scummvm/engines/kyra/kyra_v1.cpp
Johannes Schickel 1140fca82e - Kyrandia 1 works again
- Added timer class for timer handling
- Little bit more resturcturing
- A little bit (almost nothing but a start!) Kyrandia 2 support

svn-id: r28297
2007-07-29 16:33:11 +00:00

1222 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra_v1.h"
#include "common/file.h"
#include "common/events.h"
#include "common/system.h"
#include "common/savefile.h"
#include "gui/message.h"
#include "kyra/resource.h"
#include "kyra/screen.h"
#include "kyra/script.h"
#include "kyra/seqplayer.h"
#include "kyra/sound.h"
#include "kyra/sprites.h"
#include "kyra/wsamovie.h"
#include "kyra/animator_v1.h"
#include "kyra/text.h"
#include "kyra/debugger.h"
#include "kyra/timer.h"
namespace Kyra {
KyraEngine_v1::KyraEngine_v1(OSystem *system, const GameFlags &flags)
: KyraEngine(system, flags) {
_flags = flags;
_seq_Forest = _seq_KallakWriting = _seq_KyrandiaLogo = _seq_KallakMalcolm =
_seq_MalcolmTree = _seq_WestwoodLogo = _seq_Demo1 = _seq_Demo2 = _seq_Demo3 =
_seq_Demo4 = 0;
_seq_WSATable = _seq_CPSTable = _seq_COLTable = _seq_textsTable = 0;
_seq_WSATable_Size = _seq_CPSTable_Size = _seq_COLTable_Size = _seq_textsTable_Size = 0;
_roomFilenameTable = _characterImageTable = 0;
_roomFilenameTableSize = _characterImageTableSize = 0;
_itemList = _takenList = _placedList = _droppedList = _noDropList = 0;
_itemList_Size = _takenList_Size = _placedList_Size = _droppedList_Size = _noDropList_Size = 0;
_putDownFirst = _waitForAmulet = _blackJewel = _poisonGone = _healingTip = 0;
_putDownFirst_Size = _waitForAmulet_Size = _blackJewel_Size = _poisonGone_Size = _healingTip_Size = 0;
_thePoison = _fluteString = _wispJewelStrings = _magicJewelString = _flaskFull = _fullFlask = 0;
_thePoison_Size = _fluteString_Size = _wispJewelStrings_Size = 0;
_magicJewelString_Size = _flaskFull_Size = _fullFlask_Size = 0;
_defaultShapeTable = 0;
_healingShapeTable = _healingShape2Table = 0;
_defaultShapeTableSize = _healingShapeTableSize = _healingShape2TableSize = 0;
_posionDeathShapeTable = _fluteAnimShapeTable = 0;
_posionDeathShapeTableSize = _fluteAnimShapeTableSize = 0;
_winterScrollTable = _winterScroll1Table = _winterScroll2Table = 0;
_winterScrollTableSize = _winterScroll1TableSize = _winterScroll2TableSize = 0;
_drinkAnimationTable = _brandonToWispTable = _magicAnimationTable = _brandonStoneTable = 0;
_drinkAnimationTableSize = _brandonToWispTableSize = _magicAnimationTableSize = _brandonStoneTableSize = 0;
memset(&_specialPalettes, 0, sizeof(_specialPalettes));
_debugger = 0;
_sprites = 0;
_animator = 0;
_seq = 0;
_npcScriptData = 0;
_scriptMain = 0;
_scriptClickData = 0;
_scriptClick = 0;
_characterList = 0;
_movFacingTable = 0;
memset(_shapes, 0, sizeof(_shapes));
memset(_movieObjects, 0, sizeof(_movieObjects));
_finalA = _finalB = _finalC = 0;
_endSequenceBackUpRect = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
_npcScriptData = _scriptClickData = 0;
_scrollUpButton.process0PtrShape = _scrollUpButton.process1PtrShape = _scrollUpButton.process2PtrShape = 0;
_scrollDownButton.process0PtrShape = _scrollDownButton.process1PtrShape = _scrollDownButton.process2PtrShape = 0;
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
_currHeadShape = 0;
_curSfxFile = _curMusicTheme = 0;
memset(&_itemBkgBackUp, 0, sizeof(_itemBkgBackUp));
}
KyraEngine_v1::~KyraEngine_v1() {
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) {
if (_movieObjects[i])
_movieObjects[i]->close();
delete _movieObjects[i];
_movieObjects[i] = 0;
}
closeFinalWsa();
if (_scriptInterpreter) {
_scriptInterpreter->unloadScript(_npcScriptData);
_scriptInterpreter->unloadScript(_scriptClickData);
}
Common::clearAllSpecialDebugLevels();
delete _screen;
delete _debugger;
delete _sprites;
delete _animator;
delete _seq;
delete _npcScriptData;
delete _scriptMain;
delete _scriptClickData;
delete _scriptClick;
delete [] _characterList;
delete [] _movFacingTable;
delete [] _scrollUpButton.process0PtrShape;
delete [] _scrollUpButton.process1PtrShape;
delete [] _scrollUpButton.process2PtrShape;
delete [] _scrollDownButton.process0PtrShape;
delete [] _scrollDownButton.process1PtrShape;
delete [] _scrollDownButton.process2PtrShape;
delete [] _itemBkgBackUp[0];
delete [] _itemBkgBackUp[1];
for (int i = 0; i < ARRAYSIZE(_shapes); ++i) {
if (_shapes[i] != 0) {
delete [] _shapes[i];
for (int i2 = 0; i2 < ARRAYSIZE(_shapes); i2++) {
if (_shapes[i2] == _shapes[i] && i2 != i) {
_shapes[i2] = 0;
}
}
_shapes[i] = 0;
}
}
for (int i = 0; i < ARRAYSIZE(_sceneAnimTable); ++i)
delete [] _sceneAnimTable[i];
}
int KyraEngine_v1::init() {
_screen = new Screen_v1(this, _system);
assert(_screen);
if (!_screen->init())
error("_screen->init() failed");
KyraEngine::init();
_sprites = new Sprites(this, _system);
assert(_sprites);
_seq = new SeqPlayer(this, _system);
assert(_seq);
_animator = new ScreenAnimator(this, _system);
assert(_animator);
_animator->init(5, 11, 12);
assert(*_animator);
initStaticResource();
if (_flags.platform == Common::kPlatformFMTowns)
_sound->setSoundFileList(_soundFilesTowns, _soundFilesTownsCount);
else
_sound->setSoundFileList(_soundFiles, _soundFilesCount);
if (!_sound->init())
error("Couldn't init sound");
_sound->setVolume(255);
_sound->loadSoundFile(0);
setupTimers();
setupButtonData();
setupMenu();
_paletteChanged = 1;
_currentCharacter = 0;
_characterList = new Character[11];
assert(_characterList);
memset(_characterList, 0, sizeof(Character)*11);
for (int i = 0; i < 11; ++i)
memset(_characterList[i].inventoryItems, 0xFF, sizeof(_characterList[i].inventoryItems));
_characterList[0].sceneId = 5;
_characterList[0].height = 48;
_characterList[0].facing = 3;
_characterList[0].currentAnimFrame = 7;
_npcScriptData = new ScriptData;
memset(_npcScriptData, 0, sizeof(ScriptData));
assert(_npcScriptData);
_npcScript = new ScriptState;
assert(_npcScript);
memset(_npcScript, 0, sizeof(ScriptState));
_scriptMain = new ScriptState;
assert(_scriptMain);
memset(_scriptMain, 0, sizeof(ScriptState));
_scriptClickData = new ScriptData;
assert(_scriptClickData);
memset(_scriptClickData, 0, sizeof(ScriptData));
_scriptClick = new ScriptState;
assert(_scriptClick);
memset(_scriptClick, 0, sizeof(ScriptState));
_debugger = new Debugger_v1(this);
assert(_debugger);
memset(_shapes, 0, sizeof(_shapes));
for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i)
_movieObjects[i] = createWSAMovie();
memset(_flagsTable, 0, sizeof(_flagsTable));
_abortWalkFlag = false;
_abortWalkFlag2 = false;
_talkingCharNum = -1;
_charSayUnk3 = -1;
memset(_currSentenceColor, 0, 3);
_startSentencePalIndex = -1;
_fadeText = false;
_cauldronState = 0;
_crystalState[0] = _crystalState[1] = -1;
_brandonStatusBit = 0;
_brandonStatusBit0x02Flag = _brandonStatusBit0x20Flag = 10;
_brandonPosX = _brandonPosY = -1;
_deathHandler = 0xFF;
_poisonDeathCounter = 0;
memset(_itemTable, 0, sizeof(_itemTable));
memset(_exitList, 0xFFFF, sizeof(_exitList));
_exitListPtr = 0;
_pathfinderFlag = _pathfinderFlag2 = 0;
_lastFindWayRet = 0;
_sceneChangeState = _loopFlag2 = 0;
_movFacingTable = new int[150];
assert(_movFacingTable);
_movFacingTable[0] = 8;
registerDefaultSettings();
readSettings();
_skipFlag = false;
_marbleVaseItem = -1;
memset(_foyerItemTable, -1, sizeof(_foyerItemTable));
_mouseState = _itemInHand = -1;
_handleInput = false;
_currentRoom = 0xFFFF;
_scenePhasingFlag = 0;
_lastProcessedItem = 0;
_lastProcessedItemHeight = 16;
_unkScreenVar1 = 1;
_unkScreenVar2 = 0;
_unkScreenVar3 = 0;
_unkAmuletVar = 0;
_endSequenceNeedLoading = 1;
_malcolmFlag = 0;
_beadStateVar = 0;
_endSequenceSkipFlag = 0;
_unkEndSeqVar2 = 0;
_endSequenceBackUpRect = 0;
_unkEndSeqVar4 = 0;
_unkEndSeqVar5 = 0;
_lastDisplayedPanPage = 0;
memset(_panPagesTable, 0, sizeof(_panPagesTable));
_finalA = _finalB = _finalC = 0;
memset(&_kyragemFadingState, 0, sizeof(_kyragemFadingState));
_kyragemFadingState.gOffset = 0x13;
_kyragemFadingState.bOffset = 0x13;
_mousePressFlag = false;
_menuDirectlyToLoad = false;
_lastMusicCommand = 0;
return 0;
}
int KyraEngine_v1::go() {
if (_res->getFileSize("6.FNT"))
_screen->loadFont(Screen::FID_6_FNT, "6.FNT");
_screen->loadFont(Screen::FID_8_FNT, "8FAT.FNT");
_screen->setScreenDim(0);
_abortIntroFlag = false;
if (_flags.isDemo) {
seq_demo();
} else {
setGameFlag(0xF3);
setGameFlag(0xFD);
setGameFlag(0xEF);
seq_intro();
if (_quitFlag)
return 0;
if (_skipIntroFlag && _abortIntroFlag)
resetGameFlag(0xEF);
startup();
resetGameFlag(0xEF);
mainLoop();
}
return 0;
}
void KyraEngine_v1::startup() {
debugC(9, kDebugLevelMain, "KyraEngine_v1::startup()");
static const uint8 colorMap[] = { 0, 0, 0, 0, 12, 12, 12, 0, 0, 0, 0, 0 };
_screen->setTextColorMap(colorMap);
// _screen->setFont(Screen::FID_6_FNT);
_screen->setAnimBlockPtr(3750);
memset(_sceneAnimTable, 0, sizeof(_sceneAnimTable));
loadMouseShapes();
_currentCharacter = &_characterList[0];
for (int i = 1; i < 5; ++i)
_animator->setCharacterDefaultFrame(i);
for (int i = 5; i <= 10; ++i)
setCharactersPositions(i);
_animator->setCharactersHeight();
resetBrandonPoisonFlags();
_screen->_curPage = 0;
// XXX
for (int i = 0; i < 12; ++i) {
int size = _screen->getRectSize(3, 24);
_shapes[361+i] = new byte[size];
}
_itemBkgBackUp[0] = new uint8[_screen->getRectSize(3, 24)];
memset(_itemBkgBackUp[0], 0, _screen->getRectSize(3, 24));
_itemBkgBackUp[1] = new uint8[_screen->getRectSize(4, 32)];
memset(_itemBkgBackUp[1], 0, _screen->getRectSize(4, 32));
for (int i = 0; i < _roomTableSize; ++i) {
for (int item = 0; item < 12; ++item) {
_roomTable[i].itemsTable[item] = 0xFF;
_roomTable[i].itemsXPos[item] = 0xFFFF;
_roomTable[i].itemsYPos[item] = 0xFF;
_roomTable[i].needInit[item] = 0;
}
}
loadCharacterShapes();
loadSpecialEffectShapes();
loadItems();
loadButtonShapes();
initMainButtonList();
loadMainScreen();
setupTimers();
_screen->loadPalette("PALETTE.COL", _screen->_currentPalette);
// XXX
_animator->initAnimStateList();
setCharactersInDefaultScene();
if (!_scriptInterpreter->loadScript("_STARTUP.EMC", _npcScriptData, &_opcodes))
error("Could not load \"_STARTUP.EMC\" script");
_scriptInterpreter->initScript(_scriptMain, _npcScriptData);
if (!_scriptInterpreter->startScript(_scriptMain, 0))
error("Could not start script function 0 of script \"_STARTUP.EMC\"");
while (_scriptInterpreter->validScript(_scriptMain))
_scriptInterpreter->runScript(_scriptMain);
_scriptInterpreter->unloadScript(_npcScriptData);
if (!_scriptInterpreter->loadScript("_NPC.EMC", _npcScriptData, &_opcodes))
error("Could not load \"_NPC.EMC\" script");
snd_playTheme(1);
enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
if (_abortIntroFlag && _skipIntroFlag) {
_menuDirectlyToLoad = true;
_screen->setMouseCursor(1, 1, _shapes[0]);
_screen->showMouse();
buttonMenuCallback(0);
_menuDirectlyToLoad = false;
} else
saveGame(getSavegameFilename(0), "New game");
}
void KyraEngine_v1::mainLoop() {
debugC(9, kDebugLevelMain, "KyraEngine_v1::mainLoop()");
while (!_quitFlag) {
int32 frameTime = (int32)_system->getMillis();
_skipFlag = false;
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
if (seq_playEnd() && _deathHandler != 8)
break;
}
if (_deathHandler != 0xFF) {
snd_playWanderScoreViaMap(0, 1);
snd_playSoundEffect(49);
_screen->hideMouse();
_screen->setMouseCursor(1, 1, _shapes[0]);
destroyMouseItem();
_screen->showMouse();
buttonMenuCallback(0);
_deathHandler = 0xFF;
}
if ((_brandonStatusBit & 2) && _brandonStatusBit0x02Flag)
_animator->animRefreshNPC(0);
if ((_brandonStatusBit & 0x20) && _brandonStatusBit0x20Flag) {
_animator->animRefreshNPC(0);
_brandonStatusBit0x20Flag = 0;
}
_screen->showMouse();
processButtonList(_buttonList);
updateMousePointer();
_timer->update();
updateTextFade();
_handleInput = true;
delay((frameTime + _gameSpeed) - _system->getMillis(), true, true);
_handleInput = false;
_sound->process();
}
}
void KyraEngine_v1::delayUntil(uint32 timestamp, bool updateTimers, bool update, bool isMainLoop) {
while (_system->getMillis() < timestamp && !_quitFlag) {
if (updateTimers)
_timer->update();
if (timestamp - _system->getMillis() >= 10)
delay(10, update, isMainLoop);
}
}
void KyraEngine_v1::delay(uint32 amount, bool update, bool isMainLoop) {
Common::Event event;
char saveLoadSlot[20];
char savegameName[14];
uint32 start = _system->getMillis();
do {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode >= '1' && event.kbd.keycode <= '9' &&
(event.kbd.flags == Common::KBD_CTRL || event.kbd.flags == Common::KBD_ALT) && isMainLoop) {
sprintf(saveLoadSlot, "%s.00%d", _targetName.c_str(), event.kbd.keycode - '0');
if (event.kbd.flags == Common::KBD_CTRL)
loadGame(saveLoadSlot);
else {
sprintf(savegameName, "Quicksave %d", event.kbd.keycode - '0');
saveGame(saveLoadSlot, savegameName);
}
} else if (event.kbd.flags == Common::KBD_CTRL) {
if (event.kbd.keycode == 'd')
_debugger->attach();
else if (event.kbd.keycode == 'q')
_quitFlag = true;
} else if (event.kbd.keycode == '.')
_skipFlag = true;
else if (event.kbd.keycode == Common::KEYCODE_RETURN || event.kbd.keycode == Common::KEYCODE_SPACE || event.kbd.keycode == Common::KEYCODE_ESCAPE) {
_abortIntroFlag = true;
_skipFlag = true;
}
break;
case Common::EVENT_MOUSEMOVE:
_animator->_updateScreen = true;
break;
case Common::EVENT_QUIT:
quitGame();
break;
case Common::EVENT_LBUTTONDOWN:
_mousePressFlag = true;
break;
case Common::EVENT_LBUTTONUP:
_mousePressFlag = false;
if (_abortWalkFlag2)
_abortWalkFlag = true;
if (_handleInput) {
_handleInput = false;
processInput();
_handleInput = true;
} else
_skipFlag = true;
break;
default:
break;
}
}
if (_debugger->isAttached())
_debugger->onFrame();
if (update) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
updateTextFade();
updateMousePointer();
}
if (_currentCharacter && _currentCharacter->sceneId == 210 && update)
updateKyragemFading();
if (_skipFlag && !_abortIntroFlag && !queryGameFlag(0xFE))
_skipFlag = false;
if (amount > 0 && !_skipFlag && !_quitFlag)
_system->delayMillis(10);
if (_skipFlag)
_sound->voiceStop();
} while (!_skipFlag && _system->getMillis() < start + amount && !_quitFlag);
}
void KyraEngine_v1::waitForEvent() {
bool finished = false;
Common::Event event;
while (!finished && !_quitFlag) {
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
finished = true;
break;
case Common::EVENT_QUIT:
quitGame();
break;
case Common::EVENT_LBUTTONDOWN:
finished = true;
_skipFlag = true;
break;
default:
break;
}
}
if (_debugger->isAttached())
_debugger->onFrame();
_system->delayMillis(10);
}
}
void KyraEngine_v1::delayWithTicks(int ticks) {
uint32 nextTime = _system->getMillis() + ticks * _tickLength;
while (_system->getMillis() < nextTime) {
_sprites->updateSceneAnims();
_animator->updateAllObjectShapes();
if (_currentCharacter->sceneId == 210) {
updateKyragemFading();
seq_playEnd();
}
if (_skipFlag)
break;
if (nextTime - _system->getMillis() >= 10)
delay(10);
}
}
#pragma mark -
#pragma mark - Animation/shape specific code
#pragma mark -
void KyraEngine_v1::setupShapes123(const Shape *shapeTable, int endShape, int flags) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::setupShapes123(%p, %d, %d)", (const void *)shapeTable, endShape, flags);
for (int i = 123; i <= 172; ++i)
_shapes[i] = 0;
uint8 curImage = 0xFF;
int curPageBackUp = _screen->_curPage;
_screen->_curPage = 8; // we are using page 8 here in the original page 2 was backuped and then used for this stuff
int shapeFlags = 2;
if (flags)
shapeFlags = 3;
for (int i = 123; i < 123+endShape; ++i) {
uint8 newImage = shapeTable[i-123].imageIndex;
if (newImage != curImage && newImage != 0xFF) {
assert(_characterImageTable);
_screen->loadBitmap(_characterImageTable[newImage], 8, 8, 0);
curImage = newImage;
}
_shapes[i] = _screen->encodeShape(shapeTable[i-123].x<<3, shapeTable[i-123].y, shapeTable[i-123].w<<3, shapeTable[i-123].h, shapeFlags);
assert(i-7 < _defaultShapeTableSize);
_defaultShapeTable[i-7].xOffset = shapeTable[i-123].xOffset;
_defaultShapeTable[i-7].yOffset = shapeTable[i-123].yOffset;
_defaultShapeTable[i-7].w = shapeTable[i-123].w;
_defaultShapeTable[i-7].h = shapeTable[i-123].h;
}
_screen->_curPage = curPageBackUp;
}
void KyraEngine_v1::freeShapes123() {
debugC(9, kDebugLevelMain, "KyraEngine_v1::freeShapes123()");
for (int i = 123; i <= 172; ++i) {
delete [] _shapes[i];
_shapes[i] = 0;
}
}
#pragma mark -
#pragma mark - Misc stuff
#pragma mark -
Movie *KyraEngine_v1::createWSAMovie() {
if (_flags.platform == Common::kPlatformAmiga)
return new WSAMovieAmiga(this);
return new WSAMovieV1(this);
}
void KyraEngine_v1::setBrandonPoisonFlags(int reset) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::setBrandonPoisonFlags(%d)", reset);
_brandonStatusBit |= 1;
if (reset)
_poisonDeathCounter = 0;
for (int i = 0; i < 0x100; ++i)
_brandonPoisonFlagsGFX[i] = i;
_brandonPoisonFlagsGFX[0x99] = 0x34;
_brandonPoisonFlagsGFX[0x9A] = 0x35;
_brandonPoisonFlagsGFX[0x9B] = 0x37;
_brandonPoisonFlagsGFX[0x9C] = 0x38;
_brandonPoisonFlagsGFX[0x9D] = 0x2B;
}
void KyraEngine_v1::resetBrandonPoisonFlags() {
debugC(9, kDebugLevelMain, "KyraEngine_v1::resetBrandonPoisonFlags()");
_brandonStatusBit = 0;
for (int i = 0; i < 0x100; ++i)
_brandonPoisonFlagsGFX[i] = i;
}
#pragma mark -
#pragma mark - Input
#pragma mark -
void KyraEngine_v1::processInput() {
Common::Point mouse = getMousePos();
int xpos = mouse.x;
int ypos = mouse.y;
debugC(9, kDebugLevelMain, "KyraEngine_v1::processInput(%d, %d)", xpos, ypos);
_abortWalkFlag2 = false;
if (processInputHelper(xpos, ypos))
return;
uint8 item = findItemAtPos(xpos, ypos);
if (item == 0xFF) {
_changedScene = false;
int handled = clickEventHandler(xpos, ypos);
if (_changedScene || handled)
return;
}
// XXX _deathHandler specific
if (ypos <= 158) {
uint16 exit = 0xFFFF;
if (xpos < 12) {
exit = _walkBlockWest;
} else if (xpos >= 308) {
exit = _walkBlockEast;
} else if (ypos >= 136) {
exit = _walkBlockSouth;
} else if (ypos < 12) {
exit = _walkBlockNorth;
}
if (exit != 0xFFFF) {
_abortWalkFlag2 = true;
handleSceneChange(xpos, ypos, 1, 1);
_abortWalkFlag2 = false;
return;
} else {
int script = checkForNPCScriptRun(xpos, ypos);
if (script >= 0) {
runNpcScript(script);
return;
}
if (_itemInHand != -1) {
if (ypos < 155) {
if (hasClickedOnExit(xpos, ypos)) {
_abortWalkFlag2 = true;
handleSceneChange(xpos, ypos, 1, 1);
_abortWalkFlag2 = false;
return;
}
dropItem(0, _itemInHand, xpos, ypos, 1);
}
} else {
if (ypos <= 155) {
_abortWalkFlag2 = true;
handleSceneChange(xpos, ypos, 1, 1);
_abortWalkFlag2 = false;
}
}
}
}
}
int KyraEngine_v1::processInputHelper(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::processInputHelper(%d, %d)", xpos, ypos);
uint8 item = findItemAtPos(xpos, ypos);
if (item != 0xFF) {
if (_itemInHand == -1) {
_screen->hideMouse();
_animator->animRemoveGameItem(item);
snd_playSoundEffect(53);
assert(_currentCharacter->sceneId < _roomTableSize);
Room *currentRoom = &_roomTable[_currentCharacter->sceneId];
int item2 = currentRoom->itemsTable[item];
currentRoom->itemsTable[item] = 0xFF;
setMouseItem(item2);
assert(_itemList && _takenList);
updateSentenceCommand(_itemList[item2], _takenList[0], 179);
_itemInHand = item2;
_screen->showMouse();
clickEventHandler2();
return 1;
} else {
exchangeItemWithMouseItem(_currentCharacter->sceneId, item);
return 1;
}
}
return 0;
}
int KyraEngine_v1::clickEventHandler(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::clickEventHandler(%d, %d)", xpos, ypos);
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptClick->regs[1] = xpos;
_scriptClick->regs[2] = ypos;
_scriptClick->regs[3] = 0;
_scriptClick->regs[4] = _itemInHand;
_scriptInterpreter->startScript(_scriptClick, 1);
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
return _scriptClick->regs[3];
}
void KyraEngine_v1::updateMousePointer(bool forceUpdate) {
int shape = 0;
int newMouseState = 0;
int newX = 0;
int newY = 0;
Common::Point mouse = getMousePos();
if (mouse.y <= 158) {
if (mouse.x >= 12) {
if (mouse.x >= 308) {
if (_walkBlockEast == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
}
} else if (mouse.y >= 136) {
if (_walkBlockSouth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
}
} else if (mouse.y < 12) {
if (_walkBlockNorth == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
}
}
} else {
if (_walkBlockWest == 0xFFFF) {
newMouseState = -2;
} else {
newMouseState = -3;
newX = 1;
newY = shape = 5;
}
}
}
if (mouse.x >= _entranceMouseCursorTracks[0] && mouse.y >= _entranceMouseCursorTracks[1]
&& mouse.x <= _entranceMouseCursorTracks[2] && mouse.y <= _entranceMouseCursorTracks[3]) {
switch (_entranceMouseCursorTracks[4]) {
case 0:
newMouseState = -6;
shape = 2;
newX = 5;
newY = 1;
break;
case 2:
newMouseState = -5;
shape = 3;
newX = 7;
newY = 5;
break;
case 4:
newMouseState = -4;
shape = 4;
newX = 5;
newY = 7;
break;
case 6:
newMouseState = -3;
shape = 5;
newX = 1;
newY = 5;
break;
default:
break;
}
}
if (newMouseState == -2) {
shape = 6;
newX = 4;
newY = 4;
}
if ((newMouseState && _mouseState != newMouseState) || (newMouseState && forceUpdate)) {
_mouseState = newMouseState;
_screen->hideMouse();
_screen->setMouseCursor(newX, newY, _shapes[shape]);
_screen->showMouse();
}
if (!newMouseState) {
if (_mouseState != _itemInHand || forceUpdate) {
if (mouse.y > 158 || (mouse.x >= 12 && mouse.x < 308 && mouse.y < 136 && mouse.y >= 12) || forceUpdate) {
_mouseState = _itemInHand;
_screen->hideMouse();
if (_itemInHand == -1) {
_screen->setMouseCursor(1, 1, _shapes[0]);
} else {
_screen->setMouseCursor(8, 15, _shapes[216+_itemInHand]);
}
_screen->showMouse();
}
}
}
}
bool KyraEngine_v1::hasClickedOnExit(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::hasClickedOnExit(%d, %d)", xpos, ypos);
if (xpos < 16 || xpos >= 304)
return true;
if (ypos < 8)
return true;
if (ypos < 136 || ypos > 155)
return false;
return true;
}
void KyraEngine_v1::clickEventHandler2() {
debugC(9, kDebugLevelMain, "KyraEngine_v1::clickEventHandler2()");
Common::Point mouse = getMousePos();
_scriptInterpreter->initScript(_scriptClick, _scriptClickData);
_scriptClick->regs[0] = _currentCharacter->sceneId;
_scriptClick->regs[1] = mouse.x;
_scriptClick->regs[2] = mouse.y;
_scriptClick->regs[4] = _itemInHand;
_scriptInterpreter->startScript(_scriptClick, 6);
while (_scriptInterpreter->validScript(_scriptClick))
_scriptInterpreter->runScript(_scriptClick);
}
int KyraEngine_v1::checkForNPCScriptRun(int xpos, int ypos) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::checkForNPCScriptRun(%d, %d)", xpos, ypos);
int returnValue = -1;
const Character *currentChar = _currentCharacter;
int charLeft = 0, charRight = 0, charTop = 0, charBottom = 0;
int scaleFactor = _scaleTable[currentChar->y1];
int addX = (((scaleFactor*8)*3)>>8)>>1;
int addY = ((scaleFactor*3)<<4)>>8;
charLeft = currentChar->x1 - addX;
charRight = currentChar->x1 + addX;
charTop = currentChar->y1 - addY;
charBottom = currentChar->y1;
if (xpos >= charLeft && charRight >= xpos && charTop <= ypos && charBottom >= ypos)
return 0;
if (xpos > 304 || xpos < 16)
return -1;
for (int i = 1; i < 5; ++i) {
currentChar = &_characterList[i];
if (currentChar->sceneId != _currentCharacter->sceneId)
continue;
charLeft = currentChar->x1 - 12;
charRight = currentChar->x1 + 11;
charTop = currentChar->y1 - 48;
// if (!i) {
// charBottom = currentChar->y2 - 16;
// } else {
charBottom = currentChar->y1;
// }
if (xpos < charLeft || xpos > charRight || ypos < charTop || charBottom < ypos)
continue;
if (returnValue != -1) {
if (currentChar->y1 >= _characterList[returnValue].y1)
returnValue = i;
} else {
returnValue = i;
}
}
return returnValue;
}
void KyraEngine_v1::runNpcScript(int func) {
debugC(9, kDebugLevelMain, "KyraEngine_v1::runNpcScript(%d)", func);
_scriptInterpreter->initScript(_npcScript, _npcScriptData);
_scriptInterpreter->startScript(_npcScript, func);
_npcScript->regs[0] = _currentCharacter->sceneId;
_npcScript->regs[4] = _itemInHand;
_npcScript->regs[5] = func;
while (_scriptInterpreter->validScript(_npcScript))
_scriptInterpreter->runScript(_npcScript);
}
void KyraEngine_v1::checkAmuletAnimFlags() {
debugC(9, kDebugLevelMain, "KyraEngine_v1::checkSpecialAnimFlags()");
if (_brandonStatusBit & 2) {
seq_makeBrandonNormal2();
_timer->setCountdown(19, 300);
}
if (_brandonStatusBit & 0x20) {
seq_makeBrandonNormal();
_timer->setCountdown(19, 300);
}
}
typedef Functor1Mem<ScriptState*, int, KyraEngine_v1> OpcodeV1;
#define Opcode(x) OpcodeV1(this, &KyraEngine_v1::x)
void KyraEngine_v1::setupOpcodeTable() {
static const OpcodeV1 opcodeTable[] = {
// 0x00
Opcode(o1_magicInMouseItem),
Opcode(o1_characterSays),
Opcode(o1_pauseTicks),
Opcode(o1_drawSceneAnimShape),
// 0x04
Opcode(o1_queryGameFlag),
Opcode(o1_setGameFlag),
Opcode(o1_resetGameFlag),
Opcode(o1_runNPCScript),
// 0x08
Opcode(o1_setSpecialExitList),
Opcode(o1_blockInWalkableRegion),
Opcode(o1_blockOutWalkableRegion),
Opcode(o1_walkPlayerToPoint),
// 0x0c
Opcode(o1_dropItemInScene),
Opcode(o1_drawAnimShapeIntoScene),
Opcode(o1_createMouseItem),
Opcode(o1_savePageToDisk),
// 0x10
Opcode(o1_sceneAnimOn),
Opcode(o1_sceneAnimOff),
Opcode(o1_getElapsedSeconds),
Opcode(o1_mouseIsPointer),
// 0x14
Opcode(o1_destroyMouseItem),
Opcode(o1_runSceneAnimUntilDone),
Opcode(o1_fadeSpecialPalette),
Opcode(o1_playAdlibSound),
// 0x18
Opcode(o1_playAdlibScore),
Opcode(o1_phaseInSameScene),
Opcode(o1_setScenePhasingFlag),
Opcode(o1_resetScenePhasingFlag),
// 0x1c
Opcode(o1_queryScenePhasingFlag),
Opcode(o1_sceneToDirection),
Opcode(o1_setBirthstoneGem),
Opcode(o1_placeItemInGenericMapScene),
// 0x20
Opcode(o1_setBrandonStatusBit),
Opcode(o1_pauseSeconds),
Opcode(o1_getCharactersLocation),
Opcode(o1_runNPCSubscript),
// 0x24
Opcode(o1_magicOutMouseItem),
Opcode(o1_internalAnimOn),
Opcode(o1_forceBrandonToNormal),
Opcode(o1_poisonDeathNow),
// 0x28
Opcode(o1_setScaleMode),
Opcode(o1_openWSAFile),
Opcode(o1_closeWSAFile),
Opcode(o1_runWSAFromBeginningToEnd),
// 0x2c
Opcode(o1_displayWSAFrame),
Opcode(o1_enterNewScene),
Opcode(o1_setSpecialEnterXAndY),
Opcode(o1_runWSAFrames),
// 0x30
Opcode(o1_popBrandonIntoScene),
Opcode(o1_restoreAllObjectBackgrounds),
Opcode(o1_setCustomPaletteRange),
Opcode(o1_loadPageFromDisk),
// 0x34
Opcode(o1_customPrintTalkString),
Opcode(o1_restoreCustomPrintBackground),
Opcode(o1_hideMouse),
Opcode(o1_showMouse),
// 0x38
Opcode(o1_getCharacterX),
Opcode(o1_getCharacterY),
Opcode(o1_changeCharactersFacing),
Opcode(o1_copyWSARegion),
// 0x3c
Opcode(o1_printText),
Opcode(o1_random),
Opcode(o1_loadSoundFile),
Opcode(o1_displayWSAFrameOnHidPage),
// 0x40
Opcode(o1_displayWSASequentialFrames),
Opcode(o1_drawCharacterStanding),
Opcode(o1_internalAnimOff),
Opcode(o1_changeCharactersXAndY),
// 0x44
Opcode(o1_clearSceneAnimatorBeacon),
Opcode(o1_querySceneAnimatorBeacon),
Opcode(o1_refreshSceneAnimator),
Opcode(o1_placeItemInOffScene),
// 0x48
Opcode(o1_wipeDownMouseItem),
Opcode(o1_placeCharacterInOtherScene),
Opcode(o1_getKey),
Opcode(o1_specificItemInInventory),
// 0x4c
Opcode(o1_popMobileNPCIntoScene),
Opcode(o1_mobileCharacterInScene),
Opcode(o1_hideMobileCharacter),
Opcode(o1_unhideMobileCharacter),
// 0x50
Opcode(o1_setCharactersLocation),
Opcode(o1_walkCharacterToPoint),
Opcode(o1_specialEventDisplayBrynnsNote),
Opcode(o1_specialEventRemoveBrynnsNote),
// 0x54
Opcode(o1_setLogicPage),
Opcode(o1_fatPrint),
Opcode(o1_preserveAllObjectBackgrounds),
Opcode(o1_updateSceneAnimations),
// 0x58
Opcode(o1_sceneAnimationActive),
Opcode(o1_setCharactersMovementDelay),
Opcode(o1_getCharactersFacing),
Opcode(o1_bkgdScrollSceneAndMasksRight),
// 0x5c
Opcode(o1_dispelMagicAnimation),
Opcode(o1_findBrightestFireberry),
Opcode(o1_setFireberryGlowPalette),
Opcode(o1_setDeathHandlerFlag),
// 0x60
Opcode(o1_drinkPotionAnimation),
Opcode(o1_makeAmuletAppear),
Opcode(o1_drawItemShapeIntoScene),
Opcode(o1_setCharactersCurrentFrame),
// 0x64
Opcode(o1_waitForConfirmationMouseClick),
Opcode(o1_pageFlip),
Opcode(o1_setSceneFile),
Opcode(o1_getItemInMarbleVase),
// 0x68
Opcode(o1_setItemInMarbleVase),
Opcode(o1_addItemToInventory),
Opcode(o1_intPrint),
Opcode(o1_shakeScreen),
// 0x6c
Opcode(o1_createAmuletJewel),
Opcode(o1_setSceneAnimCurrXY),
Opcode(o1_poisonBrandonAndRemaps),
Opcode(o1_fillFlaskWithWater),
// 0x70
Opcode(o1_getCharactersMovementDelay),
Opcode(o1_getBirthstoneGem),
Opcode(o1_queryBrandonStatusBit),
Opcode(o1_playFluteAnimation),
// 0x74
Opcode(o1_playWinterScrollSequence),
Opcode(o1_getIdolGem),
Opcode(o1_setIdolGem),
Opcode(o1_totalItemsInScene),
// 0x78
Opcode(o1_restoreBrandonsMovementDelay),
Opcode(o1_setMousePos),
Opcode(o1_getMouseState),
Opcode(o1_setEntranceMouseCursorTrack),
// 0x7c
Opcode(o1_itemAppearsOnGround),
Opcode(o1_setNoDrawShapesFlag),
Opcode(o1_fadeEntirePalette),
Opcode(o1_itemOnGroundHere),
// 0x80
Opcode(o1_queryCauldronState),
Opcode(o1_setCauldronState),
Opcode(o1_queryCrystalState),
Opcode(o1_setCrystalState),
// 0x84
Opcode(o1_setPaletteRange),
Opcode(o1_shrinkBrandonDown),
Opcode(o1_growBrandonUp),
Opcode(o1_setBrandonScaleXAndY),
// 0x88
Opcode(o1_resetScaleMode),
Opcode(o1_getScaleDepthTableValue),
Opcode(o1_setScaleDepthTableValue),
Opcode(o1_message),
// 0x8c
Opcode(o1_checkClickOnNPC),
Opcode(o1_getFoyerItem),
Opcode(o1_setFoyerItem),
Opcode(o1_setNoItemDropRegion),
// 0x90
Opcode(o1_walkMalcolmOn),
Opcode(o1_passiveProtection),
Opcode(o1_setPlayingLoop),
Opcode(o1_brandonToStoneSequence),
// 0x94
Opcode(o1_brandonHealingSequence),
Opcode(o1_protectCommandLine),
Opcode(o1_pauseMusicSeconds),
Opcode(o1_resetMaskRegion),
// 0x98
Opcode(o1_setPaletteChangeFlag),
Opcode(o1_fillRect),
Opcode(o1_vocUnload),
Opcode(o1_vocLoad),
// 0x9c
Opcode(o1_dummy)
};
for (int i = 0; i < ARRAYSIZE(opcodeTable); ++i)
_opcodes.push_back(&opcodeTable[i]);
}
#undef Opcode
} // end of namespace Kyra