scummvm/engines/made
Johannes Schickel 6588398ce6 MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.

As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.

This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".

svn-id: r52736
2010-09-15 22:00:20 +00:00
..
database.cpp MADE: fixed bug 3029750 caused by caching from commit 46102. 2010-07-22 11:20:16 +00:00
database.h Optimized object property access speed 2009-11-23 15:31:58 +00:00
detection.cpp Add entries for the DOS, FM-Towns, and PC-98 versions of RTZ (all on the FM-Towns CD). 2010-07-16 20:00:16 +00:00
graphics.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
graphics.h - Added support for The Manhole EGA version 2009-01-22 13:04:29 +00:00
made.cpp MIDI: Send a reset MIDI device signal on startup. 2010-09-15 22:00:20 +00:00
made.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
module.mk Change "=" to ":=" in some module.mk files for consistency. 2009-10-24 21:55:53 +00:00
music.cpp MIDI: Send a reset MIDI device signal on startup. 2010-09-15 22:00:20 +00:00
music.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
pmvplayer.cpp AUDIO: Rename Mixer::playInputStream to playStream 2010-04-12 09:14:17 +00:00
pmvplayer.h Rename QueuedAudioStream to QueuingAudioStream 2010-01-08 22:06:04 +00:00
redreader.cpp Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
redreader.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resource.cpp Cleanup. 2010-07-16 23:10:41 +00:00
resource.h Applied patch #2872409 "MADE engine fixes" by agent-q, with one small modification (initialized _soundStarted in the ScriptFunctions constructor) 2009-10-04 09:31:37 +00:00
screen.cpp Strip trailing spaces/tabs. 2010-01-25 01:39:44 +00:00
screen.h Remove some unused struct members 2009-12-03 19:18:47 +00:00
screenfx.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
screenfx.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
script.cpp Check if we should quit on every opcode call instead of after every 500. Fixes bug #2960238. 2010-02-27 18:54:21 +00:00
script.h Pushed up the simple script stack function in the header file (this helps isolate them too, so that script.cpp only contains script command functions now) 2009-03-14 12:23:35 +00:00
scriptfuncs.cpp Implement PlayNote/StopNote and PlayTele/StopTele for The Manhole. 2010-07-20 16:05:25 +00:00
scriptfuncs.h Implement PlayNote/StopNote and PlayTele/StopTele for The Manhole. 2010-07-20 16:05:25 +00:00
sound.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sound.h COMMON: Move typedef StringList from str.h to new header str-array.h 2010-03-18 15:09:24 +00:00