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https://github.com/libretro/scummvm.git
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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "voyeur/game.h"
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namespace Voyeur {
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IntData::IntData() {
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_field9 = false;
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_flipWait = false;
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_hasPalette = false;
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field16 = 0;
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field1A = 0;
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field1E = 0;
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field22 = 0;
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field24 = 0;
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field26 = 0;
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field2A = 0;
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field38 = 0;
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field3B = 0;
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field3D = 0;
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_palStartIndex = 0;
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_palEndIndex = 0;
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_palette = NULL;
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}
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void IntData::audioInit() {
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}
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} // End of namespace Voyeur
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