mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
b3ed0f2029
svn-id: r13824
156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "CEScaler.h"
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int redblueMasks[] = { 0x7C1F, 0xF81F };
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int greenMasks[] = { 0x03E0, 0x07E0 };
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static int maskUsed;
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void initCEScaler(void) {
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if (gBitFormat == 555)
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maskUsed = 0;
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else
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maskUsed = 1;
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}
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static inline uint16 CEinterpolate16_4(uint16 p1, uint16 p2, uint16 p3, uint16 p4)
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{
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return ((((p1 & redblueMasks[maskUsed]) + (p2 & redblueMasks[maskUsed]) + (p3 & redblueMasks[maskUsed]) + (p4 & redblueMasks[maskUsed])) / 4) & redblueMasks[maskUsed]) |
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((((p1 & greenMasks[maskUsed]) + (p2 & greenMasks[maskUsed]) + (p3 & greenMasks[maskUsed]) + (p4 & greenMasks[maskUsed])) / 4) & greenMasks[maskUsed]);
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}
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static inline uint16 CEinterpolate16_2(uint16 p1, int w1, uint16 p2, int w2) {
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return ((((p1 & redblueMasks[maskUsed]) * w1 + (p2 & redblueMasks[maskUsed]) * w2) / (w1 + w2)) & redblueMasks[maskUsed]) |
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((((p1 & greenMasks[maskUsed]) * w1 + (p2 & greenMasks[maskUsed]) * w2) / (w1 + w2)) & greenMasks[maskUsed]);
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}
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void PocketPCPortrait(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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uint8 *work;
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int i;
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while (height--) {
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i = 0;
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work = dstPtr;
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for (int i=0; i<width; i+=4) {
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// Work with 4 pixels
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uint16 color1 = *(((const uint16 *)srcPtr) + i);
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uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1));
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uint16 color3 = *(((const uint16 *)srcPtr) + (i + 2));
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uint16 color4 = *(((const uint16 *)srcPtr) + (i + 3));
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*(((uint16 *)work) + 0) = CEinterpolate16_2(color1, 3, color2, 1);
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*(((uint16 *)work) + 1) = CEinterpolate16_2(color2, 1, color3, 1);
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*(((uint16 *)work) + 2) = CEinterpolate16_2(color3, 1, color4, 3);
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work += 3 * sizeof(uint16);
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}
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srcPtr += srcPitch;
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dstPtr += dstPitch;
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}
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}
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void PocketPCHalf(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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uint8 *work;
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int i;
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uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16));
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while ((height-=2) >= 0) {
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i = 0;
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work = dstPtr;
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for (int i=0; i<width; i+=2) {
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// Another lame filter attempt :)
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uint16 color1 = *(((const uint16 *)srcPtr) + i);
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uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1));
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uint16 color3 = *(((const uint16 *)srcPtr) + (i + srcPitch16));
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uint16 color4 = *(((const uint16 *)srcPtr) + (i + srcPitch16 + 1));
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*(((uint16 *)work) + 0) = CEinterpolate16_4(color1, color2, color3, color4);
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work += sizeof(uint16);
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}
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srcPtr += 2 * srcPitch;
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dstPtr += dstPitch;
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}
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}
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void PocketPCHalfZoom(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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uint8 *work;
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int i;
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uint16 srcPitch16 = (uint16)(srcPitch / sizeof(uint16));
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if (!height)
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return;
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while (height--) {
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i = 0;
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work = dstPtr;
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for (int i=0; i<width; i+=2) {
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uint16 color1 = *(((const uint16 *)srcPtr) + i);
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uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1));
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*(((uint16 *)work) + 0) = CEinterpolate16_2(color1, 1, color2, 1);
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work += sizeof(uint16);
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}
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srcPtr += srcPitch;
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dstPtr += dstPitch;
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}
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}
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#ifdef WIN32_PLATFORM_WFSP
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void SmartphoneLandscape(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
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uint8 *work;
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int i;
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int line = 0;
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while (height--) {
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i = 0;
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work = dstPtr;
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for (int i=0; i<width; i+=3) {
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// Filter 2/3
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uint16 color1 = *(((const uint16 *)srcPtr) + i);
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uint16 color2 = *(((const uint16 *)srcPtr) + (i + 1));
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uint16 color3 = *(((const uint16 *)srcPtr) + (i + 2));
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*(((uint16 *)work) + 0) = CEinterpolate16_2(color1, 3, color2, 1);
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*(((uint16 *)work) + 1) = CEinterpolate16_2(color2, 1, color3, 1);
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work += 2 * sizeof(uint16);
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}
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srcPtr += srcPitch;
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dstPtr += dstPitch;
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line++;
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if (line == 7) {
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line = 0;
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srcPtr += srcPitch;
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height--;
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}
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}
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}
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#endif
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