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![Bartosz Gentkowski](/assets/img/avatar_default.png)
Adding @defgroup and @ingroup doxygen tags into all headers in the common folder that contain doxygen blocks. This improves the structure, readability, and findability of information in the resulting output. This commit targets purely structure and does not deal with the content of the currently existing doxygen documentation.
250 lines
6.9 KiB
C++
250 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_TRANSLATION_H
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#define COMMON_TRANSLATION_H
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#include "common/array.h"
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#include "common/fs.h"
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#include "common/str.h"
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#include "common/singleton.h"
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#include "common/str-array.h"
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#include "common/language.h"
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#ifdef USE_TRANSLATION
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namespace Common {
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/**
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* @defgroup common_translation Message translation manager
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* @ingroup common
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*
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* @brief API related to translation.
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*
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* @{
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*/
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class File;
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enum TranslationIDs {
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kTranslationAutodetectId = 0,
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kTranslationBuiltinId = 1000
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};
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struct TLanguage {
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U32String name;
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int id;
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TLanguage() : id(0) {}
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TLanguage(const U32String &n, int i) : name(n), id(i) {}
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};
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bool operator<(const TLanguage &l, const TLanguage &r);
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typedef Array<TLanguage> TLangArray;
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struct PoMessageEntry {
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int msgid;
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String msgctxt;
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U32String msgstr;
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};
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/**
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* Message translation manager.
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*/
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class TranslationManager : public Singleton<TranslationManager> {
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public:
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/**
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* The constructor detects the system language and sets default
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* language to English.
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*/
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TranslationManager();
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~TranslationManager();
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/**
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* Retrieves the language string to the given id.
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*
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* @param id Id of the language
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* @return the matching string description of the language
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*/
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String getLangById(int id) const;
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/**
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* Sets the current translation language to the one specified in the
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* parameter. If the parameter is an empty string, it sets the default
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* system language.
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*
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* @param lang Language to setup.
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*/
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void setLanguage(const String &lang);
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/**
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* Sets the current translation language to the one specified by the
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* id parameter.
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*
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* @param id The id of the language.
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*/
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void setLanguage(int id) {
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setLanguage(getLangById(id));
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}
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/**
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* Parses a language string and returns an id instead.
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*
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* @param lang Language string
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* @return id of the language or kTranslationBuiltinId in case the
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* language could not be found.
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*/
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int parseLanguage(const String &lang) const;
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/**
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* Returns the translation into the current language of the parameter
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* message. In case the message isn't found in the translation catalog,
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* it returns the original untranslated message, as a U32String.
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*/
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U32String getTranslation(const char *message) const;
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/**
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* Returns the translation into the current language of the parameter
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* message. In case the message isn't found in the translation catalog,
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* it returns the original untranslated message, as a U32String.
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*/
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U32String getTranslation(const String &message) const;
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/**
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* Returns the translation into the current language of the parameter
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* message. In case the message isn't found in the translation catalog,
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* it returns the original untranslated message, as a U32String.
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*
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* If a translation is found for the given context it will return that
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* translation, otherwise it will look for a translation for the same
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* massage without a context or with a different context.
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*/
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U32String getTranslation(const char *message, const char *context) const;
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/**
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* Returns the translation into the current language of the parameter
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* message. In case the message isn't found in the translation catalog,
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* it returns the original untranslated message, as a U32String.
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*
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* If a translation is found for the given context it will return that
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* translation, otherwise it will look for a translation for the same
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* massage without a context or with a different context.
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*/
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U32String getTranslation(const String &message, const String &context) const;
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/**
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* Returns a list of supported languages.
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*
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* @return The list of supported languages in a user readable form.
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*/
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const TLangArray getSupportedLanguageNames() const;
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/**
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* Returns charset specified by selected translation language
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*/
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String getCurrentCharset() const;
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/**
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* Returns currently selected translation language
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*/
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String getCurrentLanguage() const;
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/*
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* Wrapper for GNU FriBidi implementation of the Unicode Bidirectional Algorithm
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* For LTR (Left To Right) languages, returns the original input
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* For RTL (Right To Left) languages, returns visual representation of a logical single-line input
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*/
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String convertBiDiString(const String &input);
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U32String convertBiDiString(const U32String &input);
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private:
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/**
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* Tries to find the given language or a derivate of it.
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*
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* @param lang Language string
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* @return id of the language or -1 in case no matching language could
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* be found.
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*/
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int32 findMatchingLanguage(const String &lang);
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/**
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* Find the translations.dat file. It looks first using the SearchMan and
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* then if needed using the Themepath. If found it opens the given File
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* to read the translations.dat file.
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*/
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bool openTranslationsFile(File &);
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/**
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* Find the translations.dat file in the given directory node.
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* If found it opens the given File to read the translations.dat file.
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*/
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bool openTranslationsFile(const FSNode &node, File &, int depth = -1);
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/**
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* Load the list of languages from the translations.dat file
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*/
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void loadTranslationsInfoDat();
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/**
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* Load the translation for the given language from the translations.dat file
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*
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* @param index of the language in the list of languages
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*/
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void loadLanguageDat(int index);
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/**
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* Check the header of the given file to make sure it is a valid translations data file.
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*/
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bool checkHeader(File &in);
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StringArray _langs;
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U32StringArray _langNames;
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StringArray _messageIds;
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Array<PoMessageEntry> _currentTranslationMessages;
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String _currentCharset;
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int _currentLang;
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};
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/** @} */
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} // End of namespace Common
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#define TransMan Common::TranslationManager::instance()
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#define _(str) TransMan.getTranslation(str)
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#define _c(str, context) TransMan.getTranslation(str, context)
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#else // !USE_TRANSLATION
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#define _(str) Common::U32String(str)
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#define _c(str, context) Common::U32String(str)
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#endif // USE_TRANSLATION
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#define _s(str) str
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#define _sc(str, ctxt) str
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#define DECLARE_TRANSLATION_ADDITIONAL_CONTEXT(str, ctxt)
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#endif // COMMON_TRANSLATION_H
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