mirror of
https://github.com/libretro/scummvm.git
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1140fca82e
- Added timer class for timer handling - Little bit more resturcturing - A little bit (almost nothing but a start!) Kyrandia 2 support svn-id: r28297
184 lines
5.2 KiB
C++
184 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "kyra/debugger.h"
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#include "kyra/kyra_v1.h"
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#include "kyra/screen.h"
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#include "kyra/timer.h"
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namespace Kyra {
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Debugger_v1::Debugger_v1(KyraEngine_v1 *vm)
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: Debugger(vm) {
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_vm = vm;
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DCmd_Register("continue", WRAP_METHOD(Debugger_v1, Cmd_Exit));
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DCmd_Register("enter", WRAP_METHOD(Debugger_v1, cmd_enterRoom));
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DCmd_Register("rooms", WRAP_METHOD(Debugger_v1, cmd_listRooms));
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DCmd_Register("flags", WRAP_METHOD(Debugger_v1, cmd_listFlags));
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DCmd_Register("toggleflag", WRAP_METHOD(Debugger_v1, cmd_toggleFlag));
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DCmd_Register("queryflag", WRAP_METHOD(Debugger_v1, cmd_queryFlag));
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DCmd_Register("timers", WRAP_METHOD(Debugger_v1, cmd_listTimers));
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DCmd_Register("settimercountdown", WRAP_METHOD(Debugger_v1, cmd_setTimerCountdown));
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DCmd_Register("give", WRAP_METHOD(Debugger_v1, cmd_giveItem));
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}
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void Debugger_v1::preEnter() {
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//_vm->midi.pause(1);
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}
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void Debugger_v1::postEnter() {
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//_vm->midi.pause(0);
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}
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bool Debugger_v1::cmd_enterRoom(int argc, const char **argv) {
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uint direction = 0;
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if (argc > 1) {
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int room = atoi(argv[1]);
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// game will crash if entering a non-existent room
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if (room >= _vm->_roomTableSize) {
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DebugPrintf("room number must be any value between (including) 0 and %d\n", _vm->_roomTableSize-1);
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return true;
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}
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if (argc > 2) {
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direction = atoi(argv[2]);
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} else {
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if (_vm->_roomTable[room].northExit != 0xff)
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direction = 3;
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else if (_vm->_roomTable[room].eastExit != 0xff)
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direction = 4;
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else if (_vm->_roomTable[room].southExit != 0xff)
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direction = 1;
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else if (_vm->_roomTable[room].westExit != 0xff)
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direction = 2;
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}
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_vm->_system->hideOverlay();
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_vm->_currentCharacter->facing = direction;
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_vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1);
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_vm->_screen->_mouseLockCount = 0;
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_detach_now = true;
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return false;
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}
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DebugPrintf("Syntax: room <roomnum> <direction>\n");
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return true;
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}
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bool Debugger_v1::cmd_listRooms(int argc, const char **argv) {
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for (int i = 0; i < _vm->_roomTableSize; i++) {
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DebugPrintf("%-3i: %-10s", i, _vm->_roomFilenameTable[_vm->_roomTable[i].nameIndex]);
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if (!(i % 8))
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DebugPrintf("\n");
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}
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DebugPrintf("\n");
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DebugPrintf("Current room: %i\n", _vm->_currentRoom);
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return true;
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}
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bool Debugger_v1::cmd_listFlags(int argc, const char **argv) {
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for (int i = 0; i < (int)sizeof(_vm->_flagsTable)*8; i++) {
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DebugPrintf("(%-3i): %-5i", i, _vm->queryGameFlag(i));
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if (!(i % 10))
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DebugPrintf("\n");
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}
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DebugPrintf("\n");
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return true;
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}
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bool Debugger_v1::cmd_toggleFlag(int argc, const char **argv) {
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if (argc > 1) {
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uint flag = atoi(argv[1]);
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if (_vm->queryGameFlag(flag))
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_vm->resetGameFlag(flag);
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else
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_vm->setGameFlag(flag);
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DebugPrintf("Flag %i is now %i\n", flag, _vm->queryGameFlag(flag));
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} else {
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DebugPrintf("Syntax: toggleflag <flag>\n");
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}
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return true;
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}
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bool Debugger_v1::cmd_queryFlag(int argc, const char **argv) {
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if (argc > 1) {
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uint flag = atoi(argv[1]);
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DebugPrintf("Flag %i is %i\n", flag, _vm->queryGameFlag(flag));
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} else {
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DebugPrintf("Syntax: queryflag <flag>\n");
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}
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return true;
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}
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bool Debugger_v1::cmd_listTimers(int argc, const char **argv) {
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for (int i = 0; i < _vm->timer()->count(); i++)
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DebugPrintf("Timer %-2i: Active: %-3s Countdown: %-6i\n", i, _vm->timer()->isEnabled(i) ? "Yes" : "No", _vm->timer()->getDelay(i));
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return true;
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}
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bool Debugger_v1::cmd_setTimerCountdown(int argc, const char **argv) {
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if (argc > 2) {
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uint timer = atoi(argv[1]);
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uint countdown = atoi(argv[2]);
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_vm->timer()->setCountdown(timer, countdown);
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DebugPrintf("Timer %i now has countdown %i\n", timer, _vm->timer()->getDelay(timer));
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} else {
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DebugPrintf("Syntax: settimercountdown <timer> <countdown>\n");
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}
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return true;
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}
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bool Debugger_v1::cmd_giveItem(int argc, const char **argv) {
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if (argc == 2) {
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int item = atoi(argv[1]);
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// Kyrandia 1 has only 108 items (-1 to 106), otherwise it will crash
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if (item < -1 || item > 106) {
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DebugPrintf("itemid must be any value between (including) -1 and 106\n");
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return true;
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}
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_vm->setMouseItem(item);
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_vm->_itemInHand = item;
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} else {
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DebugPrintf("Syntax: give <itemid>\n");
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}
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return true;
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}
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} // End of namespace Kyra
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