->count - 1, tableBuffer, tableSize);
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MemoryReadStreamEndian readS2(tableBuffer, tableSize, context->isBigEndian);
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for (i = 0; i < tableSize / 8; i++) {
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subjectResourceId = readS2.readUint32();
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patchResourceId = readS2.readUint32();
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subjectResourceData = getResourceData(subjectContext, subjectResourceId);
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resourceData = getResourceData(context, patchResourceId);
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subjectResourceData->patchData = new PatchData(context->file);
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subjectResourceData->offset = resourceData->offset;
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subjectResourceData->size = resourceData->size;
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}
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free(tableBuffer);
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}
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//process external patch files
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for (j = 0; j < _vm->getPatchesCount(); j++) {
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patchDescription = &_vm->getPatchDescriptions()[j];
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if ((patchDescription->fileType & context->fileType) != 0) {
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if (patchDescription->resourceId < context->count) {
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resourceData = &context->table[patchDescription->resourceId];
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resourceData->patchData = new PatchData(patchDescription);
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if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) {
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resourceData->offset = 0;
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resourceData->size = resourceData->patchData->_patchFile->size();
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// ITE uses several patch files which are loaded and then not needed
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// anymore (as they're in memory), so close them here. IHNM uses only
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// 1 patch file, which is reused, so don't close it
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if (_vm->getGameType() == GType_ITE)
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resourceData->patchData->_patchFile->close();
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} else {
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delete resourceData->patchData;
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resourceData->patchData = NULL;
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}
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}
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}
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}
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// Close the file if it's part of a series of files
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// This prevents having all voice files open in IHNM for no reason, as each chapter uses
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// a different voice file
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if (context->serial > 0)
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context->file->close();
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return true;
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}
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bool Resource::createContexts() {
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int i;
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ResourceContext *context;
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char musicFileName[256];
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char soundFileName[256];
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int soundFileIndex = 0;
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int voicesFileIndex = 0;
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bool digitalMusic = false;
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bool soundFileInArray = false;
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bool voicesFileInArray = false;
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bool multipleVoices = false;
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bool censoredVersion = false;
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uint16 voiceFileType = GAME_VOICEFILE;
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_vm->_voiceFilesExist = true;
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// If the Wyrmkeep credits file is found, set the Wyrmkeep version flag to true
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if (Common::File::exists("graphics/credit3n.dlt")) {
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_vm->_gf_wyrmkeep = true;
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}
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_contextsCount = 0;
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for (i = 0; _vm->getFilesDescriptions()[i].fileName; i++) {
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_contextsCount++;
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if (_vm->getFilesDescriptions()[i].fileType == GAME_SOUNDFILE)
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soundFileInArray = true;
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if (_vm->getFilesDescriptions()[i].fileType == GAME_VOICEFILE)
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voicesFileInArray = true;
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}
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if (!soundFileInArray) {
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if (_vm->getGameType() == GType_ITE) {
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// If the sound file is not specified in the detector table, add it here
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if (Common::File::exists("sounds.rsc") || Common::File::exists("sounds.cmp")) {
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_contextsCount++;
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soundFileIndex = _contextsCount - 1;
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if (Common::File::exists("sounds.rsc")) {
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sprintf(soundFileName, "sounds.rsc");
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} else {
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sprintf(soundFileName, "sounds.cmp");
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_vm->_gf_compressed_sounds = true;
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}
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} else if (Common::File::exists("soundsd.rsc") || Common::File::exists("soundsd.cmp")) {
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_contextsCount++;
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soundFileIndex = _contextsCount - 1;
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if (Common::File::exists("soundsd.rsc")) {
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sprintf(soundFileName, "soundsd.rsc");
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} else {
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sprintf(soundFileName, "soundsd.cmp");
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_vm->_gf_compressed_sounds = true;
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}
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} else {
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// No sound file found, don't add any file to the array
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soundFileInArray = true;
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// ITE floppy versions have both voices and sounds in voices.rsc
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voiceFileType = GAME_SOUNDFILE | GAME_VOICEFILE;
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}
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} else {
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// If the sound file is not specified in the detector table, add it here
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if (Common::File::exists("sfx.res") || Common::File::exists("sfx.cmp")) {
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_contextsCount++;
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soundFileIndex = _contextsCount - 1;
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if (Common::File::exists("sfx.res")) {
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sprintf(soundFileName, "sfx.res");
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} else {
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sprintf(soundFileName, "sfx.cmp");
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_vm->_gf_compressed_sounds = true;
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}
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} else {
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// No sound file found, don't add any file to the array
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soundFileInArray = true;
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}
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}
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}
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if (!voicesFileInArray) {
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if (_vm->getGameType() == GType_ITE) {
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// If the voices file is not specified in the detector table, add it here
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if (Common::File::exists("voices.rsc") || Common::File::exists("voices.cmp")) {
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_contextsCount++;
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voicesFileIndex = _contextsCount - 1;
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if (Common::File::exists("voices.rsc")) {
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sprintf(_voicesFileName[0], "voices.rsc");
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} else {
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sprintf(_voicesFileName[0], "voices.cmp");
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_vm->_gf_compressed_sounds = true;
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}
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} else if (Common::File::exists("voicesd.rsc") || Common::File::exists("voicesd.cmp")) {
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_contextsCount++;
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voicesFileIndex = _contextsCount - 1;
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if (Common::File::exists("voicesd.rsc")) {
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sprintf(_voicesFileName[0], "voicesd.rsc");
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} else {
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sprintf(_voicesFileName[0], "voicesd.cmp");
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_vm->_gf_compressed_sounds = true;
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}
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} else if (Common::File::exists("inherit the earth voices") ||
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Common::File::exists("inherit the earth voices.cmp")) {
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_contextsCount++;
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voicesFileIndex = _contextsCount - 1;
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if (Common::File::exists("inherit the earth voices")) {
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sprintf(_voicesFileName[0], "inherit the earth voices");
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} else {
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sprintf(_voicesFileName[0], "inherit the earth voices.cmp");
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_vm->_gf_compressed_sounds = true;
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}
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// The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but
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// the voice file is big endian. If we got such a version with mixed files, mark this voice file
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// as big endian
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if (!_vm->isBigEndian())
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voiceFileType = GAME_VOICEFILE | GAME_SWAPENDIAN; // This file is big endian
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} else {
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// No voice file found, don't add any file to the array
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voicesFileInArray = true;
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warning("No voice file found, voices will be disabled");
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_vm->_voicesEnabled = false;
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_vm->_subtitlesEnabled = true;
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_vm->_voiceFilesExist = false;
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}
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} else {
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// If the voices file is not specified in the detector table, add it here
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if (Common::File::exists("voicess.res") || Common::File::exists("voicess.cmp")) {
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_contextsCount++;
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voicesFileIndex = _contextsCount - 1;
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// IHNM has multiple voice files
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multipleVoices = true;
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// Note: it is assumed that the voices are always last in the list
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if (Common::File::exists("voices4.res") || Common::File::exists("voices4.cmp")) {
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_contextsCount += 6; // voices1-voices6
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} else {
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// The German and French versions of IHNM don't have Nimdok's chapter, therefore the voices file
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// for that chapter is missing
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_contextsCount += 5; // voices1-voices3, voices4-voices5
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censoredVersion = true;
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}
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if (Common::File::exists("voicess.res")) {
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sprintf(_voicesFileName[0], "voicess.res");
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} else {
|
|
sprintf(_voicesFileName[0], "voicess.cmp");
|
|
_vm->_gf_compressed_sounds = true;
|
|
}
|
|
} else if (Common::File::exists("voicesd.res") || Common::File::exists("voicesd.cmp")) {
|
|
_contextsCount++;
|
|
voicesFileIndex = _contextsCount - 1;
|
|
if (Common::File::exists("voicesd.res")) {
|
|
sprintf(_voicesFileName[0], "voicesd.res");
|
|
} else {
|
|
sprintf(_voicesFileName[0], "voicesd.cmp");
|
|
_vm->_gf_compressed_sounds = true;
|
|
}
|
|
} else {
|
|
// No voice file found, don't add any file to the array
|
|
voicesFileInArray = true;
|
|
warning("No voice file found, voices will be disabled");
|
|
_vm->_voicesEnabled = false;
|
|
_vm->_subtitlesEnabled = true;
|
|
_vm->_voiceFilesExist = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_vm->getGameType() == GType_ITE) {
|
|
// Check for digital music in ITE
|
|
if (Common::File::exists("music.rsc") || Common::File::exists("music.cmp")) {
|
|
_contextsCount++;
|
|
digitalMusic = true;
|
|
if (Common::File::exists("music.cmp"))
|
|
sprintf(musicFileName, "music.cmp");
|
|
else
|
|
sprintf(musicFileName, "music.rsc");
|
|
} else if (Common::File::exists("musicd.rsc") || Common::File::exists("musicd.cmp")) {
|
|
_contextsCount++;
|
|
digitalMusic = true;
|
|
if (Common::File::exists("musicd.cmp"))
|
|
sprintf(musicFileName, "musicd.cmp");
|
|
else
|
|
sprintf(musicFileName, "musicd.rsc");
|
|
} else {
|
|
digitalMusic = false;
|
|
}
|
|
}
|
|
|
|
_contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts));
|
|
|
|
for (i = 0; i < _contextsCount; i++) {
|
|
context = &_contexts[i];
|
|
context->file = new Common::File();
|
|
context->serial = 0;
|
|
|
|
// For ITE, add the digital music file and sfx file information here
|
|
if (_vm->getGameType() == GType_ITE && digitalMusic && i == _contextsCount - 1) {
|
|
context->fileName = musicFileName;
|
|
context->fileType = GAME_MUSICFILE;
|
|
} else if (!soundFileInArray && i == soundFileIndex) {
|
|
context->fileName = soundFileName;
|
|
context->fileType = GAME_SOUNDFILE;
|
|
} else if (!voicesFileInArray && i == voicesFileIndex) {
|
|
context->fileName = _voicesFileName[0];
|
|
// can be GAME_VOICEFILE or GAME_SOUNDFILE | GAME_VOICEFILE or GAME_VOICEFILE | GAME_SWAPENDIAN
|
|
context->fileType = voiceFileType;
|
|
} else {
|
|
if (!(!voicesFileInArray && multipleVoices && (i > voicesFileIndex))) {
|
|
context->fileName = _vm->getFilesDescriptions()[i].fileName;
|
|
context->fileType = _vm->getFilesDescriptions()[i].fileType;
|
|
} else {
|
|
int token = (censoredVersion && (i - voicesFileIndex >= 4)) ? 1 : 0; // censored versions don't have voice4
|
|
|
|
if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS)
|
|
sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.cmp", i - voicesFileIndex + token);
|
|
else
|
|
sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.res", i - voicesFileIndex + token);
|
|
|
|
context->fileName = _voicesFileName[i - voicesFileIndex + token];
|
|
context->fileType = GAME_VOICEFILE;
|
|
|
|
// IHNM has several different voice files, so we need to allow
|
|
// multiple resource contexts of the same type. We tell them
|
|
// apart by assigning each of the duplicates a unique serial
|
|
// number. The default behaviour when requesting a context will
|
|
// be to look for serial number 0.
|
|
context->serial = i - voicesFileIndex + token;
|
|
}
|
|
}
|
|
|
|
if (!loadContext(context)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Resource::clearContexts() {
|
|
int i;
|
|
size_t j;
|
|
ResourceContext *context;
|
|
if (_contexts == NULL) {
|
|
return;
|
|
}
|
|
for (i = 0; i < _contextsCount; i++) {
|
|
context = &_contexts[i];
|
|
delete context->file;
|
|
if (context->table != NULL) {
|
|
for (j = 0; j < context->count; j++) {
|
|
delete context->table[j].patchData;
|
|
}
|
|
}
|
|
free(context->table);
|
|
}
|
|
free(_contexts);
|
|
_contexts = NULL;
|
|
}
|
|
|
|
uint32 Resource::convertResourceId(uint32 resourceId) {
|
|
|
|
if (_vm->getGameType() == GType_ITE && _vm->isMacResources()) {
|
|
if (resourceId > 1537) {
|
|
return resourceId - 2;
|
|
} else {
|
|
if (resourceId == 1535 || resourceId == 1536) {
|
|
error("Wrong resource number %d for Mac ITE", resourceId);
|
|
}
|
|
}
|
|
}
|
|
|
|
return resourceId;
|
|
}
|
|
|
|
void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) {
|
|
Common::File *file;
|
|
uint32 resourceOffset;
|
|
ResourceData *resourceData;
|
|
|
|
debug(8, "loadResource %d", resourceId);
|
|
|
|
resourceData = getResourceData(context, resourceId);
|
|
|
|
file = context->getFile(resourceData);
|
|
|
|
resourceOffset = resourceData->offset;
|
|
resourceSize = resourceData->size;
|
|
|
|
resourceBuffer = (byte*)malloc(resourceSize);
|
|
|
|
file->seek((long)resourceOffset, SEEK_SET);
|
|
|
|
if (file->read(resourceBuffer, resourceSize) != resourceSize) {
|
|
error("Resource::loadResource() failed to read");
|
|
}
|
|
|
|
// ITE uses several patch files which are loaded and then not needed
|
|
// anymore (as they're in memory), so close them here. IHNM uses only
|
|
// 1 patch file, which is reused, so don't close it
|
|
if (resourceData->patchData != NULL && _vm->getGameType() == GType_ITE)
|
|
file->close();
|
|
}
|
|
|
|
static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
|
|
static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
|
|
|
|
void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
|
|
if (chapter < 0) {
|
|
if (_vm->getGameId() != GID_IHNM_DEMO)
|
|
chapter = 8;
|
|
else
|
|
chapter = 7;
|
|
}
|
|
|
|
// TODO
|
|
//if (module.voiceLUT)
|
|
// free module.voiceLUT;
|
|
|
|
// TODO: close chapter context, or rather reassign it in our case
|
|
|
|
ResourceContext *resourceContext;
|
|
ResourceContext *soundContext;
|
|
int i;
|
|
|
|
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
|
|
if (resourceContext == NULL) {
|
|
error("Resource::loadGlobalResources() resource context not found");
|
|
}
|
|
|
|
soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
|
|
if (soundContext == NULL) {
|
|
error("Resource::loadGlobalResources() sound context not found");
|
|
}
|
|
|
|
byte *resourcePointer;
|
|
size_t resourceLength;
|
|
|
|
if (_vm->getGameId() != GID_IHNM_DEMO) {
|
|
_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
|
|
resourcePointer, resourceLength);
|
|
} else {
|
|
_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
|
|
resourcePointer, resourceLength);
|
|
}
|
|
|
|
if (resourceLength == 0) {
|
|
error("Resource::loadGlobalResources wrong metaResource");
|
|
}
|
|
|
|
MemoryReadStream metaS(resourcePointer, resourceLength);
|
|
|
|
_metaResource.sceneIndex = metaS.readSint16LE();
|
|
_metaResource.objectCount = metaS.readSint16LE();
|
|
_metaResource.objectsStringsResourceID = metaS.readSint32LE();
|
|
_metaResource.inventorySpritesID = metaS.readSint32LE();
|
|
_metaResource.mainSpritesID = metaS.readSint32LE();
|
|
_metaResource.objectsResourceID = metaS.readSint32LE();
|
|
_metaResource.actorCount = metaS.readSint16LE();
|
|
_metaResource.actorsStringsResourceID = metaS.readSint32LE();
|
|
_metaResource.actorsResourceID = metaS.readSint32LE();
|
|
_metaResource.protagFaceSpritesID = metaS.readSint32LE();
|
|
_metaResource.field_22 = metaS.readSint32LE();
|
|
_metaResource.field_26 = metaS.readSint16LE();
|
|
_metaResource.protagStatesCount = metaS.readSint16LE();
|
|
_metaResource.protagStatesResourceID = metaS.readSint32LE();
|
|
_metaResource.cutawayListResourceID = metaS.readSint32LE();
|
|
_metaResource.songTableID = metaS.readSint32LE();
|
|
|
|
free(resourcePointer);
|
|
|
|
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
|
|
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
|
|
_metaResource.protagStatesResourceID);
|
|
|
|
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
|
|
|
|
_vm->_actor->_objectsStrings.freeMem();
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
|
|
_vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
|
|
free(resourcePointer);
|
|
|
|
if (chapter >= _vm->_sndRes->_fxTableIDsLen) {
|
|
error("Chapter ID exceeds fxTableIDs length");
|
|
}
|
|
|
|
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
|
|
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
|
|
resourcePointer, resourceLength);
|
|
|
|
if (resourceLength == 0) {
|
|
error("Resource::loadGlobalResources Can't load sound effects for current track");
|
|
}
|
|
|
|
free(_vm->_sndRes->_fxTable);
|
|
|
|
_vm->_sndRes->_fxTableLen = resourceLength / 4;
|
|
_vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
|
|
|
|
MemoryReadStream fxS(resourcePointer, resourceLength);
|
|
|
|
for (i = 0; i < _vm->_sndRes->_fxTableLen; i++) {
|
|
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
|
|
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
|
|
}
|
|
free(resourcePointer);
|
|
|
|
_vm->_interface->_defPortraits.freeMem();
|
|
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
|
|
|
|
_vm->_actor->_actorsStrings.freeMem();
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
|
|
_vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
|
|
free(resourcePointer);
|
|
|
|
_vm->_sprite->_inventorySprites.freeMem();
|
|
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
|
|
|
|
_vm->_sprite->_mainSprites.freeMem();
|
|
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
|
|
|
|
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
|
|
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
|
|
|
|
if (resourceLength == 0) {
|
|
error("Resource::loadGlobalResources Can't load cutaway list");
|
|
}
|
|
|
|
_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
|
|
|
|
if (_metaResource.songTableID > 0) {
|
|
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
|
|
|
|
if (chapter == 6) {
|
|
int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
|
|
free(resourcePointer);
|
|
_vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
|
|
}
|
|
|
|
if (resourceLength == 0) {
|
|
error("Resource::loadGlobalResources Can't load songs list for current track");
|
|
}
|
|
|
|
free(_vm->_music->_songTable);
|
|
|
|
_vm->_music->_songTableLen = resourceLength / 4;
|
|
_vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
|
|
|
|
MemoryReadStream songS(resourcePointer, resourceLength);
|
|
|
|
for (i = 0; i < _vm->_music->_songTableLen; i++)
|
|
_vm->_music->_songTable[i] = songS.readSint32LE();
|
|
free(resourcePointer);
|
|
} else {
|
|
// The IHNM demo has a fixed music track and doesn't load a song table
|
|
_vm->_music->setVolume(_vm->_musicVolume == 10 ? -1 : _vm->_musicVolume * 25, 1);
|
|
_vm->_music->play(3, MUSIC_LOOP);
|
|
}
|
|
|
|
int voiceLUTResourceID = 0;
|
|
|
|
_vm->_script->_globalVoiceLUT.freeMem();
|
|
|
|
switch (chapter) {
|
|
case 1:
|
|
_vm->_sndRes->setVoiceBank(1);
|
|
voiceLUTResourceID = 23;
|
|
break;
|
|
case 2:
|
|
_vm->_sndRes->setVoiceBank(2);
|
|
voiceLUTResourceID = 24;
|
|
break;
|
|
case 3:
|
|
_vm->_sndRes->setVoiceBank(3);
|
|
voiceLUTResourceID = 25;
|
|
break;
|
|
case 4:
|
|
_vm->_sndRes->setVoiceBank(4);
|
|
voiceLUTResourceID = 26;
|
|
break;
|
|
case 5:
|
|
_vm->_sndRes->setVoiceBank(5);
|
|
voiceLUTResourceID = 27;
|
|
break;
|
|
case 6:
|
|
_vm->_sndRes->setVoiceBank(6);
|
|
voiceLUTResourceID = 28;
|
|
break;
|
|
case 7:
|
|
// IHNM demo
|
|
_vm->_sndRes->setVoiceBank(0);
|
|
voiceLUTResourceID = 17;
|
|
break;
|
|
case 8:
|
|
_vm->_sndRes->setVoiceBank(0);
|
|
voiceLUTResourceID = 22;
|
|
break;
|
|
}
|
|
|
|
if (voiceLUTResourceID) {
|
|
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
|
|
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
|
|
free(resourcePointer);
|
|
}
|
|
|
|
_vm->_spiritualBarometer = 0;
|
|
_vm->_scene->setChapterNumber(chapter);
|
|
}
|
|
|
|
} // End of namespace Saga
|