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https://github.com/libretro/scummvm.git
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9f175c4053
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
162 lines
3.9 KiB
C++
162 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CRUISE_CRUISE_H
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#define CRUISE_CRUISE_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/random.h"
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#include "engines/engine.h"
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#include "cruise/cruise_main.h"
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#include "cruise/debugger.h"
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#include "cruise/sound.h"
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/**
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* This is the namespace of the Cruise engine.
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*
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* Status of this engine: Game is completable, engine needs objectifying
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*
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* Games using this engine:
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* - Cruise for a Corpse
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*/
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namespace Cruise {
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#define GAME_FRAME_DELAY_1 50
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#define GAME_FRAME_DELAY_2 100
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#define MAX_LANGUAGE_STRINGS 25
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enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7,
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ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12};
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struct CRUISEGameDescription;
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class CruiseEngine: public Engine {
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private:
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bool _preLoad;
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PCSound *_sound;
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Common::StringArray _langStrings;
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CursorType _savedCursor;
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uint32 _lastTick;
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int _gameSpeed;
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bool _speedFlag;
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void initialize();
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void deinitialize();
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bool loadLanguageStrings();
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void mainLoop();
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int processInput();
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protected:
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// Engine APIs
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Common::Error run() override;
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void shutdown();
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bool initGame();
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public:
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CruiseEngine(OSystem * syst, const CRUISEGameDescription *gameDesc);
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~ CruiseEngine() override;
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bool hasFeature(EngineFeature f) const override;
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int getGameType() const;
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const char *getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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PCSound &sound() { return *_sound; }
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virtual void pauseEngine(bool pause);
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const char *langString(LangStringId langId) { return _langStrings[(int)langId].c_str(); }
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static const char *getSavegameFile(int saveGameIdx);
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Common::Error loadGameState(int slot) override;
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bool canLoadGameStateCurrently() override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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bool canSaveGameStateCurrently() override;
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Common::String getSaveStateName(int slot) const override { return getSavegameFile(slot); }
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void syncSoundSettings() override;
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const CRUISEGameDescription *_gameDescription;
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void initAllData();
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Common::RandomSource _rnd;
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struct MemInfo {
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int32 lineNum;
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char fname[64];
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uint32 magic;
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static uint32 const cookie = 0x41424344;
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};
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Common::List<MemInfo *> _memList;
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typedef Common::List<Common::Rect> RectList;
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RectList _dirtyRects;
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RectList _priorFrameRects;
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Common::File _currentVolumeFile;
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Common::Array<CtStruct> _polyStructNorm;
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Common::Array<CtStruct> _polyStructExp;
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Common::Array<CtStruct> *_polyStructs;
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Common::Array<CtStruct> *_polyStruct;
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Common::File _PAL_file;
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};
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extern CruiseEngine *_vm;
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#define BOOT_PRC_NAME "AUTO00.PRC"
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enum {
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VAR_MOUSE_X_MODE = 253,
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VAR_MOUSE_X_POS = 249,
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VAR_MOUSE_Y_MODE = 251,
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VAR_MOUSE_Y_POS = 250
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};
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enum {
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MOUSE_CURSOR_NORMAL = 0,
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MOUSE_CURSOR_DISK,
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MOUSE_CURSOR_CROSS
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};
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enum {
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kCruiseDebugScript = 1 << 0,
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kCruiseDebugSound = 1 << 1
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};
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enum {
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kCmpEQ = (1 << 0),
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kCmpGT = (1 << 1),
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kCmpLT = (1 << 2)
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};
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} // End of namespace Cruise
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#endif
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