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https://github.com/libretro/scummvm.git
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135 lines
6.0 KiB
Plaintext
135 lines
6.0 KiB
Plaintext
ResidualVM
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**********
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Project Leaders
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---------------
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Pawel Kolodziejski
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Einar Johan T. Somaaen
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Teams
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-----
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Grim Team:
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James Brown - Grim developer (retired)
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Giulio Camuffo - Grim developer (retired)
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Dries Harnie - EMI, Android, OpenGL ES developer
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Pawel Kolodziejski - Core developer (suspended)
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Christian Krause - EMI developer (retired)
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Einar Johan T. Somaaen - Grim, EMI developer
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Joel Teichroeb - EMI, Android developer
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Joni Vahamaki - EMI developer (retired)
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ICB Team:
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Pawel Kolodziejski - Porting from original codebase
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Joost Peters - Porting from original codebase
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Einar Johan T. Somaaen - Porting from original codebase
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Myst 3 Team:
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Bastien Bouclet - Core developer
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Stark Team:
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Bastien Bouclet - Core developer
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Einar Johan T. Somaaen - Core developer (retired)
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Liu Zhaosong - Core developer
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Wintermute 3D Team:
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Gunnar Birke - Porting from original Wintermute 3D
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codebase
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Contributors
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------------
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If you have contributed to this engine then you deserve to be on this
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list. Contact us and we'll add you.
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Grim:
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Thomas Allen - Various engine code fixes and
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improvements
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Torbjorn Andersson - Various code fixes
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Ori Avtalion - Lipsync, LAF support, various code
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fixes
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Robert Biro - Antialiasing support
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Bastien Bouclet - Various fixes to engine
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David Cardwell - Few fixes to EMI
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Marcus Comstedt - Initial Dreamcast port
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Andrea Corna - Patcher module, various engine
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improvements
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Jonathan Gray - Various code fixes
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Tobias Gunkel - Initial Android port, few engines
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fixes
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Azamat H. Hackimov - Configure fix
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Vincent Hamm - Various engine code fixes and
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improvements
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Sven Hesse - Various compilation fixes
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Matthew Hoops - Smush codec48, Grim and EMI engine
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improvements
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Erich Hoover - x86-64 fixes, various code fixes and
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improvements
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Max Horn - Few code fixes
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Travis Howell - Various code fixes, Windows port
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Joseph Jezak - A lot of engine improvements and fixes
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Guillem Jover - Few code improvements
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Filippos Karapetis - Compilation fixes
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Ingo van Lil - Various fixes and improvements for EMI
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Vincent Pelletier - Various engine and TinyGL improvements
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Joost Peters - Various code fixes
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George Macon - Few fixes
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Josh Matthews - Few fixes to engine
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Matthieu Milan - Various engine improvements
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Gregory Montoir - Few fixes to engine
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Stefano Musumeci - TinyGL backend and engine driver
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improvements
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Christian Neumair - Various optimisation patches
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Daniel Schepler - Initial grim engine contributor, LUA
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support
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Dmitry Smirnov - Minor spelling corrections
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Yaron Tausky - Fixes to subtitles
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Julien Templier - create_project tool
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Pino Toscano - Debian GNU/Linux package files
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Lionel Ulmer - OpenGL optimisations
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cmayer0087 - Various engine code fixes
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JenniBee - Compilation fixes
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karjonas - Various engine code fixes
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PoulpiFr - Few fixes to Android port
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sietschie - Few fixes to engine
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Myst 3:
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David Fioramonti - Autosave support and few fixes
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Matthew Hoops - Various engine improvements and code
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fixes
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Stefano Musumeci - TinyGL engine driver support
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Stark:
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Bartosz Dudziak - Various engine improvements and code
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fixes
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Matthew Hoops - ADPCM decoder
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Pawel Kolodziejski - Various engine code fixes
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Awad Mackie - Few fixes to engine
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Marius Ioan Orban - Code fix
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Vincent Pelletier - Raw sound support
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Jordi Vilalta Prat - Initial engine contributor
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Scott Thomas - Initial engine author
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Will Thomson - Few fixes to engine
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Faalagorn - Few code improvements
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orangeforest11 - Few engine improvements
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ScummVM code
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************
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ResidualVM uses a lot of ScummVM code. For a list of authors look into
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COPYRIGHT file.
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Website code
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************
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Fredrik Wendel
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Special thanks to
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*****************
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The LUA developers, for creating a nice compact script interpreter.
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Tim Schafer, for obvious reasons, and everybody else who helped make Grim
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Fandango a brilliant game; and the EMI team for giving it their best try.
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Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
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avoiding the horrible hack it could have been.
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Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily
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from.
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