mirror of
https://github.com/libretro/scummvm.git
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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pink/archive.h"
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#include "pink/cel_decoder.h"
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#include "pink/objects/actions/action_loop.h"
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#include "pink/objects/actors/actor.h"
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namespace Pink {
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void ActionLoop::deserialize(Archive &archive) {
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ActionPlay::deserialize(archive);
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uint16 style;
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_intro = archive.readDWORD();
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style = archive.readWORD();
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switch (style) {
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case kPingPong:
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_style = kPingPong;
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break;
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case kRandom:
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_style = kRandom;
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break;
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default:
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_style = kForward;
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}
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}
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void ActionLoop::toConsole() {
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debug("\tActionLoop: _name = %s, _fileName = %s, z = %u, _startFrame = %u,"
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" _endFrame = %d, _intro = %u, _style = %u",
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_name.c_str(), _fileName.c_str(), _z, _startFrame, _stopFrame, _intro, _style);
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}
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void ActionLoop::update() {
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// for now it supports only forward loop animation
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if (_style == kForward) {
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if (_decoder->endOfVideo() || _decoder->getCurFrame() == _stopFrame) {
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//debug("ACTION LOOP : NEXT ITERATION");
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_decoder->rewind();
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}
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}
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}
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void ActionLoop::onStart() {
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ActionPlay::onStart();
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_actor->endAction();
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}
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} // End of namespace Pink
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